mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-23 07:21:19 +00:00
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags * TOUCH_ -> ATELEM_ * BUMP_ -> ACELEM_ * ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC * toucher,bumper -> atDmgInfo,acDmgInfo * Update docs and zcolchk funcs names * run formatter * remove the last mentions of "bump" for colliders * Update renamed functions in disasm
This commit is contained in:
parent
bf37ad1368
commit
68a86d2d00
253 changed files with 1509 additions and 1509 deletions
|
@ -41,8 +41,8 @@ static ColliderJntSphElementInit sJntSphElementsInit[1] = {
|
|||
ELEMTYPE_UNK0,
|
||||
{ 0xFFCFFFFF, 0x04, 0x08 },
|
||||
{ 0xFFCFFFFF, 0x00, 0x00 },
|
||||
TOUCH_ON | TOUCH_SFX_NORMAL,
|
||||
BUMP_ON,
|
||||
ATELEM_ON | ATELEM_SFX_NORMAL,
|
||||
ACELEM_ON,
|
||||
OCELEM_ON,
|
||||
},
|
||||
{ 0, { { 0, 0, 0 }, 15 }, 100 },
|
||||
|
@ -305,9 +305,9 @@ s32 EnNy_CollisionCheck(EnNy* this, PlayState* play) {
|
|||
} else {
|
||||
if (this->collider.base.acFlags & AC_HIT) {
|
||||
this->collider.base.acFlags &= ~AC_HIT;
|
||||
effectPos.x = this->collider.elements[0].base.bumper.hitPos.x;
|
||||
effectPos.y = this->collider.elements[0].base.bumper.hitPos.y;
|
||||
effectPos.z = this->collider.elements[0].base.bumper.hitPos.z;
|
||||
effectPos.x = this->collider.elements[0].base.acDmgInfo.hitPos.x;
|
||||
effectPos.y = this->collider.elements[0].base.acDmgInfo.hitPos.y;
|
||||
effectPos.z = this->collider.elements[0].base.acDmgInfo.hitPos.z;
|
||||
if ((this->unk_1E0 == 0.25f) && (this->unk_1D4 == 0xFF)) {
|
||||
switch (this->actor.colChkInfo.damageEffect) {
|
||||
case 0xE:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue