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T() macro 6 (#2090)

* T() in z_skelanime.c

* T() in z_eff_blure.c

* T() in z_play.c

* T() in z_jpeg.c

* T() in z_horse.c

* T() in z_eff_spark.c

* T() in z_malloc.c

* T() in z_effect_soft_sprite.c

* add todo on translating "確保" (litterally ~"secure", but may be better as "allocate"-ish)

* review

* format
This commit is contained in:
Dragorn421 2024-08-27 17:10:07 +02:00 committed by GitHub
parent fd14ddcbf1
commit 6b58a15fc0
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GPG key ID: B5690EEEBB952194
8 changed files with 106 additions and 102 deletions

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@ -360,9 +360,9 @@ void Play_Init(GameState* thisx) {
// The emulator constantly checks whether PC is 0x81000000, so this works even though it's not a valid address.
if ((gEntranceTable[((void)0, gSaveContext.save.entranceIndex)].sceneId == SCENE_GERUDO_VALLEY) &&
gSaveContext.sceneLayer == 6) {
PRINTF("エンディングはじまるよー\n"); // "The ending starts"
PRINTF(T("エンディングはじまるよー\n", "The ending starts\n"));
((void (*)(void))0x81000000)();
PRINTF("出戻り?\n"); // "Return?"
PRINTF(T("出戻り?\n", "Return?\n"));
}
Cutscene_HandleEntranceTriggers(this);
@ -429,8 +429,8 @@ void Play_Init(GameState* thisx) {
zAlloc = (uintptr_t)GAME_STATE_ALLOC(&this->state, zAllocSize, "../z_play.c", 2918);
zAllocAligned = (zAlloc + 8) & ~0xF;
ZeldaArena_Init((void*)zAllocAligned, zAllocSize - (zAllocAligned - zAlloc));
// "Zelda Heap"
PRINTF("ゼルダヒープ %08x-%08x\n", zAllocAligned, (u8*)zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc));
PRINTF(T("ゼルダヒープ %08x-%08x\n", "Zelda Heap %08x-%08x\n"), zAllocAligned,
(u8*)zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc));
#if OOT_DEBUG
Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL);
@ -533,7 +533,7 @@ void Play_Update(PlayState* this) {
switch (gTransitionTileState) {
case TRANS_TILE_PROCESS:
if (TransitionTile_Init(&gTransitionTile, 10, 7) == NULL) {
PRINTF("fbdemo_init呼出し失敗\n"); // "fbdemo_init call failed!"
PRINTF(T("fbdemo_init呼出し失敗\n", "fbdemo_init call failed!\n"));
gTransitionTileState = TRANS_TILE_OFF;
} else {
gTransitionTile.zBuffer = (u16*)gZBuffer;
@ -566,11 +566,9 @@ void Play_Update(PlayState* this) {
// fade out bgm if "continue bgm" flag is not set
if (!(gEntranceTable[this->nextEntranceIndex + sceneLayer].field &
ENTRANCE_INFO_CONTINUE_BGM_FLAG)) {
// "Sound initialized. 111"
PRINTF("\n\n\nサウンドイニシャル来ました。111");
PRINTF(T("\n\n\nサウンドイニシャル来ました。111", "\n\n\nSound initialized. 111"));
if ((this->transitionType < TRANS_TYPE_MAX) && !Environment_IsForcedSequenceDisabled()) {
// "Sound initialized. 222"
PRINTF("\n\n\nサウンドイニシャル来ました。222");
PRINTF(T("\n\n\nサウンドイニシャル来ました。222", "\n\n\nSound initialized. 222"));
func_800F6964(0x14);
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
@ -971,11 +969,11 @@ void Play_Update(PlayState* this) {
if (this->viewpoint != VIEWPOINT_NONE) {
if (CHECK_BTN_ALL(input[0].press.button, BTN_CUP)) {
if (IS_PAUSED(&this->pauseCtx)) {
// "Changing viewpoint is prohibited due to the kaleidoscope"
PRINTF(VT_FGCOL(CYAN) "カレイドスコープ中につき視点変更を禁止しております\n" VT_RST);
PRINTF(VT_FGCOL(CYAN) T("カレイドスコープ中につき視点変更を禁止しております\n",
"Changing viewpoint is prohibited due to the kaleidoscope\n") VT_RST);
} else if (Player_InCsMode(this)) {
// "Changing viewpoint is prohibited during the cutscene"
PRINTF(VT_FGCOL(CYAN) "デモ中につき視点変更を禁止しております\n" VT_RST);
PRINTF(VT_FGCOL(CYAN) T("デモ中につき視点変更を禁止しております\n",
"Changing viewpoint is prohibited during the cutscene\n") VT_RST);
} else if (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) {
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);