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More documentation for padmgr.c (#1336)

* More documentation for padmgr.c

* Update comments

* Further suggested changes

* Suggested changes

* LOG_SEVERITY_INFO -> LOG_SEVERITY_CRITICAL

* Adjust PadMgr_RequestPadData comment

* Avoid array notation for args, adjust comment, rename the FaultMgr padInput field to inputs to better reflect it's an array
This commit is contained in:
Tharo 2022-09-03 01:52:13 +01:00 committed by GitHub
parent c0cf83a814
commit 6b77ddba5a
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 485 additions and 342 deletions

View file

@ -1,6 +1,7 @@
#ifndef FAULT_H
#define FAULT_H
#include "ultra64.h"
#include "padmgr.h"
// These are the same as the 3-bit ansi color codes
@ -69,7 +70,7 @@ void FaultDrawer_DrawText(s32 x, s32 y, const char* fmt, ...);
typedef struct FaultMgr {
/* 0x000 */ OSThread thread;
/* 0x1B0 */ u8 unk_1B0[0x600];
/* 0x1B0 */ char unk_1B0[0x600]; // probably an unused internal thread stack for `Fault_ClientRunTask`/`clientThreadSp`
/* 0x7B0 */ OSMesgQueue queue;
/* 0x7C8 */ OSMesg msg;
/* 0x7CC */ u8 exit;
@ -77,12 +78,11 @@ typedef struct FaultMgr {
/* 0x7CE */ u8 faultHandlerEnabled;
/* 0x7CF */ u8 autoScroll;
/* 0x7D0 */ OSThread* faultedThread;
/* 0x7D4 */ void (*padCallback)(Input*);
/* 0x7D4 */ void (*padCallback)(Input* inputs);
/* 0x7D8 */ FaultClient* clients;
/* 0x7DC */ FaultAddrConvClient* addrConvClients;
/* 0x7E0 */ u8 unk_7E0[4];
/* 0x7E4 */ Input padInput;
/* 0x7FC */ u16 colors[36];
/* 0x7E0 */ char unk_7E0[0x4];
/* 0x7E4 */ Input inputs[MAXCONTROLLERS];
/* 0x844 */ void* fb;
/* 0x848 */ void* clientThreadSp;
} FaultMgr; // size = 0x850

View file

@ -1574,21 +1574,6 @@ void ListAlloc_Free(ListAlloc* this, void* data);
void ListAlloc_FreeAll(ListAlloc* this);
void Main_LogSystemHeap(void);
void Main(void* arg);
OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr);
void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue);
void PadMgr_LockPadData(PadMgr* padMgr);
void PadMgr_UnlockPadData(PadMgr* padMgr);
void PadMgr_RumbleControl(PadMgr* padMgr);
void PadMgr_RumbleStop(PadMgr* padMgr);
void PadMgr_RumbleReset(PadMgr* padMgr);
void PadMgr_RumbleSet(PadMgr* padMgr, u8* ctrlrRumbles);
void PadMgr_ProcessInputs(PadMgr* padMgr);
void PadMgr_HandleRetraceMsg(PadMgr* padMgr);
void PadMgr_HandlePreNMI(PadMgr* padMgr);
// This function must remain commented out, because it is called incorrectly in
// fault.c (actual bug in game), and the compiler notices and won't compile it
// void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
void SpeedMeter_InitImpl(SpeedMeter* this, u32 arg1, u32 y);
void SpeedMeter_Init(SpeedMeter* this);
void SpeedMeter_Destroy(SpeedMeter* this);

View file

@ -43,4 +43,7 @@ void IrqMgr_Init(IrqMgr* irqMgr, void* stack, OSPri pri, u8 retraceCount);
void IrqMgr_AddClient(IrqMgr* irqMgr, IrqMgrClient* client, OSMesgQueue* msgQueue);
void IrqMgr_RemoveClient(IrqMgr* irqMgr, IrqMgrClient* client);
extern vu32 gIrqMgrResetStatus;
extern volatile OSTime gIrqMgrRetraceTime;
#endif

View file

@ -1,8 +1,15 @@
#ifndef PADMGR_H
#define PADMGR_H
#include "ultra64.h"
#include "irqmgr.h"
typedef enum {
CONT_PAK_NONE,
CONT_PAK_RUMBLE,
CONT_PAK_OTHER
} ControllerPakType;
typedef struct {
/* 0x00 */ OSContPad cur;
/* 0x06 */ OSContPad prev;
@ -11,9 +18,9 @@ typedef struct {
} Input; // size = 0x18
typedef struct PadMgr {
/* 0x0000 */ OSContStatus padStatus[4];
/* 0x0010 */ OSMesg serialLockMsgBuf[1];
/* 0x0014 */ OSMesg lockMsgBuf[1];
/* 0x0000 */ OSContStatus padStatus[MAXCONTROLLERS];
/* 0x0010 */ OSMesg serialMsg;
/* 0x0014 */ OSMesg lockMsg;
/* 0x0018 */ OSMesg interruptMsgBuf[4];
/* 0x0028 */ OSMesgQueue serialLockQueue;
/* 0x0040 */ OSMesgQueue lockQueue;
@ -21,20 +28,46 @@ typedef struct PadMgr {
/* 0x0070 */ IrqMgrClient irqClient;
/* 0x0078 */ IrqMgr* irqMgr;
/* 0x0080 */ OSThread thread;
/* 0x0230 */ Input inputs[4];
/* 0x0290 */ OSContPad pads[4];
/* 0x0230 */ Input inputs[MAXCONTROLLERS];
/* 0x0290 */ OSContPad pads[MAXCONTROLLERS];
/* 0x02A8 */ vu8 validCtrlrsMask;
/* 0x02A9 */ u8 nControllers;
/* 0x02AA */ u8 ctrlrIsConnected[4]; // "Key_switch" originally
/* 0x02AE */ u8 pakType[4]; // 1 if rumble pack, 2 if mempak?
/* 0x02B2 */ vu8 rumbleEnable[4];
/* 0x02B6 */ u8 rumbleCounter[4]; // not clear exact meaning
/* 0x02BC */ OSPfs pfs[4];
/* 0x045C */ vu8 rumbleOffFrames;
/* 0x045D */ vu8 rumbleOnFrames;
/* 0x045E */ u8 preNMIShutdown;
/* 0x0460 */ void (*retraceCallback)(struct PadMgr* padmgr, s32 unk464);
/* 0x0464 */ u32 retraceCallbackValue;
/* 0x02AA */ u8 ctrlrIsConnected[MAXCONTROLLERS];
/* 0x02AE */ u8 pakType[MAXCONTROLLERS];
/* 0x02B2 */ vu8 rumbleEnable[MAXCONTROLLERS];
/* 0x02B6 */ u8 rumbleTimer[MAXCONTROLLERS];
/* 0x02BC */ OSPfs rumblePfs[MAXCONTROLLERS];
/* 0x045C */ vu8 rumbleOffTimer; // amount of VI retraces to not rumble for, takes priority over rumbleOnTimer
/* 0x045D */ vu8 rumbleOnTimer; // amount of VI retraces to rumble for
/* 0x045E */ u8 isResetting;
/* 0x0460 */ void (*retraceCallback)(struct PadMgr* padMgr, s32 arg);
/* 0x0464 */ s32 retraceCallbackValue;
} PadMgr; // size = 0x468
extern PadMgr gPadMgr;
// Initialization
void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
// Fetching inputs
// This function cannot be prototyped here without AVOID_UB because it is called incorrectly in fault.c (see bug in
// `Fault_PadCallback`)
#ifdef AVOID_UB
void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 gameRequest);
#endif
// For internal use by Controller Pak systems
OSMesgQueue* PadMgr_AcquireSerialEventQueue(PadMgr* padMgr);
void PadMgr_ReleaseSerialEventQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue);
// Rumble
void PadMgr_RumbleStop(PadMgr* padMgr);
void PadMgr_RumbleReset(PadMgr* padMgr);
void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 port, u32 rumble);
void PadMgr_RumbleSet(PadMgr* padMgr, u8* enable);
#endif

View file

@ -110,8 +110,6 @@ extern s32 gScreenHeight;
extern Mtx gMtxClear;
extern MtxF gMtxFClear;
extern u32 gIsCtrlr2Valid;
extern vu32 gIrqMgrResetStatus;
extern volatile OSTime gIrqMgrRetraceTime;
extern s16* gWaveSamples[9];
extern f32 gBendPitchOneOctaveFrequencies[256];
extern f32 gBendPitchTwoSemitonesFrequencies[256];
@ -193,7 +191,6 @@ extern s32 gTrnsnUnkState;
extern Color_RGBA8_u32 D_801614B0;
extern PreNmiBuff* gAppNmiBufferPtr;
extern Scheduler gScheduler;
extern PadMgr gPadMgr;
extern u32 gSegments[NUM_SEGMENTS];
extern volatile OSTime D_8016A520;
extern volatile OSTime D_8016A528;

View file

@ -1060,7 +1060,7 @@ typedef struct GameState {
/* 0x08 */ GameStateFunc destroy; // "cleanup"
/* 0x0C */ GameStateFunc init;
/* 0x10 */ u32 size;
/* 0x14 */ Input input[4];
/* 0x14 */ Input input[MAXCONTROLLERS];
/* 0x74 */ TwoHeadArena tha;
/* 0x84 */ GameAlloc alloc;
/* 0x98 */ u32 running;

View file

@ -1267,7 +1267,8 @@ OcarinaNote sScarecrowsLongSongSecondNote;
u8 sAudioHasMalonBgm;
f32 sAudioMalonBgmDist;
void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
void Audio_StepFreqLerp(FreqLerp* lerp);
void func_800F56A8(void);
void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
@ -1292,11 +1293,11 @@ void AudioOcarina_SetCustomButtonMapping(u8 useCustom) {
}
void AudioOcarina_ReadControllerInput(void) {
Input inputs[4];
Input inputs[MAXCONTROLLERS];
Input* input = &inputs[0];
u32 ocarinaInputButtonPrev = sOcarinaInputButtonCur;
PadMgr_RequestPadData(&gPadMgr, inputs, 0);
PadMgr_RequestPadData(&gPadMgr, inputs, false);
sOcarinaInputButtonCur = input->cur.button;
sOcarinaInputButtonPrev = ocarinaInputButtonPrev;
sOcarinaInputStickAdj.x = input->rel.stick_x;
@ -2371,10 +2372,10 @@ u8 sAudioNatureFailed = false;
u8 sPeakNumNotes = 0;
void AudioDebug_SetInput(void) {
Input inputs[4];
Input inputs[MAXCONTROLLERS];
u32 btn;
PadMgr_RequestPadData(&gPadMgr, inputs, 0);
PadMgr_RequestPadData(&gPadMgr, inputs, false);
btn = inputs[3].cur.button;
sDebugPadHold = btn & 0xFFFF;
sDebugPadPress = (btn ^ sDebugPadBtnLast) & btn;

View file

@ -1,6 +1,8 @@
#include "ultra64.h"
#include "global.h"
#define DBCAM_CONTROLLER_PORT 2
static PlayState* sPlay;
// TODO: cleanup these arrays and UB access
@ -346,7 +348,7 @@ s32 func_800B4370(DbCamera* dbCamera, s16 idx, Camera* cam) {
void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
s32 i;
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT)) {
sDbCamAnim.keyframe = 0;
sDbCamAnim.unk_0A = 1;
sDbCamAnim.curFrame = 0.0f;
@ -597,7 +599,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
sp80 = &dbCamera->eye;
sp7C = &dbCamera->at;
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_Z)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_Z)) {
dbCamera->unk_00++;
dbCamera->unk_00 %= 3;
dbCamera->unk_38 = 1;
@ -688,7 +690,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
dbCamera->unk_3C = D_80161140;
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B | BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B | BTN_L)) {
sp104.r += temp_f2;
if (sp104.r > 30000.0f) {
@ -702,7 +704,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
dbCamera->unk_40 = 7;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B)) {
spFC = sp104;
spFC.r = temp_f2;
if (!D_80161144) {
@ -719,7 +721,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 0xB;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A | BTN_L)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A | BTN_L)) {
sp104.r -= temp_f2;
if (sp104.r < 10.0f) {
sp104.r = 10.0f;
@ -730,7 +732,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 8;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A)) {
spFC = sp104;
spFC.r = -temp_f2;
if (!D_80161144) {
@ -752,7 +754,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_40 = -1;
}
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DDOWN | BTN_L)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DDOWN | BTN_L)) {
spFC = sp104;
spFC.r = temp_f2;
spFC.pitch = 0;
@ -770,7 +772,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 1;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DUP | BTN_L)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DUP | BTN_L)) {
spFC = sp104;
spFC.r = -temp_f2;
spFC.pitch = 0;
@ -787,7 +789,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 2;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DUP)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DUP)) {
spFC = sp104;
spFC.r = temp_f2;
spFC.pitch = 0x3FFF;
@ -803,7 +805,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 3;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DDOWN)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DDOWN)) {
spFC = sp104;
spFC.r = temp_f2;
spFC.pitch = -0x3FFF;
@ -819,8 +821,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 4;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, (BTN_DRIGHT | BTN_L)) ||
CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DRIGHT)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, (BTN_DRIGHT | BTN_L)) ||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DRIGHT)) {
spFC = sp104;
spFC.r = temp_f2;
spFC.pitch = 0;
@ -837,8 +839,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 5;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, (BTN_DLEFT | BTN_L)) ||
CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DLEFT)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, (BTN_DLEFT | BTN_L)) ||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DLEFT)) {
spFC = sp104;
spFC.r = temp_f2;
spFC.pitch = 0;
@ -855,7 +857,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 6;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B | BTN_L)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B | BTN_L)) {
sp104.r = sp104.r + temp_f2;
if (sp104.r > 30000.0f) {
sp104.r = 30000.0f;
@ -866,7 +868,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 7;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B)) {
spFC = sp104;
spFC.r = temp_f2;
if (!D_80161144) {
@ -883,7 +885,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 0xB;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A | BTN_L)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A | BTN_L)) {
sp104.r -= temp_f2;
if (sp104.r < 10.0f) {
@ -895,7 +897,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_44 = 0;
}
dbCamera->unk_40 = 8;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A)) {
spFC = sp104;
spFC.r = -temp_f2;
if (!D_80161144) {
@ -917,7 +919,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->unk_40 = -1;
}
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_R)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_R)) {
if (dbCamera->unk_00 == 0) {
dbCamera->sub.unk_104A = cam->inputDir;
*sp7C = cam->at;
@ -932,13 +934,13 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
func_800B41DC(dbCamera, dbCamera->sub.unkIdx, cam);
} else {
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_R) &&
CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_R) &&
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.nPoints = dbCamera->sub.unkIdx + 1;
func_800B4088(dbCamera, cam);
} else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_R)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_R)) {
if (dbCamera->sub.unkIdx == 0x80) {
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -955,8 +957,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
} else {
temp_f0_5 = sPlay->state.input[2].rel.stick_y;
temp_f2_2 = sPlay->state.input[2].rel.stick_x;
temp_f0_5 = sPlay->state.input[DBCAM_CONTROLLER_PORT].rel.stick_y;
temp_f2_2 = sPlay->state.input[DBCAM_CONTROLLER_PORT].rel.stick_x;
pitch = CAM_DEG_TO_BINANG((SQ(temp_f0_5) / 600.0f) * 0.8f);
yaw = CAM_DEG_TO_BINANG((SQ(temp_f2_2) / 600.0f) * 0.8f);
if (!D_80161144) {
@ -977,7 +979,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
DbCamera_CalcUpFromPitchYawRoll(&dbCamera->unk_1C, spF4.pitch, spF4.yaw,
CAM_DEG_TO_BINANG(dbCamera->rollDegrees));
if (dbCamera->unk_00 == 1) {
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_CRIGHT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_CRIGHT)) {
cam->inputDir = dbCamera->sub.unk_104A;
new_var2 = OLib_Vec3fDist(&cam->at, &cam->eye);
cam->at = *sp7C;
@ -991,12 +993,12 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
if (dbCamera->unk_00 == 1) {
OREG(0) = 8;
func_8006376C(0xC, 5, 0, D_8012CEF4);
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_CRIGHT) &&
!CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_CRIGHT) &&
!CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
func_800B44E0(dbCamera, cam);
} else {
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT) &&
CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT) &&
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** start here *** */\n@@@\n");
@ -1006,14 +1008,14 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
osSyncPrintf("@@@static short nFrames = %d;\n@@@\n", dbCamera->sub.nFrames);
osSyncPrintf("@@@static short Mode = %d;\n@@@\n", dbCamera->sub.mode);
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** finish! *** */\n@@@\n");
} else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.unk_08 = (dbCamera->sub.unk_08 + 1) % 3;
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CUP) &&
CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CUP) &&
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx > 0) {
@ -1022,7 +1024,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unkIdx = dbCamera->sub.nPoints - 1;
}
} else {
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CUP)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CUP)) {
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx > 0) {
@ -1043,8 +1045,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CDOWN)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CDOWN)) {
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
@ -1053,7 +1055,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unkIdx = 0;
}
} else {
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CDOWN)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CDOWN)) {
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
@ -1123,7 +1125,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
break;
case 1:
dbCamera->unk_3C = true;
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP)) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unk_0A == 0) {
@ -1132,7 +1134,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unk_0A--;
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.unk_0A == 5) {
@ -1141,12 +1143,12 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unk_0A++;
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
switch (dbCamera->sub.unk_0A) {
case 1:
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame -= 5;
} else {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame--;
@ -1178,7 +1180,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unk_0C = false;
break;
case 2:
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll -= 5;
dbCamera->roll = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll;
} else {
@ -1190,7 +1192,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DLEFT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DLEFT)) {
if ((D_8012D10C++ % 5) == 0) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -1198,7 +1200,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
switch (dbCamera->sub.unk_0A) {
case 0:
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle -= 1.0f;
dbCamera->fov = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle;
} else {
@ -1207,7 +1209,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
break;
case 5:
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.nFrames -= 10;
} else {
dbCamera->sub.nFrames--;
@ -1229,13 +1231,13 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
switch (dbCamera->sub.unk_0A) {
case 1:
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame += 5;
} else {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame++;
@ -1267,7 +1269,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->sub.unk_0C = true;
break;
case 2:
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll += 5;
dbCamera->roll = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll;
} else {
@ -1278,7 +1280,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
break;
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DRIGHT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DRIGHT)) {
if ((D_8012D10C++ % 5) == 0) {
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -1286,7 +1288,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
switch (dbCamera->sub.unk_0A) {
case 0:
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle += 1.0f;
dbCamera->fov = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle;
} else {
@ -1295,7 +1297,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
}
break;
case 5:
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
dbCamera->sub.nFrames += 10;
} else {
dbCamera->sub.nFrames++;
@ -1432,7 +1434,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
dbCamera->roll = 0;
dbCamera->fov = 60.0f;
dbCamera->rollDegrees = dbCamera->roll * 1.40625f;
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->unk_78 = (dbCamera->unk_78 + 1) % 3;
@ -1603,7 +1605,7 @@ s32 DbCamera_LoadCallback(char* c) {
}
}
if (!Mempak_Read(2, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
if (!Mempak_Read(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
return false;
}
@ -1618,7 +1620,7 @@ s32 DbCamera_LoadCallback(char* c) {
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2847);
return false;
}
if (!Mempak_Read(2, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size))) {
if (!Mempak_Read(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size))) {
return false;
}
off += ALIGN32(size);
@ -1629,7 +1631,7 @@ s32 DbCamera_LoadCallback(char* c) {
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2858);
return false;
}
if (!Mempak_Read(2, *c, sDbCameraCuts[i].position, off, ALIGN32(size))) {
if (!Mempak_Read(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].position, off, ALIGN32(size))) {
return false;
}
off += ALIGN32(size);
@ -1649,16 +1651,16 @@ s32 DbCamera_SaveCallback(char* c) {
s32 size;
s32 i;
ret = Mempak_GetFileSize(2, *c);
freeSize = Mempak_GetFreeBytes(2);
ret = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, *c);
freeSize = Mempak_GetFreeBytes(DBCAM_CONTROLLER_PORT);
if ((u32)sAllocSize < (freeSize + ret)) {
if (!Mempak_Alloc(2, c, sAllocSize)) {
if (!Mempak_Alloc(DBCAM_CONTROLLER_PORT, c, sAllocSize)) {
return false;
}
if (!Mempak_Write(2, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
Mempak_DeleteFile(2, *c);
if (!Mempak_Write(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
Mempak_DeleteFile(DBCAM_CONTROLLER_PORT, *c);
return false;
}
@ -1667,13 +1669,13 @@ s32 DbCamera_SaveCallback(char* c) {
if (sDbCameraCuts[i].letter != '?') {
size = sDbCameraCuts[i].nPoints * sizeof(CutsceneCameraPoint);
ret = Mempak_Write(2, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size));
ret = Mempak_Write(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size));
if (!ret) {
break;
}
off += ALIGN32(size);
ret = Mempak_Write(2, *c, sDbCameraCuts[i].position, off, ALIGN32(size));
ret = Mempak_Write(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].position, off, ALIGN32(size));
if (!ret) {
break;
}
@ -1686,7 +1688,7 @@ s32 DbCamera_SaveCallback(char* c) {
if (ret) {
return *c;
} else {
Mempak_DeleteFile(2, *c);
Mempak_DeleteFile(DBCAM_CONTROLLER_PORT, *c);
return false;
}
}
@ -1695,7 +1697,7 @@ s32 DbCamera_SaveCallback(char* c) {
}
s32 DbCamera_ClearCallback(char* c) {
return Mempak_DeleteFile(2, *c);
return Mempak_DeleteFile(DBCAM_CONTROLLER_PORT, *c);
}
void DbCamera_DrawSlotLetters(char* str, s16 y, s16 x, s32 colorIndex) {
@ -1861,8 +1863,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
case DEMO_CTRL_MENU(ACTION_LOAD, MENU_INFO):
case DEMO_CTRL_MENU(ACTION_CLEAR, MENU_INFO): {
if ((1 << sCurFileIdx) & sMempakFiles) {
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT) ||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT) ||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlToggleSwitch ^= 1;
@ -1875,7 +1877,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0x11, 8, dbCamera->sub.demoCtrlToggleSwitch ? 4 : 7, D_8012CF94);
func_8006376C(0x15, 8, dbCamera->sub.demoCtrlToggleSwitch ? 7 : 4, D_8012CF98);
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A)) {
if (dbCamera->sub.demoCtrlToggleSwitch == 0) {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -1897,7 +1899,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0xD, 9, dbCamera->sub.demoCtrlToggleSwitch ? 1 : 6, "PRESS B BUTTON");
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = 0;
@ -1933,8 +1935,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0x17, 7, 5, D_8012CFA4);
func_8006376C(0xD, 9, (dbCamera->sub.demoCtrlToggleSwitch != 0) ? 1 : 6, "PRESS B BUTTON");
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A) ||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A) ||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (dbCamera->sub.demoCtrlMenu == DEMO_CTRL_MENU(ACTION_LOAD, MENU_SUCCESS)) {
@ -1956,8 +1958,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0x17, 7, 5, D_8012CFA4);
func_8006376C(0xD, 9, (dbCamera->sub.demoCtrlToggleSwitch != 0) ? 1 : 6, "PRESS B BUTTON");
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A) ||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A) ||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu -= 9;
@ -1970,12 +1972,12 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
goto block_1;
default: {
if (Mempak_Init(2)) {
sMempakFiles = Mempak_FindFile(2, 'A', 'E');
if (Mempak_Init(DBCAM_CONTROLLER_PORT)) {
sMempakFiles = Mempak_FindFile(DBCAM_CONTROLLER_PORT, 'A', 'E');
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_CALLBACK);
DbCamera_CalcMempakAllocSize();
if ((1 << sCurFileIdx) & sMempakFiles) {
sMempakFilesize = Mempak_GetFileSize(2, sCurFileIdx + 'A');
sMempakFilesize = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, sCurFileIdx + 'A');
dbCamera->sub.demoCtrlActionIdx = ACTION_LOAD;
} else {
sMempakFilesize = 0;
@ -1992,7 +1994,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sp74[i * 2 + 0] = '-';
sp74[i * 2 + 1] = '\0';
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx >= 4) {
@ -2002,14 +2004,14 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
if ((1 << sCurFileIdx) & sMempakFiles) {
sMempakFilesize = Mempak_GetFileSize(2, sCurFileIdx + 'A');
sMempakFilesize = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, sCurFileIdx + 'A');
dbCamera->sub.demoCtrlActionIdx = ACTION_LOAD;
} else {
sMempakFilesize = 0;
dbCamera->sub.demoCtrlActionIdx = ACTION_SAVE;
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx <= 0) {
@ -2019,7 +2021,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
if ((1 << sCurFileIdx) & sMempakFiles) {
sMempakFilesize = Mempak_GetFileSize(2, sCurFileIdx + 'A');
sMempakFilesize = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, sCurFileIdx + 'A');
dbCamera->sub.demoCtrlActionIdx = ACTION_LOAD;
} else {
sMempakFilesize = 0;
@ -2034,7 +2036,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
DbCamera_SetTextValue(DbCamera_GetMempakAllocSize(), sp74, 6);
func_8006376C(0xD, 9, 6, D_8012CF78); // NEED BYTE
func_8006376C(0x11, 9, 4, sp74);
DbCamera_SetTextValue(Mempak_GetFreeBytes(2), sp74, 6);
DbCamera_SetTextValue(Mempak_GetFreeBytes(DBCAM_CONTROLLER_PORT), sp74, 6);
func_8006376C(0xD, 0xA, 6, D_8012CF74); // FREE BYTE
func_8006376C(0x11, 0xA, 4, sp74);
if (sMempakFilesize != 0) {
@ -2052,24 +2054,24 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(0xD, 0x1A, 5, D_8012CF60[0]);
func_8006376C(0x14, 0x1A, 5, D_8012CF70);
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A)) {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlToggleSwitch = 0;
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(dbCamera->sub.demoCtrlActionIdx, MENU_INFO);
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
@ -2079,9 +2081,9 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
} else {
func_8006376C(0xC, 0x1A, 4, D_8012CF60[0]);
func_8006376C(0x13, 0x1A, 4, D_8012CF80);
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B) ||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP) ||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B) ||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP) ||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -2095,14 +2097,14 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
break;
default: {
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
sCurFileIdx = 0;
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
@ -2116,7 +2118,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
func_8006376C(4, 7, 5, D_8012CF4C);
func_8006376C(D_8016110C * 2 + 6, 7, 7, ">");
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CUP)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CUP)) {
if (D_8016110C > 0) {
D_8016110C--;
}
@ -2124,7 +2126,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sDbCamAnim.curFrame = 0.0f;
sDbCamAnim.keyframe = 0;
sDbCamAnim.unk_04 = 0;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CDOWN)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CDOWN)) {
if (D_8016110C < 14) {
D_8016110C++;
}
@ -2132,7 +2134,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sDbCamAnim.curFrame = 0.0f;
sDbCamAnim.keyframe = 0;
sDbCamAnim.unk_04 = 0;
} else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
sDbCamAnim.unk_0A = 0;
Interface_ChangeAlpha(2);
Letterbox_SetSizeTarget(0);
@ -2166,7 +2168,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_L)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_L)) {
if (sp74[sCurFileIdx] == '?') {
sLastFileIdx = -1;
D_801612EA = '*';
@ -2175,7 +2177,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
D_801612EA = sDbCameraCuts[idx1].letter;
}
if (1) {}
} else if (!CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
} else if (!CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
if (sLastFileIdx != -1) {
switch (sp74[sCurFileIdx]) {
case '?':
@ -2217,7 +2219,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sLastFileIdx = -1;
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A)) {
if (sp74[sCurFileIdx] == '?') {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -2228,7 +2230,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -2237,7 +2239,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_R)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_R)) {
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
@ -2261,7 +2263,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sCurFileIdx == 0x1E) {
@ -2270,22 +2272,22 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
sCurFileIdx++;
}
}
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
sCurFileIdx = (sCurFileIdx == 0) ? 0x1E : sCurFileIdx - 1;
}
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT)) {
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT)) {
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
osSyncPrintf("###%2d:(%c) (%d %d) %d %d %d\n", i, sDbCameraCuts[i].letter,
sDbCameraCuts[i].position, sDbCameraCuts[i].lookAt, sDbCameraCuts[i].nFrames,
sDbCameraCuts[i].nPoints, sDbCameraCuts[i].mode);
}
DbCamera_PrintAllCuts(cam);
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L) &&
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
@ -2294,7 +2296,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
DbCamera_PrintCutBytes(&sDbCameraCuts[i]);
}
}
} else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT)) {
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT)) {
sDbCamAnim.curFrame = 0.0f;
sDbCamAnim.keyframe = 0;
sDbCamAnim.unk_04 = 0.0f;

View file

@ -352,18 +352,25 @@ void Fault_Sleep(u32 msec) {
Fault_SleepImpl(msec);
}
void PadMgr_RequestPadData(Input* input, s32 mode);
#ifndef AVOID_UB
void PadMgr_RequestPadData(Input* inputs, s32 gameRequest);
#endif
void Fault_PadCallback(Input* input) {
void Fault_PadCallback(Input* inputs) {
//! @bug This function is not called correctly, it is missing a leading PadMgr* argument. This
//! renders the crash screen unusable.
//! In Majora's Mask, PadMgr functions were changed to not require this argument, and this was
//! likely just not addressed when backporting.
PadMgr_RequestPadData(input, 0);
#ifndef AVOID_UB
PadMgr_RequestPadData(inputs, false);
#else
// Guarantee crashing behavior: false -> NULL, previous value in a2 is more often non-zero than zero
PadMgr_RequestPadData((PadMgr*)inputs, NULL, true);
#endif
}
void Fault_UpdatePadImpl(void) {
sFaultInstance->padCallback(&sFaultInstance->padInput);
sFaultInstance->padCallback(sFaultInstance->inputs);
}
/**
@ -376,7 +383,7 @@ void Fault_UpdatePadImpl(void) {
* DPad-Left continues and returns false
*/
u32 Fault_WaitForInputImpl(void) {
Input* input = &sFaultInstance->padInput;
Input* input = &sFaultInstance->inputs[0];
s32 count = 600;
u32 pressedBtn;
@ -651,7 +658,7 @@ void Fault_Wait5Seconds(void) {
* (L & R & Z) + DPad-Up + C-Down + C-Up + DPad-Down + DPad-Left + C-Left + C-Right + DPad-Right + (B & A & START)
*/
void Fault_WaitForButtonCombo(void) {
Input* input = &sFaultInstance->padInput;
Input* input = &sFaultInstance->inputs[0];
s32 state;
u32 s1;
u32 s2;
@ -853,7 +860,7 @@ void Fault_DrawMemDumpContents(const char* title, uintptr_t addr, u32 arg2) {
* @param cRightJump Unused parameter, pressing C-Right jumps to this address
*/
void Fault_DrawMemDump(uintptr_t pc, uintptr_t sp, uintptr_t cLeftJump, uintptr_t cRightJump) {
Input* input = &sFaultInstance->padInput;
Input* input = &sFaultInstance->inputs[0];
uintptr_t addr = pc;
s32 scrollCountdown;
u32 off;

View file

@ -227,10 +227,10 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
CLOSE_DISPS(gfxCtx, "../game.c", 865);
}
void PadMgr_RequestPadData(PadMgr*, Input*, s32);
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
void GameState_ReqPadData(GameState* gameState) {
PadMgr_RequestPadData(&gPadMgr, &gameState->input[0], 1);
PadMgr_RequestPadData(&gPadMgr, gameState->input, true);
}
void GameState_Update(GameState* gameState) {

View file

@ -17,14 +17,14 @@ s32 Mempak_Init(s32 controllerNb) {
s32 pad;
s32 ret = false;
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (!osPfsInitPak(mq, &sMempakPfsHandle, controllerNb)) {
ret = true;
}
osPfsFreeBlocks(&sMempakPfsHandle, &sMempakFreeBytes);
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
return ret;
}
@ -40,7 +40,7 @@ s32 Mempak_FindFile(s32 controllerNb, char start, char end) {
u32 bit = 1;
s32 flag = 0;
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
for (idx = start; idx <= end; idx++) {
sMempakExtName[0] = idx - 0x27;
@ -57,7 +57,7 @@ s32 Mempak_FindFile(s32 controllerNb, char start, char end) {
osSyncPrintf("mempak: find '%c' (%d)\n", idx, error);
}
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
osSyncPrintf("mempak: find '%c' - '%c' %02x\n", start, end, flag);
return flag;
@ -69,7 +69,7 @@ s32 Mempak_Write(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
s32 ret = false;
s32 pad;
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (size < sMempakFreeBytes) {
error = osPfsReadWriteFile(&sMempakPfsHandle, sMempakFiles[idx - 'A'], 1, offset, size, buffer);
@ -78,7 +78,7 @@ s32 Mempak_Write(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
}
osSyncPrintf("mempak: write %d byte '%c' (%d)->%d\n", size, idx, sMempakFiles[idx - 'A'], error);
}
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
return ret;
}
@ -89,7 +89,7 @@ s32 Mempak_Read(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
s32 ret = false;
s32 pad;
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (size < sMempakFreeBytes) {
error = osPfsReadWriteFile(&sMempakPfsHandle, sMempakFiles[idx - 'A'], 0, offset, size, buffer);
@ -98,7 +98,7 @@ s32 Mempak_Read(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
}
osSyncPrintf("mempak: read %d byte '%c' (%d)<-%d\n", size, idx, sMempakFiles[idx - 'A'], error);
}
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
return ret;
}
@ -109,7 +109,7 @@ s32 Mempak_Alloc(s32 controllerNb, char* idx, s32 size) {
s32 i;
s32 pad;
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (*idx >= 'A' && *idx < 'L') {
sMempakExtName[0] = *idx - 0x27;
@ -149,7 +149,7 @@ s32 Mempak_Alloc(s32 controllerNb, char* idx, s32 size) {
ret = 1;
}
}
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
return ret;
}
@ -159,7 +159,7 @@ s32 Mempak_DeleteFile(s32 controllerNb, char idx) {
s32 error;
s32 ret = false;
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
sMempakExtName[0] = idx - 0x27;
error = osPfsDeleteFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName, sMempakExtName);
@ -167,18 +167,18 @@ s32 Mempak_DeleteFile(s32 controllerNb, char idx) {
ret = true;
}
osSyncPrintf("mempak: delete '%c' (%d)\n", idx, error);
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
return ret;
}
s32 Mempak_GetFileSize(s32 controllerNb, char idx) {
OSMesgQueue* mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
OSMesgQueue* mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
OSPfsState state;
s32 error = osPfsFileState(&sMempakPfsHandle, sMempakFiles[idx - 'A'], &state);
s32 pad;
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
if (error != 0) {
return 0;

View file

@ -1,12 +1,74 @@
/**
* @file padmgr.c
*
* This file implements communicating with joybus devices at a high level and serving the results to other threads.
*
* Any device that can be plugged into one of the four controller ports such as a standard N64 controller is a joybus
* device. Some joybus devices are also located inside the cartridge such as EEPROM for save data or the Real-Time
* Clock, however neither of these are used in Zelda64 and so this type of communication is unimplemented. Of the
* possible devices that can be plugged into the controller ports, the only device that padmgr will recognize and
* attempt to communicate with is the standard N64 controller.
*
* Communicating with these devices is broken down into various layers:
*
* Other threads : The rest of the program that will use the polled data
* |
* PadMgr : Manages devices, submits polling commands at vertical retrace
* |
* Libultra osCont* routines : Interface for building commands and safely using the Serial Interface
* |
* Serial Interface : Hardware unit for sending joybus commands and receiving data via DMA
* |
* PIF : Forwards joybus commands and receives response data from the devices
* |---¬---¬---¬-------¬
* 1 2 3 4 5 : The joybus devices plugged into the four controller ports or on the cartridge
*
* Joybus communication is handled on another thread as polling and receiving controller data is a slow process; the
* N64 programming manual section 26.2.4.1 quotes 2 milliseconds as the expected delay from calling
* `osContStartReadData` to receiving the data. By running this on a separate thread to the game state, work can be
* done while waiting for this operation to complete.
*/
#include "global.h"
#include "vt.h"
s32 D_8012D280 = 1;
OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
#define PADMGR_LOG(controllerNo, msg) \
if (1) { \
osSyncPrintf(VT_FGCOL(YELLOW)); \
/* padmgr: Controller %d: %s */ \
osSyncPrintf("padmgr: %dコン: %s\n", (controllerNo) + 1, (msg)); \
osSyncPrintf(VT_RST); \
} \
(void)0
#define LOG_SEVERITY_NOLOG 0
#define LOG_SEVERITY_CRITICAL 1
#define LOG_SEVERITY_ERROR 2
#define LOG_SEVERITY_VERBOSE 3
s32 gPadMgrLogSeverity = LOG_SEVERITY_CRITICAL;
/**
* Acquires exclusive access to the serial event queue.
*
* When a DMA to/from PIF RAM completes, an SI interrupt is generated to notify the process that the DMA has completed
* and a message is posted to the serial event queue. If multiple processes are trying to use the SI at the same time
* it becomes ambiguous as to which DMA has completed, so a locking system is required to arbitrate access to the SI.
*
* Once the task requiring the serial event queue is complete, it should be released with a call to
* `PadMgr_ReleaseSerialEventQueue()`.
*
* If another process tries to acquire the event queue, the current thread will be blocked until the event queue is
* released. Note the possibility for a deadlock, if the thread that already holds the serial event queue attempts to
* acquire it again it will block forever.
*
* @return The message queue to which SI interrupt events are posted.
*
* @see PadMgr_ReleaseSerialEventQueue
*/
OSMesgQueue* PadMgr_AcquireSerialEventQueue(PadMgr* padMgr) {
OSMesgQueue* serialEventQueue = NULL;
if (D_8012D280 > 2) {
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "serialMsgQ Waiting for lock"
osSyncPrintf("%2d %d serialMsgQロック待ち %08x %08x %08x\n", osGetThreadId(NULL),
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, &serialEventQueue);
@ -14,7 +76,7 @@ OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
osRecvMesg(&padMgr->serialLockQueue, (OSMesg*)&serialEventQueue, OS_MESG_BLOCK);
if (D_8012D280 > 2) {
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "serialMsgQ Locked"
osSyncPrintf("%2d %d serialMsgQをロックしました %08x\n", osGetThreadId(NULL),
MQ_GET_COUNT(&padMgr->serialLockQueue), serialEventQueue);
@ -23,8 +85,15 @@ OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
return serialEventQueue;
}
void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue) {
if (D_8012D280 > 2) {
/**
* Relinquishes access to the serial message queue, allowing another process to acquire and use it.
*
* @param serialEventQueue The serial message queue acquired by `PadMgr_AcquireSerialEventQueue`
*
* @see PadMgr_AcquireSerialEventQueue
*/
void PadMgr_ReleaseSerialEventQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue) {
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "serialMsgQ Unlock"
osSyncPrintf("%2d %d serialMsgQロック解除します %08x %08x %08x\n", osGetThreadId(NULL),
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, serialEventQueue);
@ -32,97 +101,99 @@ void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue)
osSendMesg(&padMgr->serialLockQueue, (OSMesg)serialEventQueue, OS_MESG_BLOCK);
if (D_8012D280 > 2) {
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
// "serialMsgQ Unlocked"
osSyncPrintf("%2d %d serialMsgQロック解除しました %08x %08x %08x\n", osGetThreadId(NULL),
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, serialEventQueue);
}
}
/**
* Locks controller input data while padmgr is reading new inputs or another thread is using the current inputs.
* This prevents new inputs overwriting the current inputs while they are in use.
*
* @see PadMgr_UnlockPadData
*/
void PadMgr_LockPadData(PadMgr* padMgr) {
osRecvMesg(&padMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
/**
* Unlocks controller input data, allowing padmgr to read new inputs or another thread to access the most recently
* polled inputs.
*
* @see PadMgr_LockPadData
*/
void PadMgr_UnlockPadData(PadMgr* padMgr) {
osSendMesg(&padMgr->lockQueue, NULL, OS_MESG_BLOCK);
}
void PadMgr_RumbleControl(PadMgr* padMgr) {
static u32 errcnt = 0;
static u32 frame;
s32 temp = 1;
/**
* Activates the rumble pak for all controllers it is enabled on, stops it for all controllers it is disabled on and
* attempts to initialize it for a controller if it is not already initialized.
*/
void PadMgr_UpdateRumble(PadMgr* padMgr) {
static u32 sRumbleErrorCount = 0; // original name: "errcnt"
static u32 sRumbleUpdateCounter;
s32 motorStart = MOTOR_START; // required for matching?
s32 triedRumbleComm;
OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
s32 var4;
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
s32 ret;
s32 i;
triedRumbleComm = 0;
triedRumbleComm = false;
for (i = 0; i < 4; i++) {
for (i = 0; i < MAXCONTROLLERS; i++) {
if (padMgr->ctrlrIsConnected[i]) {
if (padMgr->padStatus[i].status & 1) {
if (padMgr->pakType[i] == temp) {
if (padMgr->rumbleEnable[i] != 0) {
if (padMgr->rumbleCounter[i] < 3) {
// clang-format off
if (1) {} osSyncPrintf(VT_FGCOL(YELLOW));
// clang-format on
// "Vibration pack jumble jumble"?
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック ぶるぶるぶるぶる");
osSyncPrintf(VT_RST);
if (__osMotorAccess(&padMgr->pfs[i], temp) != 0) {
padMgr->pakType[i] = 0;
osSyncPrintf(VT_FGCOL(YELLOW));
// Check status for whether a controller pak is connected
if (padMgr->padStatus[i].status & CONT_CARD_ON) {
if (padMgr->pakType[i] == CONT_PAK_RUMBLE) {
if (padMgr->rumbleEnable[i]) {
if (padMgr->rumbleTimer[i] < 3) {
// "Rumble pack brrr"
PADMGR_LOG(i, "振動パック ぶるぶるぶるぶる");
// This should be the osMotorStart macro, however the temporary variable motorStart is
// currently required for matching
if (__osMotorAccess(&padMgr->rumblePfs[i], motorStart) != 0) {
padMgr->pakType[i] = CONT_PAK_NONE;
// "A communication error has occurred with the vibration pack"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました");
osSyncPrintf(VT_RST);
PADMGR_LOG(i, "振動パックで通信エラーが発生しました");
} else {
padMgr->rumbleCounter[i] = 3;
padMgr->rumbleTimer[i] = 3;
}
triedRumbleComm = 1;
triedRumbleComm = true;
}
} else {
if (padMgr->rumbleCounter[i] != 0) {
// clang-format off
if (1) {} osSyncPrintf(VT_FGCOL(YELLOW));
// clang-format on
if (padMgr->rumbleTimer[i] != 0) {
// "Stop vibration pack"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック 停止");
osSyncPrintf(VT_RST);
PADMGR_LOG(i, "振動パック 停止");
if (osMotorStop(&padMgr->rumblePfs[i]) != 0) {
padMgr->pakType[i] = CONT_PAK_NONE;
if (osMotorStop(&padMgr->pfs[i]) != 0) {
padMgr->pakType[i] = 0;
osSyncPrintf(VT_FGCOL(YELLOW));
// "A communication error has occurred with the vibration pack"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました");
osSyncPrintf(VT_RST);
PADMGR_LOG(i, "振動パックで通信エラーが発生しました");
} else {
padMgr->rumbleCounter[i]--;
padMgr->rumbleTimer[i]--;
}
triedRumbleComm = 1;
triedRumbleComm = true;
}
}
}
} else {
if (padMgr->pakType[i] != 0) {
if (padMgr->pakType[i] == 1) {
osSyncPrintf(VT_FGCOL(YELLOW));
if (padMgr->pakType[i] != CONT_PAK_NONE) {
if (padMgr->pakType[i] == CONT_PAK_RUMBLE) {
// "It seems that a vibration pack was pulled out"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックが抜かれたようです");
osSyncPrintf(VT_RST);
padMgr->pakType[i] = 0;
PADMGR_LOG(i, "振動パックが抜かれたようです");
padMgr->pakType[i] = CONT_PAK_NONE;
} else {
osSyncPrintf(VT_FGCOL(YELLOW));
// "It seems that a controller pack that is not a vibration pack was pulled out"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1,
"振動パックではないコントローラパックが抜かれたようです");
osSyncPrintf(VT_RST);
padMgr->pakType[i] = 0;
PADMGR_LOG(i, "振動パックではないコントローラパックが抜かれたようです");
padMgr->pakType[i] = CONT_PAK_NONE;
}
}
}
@ -130,128 +201,145 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
}
if (!triedRumbleComm) {
i = frame % 4;
// Try to initialize the rumble pak for controller port `i` if a controller pak is connected and
// not already known to be an initialized a rumble pak
i = sRumbleUpdateCounter % MAXCONTROLLERS;
if (padMgr->ctrlrIsConnected[i] && (padMgr->padStatus[i].status & CONT_CARD_ON) &&
padMgr->pakType[i] != CONT_PAK_RUMBLE) {
ret = osMotorInit(serialEventQueue, &padMgr->rumblePfs[i], i);
if (padMgr->ctrlrIsConnected[i] && (padMgr->padStatus[i].status & 1) && (padMgr->pakType[i] != 1)) {
var4 = osMotorInit(serialEventQueue, &padMgr->pfs[i], i);
if (ret == 0) {
padMgr->pakType[i] = CONT_PAK_RUMBLE;
osMotorStart(&padMgr->rumblePfs[i]);
osMotorStop(&padMgr->rumblePfs[i]);
if (var4 == 0) {
padMgr->pakType[i] = 1;
osMotorStart(&padMgr->pfs[i]);
osMotorStop(&padMgr->pfs[i]);
osSyncPrintf(VT_FGCOL(YELLOW));
// "Recognized vibration pack"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックを認識しました");
osSyncPrintf(VT_RST);
} else if (var4 == 11) {
padMgr->pakType[i] = 2;
} else if (var4 == 4) {
LOG_NUM("++errcnt", ++errcnt, "../padmgr.c", 282);
osSyncPrintf(VT_FGCOL(YELLOW));
PADMGR_LOG(i, "振動パックを認識しました");
} else if (ret == PFS_ERR_DEVICE) {
padMgr->pakType[i] = CONT_PAK_OTHER;
} else if (ret == PFS_ERR_CONTRFAIL) {
LOG_NUM("++errcnt", ++sRumbleErrorCount, "../padmgr.c", 282);
// "Controller pack communication error"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "コントローラパックの通信エラー");
osSyncPrintf(VT_RST);
PADMGR_LOG(i, "コントローラパックの通信エラー");
}
}
}
sRumbleUpdateCounter++;
frame++;
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
}
/**
* Immediately stops rumble on all controllers
*/
void PadMgr_RumbleStop(PadMgr* padMgr) {
s32 i;
OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
for (i = 0; i < 4; i++) {
if (osMotorInit(serialEventQueue, &padMgr->pfs[i], i) == 0) {
if ((gFaultMgr.msgId == 0) && (padMgr->rumbleOnFrames != 0)) {
osSyncPrintf(VT_FGCOL(YELLOW));
// "Stop vibration pack"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック 停止");
osSyncPrintf(VT_RST);
}
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
for (i = 0; i < MAXCONTROLLERS; i++) {
if (osMotorInit(serialEventQueue, &padMgr->rumblePfs[i], i) == 0) {
// If there is a rumble pak attached to this controller, stop it
osMotorStop(&padMgr->pfs[i]);
if (gFaultMgr.msgId == 0 && padMgr->rumbleOnTimer != 0) {
// "Stop rumble pak"
PADMGR_LOG(i, "振動パック 停止");
}
osMotorStop(&padMgr->rumblePfs[i]);
}
}
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
}
/**
* Prevents rumble for 3 VI, ~0.05 seconds at 60 VI/sec
*/
void PadMgr_RumbleReset(PadMgr* padMgr) {
padMgr->rumbleOffFrames = 3;
padMgr->rumbleOffTimer = 3;
}
void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 ctrlr, u32 rumble) {
padMgr->rumbleEnable[ctrlr] = rumble;
padMgr->rumbleOnFrames = 240;
/**
* Enables or disables rumble on controller port `port` for 240 VI,
* ~4 seconds at 60 VI/sec and ~4.8 seconds at 50 VI/sec
*/
void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 port, u32 rumble) {
padMgr->rumbleEnable[port] = rumble;
padMgr->rumbleOnTimer = 240;
}
void PadMgr_RumbleSet(PadMgr* padMgr, u8* ctrlrRumbles) {
/**
* Enables or disables rumble on all controller ports for 240 VI,
* ~4 seconds at 60 VI/sec and ~4.8 seconds at 50 VI/sec
*
* @param enable Array of u8 of length MAXCONTROLLERS containing either true or false to enable or disable rumble
* for that controller
*/
void PadMgr_RumbleSet(PadMgr* padMgr, u8* enable) {
s32 i;
for (i = 0; i < 4; i++) {
padMgr->rumbleEnable[i] = ctrlrRumbles[i];
for (i = 0; i < MAXCONTROLLERS; i++) {
padMgr->rumbleEnable[i] = enable[i];
}
padMgr->rumbleOnFrames = 240;
padMgr->rumbleOnTimer = 240;
}
void PadMgr_ProcessInputs(PadMgr* padMgr) {
/**
* Updates `padMgr->inputs` based on the error response of each controller
*/
void PadMgr_UpdateInputs(PadMgr* padMgr) {
s32 i;
Input* input;
OSContPad* padnow1; // original name
OSContPad* pad; // original name: "padnow1"
s32 buttonDiff;
PadMgr_LockPadData(padMgr);
input = &padMgr->inputs[0];
padnow1 = &padMgr->pads[0];
for (i = 0; i < padMgr->nControllers; i++, input++, padnow1++) {
for (input = &padMgr->inputs[0], pad = &padMgr->pads[0], i = 0; i < padMgr->nControllers; i++, input++, pad++) {
input->prev = input->cur;
if (1) {} // Necessary to match
switch (padnow1->errno) {
switch (pad->errno) {
case 0:
input->cur = *padnow1;
// No error, copy inputs
input->cur = *pad;
if (!padMgr->ctrlrIsConnected[i]) {
padMgr->ctrlrIsConnected[i] = true;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "認識しました"); // "Recognized"
osSyncPrintf(VT_RST);
// "Recognized"
PADMGR_LOG(i, "認識しました");
}
break;
case 4:
case (CHNL_ERR_OVERRUN >> 4):
// Overrun error, reuse previous inputs
input->cur = input->prev;
LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i], "../padmgr.c", 380);
osSyncPrintf(VT_FGCOL(YELLOW));
// "Overrun error occurred"
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "オーバーランエラーが発生");
osSyncPrintf(VT_RST);
PADMGR_LOG(i, "オーバーランエラーが発生");
break;
case 8:
case (CHNL_ERR_NORESP >> 4):
// No response error, take inputs as 0
input->cur.button = 0;
input->cur.stick_x = 0;
input->cur.stick_y = 0;
input->cur.errno = padnow1->errno;
input->cur.errno = pad->errno;
if (padMgr->ctrlrIsConnected[i]) {
// If we get no response, consider the controller disconnected
padMgr->ctrlrIsConnected[i] = false;
padMgr->pakType[i] = 0;
padMgr->rumbleCounter[i] = 0xFF;
osSyncPrintf(VT_FGCOL(YELLOW));
// "Do not respond"?
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "応答しません");
osSyncPrintf(VT_RST);
padMgr->pakType[i] = CONT_PAK_NONE;
padMgr->rumbleTimer[i] = UINT8_MAX;
// "Not responding"
PADMGR_LOG(i, "応答しません");
}
break;
default:
LOG_HEX("padnow1->errno", padnow1->errno, "../padmgr.c", 396);
// Unknown error response
LOG_HEX("padnow1->errno", pad->errno, "../padmgr.c", 396);
Fault_AddHungupAndCrash("../padmgr.c", 397);
break;
}
// Calculate pressed and relative inputs
buttonDiff = input->prev.button ^ input->cur.button;
input->press.button |= (u16)(buttonDiff & input->cur.button);
input->rel.button |= (u16)(buttonDiff & input->prev.button);
@ -263,29 +351,43 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
PadMgr_UnlockPadData(padMgr);
}
void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
void PadMgr_HandleRetrace(PadMgr* padMgr) {
s32 i;
OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
u32 mask;
// Begin reading controller data
osContStartReadData(serialEventQueue);
if (padMgr->retraceCallback) {
// Execute retrace callback
if (padMgr->retraceCallback != NULL) {
padMgr->retraceCallback(padMgr, padMgr->retraceCallbackValue);
}
// Wait for controller data
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
osContGetReadData(padMgr->pads);
if (padMgr->preNMIShutdown) {
// If resetting, clear all controllers
if (padMgr->isResetting) {
bzero(padMgr->pads, sizeof(padMgr->pads));
}
PadMgr_ProcessInputs(padMgr);
// Update input data
PadMgr_UpdateInputs(padMgr);
// Query controller status for all controllers
osContStartQuery(serialEventQueue);
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
osContGetQuery(padMgr->padStatus);
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
// Update the state of connected controllers
mask = 0;
for (i = 0; i < 4; i++) {
for (i = 0; i < MAXCONTROLLERS; i++) {
if (padMgr->padStatus[i].errno == 0) {
// Only standard N64 controllers are supported
if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) {
mask |= 1 << i;
} else {
@ -298,53 +400,64 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
padMgr->validCtrlrsMask = mask;
if (gFaultMgr.msgId != 0) {
// If fault is active, no rumble
PadMgr_RumbleStop(padMgr);
} else if (padMgr->rumbleOffFrames > 0) {
--padMgr->rumbleOffFrames;
} else if (padMgr->rumbleOffTimer > 0) {
// If the rumble off timer is active, no rumble
--padMgr->rumbleOffTimer;
PadMgr_RumbleStop(padMgr);
} else if (padMgr->rumbleOnFrames == 0) {
} else if (padMgr->rumbleOnTimer == 0) {
// If the rumble on timer is inactive, no rumble
PadMgr_RumbleStop(padMgr);
} else if (!padMgr->preNMIShutdown) {
PadMgr_RumbleControl(padMgr);
--padMgr->rumbleOnFrames;
} else if (!padMgr->isResetting) {
// If not resetting, update rumble
PadMgr_UpdateRumble(padMgr);
--padMgr->rumbleOnTimer;
}
}
void PadMgr_HandlePreNMI(PadMgr* padMgr) {
osSyncPrintf("padmgr_HandlePreNMI()\n");
padMgr->preNMIShutdown = true;
padMgr->isResetting = true;
PadMgr_RumbleReset(padMgr);
}
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 mode) {
/**
* Fetches the most recently polled inputs from padmgr
*
* @param inputs Array of Input of length MAXCONTROLLERS to copy inputs into
* @param gamePoll True if polling inputs for updating the game state
*/
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest) {
s32 i;
Input* ogInput;
Input* newInput;
Input* inputIn;
Input* inputOut;
s32 buttonDiff;
PadMgr_LockPadData(padMgr);
ogInput = &padMgr->inputs[0];
newInput = &inputs[0];
for (i = 0; i < 4; i++) {
if (mode != 0) {
*newInput = *ogInput;
ogInput->press.button = 0;
ogInput->press.stick_x = 0;
ogInput->press.stick_y = 0;
ogInput->rel.button = 0;
for (inputIn = &padMgr->inputs[0], inputOut = &inputs[0], i = 0; i < MAXCONTROLLERS; i++, inputIn++, inputOut++) {
if (gameRequest) {
// Copy inputs as-is, press and rel are calculated prior in `PadMgr_UpdateInputs`
*inputOut = *inputIn;
// Zero parts of the press and rel inputs in the polled inputs so they are not read more than once
inputIn->press.button = 0;
inputIn->press.stick_x = 0;
inputIn->press.stick_y = 0;
inputIn->rel.button = 0;
} else {
newInput->prev = newInput->cur;
newInput->cur = ogInput->cur;
buttonDiff = newInput->prev.button ^ newInput->cur.button;
newInput->press.button = newInput->cur.button & buttonDiff;
newInput->rel.button = newInput->prev.button & buttonDiff;
PadUtils_UpdateRelXY(newInput);
newInput->press.stick_x += (s8)(newInput->cur.stick_x - newInput->prev.stick_x);
newInput->press.stick_y += (s8)(newInput->cur.stick_y - newInput->prev.stick_y);
// Take as the previous inputs the inputs that are currently in the destination array
inputOut->prev = inputOut->cur;
// Copy current inputs from the polled inputs
inputOut->cur = inputIn->cur;
// Calculate press and rel from these
buttonDiff = inputOut->prev.button ^ inputOut->cur.button;
inputOut->press.button = inputOut->cur.button & buttonDiff;
inputOut->rel.button = inputOut->prev.button & buttonDiff;
PadUtils_UpdateRelXY(inputOut);
inputOut->press.stick_x += (s8)(inputOut->cur.stick_x - inputOut->prev.stick_x);
inputOut->press.stick_y += (s8)(inputOut->cur.stick_y - inputOut->prev.stick_y);
}
ogInput++;
newInput++;
}
PadMgr_UnlockPadData(padMgr);
@ -358,7 +471,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
exit = false;
while (!exit) {
if ((D_8012D280 > 2) && MQ_IS_EMPTY(&padMgr->interruptQueue)) {
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE && MQ_IS_EMPTY(&padMgr->interruptQueue)) {
// "Waiting for controller thread event"
osSyncPrintf("コントローラスレッドイベント待ち %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
@ -368,16 +481,15 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
switch (*msg) {
case OS_SC_RETRACE_MSG:
if (D_8012D280 > 2) {
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
osSyncPrintf("padmgr_HandleRetraceMsg START %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
PadMgr_HandleRetraceMsg(padMgr);
PadMgr_HandleRetrace(padMgr);
if (D_8012D280 > 2) {
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
osSyncPrintf("padmgr_HandleRetraceMsg END %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
}
break;
case OS_SC_PRE_NMI_MSG:
PadMgr_HandlePreNMI(padMgr);
@ -401,13 +513,16 @@ void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr,
osCreateMesgQueue(&padMgr->interruptQueue, padMgr->interruptMsgBuf, ARRAY_COUNT(padMgr->interruptMsgBuf));
IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptQueue);
osCreateMesgQueue(&padMgr->serialLockQueue, padMgr->serialLockMsgBuf, ARRAY_COUNT(padMgr->serialLockMsgBuf));
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
osCreateMesgQueue(&padMgr->lockQueue, padMgr->lockMsgBuf, ARRAY_COUNT(padMgr->lockMsgBuf));
osCreateMesgQueue(&padMgr->serialLockQueue, &padMgr->serialMsg, 1);
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
osCreateMesgQueue(&padMgr->lockQueue, &padMgr->lockMsg, 1);
PadMgr_UnlockPadData(padMgr);
PadSetup_Init(serialEventQueue, (u8*)&padMgr->validCtrlrsMask, padMgr->padStatus);
padMgr->nControllers = 4;
padMgr->nControllers = MAXCONTROLLERS;
osContSetCh(padMgr->nControllers);
osCreateThread(&padMgr->thread, id, (void (*)(void*))PadMgr_ThreadEntry, padMgr, stack, priority);

View file

@ -9,16 +9,16 @@ s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status) {
if (ret != 0) {
return ret;
}
if (*outMask == 0xFF) {
if (osContStartQuery(mq) != 0) {
return 1;
}
osRecvMesg(mq, NULL, OS_MESG_BLOCK);
osContGetQuery(status);
*outMask = 0;
for (i = 0; i < 4; i++) {
for (i = 0; i < MAXCONTROLLERS; i++) {
switch (status[i].errno) {
case 0:
if (status[i].type == CONT_TYPE_NORMAL) {