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Defines for Actor#bgCheckFlags (#1126)

* First pass, tool assisted bgCheckFlags

* Few manual bgCheckFlags

* Run formatter

* Remove fake bgCheckFlags 10-15

* Move existing documentation to the defines

* Comment on `bgCheckFlags` and rephrase some doc

* Name obvious flags, and some cleanup

* Comment on flag 9 being wall-interaction-related (thanks engineer and fig)

* Run formatter

* `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT`

* Touch up water-related bgcheckflags doc

* `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
This commit is contained in:
Dragorn421 2022-02-19 03:16:19 +01:00 committed by GitHub
parent 251d90301c
commit 67f294774b
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121 changed files with 711 additions and 652 deletions

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@ -718,7 +718,7 @@ void func_8098652C(DemoIm* this, GlobalContext* globalCtx) {
}
void func_80986570(DemoIm* this, GlobalContext* globalCtx) {
if (Animation_OnFrame(&this->skelAnime, 7.0f) && (this->actor.bgCheckFlags & 1)) {
if (Animation_OnFrame(&this->skelAnime, 7.0f) && (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
u32 sfxId = SFX_FLAG;
sfxId += SurfaceType_GetSfx(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorBgId);