1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-13 11:24:40 +00:00

Add IS_PAUSE_STATE_GAMEOVER macro

This commit is contained in:
Dragorn421 2022-10-23 06:41:19 +02:00
parent 957e702eb5
commit 69d723eb7e
No known key found for this signature in database
GPG key ID: 32B53D2D16FC4118
3 changed files with 8 additions and 21 deletions

View file

@ -2762,12 +2762,7 @@ void Interface_DrawItemButtons(PlayState* play) {
(R_ITEM_BTN_X(3) + R_ITEM_BTN_WIDTH(3)) << 2, (R_ITEM_BTN_Y(3) + R_ITEM_BTN_WIDTH(3)) << 2,
G_TX_RENDERTILE, 0, 0, R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
if ((pauseCtx->state < PAUSE_STATE_8)
/* PAUSE_STATE_OFF, PAUSE_STATE_WAIT_LETTERBOX, PAUSE_STATE_WAIT_BG_PRERENDER, PAUSE_STATE_INIT,
PAUSE_STATE_OPENING_1, PAUSE_STATE_OPENING_2, PAUSE_STATE_MAIN, PAUSE_STATE_SAVE_PROMPT */
|| (pauseCtx->state >= PAUSE_STATE_CLOSING)
/* PAUSE_STATE_CLOSING, PAUSE_STATE_UNPAUSE */
) {
if (!IS_PAUSE_STATE_GAMEOVER(pauseCtx)) {
if ((play->pauseCtx.state != PAUSE_STATE_OFF) || (play->pauseCtx.debugState != 0)) {
// Start Button Texture, Color & Label
gDPPipeSync(OVERLAY_DISP++);