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Bg_Gnd_Iceblock and Bg_Ice_Objects (sliding ice blocks) (#534)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * a good start * done * Log * formatting * thisx Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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@ -70,6 +70,7 @@
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#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line)
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#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line)
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#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line)
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#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line)
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#define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \
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(curState)->init = newInit; \
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