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Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags * TOUCH_ -> ATELEM_ * BUMP_ -> ACELEM_ * ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC * toucher,bumper -> atDmgInfo,acDmgInfo * Update docs and zcolchk funcs names * run formatter * remove the last mentions of "bump" for colliders * Update renamed functions in disasm
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253 changed files with 1509 additions and 1509 deletions
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@ -666,8 +666,8 @@ extern ColliderCylinderInit D_80A88CB4;
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// ELEMTYPE_UNK0,
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// { 0x00000000, 0x00, 0x00 },
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// { 0x00000004, 0x00, 0x00 },
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// TOUCH_NONE,
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// BUMP_ON,
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// ATELEM_NONE,
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// ACELEM_ON,
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// OCELEM_ON,
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// },
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// { 170, 150, 0, { 0, 0, 0 } },
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@ -33,7 +33,7 @@ void func_80A13098(EnFirefly* this) {
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} else {
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this->actor.params -= 2;
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}
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this->collider.list->body.toucher.effect = 1;
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this->collider.list->body.atDmgInfo.effect = 1;
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this->auraType = 1;
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this->onFire = 1;
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this->actor.naviEnemyId = 0x11;
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