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Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags * TOUCH_ -> ATELEM_ * BUMP_ -> ACELEM_ * ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC * toucher,bumper -> atDmgInfo,acDmgInfo * Update docs and zcolchk funcs names * run formatter * remove the last mentions of "bump" for colliders * Update renamed functions in disasm
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253 changed files with 1509 additions and 1509 deletions
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@ -900,13 +900,13 @@ Collider_SetBase = 0x80049B10; // type:func
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Collider_ResetATBase = 0x80049B54; // type:func
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Collider_ResetACBase = 0x80049B70; // type:func
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Collider_ResetOCBase = 0x80049B8C; // type:func
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Collider_InitElementTouch = 0x80049BB4; // type:func
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Collider_DestroyElementTouch = 0x80049BDC; // type:func
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Collider_SetElementTouch = 0x80049BF0; // type:func
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Collider_InitElementDamageInfoAT = 0x80049BB4; // type:func
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Collider_DestroyElementDamageInfoAT = 0x80049BDC; // type:func
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Collider_SetElementDamageInfoAT = 0x80049BF0; // type:func
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Collider_ResetATElement_Unk = 0x80049C18; // type:func
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Collider_InitElementBump = 0x80049C28; // type:func
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Collider_DestroyElementBump = 0x80049C58; // type:func
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Collider_SetElementBump = 0x80049C6C; // type:func
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Collider_InitElementDamageInfoAC = 0x80049C28; // type:func
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Collider_DestroyElementDamageInfoAC = 0x80049C58; // type:func
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Collider_SetElementDamageInfoAC = 0x80049C6C; // type:func
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Collider_InitElement = 0x80049C94; // type:func
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Collider_DestroyElement = 0x80049D14; // type:func
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Collider_SetElement = 0x80049D54; // type:func
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@ -991,8 +991,8 @@ CollisionCheck_SetAC_SAC = 0x8004BBE0; // type:func
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CollisionCheck_SetOC = 0x8004BCF0; // type:func
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CollisionCheck_SetOC_SAC = 0x8004BDD0; // type:func
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CollisionCheck_SetOCLine = 0x8004BEE0; // type:func
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CollisionCheck_SkipElementTouch = 0x8004BF6C; // type:func
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CollisionCheck_SkipElementBump = 0x8004BF90; // type:func
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CollisionCheck_IsElementNotAT = 0x8004BF6C; // type:func
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CollisionCheck_IsElementNotAC = 0x8004BF90; // type:func
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CollisionCheck_NoSharedFlags = 0x8004BFB4; // type:func
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CollisionCheck_NoBlood = 0x8004BFDC; // type:func
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CollisionCheck_BlueBlood = 0x8004BFF0; // type:func
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@ -10599,7 +10599,7 @@ EnReeba_Surface = 0x80AC5628; // type:func
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EnReeba_Move = 0x80AC5848; // type:func
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EnReeba_SetupMoveBig = 0x80AC5964; // type:func
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EnReeba_MoveBig = 0x80AC5988; // type:func
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EnReeba_Bumped = 0x80AC5BF8; // type:func
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EnReeba_Recoiled = 0x80AC5BF8; // type:func
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EnReeba_SetupSink = 0x80AC5C64; // type:func
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EnReeba_Sink = 0x80AC5CBC; // type:func
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EnReeba_SetupDamaged = 0x80AC5DCC; // type:func
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