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More documentation for padmgr.c (#1336)
* More documentation for padmgr.c * Update comments * Further suggested changes * Suggested changes * LOG_SEVERITY_INFO -> LOG_SEVERITY_CRITICAL * Adjust PadMgr_RequestPadData comment * Avoid array notation for args, adjust comment, rename the FaultMgr padInput field to inputs to better reflect it's an array
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13 changed files with 481 additions and 338 deletions
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@ -1,6 +1,7 @@
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#ifndef FAULT_H
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#define FAULT_H
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#include "ultra64.h"
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#include "padmgr.h"
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// These are the same as the 3-bit ansi color codes
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@ -69,7 +70,7 @@ void FaultDrawer_DrawText(s32 x, s32 y, const char* fmt, ...);
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typedef struct FaultMgr {
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/* 0x000 */ OSThread thread;
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/* 0x1B0 */ u8 unk_1B0[0x600];
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/* 0x1B0 */ char unk_1B0[0x600]; // probably an unused internal thread stack for `Fault_ClientRunTask`/`clientThreadSp`
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/* 0x7B0 */ OSMesgQueue queue;
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/* 0x7C8 */ OSMesg msg;
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/* 0x7CC */ u8 exit;
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@ -77,12 +78,11 @@ typedef struct FaultMgr {
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/* 0x7CE */ u8 faultHandlerEnabled;
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/* 0x7CF */ u8 autoScroll;
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/* 0x7D0 */ OSThread* faultedThread;
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/* 0x7D4 */ void (*padCallback)(Input*);
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/* 0x7D4 */ void (*padCallback)(Input* inputs);
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/* 0x7D8 */ FaultClient* clients;
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/* 0x7DC */ FaultAddrConvClient* addrConvClients;
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/* 0x7E0 */ u8 unk_7E0[4];
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/* 0x7E4 */ Input padInput;
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/* 0x7FC */ u16 colors[36];
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/* 0x7E0 */ char unk_7E0[0x4];
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/* 0x7E4 */ Input inputs[MAXCONTROLLERS];
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/* 0x844 */ void* fb;
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/* 0x848 */ void* clientThreadSp;
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} FaultMgr; // size = 0x850
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@ -1574,21 +1574,6 @@ void ListAlloc_Free(ListAlloc* this, void* data);
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void ListAlloc_FreeAll(ListAlloc* this);
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void Main_LogSystemHeap(void);
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void Main(void* arg);
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OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr);
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void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue);
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void PadMgr_LockPadData(PadMgr* padMgr);
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void PadMgr_UnlockPadData(PadMgr* padMgr);
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void PadMgr_RumbleControl(PadMgr* padMgr);
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void PadMgr_RumbleStop(PadMgr* padMgr);
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void PadMgr_RumbleReset(PadMgr* padMgr);
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void PadMgr_RumbleSet(PadMgr* padMgr, u8* ctrlrRumbles);
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void PadMgr_ProcessInputs(PadMgr* padMgr);
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void PadMgr_HandleRetraceMsg(PadMgr* padMgr);
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void PadMgr_HandlePreNMI(PadMgr* padMgr);
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// This function must remain commented out, because it is called incorrectly in
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// fault.c (actual bug in game), and the compiler notices and won't compile it
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// void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
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void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
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void SpeedMeter_InitImpl(SpeedMeter* this, u32 arg1, u32 y);
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void SpeedMeter_Init(SpeedMeter* this);
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void SpeedMeter_Destroy(SpeedMeter* this);
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@ -43,4 +43,7 @@ void IrqMgr_Init(IrqMgr* irqMgr, void* stack, OSPri pri, u8 retraceCount);
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void IrqMgr_AddClient(IrqMgr* irqMgr, IrqMgrClient* client, OSMesgQueue* msgQueue);
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void IrqMgr_RemoveClient(IrqMgr* irqMgr, IrqMgrClient* client);
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extern vu32 gIrqMgrResetStatus;
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extern volatile OSTime gIrqMgrRetraceTime;
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#endif
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@ -1,8 +1,15 @@
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#ifndef PADMGR_H
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#define PADMGR_H
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#include "ultra64.h"
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#include "irqmgr.h"
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typedef enum {
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CONT_PAK_NONE,
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CONT_PAK_RUMBLE,
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CONT_PAK_OTHER
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} ControllerPakType;
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typedef struct {
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/* 0x00 */ OSContPad cur;
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/* 0x06 */ OSContPad prev;
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@ -11,9 +18,9 @@ typedef struct {
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} Input; // size = 0x18
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typedef struct PadMgr {
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/* 0x0000 */ OSContStatus padStatus[4];
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/* 0x0010 */ OSMesg serialLockMsgBuf[1];
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/* 0x0014 */ OSMesg lockMsgBuf[1];
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/* 0x0000 */ OSContStatus padStatus[MAXCONTROLLERS];
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/* 0x0010 */ OSMesg serialMsg;
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/* 0x0014 */ OSMesg lockMsg;
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/* 0x0018 */ OSMesg interruptMsgBuf[4];
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/* 0x0028 */ OSMesgQueue serialLockQueue;
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/* 0x0040 */ OSMesgQueue lockQueue;
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@ -21,20 +28,46 @@ typedef struct PadMgr {
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/* 0x0070 */ IrqMgrClient irqClient;
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/* 0x0078 */ IrqMgr* irqMgr;
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/* 0x0080 */ OSThread thread;
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/* 0x0230 */ Input inputs[4];
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/* 0x0290 */ OSContPad pads[4];
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/* 0x0230 */ Input inputs[MAXCONTROLLERS];
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/* 0x0290 */ OSContPad pads[MAXCONTROLLERS];
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/* 0x02A8 */ vu8 validCtrlrsMask;
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/* 0x02A9 */ u8 nControllers;
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/* 0x02AA */ u8 ctrlrIsConnected[4]; // "Key_switch" originally
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/* 0x02AE */ u8 pakType[4]; // 1 if rumble pack, 2 if mempak?
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/* 0x02B2 */ vu8 rumbleEnable[4];
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/* 0x02B6 */ u8 rumbleCounter[4]; // not clear exact meaning
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/* 0x02BC */ OSPfs pfs[4];
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/* 0x045C */ vu8 rumbleOffFrames;
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/* 0x045D */ vu8 rumbleOnFrames;
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/* 0x045E */ u8 preNMIShutdown;
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/* 0x0460 */ void (*retraceCallback)(struct PadMgr* padmgr, s32 unk464);
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/* 0x0464 */ u32 retraceCallbackValue;
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/* 0x02AA */ u8 ctrlrIsConnected[MAXCONTROLLERS];
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/* 0x02AE */ u8 pakType[MAXCONTROLLERS];
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/* 0x02B2 */ vu8 rumbleEnable[MAXCONTROLLERS];
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/* 0x02B6 */ u8 rumbleTimer[MAXCONTROLLERS];
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/* 0x02BC */ OSPfs rumblePfs[MAXCONTROLLERS];
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/* 0x045C */ vu8 rumbleOffTimer; // amount of VI retraces to not rumble for, takes priority over rumbleOnTimer
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/* 0x045D */ vu8 rumbleOnTimer; // amount of VI retraces to rumble for
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/* 0x045E */ u8 isResetting;
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/* 0x0460 */ void (*retraceCallback)(struct PadMgr* padMgr, s32 arg);
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/* 0x0464 */ s32 retraceCallbackValue;
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} PadMgr; // size = 0x468
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extern PadMgr gPadMgr;
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// Initialization
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void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
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// Fetching inputs
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// This function cannot be prototyped here without AVOID_UB because it is called incorrectly in fault.c (see bug in
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// `Fault_PadCallback`)
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#ifdef AVOID_UB
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void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 gameRequest);
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#endif
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// For internal use by Controller Pak systems
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OSMesgQueue* PadMgr_AcquireSerialEventQueue(PadMgr* padMgr);
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void PadMgr_ReleaseSerialEventQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue);
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// Rumble
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void PadMgr_RumbleStop(PadMgr* padMgr);
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void PadMgr_RumbleReset(PadMgr* padMgr);
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void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 port, u32 rumble);
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void PadMgr_RumbleSet(PadMgr* padMgr, u8* enable);
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#endif
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@ -110,8 +110,6 @@ extern s32 gScreenHeight;
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extern Mtx gMtxClear;
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extern MtxF gMtxFClear;
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extern u32 gIsCtrlr2Valid;
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extern vu32 gIrqMgrResetStatus;
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extern volatile OSTime gIrqMgrRetraceTime;
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extern s16* gWaveSamples[9];
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extern f32 gBendPitchOneOctaveFrequencies[256];
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extern f32 gBendPitchTwoSemitonesFrequencies[256];
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@ -193,7 +191,6 @@ extern s32 gTrnsnUnkState;
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extern Color_RGBA8_u32 D_801614B0;
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extern PreNmiBuff* gAppNmiBufferPtr;
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extern Scheduler gScheduler;
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extern PadMgr gPadMgr;
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extern u32 gSegments[NUM_SEGMENTS];
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extern volatile OSTime D_8016A520;
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extern volatile OSTime D_8016A528;
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@ -1060,7 +1060,7 @@ typedef struct GameState {
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/* 0x08 */ GameStateFunc destroy; // "cleanup"
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/* 0x0C */ GameStateFunc init;
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/* 0x10 */ u32 size;
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/* 0x14 */ Input input[4];
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/* 0x14 */ Input input[MAXCONTROLLERS];
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/* 0x74 */ TwoHeadArena tha;
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/* 0x84 */ GameAlloc alloc;
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/* 0x98 */ u32 running;
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@ -1267,7 +1267,8 @@ OcarinaNote sScarecrowsLongSongSecondNote;
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u8 sAudioHasMalonBgm;
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f32 sAudioMalonBgmDist;
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void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
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void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
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void Audio_StepFreqLerp(FreqLerp* lerp);
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void func_800F56A8(void);
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void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
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}
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void AudioOcarina_ReadControllerInput(void) {
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Input inputs[4];
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Input inputs[MAXCONTROLLERS];
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Input* input = &inputs[0];
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u32 ocarinaInputButtonPrev = sOcarinaInputButtonCur;
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PadMgr_RequestPadData(&gPadMgr, inputs, 0);
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PadMgr_RequestPadData(&gPadMgr, inputs, false);
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sOcarinaInputButtonCur = input->cur.button;
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sOcarinaInputButtonPrev = ocarinaInputButtonPrev;
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sOcarinaInputStickAdj.x = input->rel.stick_x;
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u8 sPeakNumNotes = 0;
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void AudioDebug_SetInput(void) {
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Input inputs[4];
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Input inputs[MAXCONTROLLERS];
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u32 btn;
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PadMgr_RequestPadData(&gPadMgr, inputs, 0);
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PadMgr_RequestPadData(&gPadMgr, inputs, false);
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btn = inputs[3].cur.button;
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sDebugPadHold = btn & 0xFFFF;
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sDebugPadPress = (btn ^ sDebugPadBtnLast) & btn;
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#include "ultra64.h"
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#include "global.h"
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#define DBCAM_CONTROLLER_PORT 2
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static PlayState* sPlay;
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// TODO: cleanup these arrays and UB access
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@ -346,7 +348,7 @@ s32 func_800B4370(DbCamera* dbCamera, s16 idx, Camera* cam) {
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void func_800B44E0(DbCamera* dbCamera, Camera* cam) {
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s32 i;
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if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT)) {
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if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT)) {
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sDbCamAnim.keyframe = 0;
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sDbCamAnim.unk_0A = 1;
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sDbCamAnim.curFrame = 0.0f;
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@ -597,7 +599,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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sp80 = &dbCamera->eye;
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sp7C = &dbCamera->at;
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if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_Z)) {
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if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_Z)) {
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dbCamera->unk_00++;
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dbCamera->unk_00 %= 3;
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dbCamera->unk_38 = 1;
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}
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dbCamera->unk_3C = D_80161140;
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if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B | BTN_L)) {
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if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B | BTN_L)) {
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sp104.r += temp_f2;
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if (sp104.r > 30000.0f) {
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}
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dbCamera->unk_40 = 7;
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} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B)) {
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} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B)) {
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spFC = sp104;
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spFC.r = temp_f2;
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if (!D_80161144) {
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dbCamera->unk_44 = 0;
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}
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dbCamera->unk_40 = 0xB;
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} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A | BTN_L)) {
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} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A | BTN_L)) {
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sp104.r -= temp_f2;
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if (sp104.r < 10.0f) {
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sp104.r = 10.0f;
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dbCamera->unk_44 = 0;
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}
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dbCamera->unk_40 = 8;
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} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A)) {
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} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A)) {
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spFC = sp104;
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spFC.r = -temp_f2;
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if (!D_80161144) {
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dbCamera->unk_40 = -1;
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}
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} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DDOWN | BTN_L)) {
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} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DDOWN | BTN_L)) {
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spFC = sp104;
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spFC.r = temp_f2;
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spFC.pitch = 0;
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dbCamera->unk_44 = 0;
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}
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dbCamera->unk_40 = 1;
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} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DUP | BTN_L)) {
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} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DUP | BTN_L)) {
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spFC = sp104;
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spFC.r = -temp_f2;
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spFC.pitch = 0;
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dbCamera->unk_44 = 0;
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}
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dbCamera->unk_40 = 2;
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} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DUP)) {
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} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DUP)) {
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spFC = sp104;
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spFC.r = temp_f2;
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spFC.pitch = 0x3FFF;
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dbCamera->unk_44 = 0;
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}
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dbCamera->unk_40 = 3;
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} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DDOWN)) {
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} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DDOWN)) {
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spFC = sp104;
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spFC.r = temp_f2;
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spFC.pitch = -0x3FFF;
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dbCamera->unk_44 = 0;
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}
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dbCamera->unk_40 = 4;
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} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, (BTN_DRIGHT | BTN_L)) ||
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CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DRIGHT)) {
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} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, (BTN_DRIGHT | BTN_L)) ||
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CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DRIGHT)) {
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spFC = sp104;
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spFC.r = temp_f2;
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spFC.pitch = 0;
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@ -837,8 +839,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
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dbCamera->unk_44 = 0;
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}
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dbCamera->unk_40 = 5;
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} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, (BTN_DLEFT | BTN_L)) ||
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CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DLEFT)) {
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} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, (BTN_DLEFT | BTN_L)) ||
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CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DLEFT)) {
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spFC = sp104;
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spFC.r = temp_f2;
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spFC.pitch = 0;
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dbCamera->unk_44 = 0;
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}
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dbCamera->unk_40 = 6;
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} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B | BTN_L)) {
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} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B | BTN_L)) {
|
||||
sp104.r = sp104.r + temp_f2;
|
||||
if (sp104.r > 30000.0f) {
|
||||
sp104.r = 30000.0f;
|
||||
|
@ -866,7 +868,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->unk_44 = 0;
|
||||
}
|
||||
dbCamera->unk_40 = 7;
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_B)) {
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_B)) {
|
||||
spFC = sp104;
|
||||
spFC.r = temp_f2;
|
||||
if (!D_80161144) {
|
||||
|
@ -883,7 +885,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->unk_44 = 0;
|
||||
}
|
||||
dbCamera->unk_40 = 0xB;
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A | BTN_L)) {
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A | BTN_L)) {
|
||||
|
||||
sp104.r -= temp_f2;
|
||||
if (sp104.r < 10.0f) {
|
||||
|
@ -895,7 +897,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->unk_44 = 0;
|
||||
}
|
||||
dbCamera->unk_40 = 8;
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_A)) {
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_A)) {
|
||||
spFC = sp104;
|
||||
spFC.r = -temp_f2;
|
||||
if (!D_80161144) {
|
||||
|
@ -917,7 +919,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->unk_40 = -1;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_R)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_R)) {
|
||||
if (dbCamera->unk_00 == 0) {
|
||||
dbCamera->sub.unk_104A = cam->inputDir;
|
||||
*sp7C = cam->at;
|
||||
|
@ -932,13 +934,13 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
func_800B41DC(dbCamera, dbCamera->sub.unkIdx, cam);
|
||||
} else {
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_R) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_R) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.nPoints = dbCamera->sub.unkIdx + 1;
|
||||
func_800B4088(dbCamera, cam);
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_R)) {
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_R)) {
|
||||
if (dbCamera->sub.unkIdx == 0x80) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
@ -955,8 +957,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
temp_f0_5 = sPlay->state.input[2].rel.stick_y;
|
||||
temp_f2_2 = sPlay->state.input[2].rel.stick_x;
|
||||
temp_f0_5 = sPlay->state.input[DBCAM_CONTROLLER_PORT].rel.stick_y;
|
||||
temp_f2_2 = sPlay->state.input[DBCAM_CONTROLLER_PORT].rel.stick_x;
|
||||
pitch = CAM_DEG_TO_BINANG((SQ(temp_f0_5) / 600.0f) * 0.8f);
|
||||
yaw = CAM_DEG_TO_BINANG((SQ(temp_f2_2) / 600.0f) * 0.8f);
|
||||
if (!D_80161144) {
|
||||
|
@ -977,7 +979,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
DbCamera_CalcUpFromPitchYawRoll(&dbCamera->unk_1C, spF4.pitch, spF4.yaw,
|
||||
CAM_DEG_TO_BINANG(dbCamera->rollDegrees));
|
||||
if (dbCamera->unk_00 == 1) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_CRIGHT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_CRIGHT)) {
|
||||
cam->inputDir = dbCamera->sub.unk_104A;
|
||||
new_var2 = OLib_Vec3fDist(&cam->at, &cam->eye);
|
||||
cam->at = *sp7C;
|
||||
|
@ -991,12 +993,12 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
if (dbCamera->unk_00 == 1) {
|
||||
OREG(0) = 8;
|
||||
func_8006376C(0xC, 5, 0, D_8012CEF4);
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_CRIGHT) &&
|
||||
!CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_CRIGHT) &&
|
||||
!CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
func_800B44E0(dbCamera, cam);
|
||||
} else {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** start here *** */\n@@@\n");
|
||||
|
@ -1006,14 +1008,14 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
osSyncPrintf("@@@static short nFrames = %d;\n@@@\n", dbCamera->sub.nFrames);
|
||||
osSyncPrintf("@@@static short Mode = %d;\n@@@\n", dbCamera->sub.mode);
|
||||
osSyncPrintf("@@@\n@@@\n@@@/* *** spline point data ** finish! *** */\n@@@\n");
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.unk_08 = (dbCamera->sub.unk_08 + 1) % 3;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CUP) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CUP) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unkIdx > 0) {
|
||||
|
@ -1022,7 +1024,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->sub.unkIdx = dbCamera->sub.nPoints - 1;
|
||||
}
|
||||
} else {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CUP)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CUP)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unkIdx > 0) {
|
||||
|
@ -1043,8 +1045,8 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CDOWN)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CDOWN)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
|
||||
|
@ -1053,7 +1055,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->sub.unkIdx = 0;
|
||||
}
|
||||
} else {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CDOWN)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CDOWN)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_IMPACT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unkIdx < (dbCamera->sub.nPoints - 1)) {
|
||||
|
@ -1123,7 +1125,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
break;
|
||||
case 1:
|
||||
dbCamera->unk_3C = true;
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unk_0A == 0) {
|
||||
|
@ -1132,7 +1134,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->sub.unk_0A--;
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.unk_0A == 5) {
|
||||
|
@ -1141,12 +1143,12 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->sub.unk_0A++;
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
switch (dbCamera->sub.unk_0A) {
|
||||
case 1:
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame -= 5;
|
||||
} else {
|
||||
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame--;
|
||||
|
@ -1178,7 +1180,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->sub.unk_0C = false;
|
||||
break;
|
||||
case 2:
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll -= 5;
|
||||
dbCamera->roll = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll;
|
||||
} else {
|
||||
|
@ -1190,7 +1192,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DLEFT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DLEFT)) {
|
||||
if ((D_8012D10C++ % 5) == 0) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
@ -1198,7 +1200,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
|
||||
switch (dbCamera->sub.unk_0A) {
|
||||
case 0:
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle -= 1.0f;
|
||||
dbCamera->fov = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle;
|
||||
} else {
|
||||
|
@ -1207,7 +1209,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
break;
|
||||
case 5:
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
dbCamera->sub.nFrames -= 10;
|
||||
} else {
|
||||
dbCamera->sub.nFrames--;
|
||||
|
@ -1229,13 +1231,13 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
||||
switch (dbCamera->sub.unk_0A) {
|
||||
case 1:
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame += 5;
|
||||
} else {
|
||||
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].nextPointFrame++;
|
||||
|
@ -1267,7 +1269,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->sub.unk_0C = true;
|
||||
break;
|
||||
case 2:
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll += 5;
|
||||
dbCamera->roll = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].cameraRoll;
|
||||
} else {
|
||||
|
@ -1278,7 +1280,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_DRIGHT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_DRIGHT)) {
|
||||
if ((D_8012D10C++ % 5) == 0) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_ATTENTION_ON, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
@ -1286,7 +1288,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
|
||||
switch (dbCamera->sub.unk_0A) {
|
||||
case 0:
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle += 1.0f;
|
||||
dbCamera->fov = dbCamera->sub.lookAt[dbCamera->sub.unkIdx].viewAngle;
|
||||
} else {
|
||||
|
@ -1295,7 +1297,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
break;
|
||||
case 5:
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
dbCamera->sub.nFrames += 10;
|
||||
} else {
|
||||
dbCamera->sub.nFrames++;
|
||||
|
@ -1432,7 +1434,7 @@ void DbCamera_Update(DbCamera* dbCamera, Camera* cam) {
|
|||
dbCamera->roll = 0;
|
||||
dbCamera->fov = 60.0f;
|
||||
dbCamera->rollDegrees = dbCamera->roll * 1.40625f;
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->unk_78 = (dbCamera->unk_78 + 1) % 3;
|
||||
|
@ -1603,7 +1605,7 @@ s32 DbCamera_LoadCallback(char* c) {
|
|||
}
|
||||
}
|
||||
|
||||
if (!Mempak_Read(2, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
|
||||
if (!Mempak_Read(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1618,7 +1620,7 @@ s32 DbCamera_LoadCallback(char* c) {
|
|||
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2847);
|
||||
return false;
|
||||
}
|
||||
if (!Mempak_Read(2, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size))) {
|
||||
if (!Mempak_Read(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size))) {
|
||||
return false;
|
||||
}
|
||||
off += ALIGN32(size);
|
||||
|
@ -1629,7 +1631,7 @@ s32 DbCamera_LoadCallback(char* c) {
|
|||
osSyncPrintf("%s: %d: デバッグカメラ メモリ確保失敗!!\n", "../db_camera.c", 2858);
|
||||
return false;
|
||||
}
|
||||
if (!Mempak_Read(2, *c, sDbCameraCuts[i].position, off, ALIGN32(size))) {
|
||||
if (!Mempak_Read(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].position, off, ALIGN32(size))) {
|
||||
return false;
|
||||
}
|
||||
off += ALIGN32(size);
|
||||
|
@ -1649,16 +1651,16 @@ s32 DbCamera_SaveCallback(char* c) {
|
|||
s32 size;
|
||||
s32 i;
|
||||
|
||||
ret = Mempak_GetFileSize(2, *c);
|
||||
freeSize = Mempak_GetFreeBytes(2);
|
||||
ret = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, *c);
|
||||
freeSize = Mempak_GetFreeBytes(DBCAM_CONTROLLER_PORT);
|
||||
|
||||
if ((u32)sAllocSize < (freeSize + ret)) {
|
||||
if (!Mempak_Alloc(2, c, sAllocSize)) {
|
||||
if (!Mempak_Alloc(DBCAM_CONTROLLER_PORT, c, sAllocSize)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Mempak_Write(2, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
|
||||
Mempak_DeleteFile(2, *c);
|
||||
if (!Mempak_Write(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts, 0, sizeof(sDbCameraCuts))) {
|
||||
Mempak_DeleteFile(DBCAM_CONTROLLER_PORT, *c);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1667,13 +1669,13 @@ s32 DbCamera_SaveCallback(char* c) {
|
|||
if (sDbCameraCuts[i].letter != '?') {
|
||||
size = sDbCameraCuts[i].nPoints * sizeof(CutsceneCameraPoint);
|
||||
|
||||
ret = Mempak_Write(2, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size));
|
||||
ret = Mempak_Write(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].lookAt, off, ALIGN32(size));
|
||||
if (!ret) {
|
||||
break;
|
||||
}
|
||||
off += ALIGN32(size);
|
||||
|
||||
ret = Mempak_Write(2, *c, sDbCameraCuts[i].position, off, ALIGN32(size));
|
||||
ret = Mempak_Write(DBCAM_CONTROLLER_PORT, *c, sDbCameraCuts[i].position, off, ALIGN32(size));
|
||||
if (!ret) {
|
||||
break;
|
||||
}
|
||||
|
@ -1686,7 +1688,7 @@ s32 DbCamera_SaveCallback(char* c) {
|
|||
if (ret) {
|
||||
return *c;
|
||||
} else {
|
||||
Mempak_DeleteFile(2, *c);
|
||||
Mempak_DeleteFile(DBCAM_CONTROLLER_PORT, *c);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -1695,7 +1697,7 @@ s32 DbCamera_SaveCallback(char* c) {
|
|||
}
|
||||
|
||||
s32 DbCamera_ClearCallback(char* c) {
|
||||
return Mempak_DeleteFile(2, *c);
|
||||
return Mempak_DeleteFile(DBCAM_CONTROLLER_PORT, *c);
|
||||
}
|
||||
|
||||
void DbCamera_DrawSlotLetters(char* str, s16 y, s16 x, s32 colorIndex) {
|
||||
|
@ -1861,8 +1863,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
case DEMO_CTRL_MENU(ACTION_LOAD, MENU_INFO):
|
||||
case DEMO_CTRL_MENU(ACTION_CLEAR, MENU_INFO): {
|
||||
if ((1 << sCurFileIdx) & sMempakFiles) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT) ||
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT) ||
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlToggleSwitch ^= 1;
|
||||
|
@ -1875,7 +1877,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
func_8006376C(0x11, 8, dbCamera->sub.demoCtrlToggleSwitch ? 4 : 7, D_8012CF94);
|
||||
func_8006376C(0x15, 8, dbCamera->sub.demoCtrlToggleSwitch ? 7 : 4, D_8012CF98);
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A)) {
|
||||
if (dbCamera->sub.demoCtrlToggleSwitch == 0) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
@ -1897,7 +1899,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
func_8006376C(0xD, 9, dbCamera->sub.demoCtrlToggleSwitch ? 1 : 6, "PRESS B BUTTON");
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlMenu = 0;
|
||||
|
@ -1933,8 +1935,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
func_8006376C(0x17, 7, 5, D_8012CFA4);
|
||||
func_8006376C(0xD, 9, (dbCamera->sub.demoCtrlToggleSwitch != 0) ? 1 : 6, "PRESS B BUTTON");
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A) ||
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A) ||
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (dbCamera->sub.demoCtrlMenu == DEMO_CTRL_MENU(ACTION_LOAD, MENU_SUCCESS)) {
|
||||
|
@ -1956,8 +1958,8 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
func_8006376C(0x17, 7, 5, D_8012CFA4);
|
||||
func_8006376C(0xD, 9, (dbCamera->sub.demoCtrlToggleSwitch != 0) ? 1 : 6, "PRESS B BUTTON");
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A) ||
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A) ||
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlMenu -= 9;
|
||||
|
@ -1970,12 +1972,12 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
goto block_1;
|
||||
|
||||
default: {
|
||||
if (Mempak_Init(2)) {
|
||||
sMempakFiles = Mempak_FindFile(2, 'A', 'E');
|
||||
if (Mempak_Init(DBCAM_CONTROLLER_PORT)) {
|
||||
sMempakFiles = Mempak_FindFile(DBCAM_CONTROLLER_PORT, 'A', 'E');
|
||||
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_CALLBACK);
|
||||
DbCamera_CalcMempakAllocSize();
|
||||
if ((1 << sCurFileIdx) & sMempakFiles) {
|
||||
sMempakFilesize = Mempak_GetFileSize(2, sCurFileIdx + 'A');
|
||||
sMempakFilesize = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, sCurFileIdx + 'A');
|
||||
dbCamera->sub.demoCtrlActionIdx = ACTION_LOAD;
|
||||
} else {
|
||||
sMempakFilesize = 0;
|
||||
|
@ -1992,7 +1994,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
sp74[i * 2 + 0] = '-';
|
||||
sp74[i * 2 + 1] = '\0';
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (sCurFileIdx >= 4) {
|
||||
|
@ -2002,14 +2004,14 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
|
||||
if ((1 << sCurFileIdx) & sMempakFiles) {
|
||||
sMempakFilesize = Mempak_GetFileSize(2, sCurFileIdx + 'A');
|
||||
sMempakFilesize = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, sCurFileIdx + 'A');
|
||||
dbCamera->sub.demoCtrlActionIdx = ACTION_LOAD;
|
||||
} else {
|
||||
sMempakFilesize = 0;
|
||||
dbCamera->sub.demoCtrlActionIdx = ACTION_SAVE;
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (sCurFileIdx <= 0) {
|
||||
|
@ -2019,7 +2021,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
|
||||
if ((1 << sCurFileIdx) & sMempakFiles) {
|
||||
sMempakFilesize = Mempak_GetFileSize(2, sCurFileIdx + 'A');
|
||||
sMempakFilesize = Mempak_GetFileSize(DBCAM_CONTROLLER_PORT, sCurFileIdx + 'A');
|
||||
dbCamera->sub.demoCtrlActionIdx = ACTION_LOAD;
|
||||
} else {
|
||||
sMempakFilesize = 0;
|
||||
|
@ -2034,7 +2036,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
DbCamera_SetTextValue(DbCamera_GetMempakAllocSize(), sp74, 6);
|
||||
func_8006376C(0xD, 9, 6, D_8012CF78); // NEED BYTE
|
||||
func_8006376C(0x11, 9, 4, sp74);
|
||||
DbCamera_SetTextValue(Mempak_GetFreeBytes(2), sp74, 6);
|
||||
DbCamera_SetTextValue(Mempak_GetFreeBytes(DBCAM_CONTROLLER_PORT), sp74, 6);
|
||||
func_8006376C(0xD, 0xA, 6, D_8012CF74); // FREE BYTE
|
||||
func_8006376C(0x11, 0xA, 4, sp74);
|
||||
if (sMempakFilesize != 0) {
|
||||
|
@ -2052,24 +2054,24 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
func_8006376C(0xD, 0x1A, 5, D_8012CF60[0]);
|
||||
func_8006376C(0x14, 0x1A, 5, D_8012CF70);
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx + 1) % 4u;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlToggleSwitch = 0;
|
||||
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(dbCamera->sub.demoCtrlActionIdx, MENU_INFO);
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlActionIdx = ACTION_E;
|
||||
|
@ -2079,9 +2081,9 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
} else {
|
||||
func_8006376C(0xC, 0x1A, 4, D_8012CF60[0]);
|
||||
func_8006376C(0x13, 0x1A, 4, D_8012CF80);
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B) ||
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP) ||
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B) ||
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP) ||
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
|
||||
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
@ -2095,14 +2097,14 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
break;
|
||||
|
||||
default: {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DUP)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DUP)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
|
||||
dbCamera->sub.demoCtrlActionIdx = (dbCamera->sub.demoCtrlActionIdx - 1) % 4u;
|
||||
sCurFileIdx = 0;
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DDOWN)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DDOWN)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
dbCamera->sub.demoCtrlMenu = DEMO_CTRL_MENU(ACTION_E, MENU_INFO);
|
||||
|
@ -2116,7 +2118,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
func_8006376C(4, 7, 5, D_8012CF4C);
|
||||
func_8006376C(D_8016110C * 2 + 6, 7, 7, ">");
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CUP)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CUP)) {
|
||||
if (D_8016110C > 0) {
|
||||
D_8016110C--;
|
||||
}
|
||||
|
@ -2124,7 +2126,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
sDbCamAnim.curFrame = 0.0f;
|
||||
sDbCamAnim.keyframe = 0;
|
||||
sDbCamAnim.unk_04 = 0;
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CDOWN)) {
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CDOWN)) {
|
||||
if (D_8016110C < 14) {
|
||||
D_8016110C++;
|
||||
}
|
||||
|
@ -2132,7 +2134,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
sDbCamAnim.curFrame = 0.0f;
|
||||
sDbCamAnim.keyframe = 0;
|
||||
sDbCamAnim.unk_04 = 0;
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
|
||||
sDbCamAnim.unk_0A = 0;
|
||||
Interface_ChangeAlpha(2);
|
||||
Letterbox_SetSizeTarget(0);
|
||||
|
@ -2166,7 +2168,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_L)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_L)) {
|
||||
if (sp74[sCurFileIdx] == '?') {
|
||||
sLastFileIdx = -1;
|
||||
D_801612EA = '*';
|
||||
|
@ -2175,7 +2177,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
D_801612EA = sDbCameraCuts[idx1].letter;
|
||||
}
|
||||
if (1) {}
|
||||
} else if (!CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L)) {
|
||||
} else if (!CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L)) {
|
||||
if (sLastFileIdx != -1) {
|
||||
switch (sp74[sCurFileIdx]) {
|
||||
case '?':
|
||||
|
@ -2217,7 +2219,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
sLastFileIdx = -1;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_A)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_A)) {
|
||||
if (sp74[sCurFileIdx] == '?') {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
@ -2228,7 +2230,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_B)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_B)) {
|
||||
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CANCEL, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
@ -2237,7 +2239,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_R)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_R)) {
|
||||
if (sp74[sCurFileIdx] != '?' && sp74[sCurFileIdx] != '-') {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_DECIDE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
|
@ -2261,7 +2263,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
}
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DRIGHT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DRIGHT)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
if (sCurFileIdx == 0x1E) {
|
||||
|
@ -2270,22 +2272,22 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
sCurFileIdx++;
|
||||
}
|
||||
}
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_DLEFT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_DLEFT)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_CURSOR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
sCurFileIdx = (sCurFileIdx == 0) ? 0x1E : sCurFileIdx - 1;
|
||||
}
|
||||
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT)) {
|
||||
if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT)) {
|
||||
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
|
||||
osSyncPrintf("###%2d:(%c) (%d %d) %d %d %d\n", i, sDbCameraCuts[i].letter,
|
||||
sDbCameraCuts[i].position, sDbCameraCuts[i].lookAt, sDbCameraCuts[i].nFrames,
|
||||
sDbCameraCuts[i].nPoints, sDbCameraCuts[i].mode);
|
||||
}
|
||||
DbCamera_PrintAllCuts(cam);
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[2].cur.button, BTN_L) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CLEFT)) {
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].cur.button, BTN_L) &&
|
||||
CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CLEFT)) {
|
||||
Audio_PlaySfxGeneral(NA_SE_SY_GET_RUPY, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
for (i = 0; i < ARRAY_COUNT(sDbCameraCuts) - 1; i++) {
|
||||
|
@ -2294,7 +2296,7 @@ s32 DbCamera_UpdateDemoControl(DbCamera* dbCamera, Camera* cam) {
|
|||
DbCamera_PrintCutBytes(&sDbCameraCuts[i]);
|
||||
}
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[2].press.button, BTN_CRIGHT)) {
|
||||
} else if (CHECK_BTN_ALL(sPlay->state.input[DBCAM_CONTROLLER_PORT].press.button, BTN_CRIGHT)) {
|
||||
sDbCamAnim.curFrame = 0.0f;
|
||||
sDbCamAnim.keyframe = 0;
|
||||
sDbCamAnim.unk_04 = 0.0f;
|
||||
|
|
|
@ -352,18 +352,25 @@ void Fault_Sleep(u32 msec) {
|
|||
Fault_SleepImpl(msec);
|
||||
}
|
||||
|
||||
void PadMgr_RequestPadData(Input* input, s32 mode);
|
||||
#ifndef AVOID_UB
|
||||
void PadMgr_RequestPadData(Input* inputs, s32 gameRequest);
|
||||
#endif
|
||||
|
||||
void Fault_PadCallback(Input* input) {
|
||||
void Fault_PadCallback(Input* inputs) {
|
||||
//! @bug This function is not called correctly, it is missing a leading PadMgr* argument. This
|
||||
//! renders the crash screen unusable.
|
||||
//! In Majora's Mask, PadMgr functions were changed to not require this argument, and this was
|
||||
//! likely just not addressed when backporting.
|
||||
PadMgr_RequestPadData(input, 0);
|
||||
#ifndef AVOID_UB
|
||||
PadMgr_RequestPadData(inputs, false);
|
||||
#else
|
||||
// Guarantee crashing behavior: false -> NULL, previous value in a2 is more often non-zero than zero
|
||||
PadMgr_RequestPadData((PadMgr*)inputs, NULL, true);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Fault_UpdatePadImpl(void) {
|
||||
sFaultInstance->padCallback(&sFaultInstance->padInput);
|
||||
sFaultInstance->padCallback(sFaultInstance->inputs);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -376,7 +383,7 @@ void Fault_UpdatePadImpl(void) {
|
|||
* DPad-Left continues and returns false
|
||||
*/
|
||||
u32 Fault_WaitForInputImpl(void) {
|
||||
Input* input = &sFaultInstance->padInput;
|
||||
Input* input = &sFaultInstance->inputs[0];
|
||||
s32 count = 600;
|
||||
u32 pressedBtn;
|
||||
|
||||
|
@ -651,7 +658,7 @@ void Fault_Wait5Seconds(void) {
|
|||
* (L & R & Z) + DPad-Up + C-Down + C-Up + DPad-Down + DPad-Left + C-Left + C-Right + DPad-Right + (B & A & START)
|
||||
*/
|
||||
void Fault_WaitForButtonCombo(void) {
|
||||
Input* input = &sFaultInstance->padInput;
|
||||
Input* input = &sFaultInstance->inputs[0];
|
||||
s32 state;
|
||||
u32 s1;
|
||||
u32 s2;
|
||||
|
@ -853,7 +860,7 @@ void Fault_DrawMemDumpContents(const char* title, uintptr_t addr, u32 arg2) {
|
|||
* @param cRightJump Unused parameter, pressing C-Right jumps to this address
|
||||
*/
|
||||
void Fault_DrawMemDump(uintptr_t pc, uintptr_t sp, uintptr_t cLeftJump, uintptr_t cRightJump) {
|
||||
Input* input = &sFaultInstance->padInput;
|
||||
Input* input = &sFaultInstance->inputs[0];
|
||||
uintptr_t addr = pc;
|
||||
s32 scrollCountdown;
|
||||
u32 off;
|
||||
|
|
|
@ -227,10 +227,10 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
|
|||
CLOSE_DISPS(gfxCtx, "../game.c", 865);
|
||||
}
|
||||
|
||||
void PadMgr_RequestPadData(PadMgr*, Input*, s32);
|
||||
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
|
||||
|
||||
void GameState_ReqPadData(GameState* gameState) {
|
||||
PadMgr_RequestPadData(&gPadMgr, &gameState->input[0], 1);
|
||||
PadMgr_RequestPadData(&gPadMgr, gameState->input, true);
|
||||
}
|
||||
|
||||
void GameState_Update(GameState* gameState) {
|
||||
|
|
|
@ -17,14 +17,14 @@ s32 Mempak_Init(s32 controllerNb) {
|
|||
s32 pad;
|
||||
s32 ret = false;
|
||||
|
||||
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
|
||||
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
|
||||
|
||||
if (!osPfsInitPak(mq, &sMempakPfsHandle, controllerNb)) {
|
||||
ret = true;
|
||||
}
|
||||
|
||||
osPfsFreeBlocks(&sMempakPfsHandle, &sMempakFreeBytes);
|
||||
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
|
||||
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ s32 Mempak_FindFile(s32 controllerNb, char start, char end) {
|
|||
u32 bit = 1;
|
||||
s32 flag = 0;
|
||||
|
||||
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
|
||||
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
|
||||
|
||||
for (idx = start; idx <= end; idx++) {
|
||||
sMempakExtName[0] = idx - 0x27;
|
||||
|
@ -57,7 +57,7 @@ s32 Mempak_FindFile(s32 controllerNb, char start, char end) {
|
|||
osSyncPrintf("mempak: find '%c' (%d)\n", idx, error);
|
||||
}
|
||||
|
||||
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
|
||||
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
|
||||
osSyncPrintf("mempak: find '%c' - '%c' %02x\n", start, end, flag);
|
||||
|
||||
return flag;
|
||||
|
@ -69,7 +69,7 @@ s32 Mempak_Write(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
|
|||
s32 ret = false;
|
||||
s32 pad;
|
||||
|
||||
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
|
||||
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
|
||||
|
||||
if (size < sMempakFreeBytes) {
|
||||
error = osPfsReadWriteFile(&sMempakPfsHandle, sMempakFiles[idx - 'A'], 1, offset, size, buffer);
|
||||
|
@ -78,7 +78,7 @@ s32 Mempak_Write(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
|
|||
}
|
||||
osSyncPrintf("mempak: write %d byte '%c' (%d)->%d\n", size, idx, sMempakFiles[idx - 'A'], error);
|
||||
}
|
||||
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
|
||||
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -89,7 +89,7 @@ s32 Mempak_Read(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
|
|||
s32 ret = false;
|
||||
s32 pad;
|
||||
|
||||
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
|
||||
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
|
||||
|
||||
if (size < sMempakFreeBytes) {
|
||||
error = osPfsReadWriteFile(&sMempakPfsHandle, sMempakFiles[idx - 'A'], 0, offset, size, buffer);
|
||||
|
@ -98,7 +98,7 @@ s32 Mempak_Read(s32 controllerNb, char idx, void* buffer, s32 offset, s32 size)
|
|||
}
|
||||
osSyncPrintf("mempak: read %d byte '%c' (%d)<-%d\n", size, idx, sMempakFiles[idx - 'A'], error);
|
||||
}
|
||||
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
|
||||
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
@ -109,7 +109,7 @@ s32 Mempak_Alloc(s32 controllerNb, char* idx, s32 size) {
|
|||
s32 i;
|
||||
s32 pad;
|
||||
|
||||
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
|
||||
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
|
||||
|
||||
if (*idx >= 'A' && *idx < 'L') {
|
||||
sMempakExtName[0] = *idx - 0x27;
|
||||
|
@ -149,7 +149,7 @@ s32 Mempak_Alloc(s32 controllerNb, char* idx, s32 size) {
|
|||
ret = 1;
|
||||
}
|
||||
}
|
||||
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
|
||||
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ s32 Mempak_DeleteFile(s32 controllerNb, char idx) {
|
|||
s32 error;
|
||||
s32 ret = false;
|
||||
|
||||
mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
|
||||
mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
|
||||
|
||||
sMempakExtName[0] = idx - 0x27;
|
||||
error = osPfsDeleteFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName, sMempakExtName);
|
||||
|
@ -167,18 +167,18 @@ s32 Mempak_DeleteFile(s32 controllerNb, char idx) {
|
|||
ret = true;
|
||||
}
|
||||
osSyncPrintf("mempak: delete '%c' (%d)\n", idx, error);
|
||||
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
|
||||
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 Mempak_GetFileSize(s32 controllerNb, char idx) {
|
||||
OSMesgQueue* mq = PadMgr_LockSerialMesgQueue(&gPadMgr);
|
||||
OSMesgQueue* mq = PadMgr_AcquireSerialEventQueue(&gPadMgr);
|
||||
OSPfsState state;
|
||||
s32 error = osPfsFileState(&sMempakPfsHandle, sMempakFiles[idx - 'A'], &state);
|
||||
s32 pad;
|
||||
|
||||
PadMgr_UnlockSerialMesgQueue(&gPadMgr, mq);
|
||||
PadMgr_ReleaseSerialEventQueue(&gPadMgr, mq);
|
||||
|
||||
if (error != 0) {
|
||||
return 0;
|
||||
|
|
|
@ -1,12 +1,74 @@
|
|||
/**
|
||||
* @file padmgr.c
|
||||
*
|
||||
* This file implements communicating with joybus devices at a high level and serving the results to other threads.
|
||||
*
|
||||
* Any device that can be plugged into one of the four controller ports such as a standard N64 controller is a joybus
|
||||
* device. Some joybus devices are also located inside the cartridge such as EEPROM for save data or the Real-Time
|
||||
* Clock, however neither of these are used in Zelda64 and so this type of communication is unimplemented. Of the
|
||||
* possible devices that can be plugged into the controller ports, the only device that padmgr will recognize and
|
||||
* attempt to communicate with is the standard N64 controller.
|
||||
*
|
||||
* Communicating with these devices is broken down into various layers:
|
||||
*
|
||||
* Other threads : The rest of the program that will use the polled data
|
||||
* |
|
||||
* PadMgr : Manages devices, submits polling commands at vertical retrace
|
||||
* |
|
||||
* Libultra osCont* routines : Interface for building commands and safely using the Serial Interface
|
||||
* |
|
||||
* Serial Interface : Hardware unit for sending joybus commands and receiving data via DMA
|
||||
* |
|
||||
* PIF : Forwards joybus commands and receives response data from the devices
|
||||
* |---¬---¬---¬-------¬
|
||||
* 1 2 3 4 5 : The joybus devices plugged into the four controller ports or on the cartridge
|
||||
*
|
||||
* Joybus communication is handled on another thread as polling and receiving controller data is a slow process; the
|
||||
* N64 programming manual section 26.2.4.1 quotes 2 milliseconds as the expected delay from calling
|
||||
* `osContStartReadData` to receiving the data. By running this on a separate thread to the game state, work can be
|
||||
* done while waiting for this operation to complete.
|
||||
*/
|
||||
#include "global.h"
|
||||
#include "vt.h"
|
||||
|
||||
s32 D_8012D280 = 1;
|
||||
#define PADMGR_LOG(controllerNo, msg) \
|
||||
if (1) { \
|
||||
osSyncPrintf(VT_FGCOL(YELLOW)); \
|
||||
/* padmgr: Controller %d: %s */ \
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", (controllerNo) + 1, (msg)); \
|
||||
osSyncPrintf(VT_RST); \
|
||||
} \
|
||||
(void)0
|
||||
|
||||
OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
|
||||
#define LOG_SEVERITY_NOLOG 0
|
||||
#define LOG_SEVERITY_CRITICAL 1
|
||||
#define LOG_SEVERITY_ERROR 2
|
||||
#define LOG_SEVERITY_VERBOSE 3
|
||||
|
||||
s32 gPadMgrLogSeverity = LOG_SEVERITY_CRITICAL;
|
||||
|
||||
/**
|
||||
* Acquires exclusive access to the serial event queue.
|
||||
*
|
||||
* When a DMA to/from PIF RAM completes, an SI interrupt is generated to notify the process that the DMA has completed
|
||||
* and a message is posted to the serial event queue. If multiple processes are trying to use the SI at the same time
|
||||
* it becomes ambiguous as to which DMA has completed, so a locking system is required to arbitrate access to the SI.
|
||||
*
|
||||
* Once the task requiring the serial event queue is complete, it should be released with a call to
|
||||
* `PadMgr_ReleaseSerialEventQueue()`.
|
||||
*
|
||||
* If another process tries to acquire the event queue, the current thread will be blocked until the event queue is
|
||||
* released. Note the possibility for a deadlock, if the thread that already holds the serial event queue attempts to
|
||||
* acquire it again it will block forever.
|
||||
*
|
||||
* @return The message queue to which SI interrupt events are posted.
|
||||
*
|
||||
* @see PadMgr_ReleaseSerialEventQueue
|
||||
*/
|
||||
OSMesgQueue* PadMgr_AcquireSerialEventQueue(PadMgr* padMgr) {
|
||||
OSMesgQueue* serialEventQueue = NULL;
|
||||
|
||||
if (D_8012D280 > 2) {
|
||||
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
|
||||
// "serialMsgQ Waiting for lock"
|
||||
osSyncPrintf("%2d %d serialMsgQロック待ち %08x %08x %08x\n", osGetThreadId(NULL),
|
||||
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, &serialEventQueue);
|
||||
|
@ -14,7 +76,7 @@ OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
|
|||
|
||||
osRecvMesg(&padMgr->serialLockQueue, (OSMesg*)&serialEventQueue, OS_MESG_BLOCK);
|
||||
|
||||
if (D_8012D280 > 2) {
|
||||
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
|
||||
// "serialMsgQ Locked"
|
||||
osSyncPrintf("%2d %d serialMsgQをロックしました %08x\n", osGetThreadId(NULL),
|
||||
MQ_GET_COUNT(&padMgr->serialLockQueue), serialEventQueue);
|
||||
|
@ -23,8 +85,15 @@ OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr) {
|
|||
return serialEventQueue;
|
||||
}
|
||||
|
||||
void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue) {
|
||||
if (D_8012D280 > 2) {
|
||||
/**
|
||||
* Relinquishes access to the serial message queue, allowing another process to acquire and use it.
|
||||
*
|
||||
* @param serialEventQueue The serial message queue acquired by `PadMgr_AcquireSerialEventQueue`
|
||||
*
|
||||
* @see PadMgr_AcquireSerialEventQueue
|
||||
*/
|
||||
void PadMgr_ReleaseSerialEventQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue) {
|
||||
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
|
||||
// "serialMsgQ Unlock"
|
||||
osSyncPrintf("%2d %d serialMsgQロック解除します %08x %08x %08x\n", osGetThreadId(NULL),
|
||||
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, serialEventQueue);
|
||||
|
@ -32,97 +101,99 @@ void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue)
|
|||
|
||||
osSendMesg(&padMgr->serialLockQueue, (OSMesg)serialEventQueue, OS_MESG_BLOCK);
|
||||
|
||||
if (D_8012D280 > 2) {
|
||||
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
|
||||
// "serialMsgQ Unlocked"
|
||||
osSyncPrintf("%2d %d serialMsgQロック解除しました %08x %08x %08x\n", osGetThreadId(NULL),
|
||||
MQ_GET_COUNT(&padMgr->serialLockQueue), padMgr, &padMgr->serialLockQueue, serialEventQueue);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Locks controller input data while padmgr is reading new inputs or another thread is using the current inputs.
|
||||
* This prevents new inputs overwriting the current inputs while they are in use.
|
||||
*
|
||||
* @see PadMgr_UnlockPadData
|
||||
*/
|
||||
void PadMgr_LockPadData(PadMgr* padMgr) {
|
||||
osRecvMesg(&padMgr->lockQueue, NULL, OS_MESG_BLOCK);
|
||||
}
|
||||
|
||||
/**
|
||||
* Unlocks controller input data, allowing padmgr to read new inputs or another thread to access the most recently
|
||||
* polled inputs.
|
||||
*
|
||||
* @see PadMgr_LockPadData
|
||||
*/
|
||||
void PadMgr_UnlockPadData(PadMgr* padMgr) {
|
||||
osSendMesg(&padMgr->lockQueue, NULL, OS_MESG_BLOCK);
|
||||
}
|
||||
|
||||
void PadMgr_RumbleControl(PadMgr* padMgr) {
|
||||
static u32 errcnt = 0;
|
||||
static u32 frame;
|
||||
s32 temp = 1;
|
||||
/**
|
||||
* Activates the rumble pak for all controllers it is enabled on, stops it for all controllers it is disabled on and
|
||||
* attempts to initialize it for a controller if it is not already initialized.
|
||||
*/
|
||||
void PadMgr_UpdateRumble(PadMgr* padMgr) {
|
||||
static u32 sRumbleErrorCount = 0; // original name: "errcnt"
|
||||
static u32 sRumbleUpdateCounter;
|
||||
s32 motorStart = MOTOR_START; // required for matching?
|
||||
s32 triedRumbleComm;
|
||||
OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
|
||||
s32 var4;
|
||||
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
|
||||
s32 ret;
|
||||
s32 i;
|
||||
|
||||
triedRumbleComm = 0;
|
||||
triedRumbleComm = false;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (i = 0; i < MAXCONTROLLERS; i++) {
|
||||
if (padMgr->ctrlrIsConnected[i]) {
|
||||
if (padMgr->padStatus[i].status & 1) {
|
||||
if (padMgr->pakType[i] == temp) {
|
||||
if (padMgr->rumbleEnable[i] != 0) {
|
||||
if (padMgr->rumbleCounter[i] < 3) {
|
||||
// clang-format off
|
||||
if (1) {} osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
// clang-format on
|
||||
// Check status for whether a controller pak is connected
|
||||
if (padMgr->padStatus[i].status & CONT_CARD_ON) {
|
||||
if (padMgr->pakType[i] == CONT_PAK_RUMBLE) {
|
||||
if (padMgr->rumbleEnable[i]) {
|
||||
if (padMgr->rumbleTimer[i] < 3) {
|
||||
// "Rumble pack brrr"
|
||||
PADMGR_LOG(i, "振動パック ぶるぶるぶるぶる");
|
||||
|
||||
// "Vibration pack jumble jumble"?
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック ぶるぶるぶるぶる");
|
||||
osSyncPrintf(VT_RST);
|
||||
// This should be the osMotorStart macro, however the temporary variable motorStart is
|
||||
// currently required for matching
|
||||
if (__osMotorAccess(&padMgr->rumblePfs[i], motorStart) != 0) {
|
||||
padMgr->pakType[i] = CONT_PAK_NONE;
|
||||
|
||||
if (__osMotorAccess(&padMgr->pfs[i], temp) != 0) {
|
||||
padMgr->pakType[i] = 0;
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
// "A communication error has occurred with the vibration pack"
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました");
|
||||
osSyncPrintf(VT_RST);
|
||||
PADMGR_LOG(i, "振動パックで通信エラーが発生しました");
|
||||
} else {
|
||||
padMgr->rumbleCounter[i] = 3;
|
||||
padMgr->rumbleTimer[i] = 3;
|
||||
}
|
||||
|
||||
triedRumbleComm = 1;
|
||||
triedRumbleComm = true;
|
||||
}
|
||||
} else {
|
||||
if (padMgr->rumbleCounter[i] != 0) {
|
||||
// clang-format off
|
||||
if (1) {} osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
// clang-format on
|
||||
|
||||
if (padMgr->rumbleTimer[i] != 0) {
|
||||
// "Stop vibration pack"
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック 停止");
|
||||
osSyncPrintf(VT_RST);
|
||||
PADMGR_LOG(i, "振動パック 停止");
|
||||
|
||||
if (osMotorStop(&padMgr->rumblePfs[i]) != 0) {
|
||||
padMgr->pakType[i] = CONT_PAK_NONE;
|
||||
|
||||
if (osMotorStop(&padMgr->pfs[i]) != 0) {
|
||||
padMgr->pakType[i] = 0;
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
// "A communication error has occurred with the vibration pack"
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックで通信エラーが発生しました");
|
||||
osSyncPrintf(VT_RST);
|
||||
PADMGR_LOG(i, "振動パックで通信エラーが発生しました");
|
||||
} else {
|
||||
padMgr->rumbleCounter[i]--;
|
||||
padMgr->rumbleTimer[i]--;
|
||||
}
|
||||
|
||||
triedRumbleComm = 1;
|
||||
triedRumbleComm = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (padMgr->pakType[i] != 0) {
|
||||
if (padMgr->pakType[i] == 1) {
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
if (padMgr->pakType[i] != CONT_PAK_NONE) {
|
||||
if (padMgr->pakType[i] == CONT_PAK_RUMBLE) {
|
||||
// "It seems that a vibration pack was pulled out"
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックが抜かれたようです");
|
||||
osSyncPrintf(VT_RST);
|
||||
padMgr->pakType[i] = 0;
|
||||
PADMGR_LOG(i, "振動パックが抜かれたようです");
|
||||
padMgr->pakType[i] = CONT_PAK_NONE;
|
||||
} else {
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
// "It seems that a controller pack that is not a vibration pack was pulled out"
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1,
|
||||
"振動パックではないコントローラパックが抜かれたようです");
|
||||
osSyncPrintf(VT_RST);
|
||||
padMgr->pakType[i] = 0;
|
||||
PADMGR_LOG(i, "振動パックではないコントローラパックが抜かれたようです");
|
||||
padMgr->pakType[i] = CONT_PAK_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -130,128 +201,145 @@ void PadMgr_RumbleControl(PadMgr* padMgr) {
|
|||
}
|
||||
|
||||
if (!triedRumbleComm) {
|
||||
i = frame % 4;
|
||||
// Try to initialize the rumble pak for controller port `i` if a controller pak is connected and
|
||||
// not already known to be an initialized a rumble pak
|
||||
i = sRumbleUpdateCounter % MAXCONTROLLERS;
|
||||
|
||||
if (padMgr->ctrlrIsConnected[i] && (padMgr->padStatus[i].status & 1) && (padMgr->pakType[i] != 1)) {
|
||||
var4 = osMotorInit(serialEventQueue, &padMgr->pfs[i], i);
|
||||
if (padMgr->ctrlrIsConnected[i] && (padMgr->padStatus[i].status & CONT_CARD_ON) &&
|
||||
padMgr->pakType[i] != CONT_PAK_RUMBLE) {
|
||||
ret = osMotorInit(serialEventQueue, &padMgr->rumblePfs[i], i);
|
||||
|
||||
if (ret == 0) {
|
||||
padMgr->pakType[i] = CONT_PAK_RUMBLE;
|
||||
osMotorStart(&padMgr->rumblePfs[i]);
|
||||
osMotorStop(&padMgr->rumblePfs[i]);
|
||||
|
||||
if (var4 == 0) {
|
||||
padMgr->pakType[i] = 1;
|
||||
osMotorStart(&padMgr->pfs[i]);
|
||||
osMotorStop(&padMgr->pfs[i]);
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
// "Recognized vibration pack"
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パックを認識しました");
|
||||
osSyncPrintf(VT_RST);
|
||||
} else if (var4 == 11) {
|
||||
padMgr->pakType[i] = 2;
|
||||
} else if (var4 == 4) {
|
||||
LOG_NUM("++errcnt", ++errcnt, "../padmgr.c", 282);
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
PADMGR_LOG(i, "振動パックを認識しました");
|
||||
} else if (ret == PFS_ERR_DEVICE) {
|
||||
padMgr->pakType[i] = CONT_PAK_OTHER;
|
||||
} else if (ret == PFS_ERR_CONTRFAIL) {
|
||||
LOG_NUM("++errcnt", ++sRumbleErrorCount, "../padmgr.c", 282);
|
||||
|
||||
// "Controller pack communication error"
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "コントローラパックの通信エラー");
|
||||
osSyncPrintf(VT_RST);
|
||||
PADMGR_LOG(i, "コントローラパックの通信エラー");
|
||||
}
|
||||
}
|
||||
}
|
||||
sRumbleUpdateCounter++;
|
||||
|
||||
frame++;
|
||||
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
|
||||
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Immediately stops rumble on all controllers
|
||||
*/
|
||||
void PadMgr_RumbleStop(PadMgr* padMgr) {
|
||||
s32 i;
|
||||
OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
|
||||
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (osMotorInit(serialEventQueue, &padMgr->pfs[i], i) == 0) {
|
||||
if ((gFaultMgr.msgId == 0) && (padMgr->rumbleOnFrames != 0)) {
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
// "Stop vibration pack"
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "振動パック 停止");
|
||||
osSyncPrintf(VT_RST);
|
||||
for (i = 0; i < MAXCONTROLLERS; i++) {
|
||||
if (osMotorInit(serialEventQueue, &padMgr->rumblePfs[i], i) == 0) {
|
||||
// If there is a rumble pak attached to this controller, stop it
|
||||
|
||||
if (gFaultMgr.msgId == 0 && padMgr->rumbleOnTimer != 0) {
|
||||
// "Stop rumble pak"
|
||||
PADMGR_LOG(i, "振動パック 停止");
|
||||
}
|
||||
|
||||
osMotorStop(&padMgr->pfs[i]);
|
||||
osMotorStop(&padMgr->rumblePfs[i]);
|
||||
}
|
||||
}
|
||||
|
||||
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
|
||||
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevents rumble for 3 VI, ~0.05 seconds at 60 VI/sec
|
||||
*/
|
||||
void PadMgr_RumbleReset(PadMgr* padMgr) {
|
||||
padMgr->rumbleOffFrames = 3;
|
||||
padMgr->rumbleOffTimer = 3;
|
||||
}
|
||||
|
||||
void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 ctrlr, u32 rumble) {
|
||||
padMgr->rumbleEnable[ctrlr] = rumble;
|
||||
padMgr->rumbleOnFrames = 240;
|
||||
/**
|
||||
* Enables or disables rumble on controller port `port` for 240 VI,
|
||||
* ~4 seconds at 60 VI/sec and ~4.8 seconds at 50 VI/sec
|
||||
*/
|
||||
void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 port, u32 rumble) {
|
||||
padMgr->rumbleEnable[port] = rumble;
|
||||
padMgr->rumbleOnTimer = 240;
|
||||
}
|
||||
|
||||
void PadMgr_RumbleSet(PadMgr* padMgr, u8* ctrlrRumbles) {
|
||||
/**
|
||||
* Enables or disables rumble on all controller ports for 240 VI,
|
||||
* ~4 seconds at 60 VI/sec and ~4.8 seconds at 50 VI/sec
|
||||
*
|
||||
* @param enable Array of u8 of length MAXCONTROLLERS containing either true or false to enable or disable rumble
|
||||
* for that controller
|
||||
*/
|
||||
void PadMgr_RumbleSet(PadMgr* padMgr, u8* enable) {
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
padMgr->rumbleEnable[i] = ctrlrRumbles[i];
|
||||
for (i = 0; i < MAXCONTROLLERS; i++) {
|
||||
padMgr->rumbleEnable[i] = enable[i];
|
||||
}
|
||||
|
||||
padMgr->rumbleOnFrames = 240;
|
||||
padMgr->rumbleOnTimer = 240;
|
||||
}
|
||||
|
||||
void PadMgr_ProcessInputs(PadMgr* padMgr) {
|
||||
/**
|
||||
* Updates `padMgr->inputs` based on the error response of each controller
|
||||
*/
|
||||
void PadMgr_UpdateInputs(PadMgr* padMgr) {
|
||||
s32 i;
|
||||
Input* input;
|
||||
OSContPad* padnow1; // original name
|
||||
OSContPad* pad; // original name: "padnow1"
|
||||
s32 buttonDiff;
|
||||
|
||||
PadMgr_LockPadData(padMgr);
|
||||
|
||||
input = &padMgr->inputs[0];
|
||||
padnow1 = &padMgr->pads[0];
|
||||
|
||||
for (i = 0; i < padMgr->nControllers; i++, input++, padnow1++) {
|
||||
for (input = &padMgr->inputs[0], pad = &padMgr->pads[0], i = 0; i < padMgr->nControllers; i++, input++, pad++) {
|
||||
input->prev = input->cur;
|
||||
|
||||
if (1) {} // Necessary to match
|
||||
|
||||
switch (padnow1->errno) {
|
||||
switch (pad->errno) {
|
||||
case 0:
|
||||
input->cur = *padnow1;
|
||||
// No error, copy inputs
|
||||
input->cur = *pad;
|
||||
if (!padMgr->ctrlrIsConnected[i]) {
|
||||
padMgr->ctrlrIsConnected[i] = true;
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "認識しました"); // "Recognized"
|
||||
osSyncPrintf(VT_RST);
|
||||
// "Recognized"
|
||||
PADMGR_LOG(i, "認識しました");
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
case (CHNL_ERR_OVERRUN >> 4):
|
||||
// Overrun error, reuse previous inputs
|
||||
input->cur = input->prev;
|
||||
LOG_NUM("this->Key_switch[i]", padMgr->ctrlrIsConnected[i], "../padmgr.c", 380);
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
// "Overrun error occurred"
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "オーバーランエラーが発生");
|
||||
osSyncPrintf(VT_RST);
|
||||
PADMGR_LOG(i, "オーバーランエラーが発生");
|
||||
break;
|
||||
case 8:
|
||||
case (CHNL_ERR_NORESP >> 4):
|
||||
// No response error, take inputs as 0
|
||||
input->cur.button = 0;
|
||||
input->cur.stick_x = 0;
|
||||
input->cur.stick_y = 0;
|
||||
input->cur.errno = padnow1->errno;
|
||||
input->cur.errno = pad->errno;
|
||||
if (padMgr->ctrlrIsConnected[i]) {
|
||||
// If we get no response, consider the controller disconnected
|
||||
padMgr->ctrlrIsConnected[i] = false;
|
||||
padMgr->pakType[i] = 0;
|
||||
padMgr->rumbleCounter[i] = 0xFF;
|
||||
osSyncPrintf(VT_FGCOL(YELLOW));
|
||||
// "Do not respond"?
|
||||
osSyncPrintf("padmgr: %dコン: %s\n", i + 1, "応答しません");
|
||||
osSyncPrintf(VT_RST);
|
||||
padMgr->pakType[i] = CONT_PAK_NONE;
|
||||
padMgr->rumbleTimer[i] = UINT8_MAX;
|
||||
// "Not responding"
|
||||
PADMGR_LOG(i, "応答しません");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOG_HEX("padnow1->errno", padnow1->errno, "../padmgr.c", 396);
|
||||
// Unknown error response
|
||||
LOG_HEX("padnow1->errno", pad->errno, "../padmgr.c", 396);
|
||||
Fault_AddHungupAndCrash("../padmgr.c", 397);
|
||||
break;
|
||||
}
|
||||
|
||||
// Calculate pressed and relative inputs
|
||||
buttonDiff = input->prev.button ^ input->cur.button;
|
||||
input->press.button |= (u16)(buttonDiff & input->cur.button);
|
||||
input->rel.button |= (u16)(buttonDiff & input->prev.button);
|
||||
|
@ -263,29 +351,43 @@ void PadMgr_ProcessInputs(PadMgr* padMgr) {
|
|||
PadMgr_UnlockPadData(padMgr);
|
||||
}
|
||||
|
||||
void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
|
||||
void PadMgr_HandleRetrace(PadMgr* padMgr) {
|
||||
s32 i;
|
||||
OSMesgQueue* serialEventQueue = PadMgr_LockSerialMesgQueue(padMgr);
|
||||
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(padMgr);
|
||||
u32 mask;
|
||||
|
||||
// Begin reading controller data
|
||||
osContStartReadData(serialEventQueue);
|
||||
if (padMgr->retraceCallback) {
|
||||
|
||||
// Execute retrace callback
|
||||
if (padMgr->retraceCallback != NULL) {
|
||||
padMgr->retraceCallback(padMgr, padMgr->retraceCallbackValue);
|
||||
}
|
||||
|
||||
// Wait for controller data
|
||||
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
|
||||
osContGetReadData(padMgr->pads);
|
||||
if (padMgr->preNMIShutdown) {
|
||||
|
||||
// If resetting, clear all controllers
|
||||
if (padMgr->isResetting) {
|
||||
bzero(padMgr->pads, sizeof(padMgr->pads));
|
||||
}
|
||||
PadMgr_ProcessInputs(padMgr);
|
||||
|
||||
// Update input data
|
||||
PadMgr_UpdateInputs(padMgr);
|
||||
|
||||
// Query controller status for all controllers
|
||||
osContStartQuery(serialEventQueue);
|
||||
osRecvMesg(serialEventQueue, NULL, OS_MESG_BLOCK);
|
||||
osContGetQuery(padMgr->padStatus);
|
||||
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
|
||||
|
||||
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
|
||||
|
||||
// Update the state of connected controllers
|
||||
mask = 0;
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (i = 0; i < MAXCONTROLLERS; i++) {
|
||||
if (padMgr->padStatus[i].errno == 0) {
|
||||
// Only standard N64 controllers are supported
|
||||
if (padMgr->padStatus[i].type == CONT_TYPE_NORMAL) {
|
||||
mask |= 1 << i;
|
||||
} else {
|
||||
|
@ -298,53 +400,64 @@ void PadMgr_HandleRetraceMsg(PadMgr* padMgr) {
|
|||
padMgr->validCtrlrsMask = mask;
|
||||
|
||||
if (gFaultMgr.msgId != 0) {
|
||||
// If fault is active, no rumble
|
||||
PadMgr_RumbleStop(padMgr);
|
||||
} else if (padMgr->rumbleOffFrames > 0) {
|
||||
--padMgr->rumbleOffFrames;
|
||||
} else if (padMgr->rumbleOffTimer > 0) {
|
||||
// If the rumble off timer is active, no rumble
|
||||
--padMgr->rumbleOffTimer;
|
||||
PadMgr_RumbleStop(padMgr);
|
||||
} else if (padMgr->rumbleOnFrames == 0) {
|
||||
} else if (padMgr->rumbleOnTimer == 0) {
|
||||
// If the rumble on timer is inactive, no rumble
|
||||
PadMgr_RumbleStop(padMgr);
|
||||
} else if (!padMgr->preNMIShutdown) {
|
||||
PadMgr_RumbleControl(padMgr);
|
||||
--padMgr->rumbleOnFrames;
|
||||
} else if (!padMgr->isResetting) {
|
||||
// If not resetting, update rumble
|
||||
PadMgr_UpdateRumble(padMgr);
|
||||
--padMgr->rumbleOnTimer;
|
||||
}
|
||||
}
|
||||
|
||||
void PadMgr_HandlePreNMI(PadMgr* padMgr) {
|
||||
osSyncPrintf("padmgr_HandlePreNMI()\n");
|
||||
padMgr->preNMIShutdown = true;
|
||||
padMgr->isResetting = true;
|
||||
PadMgr_RumbleReset(padMgr);
|
||||
}
|
||||
|
||||
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 mode) {
|
||||
/**
|
||||
* Fetches the most recently polled inputs from padmgr
|
||||
*
|
||||
* @param inputs Array of Input of length MAXCONTROLLERS to copy inputs into
|
||||
* @param gamePoll True if polling inputs for updating the game state
|
||||
*/
|
||||
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest) {
|
||||
s32 i;
|
||||
Input* ogInput;
|
||||
Input* newInput;
|
||||
Input* inputIn;
|
||||
Input* inputOut;
|
||||
s32 buttonDiff;
|
||||
|
||||
PadMgr_LockPadData(padMgr);
|
||||
|
||||
ogInput = &padMgr->inputs[0];
|
||||
newInput = &inputs[0];
|
||||
for (i = 0; i < 4; i++) {
|
||||
if (mode != 0) {
|
||||
*newInput = *ogInput;
|
||||
ogInput->press.button = 0;
|
||||
ogInput->press.stick_x = 0;
|
||||
ogInput->press.stick_y = 0;
|
||||
ogInput->rel.button = 0;
|
||||
for (inputIn = &padMgr->inputs[0], inputOut = &inputs[0], i = 0; i < MAXCONTROLLERS; i++, inputIn++, inputOut++) {
|
||||
if (gameRequest) {
|
||||
// Copy inputs as-is, press and rel are calculated prior in `PadMgr_UpdateInputs`
|
||||
*inputOut = *inputIn;
|
||||
// Zero parts of the press and rel inputs in the polled inputs so they are not read more than once
|
||||
inputIn->press.button = 0;
|
||||
inputIn->press.stick_x = 0;
|
||||
inputIn->press.stick_y = 0;
|
||||
inputIn->rel.button = 0;
|
||||
} else {
|
||||
newInput->prev = newInput->cur;
|
||||
newInput->cur = ogInput->cur;
|
||||
buttonDiff = newInput->prev.button ^ newInput->cur.button;
|
||||
newInput->press.button = newInput->cur.button & buttonDiff;
|
||||
newInput->rel.button = newInput->prev.button & buttonDiff;
|
||||
PadUtils_UpdateRelXY(newInput);
|
||||
newInput->press.stick_x += (s8)(newInput->cur.stick_x - newInput->prev.stick_x);
|
||||
newInput->press.stick_y += (s8)(newInput->cur.stick_y - newInput->prev.stick_y);
|
||||
// Take as the previous inputs the inputs that are currently in the destination array
|
||||
inputOut->prev = inputOut->cur;
|
||||
// Copy current inputs from the polled inputs
|
||||
inputOut->cur = inputIn->cur;
|
||||
// Calculate press and rel from these
|
||||
buttonDiff = inputOut->prev.button ^ inputOut->cur.button;
|
||||
inputOut->press.button = inputOut->cur.button & buttonDiff;
|
||||
inputOut->rel.button = inputOut->prev.button & buttonDiff;
|
||||
PadUtils_UpdateRelXY(inputOut);
|
||||
inputOut->press.stick_x += (s8)(inputOut->cur.stick_x - inputOut->prev.stick_x);
|
||||
inputOut->press.stick_y += (s8)(inputOut->cur.stick_y - inputOut->prev.stick_y);
|
||||
}
|
||||
ogInput++;
|
||||
newInput++;
|
||||
}
|
||||
|
||||
PadMgr_UnlockPadData(padMgr);
|
||||
|
@ -358,7 +471,7 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
|
|||
|
||||
exit = false;
|
||||
while (!exit) {
|
||||
if ((D_8012D280 > 2) && MQ_IS_EMPTY(&padMgr->interruptQueue)) {
|
||||
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE && MQ_IS_EMPTY(&padMgr->interruptQueue)) {
|
||||
// "Waiting for controller thread event"
|
||||
osSyncPrintf("コントローラスレッドイベント待ち %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
|
||||
}
|
||||
|
@ -368,16 +481,15 @@ void PadMgr_ThreadEntry(PadMgr* padMgr) {
|
|||
|
||||
switch (*msg) {
|
||||
case OS_SC_RETRACE_MSG:
|
||||
if (D_8012D280 > 2) {
|
||||
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
|
||||
osSyncPrintf("padmgr_HandleRetraceMsg START %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
|
||||
}
|
||||
|
||||
PadMgr_HandleRetraceMsg(padMgr);
|
||||
PadMgr_HandleRetrace(padMgr);
|
||||
|
||||
if (D_8012D280 > 2) {
|
||||
if (gPadMgrLogSeverity >= LOG_SEVERITY_VERBOSE) {
|
||||
osSyncPrintf("padmgr_HandleRetraceMsg END %lld\n", OS_CYCLES_TO_USEC(osGetTime()));
|
||||
}
|
||||
|
||||
break;
|
||||
case OS_SC_PRE_NMI_MSG:
|
||||
PadMgr_HandlePreNMI(padMgr);
|
||||
|
@ -401,13 +513,16 @@ void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr,
|
|||
|
||||
osCreateMesgQueue(&padMgr->interruptQueue, padMgr->interruptMsgBuf, ARRAY_COUNT(padMgr->interruptMsgBuf));
|
||||
IrqMgr_AddClient(padMgr->irqMgr, &padMgr->irqClient, &padMgr->interruptQueue);
|
||||
osCreateMesgQueue(&padMgr->serialLockQueue, padMgr->serialLockMsgBuf, ARRAY_COUNT(padMgr->serialLockMsgBuf));
|
||||
PadMgr_UnlockSerialMesgQueue(padMgr, serialEventQueue);
|
||||
osCreateMesgQueue(&padMgr->lockQueue, padMgr->lockMsgBuf, ARRAY_COUNT(padMgr->lockMsgBuf));
|
||||
|
||||
osCreateMesgQueue(&padMgr->serialLockQueue, &padMgr->serialMsg, 1);
|
||||
PadMgr_ReleaseSerialEventQueue(padMgr, serialEventQueue);
|
||||
|
||||
osCreateMesgQueue(&padMgr->lockQueue, &padMgr->lockMsg, 1);
|
||||
PadMgr_UnlockPadData(padMgr);
|
||||
|
||||
PadSetup_Init(serialEventQueue, (u8*)&padMgr->validCtrlrsMask, padMgr->padStatus);
|
||||
|
||||
padMgr->nControllers = 4;
|
||||
padMgr->nControllers = MAXCONTROLLERS;
|
||||
osContSetCh(padMgr->nControllers);
|
||||
|
||||
osCreateThread(&padMgr->thread, id, (void (*)(void*))PadMgr_ThreadEntry, padMgr, stack, priority);
|
||||
|
|
|
@ -9,16 +9,16 @@ s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status) {
|
|||
if (ret != 0) {
|
||||
return ret;
|
||||
}
|
||||
|
||||
if (*outMask == 0xFF) {
|
||||
if (osContStartQuery(mq) != 0) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
osRecvMesg(mq, NULL, OS_MESG_BLOCK);
|
||||
osContGetQuery(status);
|
||||
|
||||
*outMask = 0;
|
||||
for (i = 0; i < 4; i++) {
|
||||
for (i = 0; i < MAXCONTROLLERS; i++) {
|
||||
switch (status[i].errno) {
|
||||
case 0:
|
||||
if (status[i].type == CONT_TYPE_NORMAL) {
|
||||
|
|
Loading…
Reference in a new issue