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Apply suggestions from code review

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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Dragorn421 2025-06-07 04:09:24 +02:00 committed by GitHub
parent f968f873be
commit 689706678a
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2 changed files with 2 additions and 2 deletions

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@ -226,7 +226,7 @@ void func_800BC88C(PlayState* this) {
/**
* Set the environment fog, from parameters controlled by the environment system.
* If a custom fog state is momentarily used in drawing, the environment fog is expected to be restored afterwards.
* If a custom fog state is used at any point in drawing, the environment fog is expected to be restored afterwards.
*/
Gfx* Play_SetFog(PlayState* this, Gfx* gfx) {
return Gfx_SetFog2(gfx, this->lightCtx.fogColor[0], this->lightCtx.fogColor[1], this->lightCtx.fogColor[2], 0,

View file

@ -858,7 +858,7 @@ Gfx gEmptyDL[] = {
* Set fog color and range.
*
* At or prior to fog near, geometry is unaffected by fog. At or beyond fog far, geometry is fully fogged.
* Between near and far the geometry color will be interpolated between the unfogged color and the supplied fog color.
* Between near and far, rendered geometry will be blended between the unfogged color and the supplied fog color.
*
* Fog far should be in the range 0 to 1000 and greater than or equal to fog near. If fog near is negative everything
* will be fully fogged. If fog near is 1000 or greater there is no fog.