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Colliders: change "touch, bump" to AT and AC (elems) (#1637)

* toucherFlags, bumperFlags -> atElemFlags, acElemFlags

* TOUCH_ -> ATELEM_

* BUMP_ -> ACELEM_

* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC

* toucher,bumper -> atDmgInfo,acDmgInfo

* Update docs and zcolchk funcs names

* run formatter

* remove the last mentions of "bump" for colliders

* Update renamed functions in disasm
This commit is contained in:
Dragorn421 2024-03-05 01:33:08 +01:00 committed by GitHub
parent bf37ad1368
commit 68a86d2d00
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
253 changed files with 1509 additions and 1509 deletions

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@ -42,8 +42,8 @@ static ColliderJntSphElementInit sJntSphElementsInit[1] = {
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x04 },
{ 0xFFCFFFFE, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON | BUMP_HOOKABLE,
ATELEM_NONE,
ACELEM_ON | ACELEM_HOOKABLE,
OCELEM_ON,
},
{ 2, { { 1200, 0, 0 }, 16 }, 100 },
@ -139,7 +139,7 @@ s32 EnFw_CheckCollider(EnFw* this, PlayState* play) {
if (this->collider.base.acFlags & AC_HIT) {
elem = &this->collider.elements[0].base;
if (elem->acHitElem->toucher.dmgFlags & DMG_HOOKSHOT) {
if (elem->acHitElem->atDmgInfo.dmgFlags & DMG_HOOKSHOT) {
this->lastDmgHook = true;
} else {
this->lastDmgHook = false;