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Colliders: change "touch, bump" to AT and AC (elems) (#1637)

* toucherFlags, bumperFlags -> atElemFlags, acElemFlags

* TOUCH_ -> ATELEM_

* BUMP_ -> ACELEM_

* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC

* toucher,bumper -> atDmgInfo,acDmgInfo

* Update docs and zcolchk funcs names

* run formatter

* remove the last mentions of "bump" for colliders

* Update renamed functions in disasm
This commit is contained in:
Dragorn421 2024-03-05 01:33:08 +01:00 committed by GitHub
parent bf37ad1368
commit 68a86d2d00
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GPG key ID: B5690EEEBB952194
253 changed files with 1509 additions and 1509 deletions

View file

@ -666,8 +666,8 @@ extern ColliderCylinderInit D_80A88CB4;
// ELEMTYPE_UNK0,
// { 0x00000000, 0x00, 0x00 },
// { 0x00000004, 0x00, 0x00 },
// TOUCH_NONE,
// BUMP_ON,
// ATELEM_NONE,
// ACELEM_ON,
// OCELEM_ON,
// },
// { 170, 150, 0, { 0, 0, 0 } },

View file

@ -33,7 +33,7 @@ void func_80A13098(EnFirefly* this) {
} else {
this->actor.params -= 2;
}
this->collider.list->body.toucher.effect = 1;
this->collider.list->body.atDmgInfo.effect = 1;
this->auraType = 1;
this->onFire = 1;
this->actor.naviEnemyId = 0x11;