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T() macro 6 (#2090)
* T() in z_skelanime.c * T() in z_eff_blure.c * T() in z_play.c * T() in z_jpeg.c * T() in z_horse.c * T() in z_eff_spark.c * T() in z_malloc.c * T() in z_effect_soft_sprite.c * add todo on translating "確保" (litterally ~"secure", but may be better as "allocate"-ish) * review * format
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8 changed files with 106 additions and 102 deletions
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@ -12,13 +12,11 @@ s32 gZeldaArenaLogSeverity = LOG_SEVERITY_ERROR;
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void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action) {
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if (ptr == NULL) {
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if (gZeldaArenaLogSeverity >= LOG_SEVERITY_ERROR) {
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// "%s: %u bytes %s failed\n"
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PRINTF("%s: %u バイトの%sに失敗しました\n", name, size, action);
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PRINTF(T("%s: %u バイトの%sに失敗しました\n", "%s: %u bytes %s failed\n"), name, size, action);
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__osDisplayArena(&sZeldaArena);
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}
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} else if (gZeldaArenaLogSeverity >= LOG_SEVERITY_VERBOSE) {
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// "%s: %u bytes %s succeeded\n"
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PRINTF("%s: %u バイトの%sに成功しました\n", name, size, action);
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PRINTF(T("%s: %u バイトの%sに成功しました\n", "%s: %u bytes %s succeeded\n"), name, size, action);
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}
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}
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@ -30,7 +28,8 @@ void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char*
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void* ZeldaArena_Malloc(u32 size) {
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void* ptr = __osMalloc(&sZeldaArena, size);
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ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc", "確保"); // "Secure"
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// TODO re-evaluate "secure" as a translation (in this file and others using "確保")
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ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc", T("確保", "Secure"));
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return ptr;
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}
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@ -38,7 +37,7 @@ void* ZeldaArena_Malloc(u32 size) {
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void* ZeldaArena_MallocDebug(u32 size, const char* file, int line) {
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void* ptr = __osMallocDebug(&sZeldaArena, size, file, line);
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ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_DEBUG", "確保"); // "Secure"
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ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_DEBUG", T("確保", "Secure"));
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return ptr;
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}
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#endif
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@ -46,7 +45,7 @@ void* ZeldaArena_MallocDebug(u32 size, const char* file, int line) {
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void* ZeldaArena_MallocR(u32 size) {
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void* ptr = __osMallocR(&sZeldaArena, size);
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ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r", "確保"); // "Secure"
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ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r", T("確保", "Secure"));
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return ptr;
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}
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@ -54,21 +53,21 @@ void* ZeldaArena_MallocR(u32 size) {
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void* ZeldaArena_MallocRDebug(u32 size, const char* file, int line) {
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void* ptr = __osMallocRDebug(&sZeldaArena, size, file, line);
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ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r_DEBUG", "確保"); // "Secure"
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ZELDA_ARENA_CHECK_POINTER(ptr, size, "zelda_malloc_r_DEBUG", T("確保", "Secure"));
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return ptr;
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}
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#endif
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void* ZeldaArena_Realloc(void* ptr, u32 newSize) {
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ptr = __osRealloc(&sZeldaArena, ptr, newSize);
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ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc", "再確保"); // "Re-securing"
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ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc", T("再確保", "Re-securing"));
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return ptr;
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}
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#if OOT_DEBUG
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void* ZeldaArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line) {
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ptr = __osReallocDebug(&sZeldaArena, ptr, newSize, file, line);
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ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc_DEBUG", "再確保"); // "Re-securing"
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ZELDA_ARENA_CHECK_POINTER(ptr, newSize, "zelda_realloc_DEBUG", T("再確保", "Re-securing"));
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return ptr;
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}
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#endif
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@ -92,13 +91,13 @@ void* ZeldaArena_Calloc(u32 num, u32 size) {
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bzero(ret, n);
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}
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ZELDA_ARENA_CHECK_POINTER(ret, n, "zelda_calloc", "確保"); // "Secure"
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ZELDA_ARENA_CHECK_POINTER(ret, n, "zelda_calloc", T("確保", "Secure"));
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return ret;
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}
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#if OOT_DEBUG
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void ZeldaArena_Display(void) {
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PRINTF("ゼルダヒープ表示\n"); // "Zelda heap display"
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PRINTF(T("ゼルダヒープ表示\n", "Zelda heap display\n"));
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__osDisplayArena(&sZeldaArena);
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}
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#endif
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