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Defines for Actor#bgCheckFlags (#1126)

* First pass, tool assisted bgCheckFlags

* Few manual bgCheckFlags

* Run formatter

* Remove fake bgCheckFlags 10-15

* Move existing documentation to the defines

* Comment on `bgCheckFlags` and rephrase some doc

* Name obvious flags, and some cleanup

* Comment on flag 9 being wall-interaction-related (thanks engineer and fig)

* Run formatter

* `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT`

* Touch up water-related bgcheckflags doc

* `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
This commit is contained in:
Dragorn421 2022-02-19 03:16:19 +01:00 committed by GitHub
parent 251d90301c
commit 67f294774b
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GPG key ID: 4AEE18F83AFDEB23
121 changed files with 711 additions and 652 deletions

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@ -77,24 +77,24 @@ void EnLightbox_Update(Actor* thisx, GlobalContext* globalCtx) {
this->dyna.unk_162++;
} else {
if (thisx->speedXZ) {
if (thisx->bgCheckFlags & 8) {
if (thisx->bgCheckFlags & BGCHECKFLAG_WALL) {
thisx->world.rot.y = (thisx->world.rot.y + thisx->wallYaw) - thisx->world.rot.y;
Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
thisx->speedXZ *= 0.7f;
thisx->bgCheckFlags &= ~0x8;
thisx->bgCheckFlags &= ~BGCHECKFLAG_WALL;
}
}
if ((thisx->bgCheckFlags & 1) == 0) {
if (!(thisx->bgCheckFlags & BGCHECKFLAG_GROUND)) {
Math_StepToF(&thisx->speedXZ, 0, IREG(57) / 100.0f);
} else {
Math_StepToF(&thisx->speedXZ, 0, IREG(58) / 100.0f);
if ((thisx->bgCheckFlags & 2) && (thisx->velocity.y < IREG(59) / 100.0f)) {
if ((thisx->bgCheckFlags & BGCHECKFLAG_GROUND_TOUCH) && (thisx->velocity.y < IREG(59) / 100.0f)) {
Audio_PlaySoundGeneral(NA_SE_EV_BOMB_BOUND, &thisx->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
thisx->velocity.y *= IREG(60) / 100.0f;
thisx->bgCheckFlags &= ~0x1;
thisx->bgCheckFlags &= ~BGCHECKFLAG_GROUND;
} else {
func_8002F580(thisx, globalCtx);
}