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Leonid Kapitonov 2025-05-07 05:54:36 +09:00 committed by GitHub
commit 696257c77a
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GPG key ID: B5690EEEBB952194
33 changed files with 272 additions and 234 deletions

View file

@ -344,6 +344,42 @@ typedef enum CutsceneDestination {
/* 0x77 */ CS_DEST_ZELDAS_COURTYARD_RECEIVE_LETTER
} CutsceneDestination;
// values `< 0xFFF0` indicate no cutscene, or a context in which manual cutscenes can be used; can be assigned to
// - `gSaveContext.save.cutsceneIndex`
// - `gSaveContext.nextCutsceneIndex`
// using them implies an intention to have the Play state set `gSaveContext.sceneLayer` based on age and day time on state init
// see enum values [`SCENE_LAYER_CHILD_DAY` .. `SCENE_LAYER_ADULT_NIGHT`]
#define CS_INDEX_DEFAULT 0x0000
#define CS_INDEX_UNK_8000 0x8000
// values `>= 0xFFF0` indicate a "scripted" cutscene; can be assigned to
// - `gSaveContext.save.cutsceneIndex`
// - `gSaveContext.nextCutsceneIndex`
// using them implies an intention to have `z_play.c` set `gSaveContext.sceneLayer` directly by index
// see `GET_CUTSCENE_LAYER(index)`
#define CS_INDEX_0 0xFFF0
#define CS_INDEX_1 0xFFF1
#define CS_INDEX_2 0xFFF2
#define CS_INDEX_3 0xFFF3
#define CS_INDEX_4 0xFFF4
#define CS_INDEX_5 0xFFF5
#define CS_INDEX_6 0xFFF6
#define CS_INDEX_7 0xFFF7
#define CS_INDEX_8 0xFFF8
#define CS_INDEX_9 0xFFF9
#define CS_INDEX_A 0xFFFA
// This value is "out of range" even for the largest set of entrances in the entrance table
// but `z_demo.c` immediately sets `CS_STATE_STOP` state
#define CS_INDEX_UNK_FFFF 0xFFFF
// sentinel value used for `cutsceneIndex` to indicate that it should be reset to default
#define CS_INDEX_EMPTY 0xFFFD
// sentinel value used for `nextCutsceneIndex` to indicate that it is empty
// otherwise its value will be copied to `cutsceneIndex` on Play state init
#define CS_INDEX_NEXT_EMPTY 0xFFEF
typedef union CsCmdCam {
struct {
/* 0x00 */ u16 unused0;
@ -353,7 +389,6 @@ typedef union CsCmdCam {
s32 _words[2];
} CsCmdCam; // size = 0x8
typedef union CsCmdMisc {
struct {
/* 0x00 */ u16 type;

View file

@ -401,6 +401,7 @@ typedef enum SceneLayer {
} SceneLayer;
#define IS_CUTSCENE_LAYER (gSaveContext.sceneLayer >= SCENE_LAYER_CUTSCENE_FIRST)
#define GET_CUTSCENE_LAYER(index) (SCENE_LAYER_CUTSCENE_FIRST + (index & 0xF))
typedef enum LinkAge {
/* 0 */ LINK_AGE_ADULT,

View file

@ -2204,7 +2204,7 @@ s32 DebugCamera_UpdateDemoControl(DebugCam* debugCam, Camera* cam) {
if (CHECK_BTN_ALL(sPlay->state.input[1].press.button, BTN_CRIGHT)) {
gUseCutsceneCam = false;
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.save.cutsceneIndex = CS_INDEX_EMPTY;
gSaveContext.cutsceneTrigger = 1;
sDebugCamAnim.curFrame = 0.0f;
sDebugCamAnim.keyframe = 0;

View file

@ -6,9 +6,10 @@
#include "z64environment.h"
#include "z64save.h"
#include "z64transition.h"
#include "z64cutscene.h"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-jp:64 gc-jp-ce:64 gc-jp-mq:64 gc-us:64 gc-us-mq:64 ntsc-1.0:0" \
"ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
ALIGNED(16) SaveContext gSaveContext;
#if PLATFORM_IQUE
@ -25,7 +26,7 @@ void SaveContext_Init(void) {
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_EMPTY;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
gSaveContext.nextDayTime = NEXT_TIME_NONE;

View file

@ -202,7 +202,7 @@ void Cutscene_StopManual(PlayState* play, CutsceneContext* csCtx) {
}
void Cutscene_UpdateManual(PlayState* play, CutsceneContext* csCtx) {
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
if (gSaveContext.save.cutsceneIndex < CS_INDEX_0) {
sManualCutsceneHandlers[csCtx->state](play, csCtx);
}
}
@ -214,14 +214,14 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER) {
gUseCutsceneCam = false;
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.save.cutsceneIndex = CS_INDEX_EMPTY;
gSaveContext.cutsceneTrigger = 1;
}
if (CHECK_BTN_ALL(input->press.button, BTN_DUP) && (csCtx->state == CS_STATE_IDLE) && IS_CUTSCENE_LAYER &&
!gDebugCamEnabled) {
gUseCutsceneCam = true;
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.save.cutsceneIndex = CS_INDEX_EMPTY;
gSaveContext.cutsceneTrigger = 1;
}
}
@ -233,11 +233,11 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) {
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) {
PRINTF(T("\nデモ開始要求 発令!", "\nDemo start request issued!"));
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.save.cutsceneIndex = CS_INDEX_EMPTY;
gSaveContext.cutsceneTrigger = 1;
}
if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0) {
Cutscene_SetupScripted(play, csCtx);
sScriptedCutsceneHandlers[csCtx->state](play, csCtx);
}
@ -616,54 +616,54 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
gSaveContext.forceRisingButtonAlphas = true;
}
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
switch (cmd->destination) {
case CS_DEST_CUTSCENE_MAP_GANON_HORSE:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_CUTSCENE_MAP_THREE_GODDESSES:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_GERUDO_VALLEY_DIN_PART_1:
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_DEATH_MOUNTAIN_TRAIL_NAYRU:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_KOKIRI_FOREST_FARORE:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_CUTSCENE_MAP_TRIFORCE_CREATION:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_WHITE;
break;
case CS_DEST_KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_INSTANT;
break;
@ -676,7 +676,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
SET_EVENTCHKINF(EVENTCHKINF_45);
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionType = TRANS_TYPE_INSTANT;
} else {
if (!IS_CUTSCENE_LAYER) {
@ -696,21 +696,21 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_GERUDO_VALLEY_DIN_PART_2:
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FILL_BROWN;
break;
case CS_DEST_LINKS_HOUSE_INTRO:
play->nextEntranceIndex = ENTR_LINKS_HOUSE_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KOKIRI_FOREST_INTRO:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -737,21 +737,21 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_TEMPLE_OF_TIME_KOKIRI_EMERALD_RESTORED:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_GORON_RUBY_RESTORED:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF5;
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_ZORAS_SAPPHIRE_RESTORED:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF6;
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -769,13 +769,13 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
gSaveContext.save.cutsceneIndex = 0x8000;
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_8000;
break;
case CS_DEST_LAKE_HYLIA_WATER_RESTORED:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -783,14 +783,14 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
Item_Give(play, ITEM_SONG_REQUIEM);
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_CUTSCENE_MAP_GANONDORF_DEFEATED_CREDITS:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF8;
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -804,28 +804,28 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_KOKIRI_EMERALD_RESTORED_2:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_GORON_RUBY_RESTORED_2:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF5;
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_TEMPLE_OF_TIME_ZORAS_SAPPHIRE_RESTORED_2:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF6;
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -855,7 +855,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionType = TRANS_TYPE_INSTANT;
break;
@ -868,28 +868,28 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_CUTSCENE_MAP_GANONDORF_FROM_MASTER_SWORD:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case CS_DEST_HYRULE_FIELD_INTRO_DREAM:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_CUTSCENE_MAP_SHEIKAH_LEGEND:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
case CS_DEST_TEMPLE_OF_TIME_ZELDA_REVEAL:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF9;
gSaveContext.save.cutsceneIndex = CS_INDEX_9;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
@ -897,7 +897,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFFA;
gSaveContext.save.cutsceneIndex = CS_INDEX_A;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
@ -910,7 +910,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_KAKARIKO_VILLAGE_DRAIN_WELL:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
@ -940,7 +940,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
SET_EVENTCHKINF(EVENTCHKINF_54);
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
break;
@ -965,14 +965,14 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_HYRULE_FIELD_FROM_ZELDAS_COURTYARD:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.save.cutsceneIndex = 0xFFF8;
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW);
break;
case CS_DEST_TEMPLE_OF_TIME_SONG_OF_TIME:
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
gSaveContext.save.cutsceneIndex = 0xFFF7;
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_INSTANT;
break;
@ -990,56 +990,56 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
#endif
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GERUDO_FORTRESS_CREDITS:
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KAKARIKO_VILLAGE_CREDITS:
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_DEATH_MOUNTAIN_TRAIL_CREDITS_PART_1:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_GORON_CITY_CREDITS:
play->nextEntranceIndex = ENTR_GORON_CITY_0;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LAKE_HYLIA_CREDITS:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZORAS_FOUNTAIN_CREDITS:
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZORAS_DOMAIN_CREDITS:
play->nextEntranceIndex = ENTR_ZORAS_DOMAIN_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1047,21 +1047,21 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_KOKIRI_FOREST_CREDITS_PART_1:
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF6;
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_KOKIRI_FOREST_CREDITS_PART_2:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF7;
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_HYRULE_FIELD_CREDITS:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.save.cutsceneIndex = 0xFFF5;
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1069,7 +1069,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_LON_LON_RANCH_CREDITS_PART_1_ALT:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1089,7 +1089,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_CUTSCENE_MAP_DEKU_SPROUT_PART_2:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF5;
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1102,7 +1102,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_DEATH_MOUNTAIN_TRAIL_CREDITS_PART_2:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1115,14 +1115,14 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_ZELDAS_COURTYARD_CREDITS:
play->nextEntranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_BLACK;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1131,14 +1131,14 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_2:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -1147,7 +1147,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF4;
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1155,7 +1155,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF5;
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1163,14 +1163,14 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF6;
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_5:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF7;
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1210,7 +1210,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
GET_EVENTCHKINF(EVENTCHKINF_4A)) {
play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionType = TRANS_TYPE_FADE_BLACK;
} else {
switch (gSaveContext.sceneLayer) {
@ -1229,7 +1229,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case 10:
play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
}
@ -1240,7 +1240,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
} else {
SET_EVENTCHKINF(EVENTCHKINF_C8);
@ -1255,7 +1255,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
} else {
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
@ -1281,7 +1281,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_KOKIRI_FOREST_FROM_CHAMBER_OF_SAGES:
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.save.cutsceneIndex = 0xFFF8;
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
@ -1302,7 +1302,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_HYRULE_FIELD_TITLE_SCREEN:
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1311,7 +1311,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case TITLE_DEMO_SPIRIT_TEMPLE:
play->nextEntranceIndex = ENTR_SPIRIT_TEMPLE_BOSS_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF2;
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleDemoDestination++;
break;
@ -1319,7 +1319,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case TITLE_DEMO_DEATH_MOUNTAIN_CRATER:
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleDemoDestination++;
break;
@ -1327,7 +1327,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case TITLE_DEMO_GANONDORF_HORSE:
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF6;
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
play->transitionType = TRANS_TYPE_FADE_BLACK;
sTitleDemoDestination = TITLE_DEMO_SPIRIT_TEMPLE;
break;
@ -1337,7 +1337,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
case CS_DEST_GRAVEYARD_SUNS_SONG_PART_2:
play->nextEntranceIndex = ENTR_GRAVEYARD_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
@ -1390,10 +1390,10 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->csCtx.script = SEGMENTED_TO_VIRTUAL(gTowerBarrierCs);
play->csCtx.curFrame = 0;
gSaveContext.cutsceneTrigger = 1;
gSaveContext.save.cutsceneIndex = 0xFFFF;
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_FFFF;
csCtx->state = CS_STATE_STOP;
} else {
gSaveContext.save.cutsceneIndex = 0xFFFF;
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_FFFF;
csCtx->state = CS_STATE_STOP;
}
break;
@ -1430,7 +1430,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
Audio_SetSfxBanksMute(0x6F);
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.save.cutsceneIndex = 0xFFF7;
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
@ -2239,7 +2239,7 @@ void Cutscene_ProcessScript(PlayState* play, CutsceneContext* csCtx, u8* script)
}
void CutsceneHandler_RunScript(PlayState* play, CutsceneContext* csCtx) {
if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0) {
#if DEBUG_FEATURES
if (BREG(0) != 0) {
Gfx* displayList;
@ -2292,7 +2292,7 @@ void CutsceneHandler_StopScript(PlayState* play, CutsceneContext* csCtx) {
PRINTF(T("\n\n\n\n\nやっぱりここかいな", "\n\n\n\n\nThis is it after all"));
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
gSaveContext.gameMode = GAMEMODE_NORMAL;
if (gUseCutsceneCam) {
@ -2318,10 +2318,10 @@ void Cutscene_SetupScripted(PlayState* play, CutsceneContext* csCtx) {
u8 i;
if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE) && !Player_InCsMode(play)) {
gSaveContext.save.cutsceneIndex = 0xFFFD;
gSaveContext.save.cutsceneIndex = CS_INDEX_EMPTY;
}
if ((gSaveContext.save.cutsceneIndex >= 0xFFF0) && (csCtx->state == CS_STATE_IDLE)) {
if ((gSaveContext.save.cutsceneIndex >= CS_INDEX_0) && (csCtx->state == CS_STATE_IDLE)) {
CutsceneFlags_Unset(play, 0);
sCurTextId = 0;
@ -2403,7 +2403,7 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
if ((gSaveContext.save.entranceIndex == entranceCutscene->entrance) &&
(!Flags_GetEventChkInf(entranceCutscene->flag) || (entranceCutscene->flag == EVENTCHKINF_EPONA_OBTAINED)) &&
(gSaveContext.save.cutsceneIndex < 0xFFF0) && ((u8)gSaveContext.save.linkAge == requiredAge) &&
(gSaveContext.save.cutsceneIndex < CS_INDEX_0) && ((u8)gSaveContext.save.linkAge == requiredAge) &&
(gSaveContext.respawnFlag <= 0)) {
Flags_SetEventChkInf(entranceCutscene->flag);
Cutscene_SetScript(play, entranceCutscene->script);
@ -2418,32 +2418,32 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) {
PRINTF("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) &&
(gSaveContext.save.cutsceneIndex < 0xFFF0)) {
(gSaveContext.save.cutsceneIndex < CS_INDEX_0)) {
if ((gSaveContext.save.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_AC)) {
Flags_SetEventChkInf(EVENTCHKINF_AC);
gSaveContext.save.entranceIndex = ENTR_DESERT_COLOSSUS_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
} else if ((gSaveContext.save.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) && LINK_IS_ADULT &&
GET_EVENTCHKINF(EVENTCHKINF_48) && GET_EVENTCHKINF(EVENTCHKINF_49) &&
GET_EVENTCHKINF(EVENTCHKINF_4A) && !Flags_GetEventChkInf(EVENTCHKINF_AA)) {
Flags_SetEventChkInf(EVENTCHKINF_AA);
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
} else if ((gSaveContext.save.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_C1)) {
Flags_SetEventChkInf(EVENTCHKINF_C1);
Item_Give(play, ITEM_OCARINA_FAIRY);
gSaveContext.save.entranceIndex = ENTR_LOST_WOODS_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
} else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) &&
LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_C4) &&
(gEntranceTable[((void)0, gSaveContext.save.entranceIndex)].sceneId == SCENE_TEMPLE_OF_TIME)) {
Flags_SetEventChkInf(EVENTCHKINF_C4);
gSaveContext.save.entranceIndex = ENTR_TEMPLE_OF_TIME_0;
gSaveContext.save.cutsceneIndex = 0xFFF8;
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
} else if (!Flags_GetEventChkInf(EVENTCHKINF_C7) &&
(gEntranceTable[((void)0, gSaveContext.save.entranceIndex)].sceneId == SCENE_GANON_BOSS)) {
Flags_SetEventChkInf(EVENTCHKINF_C7);
gSaveContext.save.entranceIndex = ENTR_GANON_BOSS_0;
gSaveContext.save.cutsceneIndex = 0xFFF0;
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
}
}
}

View file

@ -164,15 +164,15 @@ typedef struct HorseCutsceneSpawn {
void Horse_SetupInCutscene(PlayState* play, Player* player) {
static HorseCutsceneSpawn horseSpawns[] = {
{ SCENE_GERUDOS_FORTRESS, 0xFFF0, { 3600, 1413, 360 }, 0x8001, HORSE_PTYPE_HORSEBACK_ARCHERY },
{ SCENE_LON_LON_RANCH, 0xFFF0, { -250, 1, -1580 }, 0x4000, HORSE_PTYPE_6 }, // Horse Race
{ SCENE_LON_LON_RANCH, 0xFFF1, { 0, 0, 0 }, 0x0000, HORSE_PTYPE_5 }, // Learned Epona's Song
{ SCENE_LON_LON_RANCH, 0xFFF5, { 0, 0, 0 }, 0x0000, HORSE_PTYPE_7 }, // Credits
{ SCENE_HYRULE_FIELD, 0xFFF3, { -2961, 313, 7700 }, 0x0000, HORSE_PTYPE_7 }, // Title Screen
{ SCENE_HYRULE_FIELD, 0xFFF4, { -1900, 313, 7015 }, 0x0000, HORSE_PTYPE_7 },
{ SCENE_HYRULE_FIELD, 0xFFF5, { -4043, 313, 6933 }, 0x0000, HORSE_PTYPE_7 }, // Credits
{ SCENE_HYRULE_FIELD, 0xFFF6, { -4043, 313, 6933 }, 0x0000, HORSE_PTYPE_7 }, // Unused. Hopping Lon Lon
// Ranch North Gate
{ SCENE_GERUDOS_FORTRESS, CS_INDEX_0, { 3600, 1413, 360 }, 0x8001, HORSE_PTYPE_HORSEBACK_ARCHERY },
{ SCENE_LON_LON_RANCH, CS_INDEX_0, { -250, 1, -1580 }, 0x4000, HORSE_PTYPE_6 }, // Horse Race
{ SCENE_LON_LON_RANCH, CS_INDEX_1, { 0, 0, 0 }, 0x0000, HORSE_PTYPE_5 }, // Learned Epona's Song
{ SCENE_LON_LON_RANCH, CS_INDEX_5, { 0, 0, 0 }, 0x0000, HORSE_PTYPE_7 }, // Credits
{ SCENE_HYRULE_FIELD, CS_INDEX_3, { -2961, 313, 7700 }, 0x0000, HORSE_PTYPE_7 }, // Title Screen
{ SCENE_HYRULE_FIELD, CS_INDEX_4, { -1900, 313, 7015 }, 0x0000, HORSE_PTYPE_7 },
{ SCENE_HYRULE_FIELD, CS_INDEX_5, { -4043, 313, 6933 }, 0x0000, HORSE_PTYPE_7 }, // Credits
{ SCENE_HYRULE_FIELD, CS_INDEX_6, { -4043, 313, 6933 }, 0x0000, HORSE_PTYPE_7 }, // Unused. Hopping Lon Lon
// Ranch North Gate
};
s32 pad;
s32 i;
@ -235,7 +235,7 @@ void Horse_SetupInCutscene(PlayState* play, Player* player) {
(((void)0, gSaveContext.save.cutsceneIndex) == horseSpawns[i].cutsceneIndex)) {
if (horseSpawns[i].type == HORSE_PTYPE_7) {
if ((play->sceneId == SCENE_LON_LON_RANCH) &&
(((void)0, gSaveContext.save.cutsceneIndex) == 0xFFF1)) {
(((void)0, gSaveContext.save.cutsceneIndex) == CS_INDEX_1)) {
horseSpawns[i].pos.x = player->actor.world.pos.x;
horseSpawns[i].pos.y = player->actor.world.pos.y;
horseSpawns[i].pos.z = player->actor.world.pos.z;

View file

@ -72,9 +72,9 @@ void KaleidoSetup_Update(PlayState* play) {
if (!IS_PAUSED(pauseCtx) && play->gameOverCtx.state == GAMEOVER_INACTIVE &&
play->transitionTrigger == TRANS_TRIGGER_OFF && play->transitionMode == TRANS_MODE_OFF &&
gSaveContext.save.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) &&
play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY &&
gSaveContext.magicState != MAGIC_STATE_FILL &&
gSaveContext.save.cutsceneIndex < CS_INDEX_0 && gSaveContext.nextCutsceneIndex < CS_INDEX_0 &&
!Play_InCsMode(play) && play->shootingGalleryStatus <= 1 &&
gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL &&
(play->sceneId != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) {
if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) {

View file

@ -2642,7 +2642,7 @@ void Environment_StopStormNatureAmbience(PlayState* play) {
void Environment_WarpSongLeave(PlayState* play) {
gWeatherMode = WEATHER_MODE_CLEAR;
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
gSaveContext.respawnFlag = -3;
play->nextEntranceIndex = gSaveContext.respawn[RESPAWN_MODE_RETURN].entranceIndex;
play->transitionTrigger = TRANS_TRIGGER_START;

View file

@ -4429,7 +4429,7 @@ void Message_Update(PlayState* play) {
if (msgCtx->textId != 0x2061 && msgCtx->textId != 0x2025 && msgCtx->textId != 0x208C &&
((msgCtx->textId < 0x88D || msgCtx->textId >= 0x893) || msgCtx->choiceIndex != 0) &&
(msgCtx->textId != 0x3055 && gSaveContext.save.cutsceneIndex < 0xFFF0)) {
(msgCtx->textId != 0x3055 && gSaveContext.save.cutsceneIndex < CS_INDEX_0)) {
PRINTF("=== day_time=%x ", ((void)0, gSaveContext.save.cutsceneIndex));
if (play->activeCamId == CAM_ID_MAIN) {
if (gSaveContext.prevHudVisibilityMode == HUD_VISIBILITY_NO_CHANGE ||

View file

@ -668,8 +668,8 @@ void func_80083108(PlayState* play) {
s16 i;
s16 sp28 = false;
if ((gSaveContext.save.cutsceneIndex < 0xFFF0) ||
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == 0xFFF0))) {
if ((gSaveContext.save.cutsceneIndex < CS_INDEX_0) ||
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == CS_INDEX_0))) {
gSaveContext.forceRisingButtonAlphas = false;
if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) ||
@ -3561,7 +3561,7 @@ void Interface_Draw(PlayState* play) {
(Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) {
// Trade quest timer reached 0
sSubTimerStateTimer = 40;
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.subTimerState = SUBTIMER_STATE_OFF;
@ -3899,7 +3899,7 @@ void Interface_Draw(PlayState* play) {
(play->sceneId != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) {
sSubTimerStateTimer = 40;
gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN;
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
Message_StartTextbox(play, 0x71B0, NULL);
Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
} else {

View file

@ -93,7 +93,7 @@ void Play_SetViewpoint(PlayState* this, s16 viewpoint) {
this->viewpoint = viewpoint;
if ((R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) && (gSaveContext.save.cutsceneIndex < 0xFFF0)) {
if ((R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) && (gSaveContext.save.cutsceneIndex < CS_INDEX_0)) {
// Play a sfx when the player toggles the camera
Audio_PlaySfxGeneral((viewpoint == VIEWPOINT_LOCKED) ? NA_SE_SY_CAMERA_ZOOM_DOWN : NA_SE_SY_CAMERA_ZOOM_UP,
&gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
@ -348,13 +348,13 @@ void Play_Init(GameState* thisx) {
AnimTaskQueue_Reset(&this->animTaskQueue);
Cutscene_InitContext(this, &this->csCtx);
if (gSaveContext.nextCutsceneIndex != 0xFFEF) {
if (gSaveContext.nextCutsceneIndex != CS_INDEX_NEXT_EMPTY) {
gSaveContext.save.cutsceneIndex = gSaveContext.nextCutsceneIndex;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_EMPTY;
}
if (gSaveContext.save.cutsceneIndex == 0xFFFD) {
gSaveContext.save.cutsceneIndex = 0;
if (gSaveContext.save.cutsceneIndex == CS_INDEX_EMPTY) {
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
}
if (gSaveContext.nextDayTime != NEXT_TIME_NONE) {
@ -370,10 +370,10 @@ void Play_Init(GameState* thisx) {
Cutscene_HandleConditionalTriggers(this);
if (gSaveContext.gameMode != GAMEMODE_NORMAL || gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.gameMode != GAMEMODE_NORMAL || gSaveContext.save.cutsceneIndex >= CS_INDEX_0) {
gSaveContext.nayrusLoveTimer = 0;
Magic_Reset(this);
gSaveContext.sceneLayer = SCENE_LAYER_CUTSCENE_FIRST + (gSaveContext.save.cutsceneIndex & 0xF);
gSaveContext.sceneLayer = GET_CUTSCENE_LAYER(gSaveContext.save.cutsceneIndex);
} else if (!LINK_IS_ADULT && IS_DAY) {
gSaveContext.sceneLayer = SCENE_LAYER_CHILD_DAY;
} else if (!LINK_IS_ADULT && !IS_DAY) {
@ -623,7 +623,7 @@ void Play_Update(PlayState* this) {
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0) {
sceneLayer = SCENE_LAYER_CUTSCENE_FIRST + (gSaveContext.save.cutsceneIndex & 0xF);
}

View file

@ -396,7 +396,7 @@ BAD_RETURN(s32) Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) {
play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.save.dayTime) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.save.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
if (((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.save.cutsceneIndex < 0xFFF0)) ||
if (((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.save.cutsceneIndex < CS_INDEX_0)) ||
(gSaveContext.save.entranceIndex == ENTR_LAKE_HYLIA_8)) {
#if OOT_VERSION >= PAL_1_0
gSaveContext.skyboxTime = ((void)0, gSaveContext.save.dayTime);
@ -459,7 +459,7 @@ BAD_RETURN(s32) Scene_CommandAlternateHeaderList(PlayState* play, SceneCmd* cmd)
PRINTF("\n[ZU]sceneset time =[%X]", ((void)0, gSaveContext.save.cutsceneIndex));
PRINTF("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneLayer));
if (gSaveContext.sceneLayer != 0) {
if (gSaveContext.sceneLayer != SCENE_LAYER_CHILD_DAY) {
SceneCmd* altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.data))[gSaveContext.sceneLayer - 1];
if (altHeader != NULL) {
@ -502,7 +502,7 @@ BAD_RETURN(s32) Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) {
if (((play->sceneId >= SCENE_HYRULE_FIELD) && (play->sceneId <= SCENE_OUTSIDE_GANONS_CASTLE)) ||
((play->sceneId >= SCENE_MARKET_ENTRANCE_DAY) && (play->sceneId <= SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS))) {
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
if (gSaveContext.save.cutsceneIndex < CS_INDEX_0) {
gSaveContext.save.info.worldMapAreaData |= gBitFlags[((void)0, gSaveContext.worldMapArea)];
PRINTF(" _%x (%d)\n", gSaveContext.save.info.worldMapAreaData,
((void)0, gSaveContext.worldMapArea));
@ -515,15 +515,15 @@ void Scene_SetTransitionForNextEntrance(PlayState* play) {
if (!IS_DAY) {
if (!LINK_IS_ADULT) {
entranceIndex = play->nextEntranceIndex + 1;
entranceIndex = play->nextEntranceIndex + SCENE_LAYER_CHILD_NIGHT;
} else {
entranceIndex = play->nextEntranceIndex + 3;
entranceIndex = play->nextEntranceIndex + SCENE_LAYER_ADULT_NIGHT;
}
} else {
if (!LINK_IS_ADULT) {
entranceIndex = play->nextEntranceIndex;
entranceIndex = play->nextEntranceIndex + SCENE_LAYER_CHILD_DAY;
} else {
entranceIndex = play->nextEntranceIndex + 2;
entranceIndex = play->nextEntranceIndex + SCENE_LAYER_ADULT_DAY;
}
}

View file

@ -859,11 +859,11 @@ void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx) {
gSaveContext.save.entranceIndex = ENTR_LINKS_HOUSE_0;
gSaveContext.save.linkAge = LINK_AGE_CHILD;
gSaveContext.save.dayTime = CLOCK_TIME(10, 0);
gSaveContext.save.cutsceneIndex = 0xFFF1;
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
#if DEBUG_FEATURES
if (fileSelect->buttonIndex == 0) {
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
}
#endif

View file

@ -53,7 +53,7 @@ void BgInGate_Init(Actor* thisx, PlayState* play) {
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
if ((play->sceneId != SCENE_LON_LON_RANCH || !LINK_IS_ADULT) ||
(GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (gSaveContext.save.cutsceneIndex != 0xFFF0))) {
(GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (gSaveContext.save.cutsceneIndex != CS_INDEX_0))) {
Actor_Kill(&this->dyna.actor);
return;
}

View file

@ -119,7 +119,7 @@ void BgRelayObjects_Destroy(Actor* thisx, PlayState* play) {
BgRelayObjects* this = (BgRelayObjects*)thisx;
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
if ((this->dyna.actor.params == WINDMILL_ROTATING_GEAR) && (gSaveContext.save.cutsceneIndex < 0xFFF0)) {
if ((this->dyna.actor.params == WINDMILL_ROTATING_GEAR) && (gSaveContext.save.cutsceneIndex < CS_INDEX_0)) {
CLEAR_EVENTCHKINF(EVENTCHKINF_65);
}
}

View file

@ -231,7 +231,7 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) {
this->actionFunc = BgSpot00Hanebasi_DoNothing;
Player_SetCsActionWithHaltedActors(play, &player->actor, PLAYER_CSACTION_8);
play->nextEntranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.nextCutsceneIndex = 0xFFF1;
gSaveContext.nextCutsceneIndex = CS_INDEX_1;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
} else if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 3000.0f, 0x7530)) {

View file

@ -2130,7 +2130,7 @@ void func_8090120C(BossGanon2* this, PlayState* play) {
FALLTHROUGH;
case 20:
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0xFFF2;
gSaveContext.nextCutsceneIndex = CS_INDEX_2;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
play->linkAgeOnLoad = LINK_AGE_CHILD;

View file

@ -508,7 +508,7 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
Math_SmoothStepToF(&this->lightRayAlpha, 0.0f, 0.2f, 6.0f, 0.01f);
this->warpTimer++;
if (sWarpTimerTarget < this->warpTimer && gSaveContext.nextCutsceneIndex == 0xFFEF) {
if (sWarpTimerTarget < this->warpTimer && gSaveContext.nextCutsceneIndex == CS_INDEX_NEXT_EMPTY) {
PRINTF("\n\n\nじかんがきたからおーしまい fade_direction=[%d]", play->transitionTrigger, TRANS_TRIGGER_START);
if (play->sceneId == SCENE_DODONGOS_CAVERN_BOSS) {
@ -516,10 +516,10 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
Flags_SetEventChkInf(EVENTCHKINF_25);
Item_Give(play, ITEM_GORON_RUBY);
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0;
gSaveContext.nextCutsceneIndex = 0xFFF1;
gSaveContext.nextCutsceneIndex = CS_INDEX_1;
} else {
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
}
} else if (play->sceneId == SCENE_DEKU_TREE_BOSS) {
if (!Flags_GetEventChkInf(EVENTCHKINF_07)) {
@ -527,14 +527,14 @@ void DoorWarp1_ChildWarpOut(DoorWarp1* this, PlayState* play) {
Flags_SetEventChkInf(EVENTCHKINF_09);
Item_Give(play, ITEM_KOKIRI_EMERALD);
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0;
gSaveContext.nextCutsceneIndex = 0xFFF1;
gSaveContext.nextCutsceneIndex = CS_INDEX_1;
} else {
play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
}
} else if (play->sceneId == SCENE_JABU_JABU_BOSS) {
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
}
PRINTF("\n\n\nおわりおわり");
play->transitionTrigger = TRANS_TRIGGER_START;
@ -619,11 +619,11 @@ void DoorWarp1_RutoWarpOut(DoorWarp1* this, PlayState* play) {
Math_SmoothStepToF(&this->lightRayAlpha, 0.0f, 0.2f, 6.0f, 0.01f);
this->warpTimer++;
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == 0xFFEF) {
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == CS_INDEX_NEXT_EMPTY) {
SET_EVENTCHKINF(EVENTCHKINF_37);
Item_Give(play, ITEM_ZORA_SAPPHIRE);
play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0;
gSaveContext.nextCutsceneIndex = 0xFFF0;
gSaveContext.nextCutsceneIndex = CS_INDEX_0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE_SLOW;
}
@ -719,13 +719,13 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
}
this->warpTimer++;
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == 0xFFEF) {
if (this->warpTimer > sWarpTimerTarget && gSaveContext.nextCutsceneIndex == CS_INDEX_NEXT_EMPTY) {
if (play->sceneId == SCENE_FOREST_TEMPLE_BOSS) {
if (!GET_EVENTCHKINF(EVENTCHKINF_48)) {
SET_EVENTCHKINF(EVENTCHKINF_48);
Item_Give(play, ITEM_MEDALLION_FOREST);
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
} else {
if (!LINK_IS_ADULT) {
@ -733,28 +733,28 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
} else {
play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3;
}
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
}
} else if (play->sceneId == SCENE_FIRE_TEMPLE_BOSS) {
if (!GET_EVENTCHKINF(EVENTCHKINF_49)) {
SET_EVENTCHKINF(EVENTCHKINF_49);
Item_Give(play, ITEM_MEDALLION_FIRE);
play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0;
gSaveContext.nextCutsceneIndex = 0xFFF3;
gSaveContext.nextCutsceneIndex = CS_INDEX_3;
} else {
if (!LINK_IS_ADULT) {
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_4;
} else {
play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5;
}
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
}
} else if (play->sceneId == SCENE_WATER_TEMPLE_BOSS) {
if (!GET_EVENTCHKINF(EVENTCHKINF_4A)) {
SET_EVENTCHKINF(EVENTCHKINF_4A);
Item_Give(play, ITEM_MEDALLION_WATER);
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_WATER;
} else {
if (!LINK_IS_ADULT) {
@ -762,13 +762,13 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
} else {
play->nextEntranceIndex = ENTR_LAKE_HYLIA_9;
}
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
}
} else if (play->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) {
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) {
Item_Give(play, ITEM_MEDALLION_SPIRIT);
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SPIRIT;
} else {
if (!LINK_IS_ADULT) {
@ -776,13 +776,13 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
} else {
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8;
}
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
}
} else if (play->sceneId == SCENE_SHADOW_TEMPLE_BOSS) {
if (!CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) {
Item_Give(play, ITEM_MEDALLION_SHADOW);
play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0;
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_SHADOW;
} else {
if (!LINK_IS_ADULT) {
@ -790,7 +790,7 @@ void DoorWarp1_AdultWarpOut(DoorWarp1* this, PlayState* play) {
} else {
play->nextEntranceIndex = ENTR_GRAVEYARD_8;
}
gSaveContext.nextCutsceneIndex = 0;
gSaveContext.nextCutsceneIndex = CS_INDEX_DEFAULT;
}
}
play->transitionTrigger = TRANS_TRIGGER_START;

View file

@ -307,7 +307,7 @@ void EnDu_Init(Actor* thisx, PlayState* play) {
this->actor.attentionRangeType = ATTENTION_RANGE_1;
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0) {
play->csCtx.script = SEGMENTED_TO_VIRTUAL(gGoronCityDaruniaDancingCs);
gSaveContext.cutsceneTrigger = 1;
EnDu_SetupAction(this, func_809FE890);

View file

@ -592,7 +592,7 @@ void EnGe1_BeginGame_Archery(EnGe1* this, PlayState* play) {
} else {
Rupees_ChangeBy(-20);
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0;
gSaveContext.nextCutsceneIndex = 0xFFF0;
gSaveContext.nextCutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
SET_EVENTINF(EVENTINF_HORSES_08);

View file

@ -2569,7 +2569,7 @@ void EnHorse_UpdateHorsebackArchery(EnHorse* this, PlayState* play) {
EnHorse_UpdateHbaRaceInfo(this, play, &sHbaInfo);
if ((this->hbaFlags & 1) || (this->hbaTimer >= 46)) {
if ((isFanfarePlaying != true) && (gSaveContext.minigameState != 3)) {
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_16;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);

View file

@ -120,7 +120,7 @@ s32 EnHorseGameCheck_DestroyIngoRace(EnHorseGameCheckBase* base, PlayState* play
}
void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play) {
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
if (this->result == INGO_RACE_PLAYER_WIN) {
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
if (GET_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE)) {
@ -307,21 +307,21 @@ s32 EnHorseGameCheck_DestroyMalonRace(EnHorseGameCheckBase* base, PlayState* pla
void EnHorseGameCheck_FinishMalonRace(EnHorseGameCheckMalonRace* this, PlayState* play) {
if ((this->result == MALONRACE_SUCCESS) || (this->result == MALONRACE_TIME_UP)) {
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
} else if (this->result == MALONRACE_FAILURE) {
gSaveContext.timerSeconds = 240;
gSaveContext.timerState = TIMER_STATE_UP_FREEZE;
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
} else {
// "not supported"
PRINTF("En_HGC_Spot20_Ta_end():対応せず\n");
gSaveContext.save.cutsceneIndex = 0;
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;

View file

@ -375,7 +375,7 @@ void func_80A6A068(EnHorseLinkChild* this, PlayState* play) {
}
if ((GET_EVENTCHKINF(EVENTCHKINF_CAN_LEARN_EPONAS_SONG) && R_EPONAS_SONG_PLAYED) ||
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == 0xFFF1))) {
((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.save.cutsceneIndex == CS_INDEX_1))) {
func_80A6A4DC(this);
} else {
this->unk_2A0 = GET_EVENTCHKINF(EVENTCHKINF_CAN_LEARN_EPONAS_SONG);

View file

@ -457,7 +457,7 @@ void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 transitionType) {
play->nextEntranceIndex = entrances[index];
if (index == 2) {
gSaveContext.nextCutsceneIndex = 0xFFF0;
gSaveContext.nextCutsceneIndex = CS_INDEX_0;
}
play->transitionType = transitionType;
play->transitionTrigger = TRANS_TRIGGER_START;

View file

@ -394,7 +394,7 @@ void EnMa1_WaitForPlayback(EnMa1* this, PlayState* play) {
GET_PLAYER(play)->stateFlags2 |= PLAYER_STATE2_23;
if (play->msgCtx.ocarinaMode == OCARINA_MODE_03) {
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
gSaveContext.nextCutsceneIndex = 0xFFF1;
gSaveContext.nextCutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_WAVE, TCC_WHITE, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
this->actionFunc = EnMa1_DoNothing;

View file

@ -133,7 +133,7 @@ s16 EnMa3_UpdateTalkState(PlayState* play, Actor* thisx) {
case TEXT_STATE_EVENT:
if (Message_ShouldAdvance(play)) {
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
gSaveContext.nextCutsceneIndex = 0xFFF0;
gSaveContext.nextCutsceneIndex = CS_INDEX_0;
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST);
play->transitionTrigger = TRANS_TRIGGER_START;
SET_EVENTINF(EVENTINF_HORSES_0A);

View file

@ -393,7 +393,7 @@ void EnSa_ChangeAnim(EnSa* this, s32 index) {
}
s32 func_80AF5DFC(EnSa* this, PlayState* play) {
if (gSaveContext.save.cutsceneIndex >= 0xFFF0 && gSaveContext.save.cutsceneIndex != 0xFFFD) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0 && gSaveContext.save.cutsceneIndex != CS_INDEX_EMPTY) {
if (play->sceneId == SCENE_KOKIRI_FOREST) {
return 4;
}

View file

@ -796,7 +796,7 @@ s32 EnZl4_CsAskName(EnZl4* this, PlayState* play) {
if (this->talkTimer2 == 130) {
play->msgCtx.msgMode = MSGMODE_PAUSED;
play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0;
gSaveContext.nextCutsceneIndex = 0xFFF7;
gSaveContext.nextCutsceneIndex = CS_INDEX_7;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
}

View file

@ -52,7 +52,7 @@ void ObjDekujr_Init(Actor* thisx, PlayState* play) {
ObjDekujr* this = (ObjDekujr*)thisx;
s32 pad;
if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
if (gSaveContext.save.cutsceneIndex < CS_INDEX_0) {
if (!LINK_IS_ADULT) {
Actor_Kill(thisx);
return;
@ -148,7 +148,7 @@ void ObjDekujr_Update(Actor* thisx, PlayState* play) {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
if ((gSaveContext.save.cutsceneIndex >= 0xFFF0) && (this->unk_19B == 0)) {
if ((gSaveContext.save.cutsceneIndex >= CS_INDEX_0) && (this->unk_19B == 0)) {
this->unk_19C = 0;
this->unk_19B = 1;
}

View file

@ -10797,7 +10797,7 @@ void Player_Init(Actor* thisx, PlayState* play2) {
startMode = PLAYER_GET_START_MODE(thisx);
if ((startMode == PLAYER_START_MODE_WARP_SONG) || (startMode == PLAYER_START_MODE_FARORES_WIND)) {
if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
if (gSaveContext.save.cutsceneIndex >= CS_INDEX_0) {
startMode = PLAYER_START_MODE_IDLE;
}
}
@ -13721,7 +13721,7 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
if (this->getItemId == GI_SILVER_GAUNTLETS) {
play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.nextCutsceneIndex = 0xFFF1;
gSaveContext.nextCutsceneIndex = CS_INDEX_1;
play->transitionType = TRANS_TYPE_SANDSTORM_END;
this->stateFlags1 &= ~PLAYER_STATE1_29;
Player_TryCsAction(play, NULL, PLAYER_CSACTION_8);

View file

@ -1920,7 +1920,7 @@ void FileSelect_LoadGame(GameState* thisx) {
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;
gSaveContext.skyboxTime = CLOCK_TIME(0, 0);
gSaveContext.nextTransitionType = TRANS_NEXT_TYPE_DEFAULT;
gSaveContext.nextCutsceneIndex = 0xFFEF;
gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_EMPTY;
gSaveContext.cutsceneTrigger = 0;
gSaveContext.chamberCutsceneNum = CHAMBER_CS_FOREST;
gSaveContext.nextDayTime = NEXT_TIME_NONE;

View file

@ -19,7 +19,8 @@ void TitleSetup_SetupTitleScreen(TitleSetupState* this) {
this->state.running = false;
gSaveContext.save.linkAge = LINK_AGE_ADULT;
Sram_InitDebugSave();
gSaveContext.save.cutsceneIndex = 0xFFF3;
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
// assigning scene layer here is redundant, as Play_Init sets it right away
gSaveContext.sceneLayer = 7;
SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
}

View file

@ -310,65 +310,65 @@ void MapSelect_UpdateMenu(MapSelectState* this) {
}
if (CHECK_BTN_ALL(input->press.button, BTN_Z)) {
if (gSaveContext.save.cutsceneIndex == 0x8000) {
gSaveContext.save.cutsceneIndex = 0;
} else if (gSaveContext.save.cutsceneIndex == 0) {
gSaveContext.save.cutsceneIndex = 0xFFF0;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF0) {
gSaveContext.save.cutsceneIndex = 0xFFF1;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF1) {
gSaveContext.save.cutsceneIndex = 0xFFF2;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF2) {
gSaveContext.save.cutsceneIndex = 0xFFF3;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF3) {
gSaveContext.save.cutsceneIndex = 0xFFF4;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF4) {
gSaveContext.save.cutsceneIndex = 0xFFF5;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF5) {
gSaveContext.save.cutsceneIndex = 0xFFF6;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF6) {
gSaveContext.save.cutsceneIndex = 0xFFF7;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF7) {
gSaveContext.save.cutsceneIndex = 0xFFF8;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF8) {
gSaveContext.save.cutsceneIndex = 0xFFF9;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF9) {
gSaveContext.save.cutsceneIndex = 0xFFFA;
} else if (gSaveContext.save.cutsceneIndex == 0xFFFA) {
gSaveContext.save.cutsceneIndex = 0x8000;
if (gSaveContext.save.cutsceneIndex == CS_INDEX_UNK_8000) {
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_DEFAULT) {
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_0) {
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_1) {
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_2) {
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_3) {
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_4) {
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_5) {
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_6) {
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_7) {
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_8) {
gSaveContext.save.cutsceneIndex = CS_INDEX_9;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_9) {
gSaveContext.save.cutsceneIndex = CS_INDEX_A;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_A) {
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_8000;
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_R)) {
if (gSaveContext.save.cutsceneIndex == 0x8000) {
gSaveContext.save.cutsceneIndex = 0xFFFA;
} else if (gSaveContext.save.cutsceneIndex == 0) {
gSaveContext.save.cutsceneIndex = 0x8000;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF0) {
gSaveContext.save.cutsceneIndex = 0;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF1) {
gSaveContext.save.cutsceneIndex = 0xFFF0;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF2) {
gSaveContext.save.cutsceneIndex = 0xFFF1;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF3) {
gSaveContext.save.cutsceneIndex = 0xFFF2;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF4) {
gSaveContext.save.cutsceneIndex = 0xFFF3;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF5) {
gSaveContext.save.cutsceneIndex = 0xFFF4;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF6) {
gSaveContext.save.cutsceneIndex = 0xFFF5;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF7) {
gSaveContext.save.cutsceneIndex = 0xFFF6;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF8) {
gSaveContext.save.cutsceneIndex = 0xFFF7;
} else if (gSaveContext.save.cutsceneIndex == 0xFFF9) {
gSaveContext.save.cutsceneIndex = 0xFFF8;
} else if (gSaveContext.save.cutsceneIndex == 0xFFFA) {
gSaveContext.save.cutsceneIndex = 0xFFF9;
if (gSaveContext.save.cutsceneIndex == CS_INDEX_UNK_8000) {
gSaveContext.save.cutsceneIndex = CS_INDEX_A;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_DEFAULT) {
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_8000;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_0) {
gSaveContext.save.cutsceneIndex = CS_INDEX_DEFAULT;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_1) {
gSaveContext.save.cutsceneIndex = CS_INDEX_0;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_2) {
gSaveContext.save.cutsceneIndex = CS_INDEX_1;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_3) {
gSaveContext.save.cutsceneIndex = CS_INDEX_2;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_4) {
gSaveContext.save.cutsceneIndex = CS_INDEX_3;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_5) {
gSaveContext.save.cutsceneIndex = CS_INDEX_4;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_6) {
gSaveContext.save.cutsceneIndex = CS_INDEX_5;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_7) {
gSaveContext.save.cutsceneIndex = CS_INDEX_6;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_8) {
gSaveContext.save.cutsceneIndex = CS_INDEX_7;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_9) {
gSaveContext.save.cutsceneIndex = CS_INDEX_8;
} else if (gSaveContext.save.cutsceneIndex == CS_INDEX_A) {
gSaveContext.save.cutsceneIndex = CS_INDEX_9;
}
}
gSaveContext.save.nightFlag = 0;
if (gSaveContext.save.cutsceneIndex == 0) {
if (gSaveContext.save.cutsceneIndex == CS_INDEX_DEFAULT) {
gSaveContext.save.nightFlag = 1;
}
@ -571,48 +571,48 @@ void MapSelect_PrintCutsceneSetting(MapSelectState* this, GfxPrint* printer, u16
GfxPrint_SetColor(printer, 255, 255, 55, 255);
switch (csIndex) {
case 0:
case CS_INDEX_DEFAULT:
label = T(GFXP_HIRAGANA " ヨル " GFXP_KATAKANA "ゴロン", "Night");
gSaveContext.save.dayTime = CLOCK_TIME(0, 0);
break;
case 0x8000:
case CS_INDEX_UNK_8000:
// clang-format off
gSaveContext.save.dayTime = CLOCK_TIME(12, 0); label = T(GFXP_HIRAGANA "オヒル " GFXP_KATAKANA "ジャラ", "Day");
// clang-format on
break;
case 0xFFF0:
case CS_INDEX_0:
// clang-format off
gSaveContext.save.dayTime = CLOCK_TIME(12, 0); label = T("デモ00", "Demo 00");
// clang-format on
break;
case 0xFFF1:
case CS_INDEX_1:
label = T("デモ01", "Demo 01");
break;
case 0xFFF2:
case CS_INDEX_2:
label = T("デモ02", "Demo 02");
break;
case 0xFFF3:
case CS_INDEX_3:
label = T("デモ03", "Demo 03");
break;
case 0xFFF4:
case CS_INDEX_4:
label = T("デモ04", "Demo 04");
break;
case 0xFFF5:
case CS_INDEX_5:
label = T("デモ05", "Demo 05");
break;
case 0xFFF6:
case CS_INDEX_6:
label = T("デモ06", "Demo 06");
break;
case 0xFFF7:
case CS_INDEX_7:
label = T("デモ07", "Demo 07");
break;
case 0xFFF8:
case CS_INDEX_8:
label = T("デモ08", "Demo 08");
break;
case 0xFFF9:
case CS_INDEX_9:
label = T("デモ09", "Demo 09");
break;
case 0xFFFA:
case CS_INDEX_A:
label = T("デモ0A", "Demo 0A");
break;
};
@ -742,6 +742,6 @@ void MapSelect_Init(GameState* thisx) {
DMA_REQUEST_SYNC(this->staticSegment, (uintptr_t)_z_select_staticSegmentRomStart, size, "../z_select.c", 1115);
}
gSaveContext.save.cutsceneIndex = 0x8000;
gSaveContext.save.cutsceneIndex = CS_INDEX_UNK_8000;
gSaveContext.save.linkAge = LINK_AGE_CHILD;
}