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Defines for Actor#bgCheckFlags
(#1126)
* First pass, tool assisted bgCheckFlags * Few manual bgCheckFlags * Run formatter * Remove fake bgCheckFlags 10-15 * Move existing documentation to the defines * Comment on `bgCheckFlags` and rephrase some doc * Name obvious flags, and some cleanup * Comment on flag 9 being wall-interaction-related (thanks engineer and fig) * Run formatter * `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT` * Touch up water-related bgcheckflags doc * `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
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121 changed files with 711 additions and 652 deletions
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@ -164,7 +164,7 @@ void ItemEtcetera_SpawnSparkles(ItemEtcetera* this, GlobalContext* globalCtx) {
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void ItemEtcetera_MoveFireArrowDown(ItemEtcetera* this, GlobalContext* globalCtx) {
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Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 10.0f, 10.0f, 0.0f, 5);
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Actor_MoveForward(&this->actor);
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if (!(this->actor.bgCheckFlags & 1)) {
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if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) {
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ItemEtcetera_SpawnSparkles(this, globalCtx);
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}
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this->actor.shape.rot.y += 0x400;
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