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T() macro 6 (#2090)

* T() in z_skelanime.c

* T() in z_eff_blure.c

* T() in z_play.c

* T() in z_jpeg.c

* T() in z_horse.c

* T() in z_eff_spark.c

* T() in z_malloc.c

* T() in z_effect_soft_sprite.c

* add todo on translating "確保" (litterally ~"secure", but may be better as "allocate"-ish)

* review

* format
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Dragorn421 2024-08-27 17:10:07 +02:00 committed by GitHub
parent fd14ddcbf1
commit 6b58a15fc0
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8 changed files with 106 additions and 102 deletions

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@ -10,7 +10,7 @@ void EffectSpark_Init(void* thisx, void* initParamsx) {
if ((this != NULL) && (initParams != NULL)) {
if ((initParams->uDiv == 0) || (initParams->vDiv == 0)) {
PRINTF("spark():u_div,v_div 0では困る。\n"); // "u_div,v_div 0 is not good."
PRINTF(T("spark():u_div,v_div 0では困る。\n", "spark():u_div,v_div 0 is not good.\n"));
return;
}
@ -55,7 +55,7 @@ void EffectSpark_Init(void* thisx, void* initParamsx) {
this->numElements = (this->uDiv * this->vDiv) + 2;
if (this->numElements > ARRAY_COUNT(this->elements)) {
PRINTF("table_sizeオーバー\n"); // "over table_size"
PRINTF(T("table_sizeオーバー\n", "over table_size\n"));
return;
}
@ -172,8 +172,8 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
vertices = GRAPH_ALLOC(gfxCtx, this->numElements * sizeof(Vtx[4]));
if (vertices == NULL) {
// "Memory Allocation Failure graph_malloc"
PRINTF("EffectSparkInfo_disp():メモリー確保失敗 graph_malloc\n");
PRINTF(T("EffectSparkInfo_disp():メモリー確保失敗 graph_malloc\n",
"EffectSparkInfo_disp(): Memory Allocation Failure graph_malloc\n"));
goto end;
}