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Defines for Actor#bgCheckFlags
(#1126)
* First pass, tool assisted bgCheckFlags * Few manual bgCheckFlags * Run formatter * Remove fake bgCheckFlags 10-15 * Move existing documentation to the defines * Comment on `bgCheckFlags` and rephrase some doc * Name obvious flags, and some cleanup * Comment on flag 9 being wall-interaction-related (thanks engineer and fig) * Run formatter * `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT` * Touch up water-related bgcheckflags doc * `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
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121 changed files with 711 additions and 652 deletions
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@ -639,13 +639,13 @@ void func_80B0DB00(EnSw* this, GlobalContext* globalCtx) {
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this->actor.shape.rot.z += 0x1000;
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 20.0f, 20.0f, 0.0f, 5);
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if ((this->actor.bgCheckFlags & 1) && (!(0.0f <= this->actor.velocity.y))) {
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if ((this->actor.bgCheckFlags & BGCHECKFLAG_GROUND) && !(0.0f <= this->actor.velocity.y)) {
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if (this->actor.floorHeight <= BGCHECK_Y_MIN || this->actor.floorHeight >= 32000.0f) {
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Actor_Kill(&this->actor);
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return;
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}
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this->actor.bgCheckFlags &= ~1;
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this->actor.bgCheckFlags &= ~BGCHECKFLAG_GROUND;
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if (this->unk_38A == 0) {
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this->actionFunc = func_80B0DC7C;
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