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Defines for Actor#bgCheckFlags
(#1126)
* First pass, tool assisted bgCheckFlags * Few manual bgCheckFlags * Run formatter * Remove fake bgCheckFlags 10-15 * Move existing documentation to the defines * Comment on `bgCheckFlags` and rephrase some doc * Name obvious flags, and some cleanup * Comment on flag 9 being wall-interaction-related (thanks engineer and fig) * Run formatter * `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT` * Touch up water-related bgcheckflags doc * `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
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121 changed files with 711 additions and 652 deletions
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@ -180,7 +180,7 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
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// Otherwise if it's a Skulltula Token, just set flags so he collides with it to collect it.
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if (target->id == ACTOR_EN_ITEM00) {
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target->gravity = -0.9f;
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target->bgCheckFlags &= ~0x03;
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target->bgCheckFlags &= ~(BGCHECKFLAG_GROUND | BGCHECKFLAG_GROUND_TOUCH);
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} else {
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target->flags &= ~ACTOR_FLAG_13;
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}
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