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Defines for Actor#bgCheckFlags (#1126)

* First pass, tool assisted bgCheckFlags

* Few manual bgCheckFlags

* Run formatter

* Remove fake bgCheckFlags 10-15

* Move existing documentation to the defines

* Comment on `bgCheckFlags` and rephrase some doc

* Name obvious flags, and some cleanup

* Comment on flag 9 being wall-interaction-related (thanks engineer and fig)

* Run formatter

* `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT`

* Touch up water-related bgcheckflags doc

* `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
This commit is contained in:
Dragorn421 2022-02-19 03:16:19 +01:00 committed by GitHub
parent 251d90301c
commit 67f294774b
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GPG key ID: 4AEE18F83AFDEB23
121 changed files with 711 additions and 652 deletions

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@ -770,7 +770,7 @@ void EnDodongo_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc(this, globalCtx);
Actor_MoveForward(&this->actor);
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 75.0f, 60.0f, 70.0f, 0x1D);
if (this->actor.bgCheckFlags & 2) {
if (this->actor.bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_RIZA_DOWN);
}
}