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Defines for Actor#bgCheckFlags
(#1126)
* First pass, tool assisted bgCheckFlags * Few manual bgCheckFlags * Run formatter * Remove fake bgCheckFlags 10-15 * Move existing documentation to the defines * Comment on `bgCheckFlags` and rephrase some doc * Name obvious flags, and some cleanup * Comment on flag 9 being wall-interaction-related (thanks engineer and fig) * Run formatter * `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT` * Touch up water-related bgcheckflags doc * `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
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121 changed files with 711 additions and 652 deletions
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@ -718,7 +718,7 @@ void func_8098652C(DemoIm* this, GlobalContext* globalCtx) {
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}
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void func_80986570(DemoIm* this, GlobalContext* globalCtx) {
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if (Animation_OnFrame(&this->skelAnime, 7.0f) && (this->actor.bgCheckFlags & 1)) {
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if (Animation_OnFrame(&this->skelAnime, 7.0f) && (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
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u32 sfxId = SFX_FLAG;
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sfxId += SurfaceType_GetSfx(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId);
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