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Colliders: change "touch, bump" to AT and AC (elems) (#1637)

* toucherFlags, bumperFlags -> atElemFlags, acElemFlags

* TOUCH_ -> ATELEM_

* BUMP_ -> ACELEM_

* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC

* toucher,bumper -> atDmgInfo,acDmgInfo

* Update docs and zcolchk funcs names

* run formatter

* remove the last mentions of "bump" for colliders

* Update renamed functions in disasm
This commit is contained in:
Dragorn421 2024-03-05 01:33:08 +01:00 committed by GitHub
parent bf37ad1368
commit 68a86d2d00
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
253 changed files with 1509 additions and 1509 deletions

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@ -73,8 +73,8 @@ static ColliderCylinderInit sCylinderInits[] = {
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x4FC1FFFE, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
ATELEM_NONE,
ACELEM_ON,
OCELEM_ON,
},
{ 10, 18, -2, { 0, 0, 0 } },
@ -92,8 +92,8 @@ static ColliderCylinderInit sCylinderInits[] = {
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x4FC1FFF6, 0x00, 0x00 },
TOUCH_NONE,
BUMP_ON,
ATELEM_NONE,
ACELEM_ON,
OCELEM_ON,
},
{ 55, 70, 0, { 0, 0, 0 } },
@ -356,7 +356,7 @@ void EnIshi_Wait(EnIshi* this, PlayState* play) {
EnIshi_SpawnBugs(this, play);
}
} else if ((this->collider.base.acFlags & AC_HIT) && (type == ROCK_SMALL) &&
this->collider.elem.acHitElem->toucher.dmgFlags & (DMG_HAMMER | DMG_EXPLOSIVE)) {
this->collider.elem.acHitElem->atDmgInfo.dmgFlags & (DMG_HAMMER | DMG_EXPLOSIVE)) {
EnIshi_DropCollectible(this, play);
SfxSource_PlaySfxAtFixedWorldPos(play, &this->actor.world.pos, sBreakSfxDurations[type], sBreakSfxIds[type]);
sFragmentSpawnFuncs[type](this, play);