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More documentation for padmgr.c (#1336)
* More documentation for padmgr.c * Update comments * Further suggested changes * Suggested changes * LOG_SEVERITY_INFO -> LOG_SEVERITY_CRITICAL * Adjust PadMgr_RequestPadData comment * Avoid array notation for args, adjust comment, rename the FaultMgr padInput field to inputs to better reflect it's an array
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13 changed files with 481 additions and 338 deletions
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@ -352,18 +352,25 @@ void Fault_Sleep(u32 msec) {
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Fault_SleepImpl(msec);
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}
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void PadMgr_RequestPadData(Input* input, s32 mode);
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#ifndef AVOID_UB
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void PadMgr_RequestPadData(Input* inputs, s32 gameRequest);
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#endif
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void Fault_PadCallback(Input* input) {
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void Fault_PadCallback(Input* inputs) {
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//! @bug This function is not called correctly, it is missing a leading PadMgr* argument. This
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//! renders the crash screen unusable.
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//! In Majora's Mask, PadMgr functions were changed to not require this argument, and this was
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//! likely just not addressed when backporting.
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PadMgr_RequestPadData(input, 0);
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#ifndef AVOID_UB
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PadMgr_RequestPadData(inputs, false);
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#else
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// Guarantee crashing behavior: false -> NULL, previous value in a2 is more often non-zero than zero
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PadMgr_RequestPadData((PadMgr*)inputs, NULL, true);
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#endif
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}
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void Fault_UpdatePadImpl(void) {
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sFaultInstance->padCallback(&sFaultInstance->padInput);
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sFaultInstance->padCallback(sFaultInstance->inputs);
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}
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/**
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@ -376,7 +383,7 @@ void Fault_UpdatePadImpl(void) {
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* DPad-Left continues and returns false
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*/
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u32 Fault_WaitForInputImpl(void) {
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Input* input = &sFaultInstance->padInput;
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Input* input = &sFaultInstance->inputs[0];
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s32 count = 600;
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u32 pressedBtn;
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@ -651,7 +658,7 @@ void Fault_Wait5Seconds(void) {
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* (L & R & Z) + DPad-Up + C-Down + C-Up + DPad-Down + DPad-Left + C-Left + C-Right + DPad-Right + (B & A & START)
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*/
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void Fault_WaitForButtonCombo(void) {
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Input* input = &sFaultInstance->padInput;
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Input* input = &sFaultInstance->inputs[0];
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s32 state;
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u32 s1;
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u32 s2;
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@ -853,7 +860,7 @@ void Fault_DrawMemDumpContents(const char* title, uintptr_t addr, u32 arg2) {
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* @param cRightJump Unused parameter, pressing C-Right jumps to this address
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*/
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void Fault_DrawMemDump(uintptr_t pc, uintptr_t sp, uintptr_t cLeftJump, uintptr_t cRightJump) {
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Input* input = &sFaultInstance->padInput;
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Input* input = &sFaultInstance->inputs[0];
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uintptr_t addr = pc;
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s32 scrollCountdown;
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u32 off;
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