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Bg_Gnd_Iceblock and Bg_Ice_Objects (sliding ice blocks) (#534)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* a good start

* done

* Log

* formatting

* thisx

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
This commit is contained in:
petrie911 2020-12-29 12:11:11 -06:00 committed by GitHub
parent 21e367a7cb
commit 695bc37be4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
34 changed files with 544 additions and 2154 deletions

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@ -70,6 +70,7 @@
#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line)
#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line)
#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line)
#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
(curState)->init = newInit; \