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Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags * TOUCH_ -> ATELEM_ * BUMP_ -> ACELEM_ * ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC * toucher,bumper -> atDmgInfo,acDmgInfo * Update docs and zcolchk funcs names * run formatter * remove the last mentions of "bump" for colliders * Update renamed functions in disasm
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253 changed files with 1509 additions and 1509 deletions
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@ -42,8 +42,8 @@ static ColliderJntSphElementInit sJntSphElementsInit[1] = {
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x04 },
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{ 0xFFCFFFFE, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_ON | BUMP_HOOKABLE,
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ATELEM_NONE,
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ACELEM_ON | ACELEM_HOOKABLE,
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OCELEM_ON,
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},
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{ 2, { { 1200, 0, 0 }, 16 }, 100 },
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@ -139,7 +139,7 @@ s32 EnFw_CheckCollider(EnFw* this, PlayState* play) {
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if (this->collider.base.acFlags & AC_HIT) {
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elem = &this->collider.elements[0].base;
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if (elem->acHitElem->toucher.dmgFlags & DMG_HOOKSHOT) {
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if (elem->acHitElem->atDmgInfo.dmgFlags & DMG_HOOKSHOT) {
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this->lastDmgHook = true;
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} else {
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this->lastDmgHook = false;
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