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Defines for Actor#bgCheckFlags
(#1126)
* First pass, tool assisted bgCheckFlags * Few manual bgCheckFlags * Run formatter * Remove fake bgCheckFlags 10-15 * Move existing documentation to the defines * Comment on `bgCheckFlags` and rephrase some doc * Name obvious flags, and some cleanup * Comment on flag 9 being wall-interaction-related (thanks engineer and fig) * Run formatter * `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT` * Touch up water-related bgcheckflags doc * `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
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121 changed files with 711 additions and 652 deletions
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@ -203,7 +203,7 @@ void EnBa_SetupFallAsBlob(EnBa* this) {
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* Action function of the pink fleshy blobs that spawn and fall to the floor when a tentacle dies
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*/
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void EnBa_FallAsBlob(EnBa* this, GlobalContext* globalCtx) {
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if (this->actor.bgCheckFlags & 1) {
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if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) {
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this->actor.scale.y -= 0.001f;
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this->actor.scale.x += 0.0005f;
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this->actor.scale.z += 0.0005f;
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