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More documentation for padmgr.c (#1336)

* More documentation for padmgr.c

* Update comments

* Further suggested changes

* Suggested changes

* LOG_SEVERITY_INFO -> LOG_SEVERITY_CRITICAL

* Adjust PadMgr_RequestPadData comment

* Avoid array notation for args, adjust comment, rename the FaultMgr padInput field to inputs to better reflect it's an array
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Tharo 2022-09-03 01:52:13 +01:00 committed by GitHub
parent c0cf83a814
commit 6b77ddba5a
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13 changed files with 481 additions and 338 deletions

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@ -227,10 +227,10 @@ void func_800C49F4(GraphicsContext* gfxCtx) {
CLOSE_DISPS(gfxCtx, "../game.c", 865);
}
void PadMgr_RequestPadData(PadMgr*, Input*, s32);
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
void GameState_ReqPadData(GameState* gameState) {
PadMgr_RequestPadData(&gPadMgr, &gameState->input[0], 1);
PadMgr_RequestPadData(&gPadMgr, gameState->input, true);
}
void GameState_Update(GameState* gameState) {