mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-19 21:41:59 +00:00
Doc pass on EnDoor and transition actors (#1243)
* Doc pass on EnDoor and transition actors * (re)Name things * Forgot to change gameplay_keep.xml * "actor transition index" -> "transition actor index" * Run formatter * Better names for `DOOR_DL_` enum * `TRANSITION_ACTOR_INDEX` -> `GET_TRANSITION_ACTOR_INDEX` * name endoor params macros with get/is, _mask to _flag for the doubledoor flag * Move last ; from `DOOR_ACTOR_BASE` expansion to usage
This commit is contained in:
parent
455321d2e8
commit
6889c275cb
17 changed files with 151 additions and 100 deletions
|
@ -491,7 +491,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
|
|||
this->jewel.type = DEMO_EFFECT_JEWEL_ZORA;
|
||||
this->jewel.isPositionInit = 0;
|
||||
DemoEffect_InitJewel(play, this);
|
||||
Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTOR_EN_DOOR);
|
||||
Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_BOSS);
|
||||
if ((play->sceneNum == SCENE_BDAN) && GET_INFTABLE(INFTABLE_145)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue