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Defines for Actor#bgCheckFlags (#1126)

* First pass, tool assisted bgCheckFlags

* Few manual bgCheckFlags

* Run formatter

* Remove fake bgCheckFlags 10-15

* Move existing documentation to the defines

* Comment on `bgCheckFlags` and rephrase some doc

* Name obvious flags, and some cleanup

* Comment on flag 9 being wall-interaction-related (thanks engineer and fig)

* Run formatter

* `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT`

* Touch up water-related bgcheckflags doc

* `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
This commit is contained in:
Dragorn421 2022-02-19 03:16:19 +01:00 committed by GitHub
parent 251d90301c
commit 67f294774b
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121 changed files with 711 additions and 652 deletions

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@ -347,7 +347,7 @@ void EnAnubice_Die(EnAnubice* this, GlobalContext* globalCtx) {
Actor_SetColorFilter(&this->actor, 0x4000, 128, 0, 8);
EffectSsEnFire_SpawnVec3f(globalCtx, &this->actor, &rotatedFireEffectPos, 100, 0, 0, -1);
if ((this->animLastFrame <= curFrame) && (this->actor.bgCheckFlags & 1)) {
if ((this->animLastFrame <= curFrame) && (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
Math_ApproachF(&this->actor.shape.yOffset, -4230.0f, 0.5f, 300.0f);
if (this->actor.shape.yOffset < -2000.0f) {
Item_DropCollectibleRandom(globalCtx, &this->actor, &this->actor.world.pos, 0xC0);