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Commit object_link_child (#2542)

* add Vtx resources to object_link_child.xml

* object_link_child.xml limb enum and tlut blob

* cp extracted/... assets/...

* start cleanup, delete useless declarations

* inhibit object_link_child.c source gen

* move textures _WIDTH and _HEIGHT to .c, remove useless tex decls

* comments

* fixup object_link_boy comments

* remove unreferenced DLs decls

* rm 0 padding

* format the .c

* fixup

* bss
This commit is contained in:
Dragorn421 2025-05-26 22:59:33 +02:00 committed by GitHub
parent b3a16a61d4
commit 6b9656b42a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
6 changed files with 1559 additions and 29 deletions

View file

@ -959,7 +959,7 @@ Gfx gLinkAdultHookshotReticleDL[13] = {
#include "assets/objects/object_link_boy/gLinkAdultHookshotReticleDL.inc.c"
};
// Far skeleton vertices
// Far skeleton vertices and DLs
Vtx gLinkAdultRightFootFarVtx[] = {
#include "assets/objects/object_link_boy/gLinkAdultRightFootFarVtx.inc.c"
@ -1089,7 +1089,7 @@ Gfx gLinkAdultLeftArmFarDL[86] = {
#include "assets/objects/object_link_boy/gLinkAdultLeftArmFarDL.inc.c"
};
// Near skeleton vertices
// Near skeleton vertices and DLs
Vtx gLinkAdultRightFootNearVtx[] = {
#include "assets/objects/object_link_boy/gLinkAdultRightFootNearVtx.inc.c"

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,87 @@
#ifndef OBJECT_LINK_CHILD_H
#define OBJECT_LINK_CHILD_H
#include "ultra64.h"
#include "tex_len.h"
#include "z64animation.h"
#define LINK_CHILD_EYES_TEX_WIDTH 64
#define LINK_CHILD_EYES_TEX_HEIGHT 32
extern u64 gLinkChildEyesOpenTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
extern u64 gLinkChildEyesHalfTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
extern u64 gLinkChildEyesClosedfTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
extern u64 gLinkChildEyesLeftTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
extern u64 gLinkChildEyesRightTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
extern u64 gLinkChildEyesWideTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
extern u64 gLinkChildEyesDownTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
extern u64 gLinkChildEyesWincingTex[TEX_LEN(u64, LINK_CHILD_EYES_TEX_WIDTH, LINK_CHILD_EYES_TEX_HEIGHT, 8)];
#define LINK_CHILD_MOUTH_TEX_WIDTH 32
#define LINK_CHILD_MOUTH_TEX_HEIGHT 32
extern u64 gLinkChildMouthClosedTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)];
extern u64 gLinkChildMouthHalfTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)];
extern u64 gLinkChildMouthOpenTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)];
extern u64 gLinkChildMouthSmileTex[TEX_LEN(u64, LINK_CHILD_MOUTH_TEX_WIDTH, LINK_CHILD_MOUTH_TEX_HEIGHT, 8)];
extern Gfx gLinkChildLinkDekuStickDL[41];
extern Gfx gLinkChildLeftHandNearDL[45];
extern Gfx gLinkChildLeftFistNearDL[36];
extern Gfx gLinkChildLeftFistAndKokiriSwordNearDL[81];
extern Gfx gLinkChildRightHandNearDL[44];
extern Gfx gLinkChildRightHandClosedNearDL[36];
extern Gfx gLinkChildRightFistAndDekuShieldNearDL[68];
extern Gfx gLinkChildLeftFistAndBoomerangNearDL[73];
extern Gfx gLinkChildHylianShieldSwordAndSheathNearDL[83];
extern Gfx gLinkChildHylianShieldAndSheathNearDL[69];
extern Gfx gLinkChildDekuShieldSwordAndSheathNearDL[85];
extern Gfx gLinkChildDekuShieldAndSheathNearDL[71];
extern Gfx gLinkChildSwordAndSheathNearDL[56];
extern Gfx gLinkChildSheathNearDL[39];
extern Gfx gLinkChildLeftHandHoldingMasterSwordDL[131];
extern Gfx gLinkChildRightHandAndOotNearDL[74];
extern Gfx gLinkChildRightHandHoldingFairyOcarinaNearDL[73];
extern Gfx gLinkChildRightHandHoldingSlingshotNearDL[60];
extern Gfx gLinkChildLeftHandUpNearDL[41];
extern Gfx gLinkChildGoronBraceletDL[45];
extern Gfx gLinkChildLeftHandFarDL[40];
extern Gfx gLinkChildLeftFistFarDL[36];
extern Gfx gLinkChildRightHandFarDL[40];
extern Gfx gLinkChildRightHandClosedFarDL[36];
extern Gfx gLinkChildRightFistAndDekuShieldFarDL[57];
extern Gfx gLinkChildLeftFistAndBoomerangFarDL[50];
extern Gfx gLinkChildHylianShieldSwordAndSheathFarDL[76];
extern Gfx gLinkChildHylianShieldAndSheathFarDL[62];
extern Gfx gLinkChildDekuShieldSwordAndSheathFarDL[77];
extern Gfx gLinkChildDekuShieldAndSheathFarDL[66];
extern Gfx gLinkChildSwordAndSheathFarDL[52];
extern Gfx gLinkChildSheathFarDL[38];
extern Gfx gLinkChildLeftFistAndKokiriSwordFarDL[78];
extern Gfx gLinkChildRightHandHoldingOOTFarDL[74];
extern Gfx gLinkChildRightHandHoldingFairyOcarinaFarDL[73];
extern Gfx gLinkChildRightHandHoldingSlingshotFarDL[57];
extern Gfx gLinkChildRightArmStretchedSlingshotDL[134];
extern Gfx gLinkChildBottleDL[33];
extern Gfx gLinkChildWaistFarDL[70];
extern Gfx gLinkChildWaistNearDL[73];
extern Gfx gLinkChildRightShoulderNearDL[58];
extern Gfx gLinkChildSlingshotStringDL[12];
extern Gfx gLinkChildDekuShieldDL[42];
extern Gfx gLinkChildDekuShieldWithMatrixDL[3];
extern Gfx gLinkChildSkullMaskDL[70];
extern Gfx gLinkChildSpookyMaskDL[30];
extern Gfx gLinkChildKeatonMaskDL[50];
extern Gfx gLinkChildMaskOfTruthDL[44];
extern Gfx gLinkChildGoronMaskDL[70];
extern Gfx gLinkChildZoraMaskDL[65];
extern Gfx gLinkChildGerudoMaskDL[84];
extern Gfx gLinkChildBunnyHoodDL[114];
extern FlexSkeletonHeader gLinkChildSkel;
#endif

View file

@ -1,123 +1,371 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_link_child" Segment="6">
<Skeleton Name="gLinkChildSkel" Type="Flex" LimbType="LOD" Offset="0x2CF6C"/>
<Skeleton Name="gLinkChildSkel" Type="Flex" LimbType="LOD" LimbNone="PLAYER_LIMB_NONE" LimbMax="PLAYER_LIMB_MAX" EnumName="PlayerLimb" Offset="0x2CF6C"/>
<LimbTable Name="gLinkChildLimbs" LimbType="LOD" Count="21" Offset="0x2CF18"/>
<!--Far Limb DLists-->
<Array Name="gLinkChildLeftHandFarVtx" Count="39" Offset="0xF220">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftHandFarDL" Offset="0x16280"/>
<Array Name="gLinkChildRightHandFarVtx" Count="51" Offset="0xF6C0">
<Vtx/>
</Array>
<DList Name="gLinkChildRightHandFarDL" Offset="0x164E0"/>
<Array Name="gLinkChildSwordAndSheathFarVtx" Count="31" Offset="0x10B70">
<Vtx/>
</Array>
<DList Name="gLinkChildSwordAndSheathFarDL" Offset="0x17360"/>
<Array Name="gLinkChildWaistFarVtx" Count="34" Offset="0x193F8">
<Vtx/>
</Array>
<DList Name="gLinkChildWaistFarDL" Offset="0x1AEC8"/>
<Array Name="gLinkChildRightThighFarVtx" Count="41" Offset="0x18B18">
<Vtx/>
</Array>
<DList Name="gLinkChildRightThighFarDL" Offset="0x1B0F8"/>
<Array Name="gLinkChildRightShinFarVtx" Count="34" Offset="0x188F8">
<Vtx/>
</Array>
<DList Name="gLinkChildRightShinFarDL" Offset="0x1B2B8"/>
<Array Name="gLinkChildRightFootFarVtx" Count="26" Offset="0x18758">
<Vtx/>
</Array>
<DList Name="gLinkChildRightFootFarDL" Offset="0x1B510"/>
<Array Name="gLinkChildLeftThighFarVtx" Count="40" Offset="0x19178">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftThighFarDL" Offset="0x1B638"/>
<Array Name="gLinkChildLeftShinFarVtx" Count="35" Offset="0x18F48">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftShinFarDL" Offset="0x1B7F8"/>
<Array Name="gLinkChildLeftFootFarVtx" Count="26" Offset="0x18DA8">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftFootFarDL" Offset="0x1BA50"/>
<Array Name="gLinkChildCollarFarVtx" Count="8" Offset="0x19D88">
<Vtx/>
</Array>
<DList Name="gLinkChildCollarFarDL" Offset="0x1BB78"/>
<Array Name="gLinkChildTorsoFarVtx" Count="27" Offset="0x1AD18">
<Vtx/>
</Array>
<DList Name="gLinkChildTorsoFarDL" Offset="0x1BBD8"/>
<Array Name="gLinkChildHeadFarVtx" Count="98" Offset="0x19768">
<Vtx/>
</Array>
<DList Name="gLinkChildHeadFarDL" Offset="0x1BDA0"/>
<Array Name="gLinkChildHatFarVtx" Count="21" Offset="0x19618">
<Vtx/>
</Array>
<DList Name="gLinkChildHatFarDL" Offset="0x1C2A8"/>
<Array Name="gLinkChildRightShoulderFarVtx" Count="38" Offset="0x1A838">
<Vtx/>
</Array>
<DList Name="gLinkChildRightShoulderFarDL" Offset="0x1C398"/>
<Array Name="gLinkChildRightForearmFarVtx" Count="26" Offset="0x1A698">
<Vtx/>
</Array>
<DList Name="gLinkChildRightForearmFarDL" Offset="0x1C558"/>
<Array Name="gLinkChildLeftShoulderFarVtx" Count="38" Offset="0x1A1C8">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftShoulderFarDL" Offset="0x1C688"/>
<Array Name="gLinkChildLeftForearmFarVtx" Count="25" Offset="0x1A038">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftForearmFarDL" Offset="0x1C848"/>
<!--Near Limb DLists-->
<Array Name="gLinkChildLeftHandNearVtx" Count="54" Offset="0xABF0">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftHandNearDL" Offset="0x13CB0"/>
<Array Name="gLinkChildRightHandNearVtx" Count="31" Offset="0xB6B0">
<Vtx/>
</Array>
<DList Name="gLinkChildRightHandNearDL" Offset="0x141C0"/>
<Array Name="gLinkChildSwordAndSheathNearVtx" Count="35" Offset="0xD1C0">
<Vtx/>
</Array>
<DList Name="gLinkChildSwordAndSheathNearDL" Offset="0x15248"/>
<Array Name="gLinkChildWaistNearVtx" Count="42" Offset="0x1DA28">
<Vtx/>
</Array>
<DList Name="gLinkChildWaistNearDL" Offset="0x202A8"/>
<Array Name="gLinkChildRightThighNearVtx" Count="50" Offset="0x1CEB8">
<Vtx/>
</Array>
<DList Name="gLinkChildRightThighNearDL" Offset="0x204F0"/>
<Array Name="gLinkChildRightShinNearVtx" Count="48" Offset="0x1CBB8">
<Vtx/>
</Array>
<DList Name="gLinkChildRightShinNearDL" Offset="0x206E8"/>
<Array Name="gLinkChildRightFootNearVtx" Count="36" Offset="0x1C978">
<Vtx/>
</Array>
<DList Name="gLinkChildRightFootNearDL" Offset="0x20978"/>
<Array Name="gLinkChildLeftThighNearVtx" Count="49" Offset="0x1D718">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftThighNearDL" Offset="0x20AD8"/>
<Array Name="gLinkChildLeftShinNearVtx" Count="48" Offset="0x1D418">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftShinNearDL" Offset="0x20CD0"/>
<Array Name="gLinkChildLeftFootNearVtx" Count="36" Offset="0x1D1D8">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftFootNearDL" Offset="0x20F60"/>
<Array Name="gLinkChildCollarNearVtx" Count="10" Offset="0x1EA98">
<Vtx/>
</Array>
<DList Name="gLinkChildCollarNearDL" Offset="0x210C0"/>
<Array Name="gLinkChildTorsoNearVtx" Count="74" Offset="0x1FE08">
<Vtx/>
</Array>
<DList Name="gLinkChildTorsoNearDL" Offset="0x21130"/>
<Array Name="gLinkChildHeadNearVtx" Count="183" Offset="0x1DF28">
<Vtx/>
</Array>
<DList Name="gLinkChildHeadNearDL" Offset="0x21360"/>
<Array Name="gLinkChildHatNearVtx" Count="38" Offset="0x1DCC8">
<Vtx/>
</Array>
<DList Name="gLinkChildHatNearDL" Offset="0x219B0"/>
<Array Name="gLinkChildRightShoulderNearVtx" Count="46" Offset="0x1F748">
<Vtx/>
</Array>
<DList Name="gLinkChildRightShoulderNearDL" Offset="0x21AE8"/>
<Array Name="gLinkChildRightForearmNearVtx" Count="34" Offset="0x1F528">
<Vtx/>
</Array>
<DList Name="gLinkChildRightForearmNearDL" Offset="0x21CB8"/>
<Array Name="gLinkChildLeftShoulderNearVtx" Count="47" Offset="0x1EFC8">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftShoulderNearDL" Offset="0x21E18"/>
<Array Name="gLinkChildLeftForearmNearVtx" Count="34" Offset="0x1EDA8">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftForearmNearDL" Offset="0x21FE8"/>
<!--Limbs-->
<Limb Name="gLinkChildRootLimb" LimbType="LOD" Offset="0x2CDC8"/>
<Limb Name="gLinkChildWaistLimb" LimbType="LOD" Offset="0x2CDD8"/>
<Limb Name="gLinkChildLowerControlLimb" LimbType="LOD" Offset="0x2CDE8"/>
<Limb Name="gLinkChildRightThighLimb" LimbType="LOD" Offset="0x2CDF8"/>
<Limb Name="gLinkChildRightShinLimb" LimbType="LOD" Offset="0x2CE08"/>
<Limb Name="gLinkChildRightFootLimb" LimbType="LOD" Offset="0x2CE18"/>
<Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" Offset="0x2CE28"/>
<Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" Offset="0x2CE38"/>
<Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" Offset="0x2CE48"/>
<Limb Name="gLinkChildUpperControlLimb" LimbType="LOD" Offset="0x2CE58"/>
<Limb Name="gLinkChildHeadLimb" LimbType="LOD" Offset="0x2CE68"/>
<Limb Name="gLinkChildHatLimb" LimbType="LOD" Offset="0x2CE78"/>
<Limb Name="gLinkChildCollarLimb" LimbType="LOD" Offset="0x2CE88"/>
<Limb Name="gLinkChildLeftshoulderLimb" LimbType="LOD" Offset="0x2CE98"/>
<Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" Offset="0x2CEA8"/>
<Limb Name="gLinkChildLeftHandLimb" LimbType="LOD" Offset="0x2CEB8"/>
<Limb Name="gLinkChildRightshoulderLimb" LimbType="LOD" Offset="0x2CEC8"/>
<Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" Offset="0x2CED8"/>
<Limb Name="gLinkChildRightHandLimb" LimbType="LOD" Offset="0x2CEE8"/>
<Limb Name="gLinkChildSwordAndSheathLimb" LimbType="LOD" Offset="0x2CEF8"/>
<Limb Name="gLinkChildTorsoLimb" LimbType="LOD" Offset="0x2CF08"/>
<Limb Name="gLinkChildRootLimb" LimbType="LOD" EnumName="PLAYER_LIMB_ROOT" Offset="0x2CDC8"/>
<Limb Name="gLinkChildWaistLimb" LimbType="LOD" EnumName="PLAYER_LIMB_WAIST" Offset="0x2CDD8"/>
<Limb Name="gLinkChildLowerControlLimb" LimbType="LOD" EnumName="PLAYER_LIMB_LOWER" Offset="0x2CDE8"/>
<Limb Name="gLinkChildRightThighLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_THIGH" Offset="0x2CDF8"/>
<Limb Name="gLinkChildRightShinLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_SHIN" Offset="0x2CE08"/>
<Limb Name="gLinkChildRightFootLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_FOOT" Offset="0x2CE18"/>
<Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_THIGH" Offset="0x2CE28"/>
<Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_SHIN" Offset="0x2CE38"/>
<Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_FOOT" Offset="0x2CE48"/>
<Limb Name="gLinkChildUpperControlLimb" LimbType="LOD" EnumName="PLAYER_LIMB_UPPER" Offset="0x2CE58"/>
<Limb Name="gLinkChildHeadLimb" LimbType="LOD" EnumName="PLAYER_LIMB_HEAD" Offset="0x2CE68"/>
<Limb Name="gLinkChildHatLimb" LimbType="LOD" EnumName="PLAYER_LIMB_HAT" Offset="0x2CE78"/>
<Limb Name="gLinkChildCollarLimb" LimbType="LOD" EnumName="PLAYER_LIMB_COLLAR" Offset="0x2CE88"/>
<Limb Name="gLinkChildLeftshoulderLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_SHOULDER" Offset="0x2CE98"/>
<Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_FOREARM" Offset="0x2CEA8"/>
<Limb Name="gLinkChildLeftHandLimb" LimbType="LOD" EnumName="PLAYER_LIMB_L_HAND" Offset="0x2CEB8"/>
<Limb Name="gLinkChildRightshoulderLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_SHOULDER" Offset="0x2CEC8"/>
<Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_FOREARM" Offset="0x2CED8"/>
<Limb Name="gLinkChildRightHandLimb" LimbType="LOD" EnumName="PLAYER_LIMB_R_HAND" Offset="0x2CEE8"/>
<Limb Name="gLinkChildSwordAndSheathLimb" LimbType="LOD" EnumName="PLAYER_LIMB_SHEATH" Offset="0x2CEF8"/>
<Limb Name="gLinkChildTorsoLimb" LimbType="LOD" EnumName="PLAYER_LIMB_TORSO" Offset="0x2CF08"/>
<!--General DLists-->
<Array Name="gLinkChildLinkDekuStickVtx" Count="36" Offset="0x6A80">
<Vtx/>
</Array>
<DList Name="gLinkChildLinkDekuStickDL" Offset="0x6CC0"/>
<Array Name="gLinkChildLeftHandHoldingMasterSwordVtx" Count="163" Offset="0xD4E0">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftHandHoldingMasterSwordDL" Offset="0x15540"/>
<!-- TODO distinguish gLinkChildGoronBraceletVtx1 and Vtx2 -->
<Array Name="gLinkChildGoronBraceletVtx1" Count="17" Offset="0xF110">
<Vtx/>
</Array>
<Array Name="gLinkChildGoronBraceletVtx2" Count="8" Offset="0x137D0">
<Vtx/>
</Array>
<DList Name="gLinkChildGoronBraceletDL" Offset="0x16118"/>
<!--Body Parts not used in Limbs-->
<Array Name="gLinkChildLeftFistNearVtx" Count="38" Offset="0xAF50">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftFistNearDL" Offset="0x13E18"/>
<Array Name="gLinkChildRightHandClosedNearVtx" Count="38" Offset="0xB8A0">
<Vtx/>
</Array>
<DList Name="gLinkChildRightHandClosedNearDL" Offset="0x14320"/>
<Array Name="gLinkChildRightHandClosedFarVtx" Count="35" Offset="0xF9F0">
<Vtx/>
</Array>
<DList Name="gLinkChildRightHandClosedFarDL" Offset="0x16620"/>
<Array Name="gLinkChildLeftFistFarVtx" Count="35" Offset="0xF490">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftFistFarDL" Offset="0x163C0"/>
<Array Name="gLinkChildLeftFistAndKokiriSwordNearVtx" Count="80" Offset="0xB1B0">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftFistAndKokiriSwordNearDL" Offset="0x13F38"/>
<Array Name="gLinkChildLeftFistAndKokiriSwordFarVtx" Count="81" Offset="0x10E50">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftFistAndKokiriSwordFarDL" Offset="0x17630"/>
<Array Name="gLinkChildRightFistAndDekuShieldNearVtx" Count="79" Offset="0xBB00">
<Vtx/>
</Array>
<DList Name="gLinkChildRightFistAndDekuShieldNearDL" Offset="0x14440"/>
<Array Name="gLinkChildRightFistAndDekuShieldFarVtx" Count="45" Offset="0xFC20">
<Vtx/>
</Array>
<DList Name="gLinkChildRightFistAndDekuShieldFarDL" Offset="0x16740"/>
<Array Name="gLinkChildLeftFistAndBoomerangNearVtx" Count="89" Offset="0xBFF0">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftFistAndBoomerangNearDL" Offset="0x14660"/>
<Array Name="gLinkChildLeftFistAndBoomerangFarVtx" Count="50" Offset="0xFEF0">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftFistAndBoomerangFarDL" Offset="0x16908"/>
<Array Name="gLinkChildHylianShieldSwordAndSheathNearVtx" Count="51" Offset="0xC580">
<Vtx/>
</Array>
<DList Name="gLinkChildHylianShieldSwordAndSheathNearDL" Offset="0x148A8"/>
<Array Name="gLinkChildHylianShieldSwordAndSheathFarVtx" Count="44" Offset="0x10210">
<Vtx/>
</Array>
<DList Name="gLinkChildHylianShieldSwordAndSheathFarDL" Offset="0x16A98"/>
<Array Name="gLinkChildHylianShieldAndSheathNearVtx" Count="31" Offset="0xC8B0">
<Vtx/>
</Array>
<DList Name="gLinkChildHylianShieldAndSheathNearDL" Offset="0x14B40"/>
<Array Name="gLinkChildHylianShieldAndSheathFarVtx" Count="28" Offset="0x104D0">
<Vtx/>
</Array>
<DList Name="gLinkChildHylianShieldAndSheathFarDL" Offset="0x16CF8"/>
<Array Name="gLinkChildDekuShieldSwordAndSheathNearVtx" Count="67" Offset="0xCAA0">
<Vtx/>
</Array>
<DList Name="gLinkChildDekuShieldSwordAndSheathNearDL" Offset="0x14D68"/>
<Array Name="gLinkChildDekuShieldSwordAndSheathFarVtx" Count="47" Offset="0x10690">
<Vtx/>
</Array>
<DList Name="gLinkChildDekuShieldSwordAndSheathFarDL" Offset="0x16EE8"/>
<Array Name="gLinkChildDekuShieldAndSheathNearVtx" Count="47" Offset="0xCED0">
<Vtx/>
</Array>
<DList Name="gLinkChildDekuShieldAndSheathNearDL" Offset="0x15010"/>
<Array Name="gLinkChildDekuShieldAndSheathFarVtx" Count="31" Offset="0x10980">
<Vtx/>
</Array>
<DList Name="gLinkChildDekuShieldAndSheathFarDL" Offset="0x17150"/>
<Array Name="gLinkChildSheathNearVtx" Count="15" Offset="0xD3F0">
<Vtx/>
</Array>
<DList Name="gLinkChildSheathNearDL" Offset="0x15408"/>
<Array Name="gLinkChildSheathFarVtx" Count="15" Offset="0x10D60">
<Vtx/>
</Array>
<DList Name="gLinkChildSheathFarDL" Offset="0x17500"/>
<Array Name="gLinkChildRightHandAndOotNearVtx" Count="76" Offset="0xDF10">
<Vtx/>
</Array>
<DList Name="gLinkChildRightHandAndOotNearDL" Offset="0x15958"/>
<Array Name="gLinkChildRightHandHoldingOOTFarVtx" Count="76" Offset="0x11360">
<Vtx/>
</Array>
<DList Name="gLinkChildRightHandHoldingOOTFarDL" Offset="0x178A0"/>
<Array Name="gLinkChildRightHandHoldingFairyOcarinaNearVtx" Count="89" Offset="0xE3D0">
<Vtx/>
</Array>
<DList Name="gLinkChildRightHandHoldingFairyOcarinaNearDL" Offset="0x15BA8"/>
<Array Name="gLinkChildRightHandHoldingFairyOcarinaFarVtx" Count="89" Offset="0x11820">
<Vtx/>
</Array>
<DList Name="gLinkChildRightHandHoldingFairyOcarinaFarDL" Offset="0x17AF0"/>
<Array Name="gLinkChildRightHandHoldingSlingshotNearVtx" Count="84" Offset="0xE960">
<Vtx/>
</Array>
<DList Name="gLinkChildRightHandHoldingSlingshotNearDL" Offset="0x15DF0"/>
<Array Name="gLinkChildRightHandHoldingSlingshotFarVtx" Count="76" Offset="0x11DB0">
<Vtx/>
</Array>
<DList Name="gLinkChildRightHandHoldingSlingshotFarDL" Offset="0x17D38"/>
<Array Name="gLinkChildLeftHandUpNearVtx" Count="39" Offset="0xEEA0">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftHandUpNearDL" Offset="0x15FD0"/>
<Array Name="gLinkChildLeftHandUpFarVtx" Count="39" Offset="0x12270">
<Vtx/>
</Array>
<DList Name="gLinkChildLeftHandUpFarDL" Offset="0x17F00"/>
<Array Name="gLinkChildRightArmStretchedSlingshotVtx" Count="269" Offset="0x124E0">
<Vtx/>
</Array>
<DList Name="gLinkChildRightArmStretchedSlingshotDL" Offset="0x18048"/>
<Array Name="gLinkChildBottleVtx" Count="34" Offset="0x135B0">
<Vtx/>
</Array>
<DList Name="gLinkChildBottleDL" Offset="0x18478"/>
<Array Name="gLinkChildDL_18580_Vtx" Count="36" Offset="0x13850">
<Vtx/>
</Array>
<DList Name="gLinkChildDL_18580" Offset="0x18580"/>
<Array Name="gLinkChildBottle2Vtx" Count="34" Offset="0x13A90">
<Vtx/>
</Array>
<DList Name="gLinkChildBottle2DL" Offset="0x18648"/>
<Array Name="gLinkChildSlingshotStringVtx" Count="6" Offset="0x22148">
<Vtx/>
</Array>
<DList Name="gLinkChildSlingshotStringDL" Offset="0x221A8"/>
<Array Name="gLinkChildDekuShieldVtx" Count="47" Offset="0x22208">
<Vtx/>
</Array>
<DList Name="gLinkChildDekuShieldDL" Offset="0x224F8"/>
<Mtx Name="gLinkChildDekuShieldMtx" Offset="0x22648"/>
<DList Name="gLinkChildDekuShieldWithMatrixDL" Offset="0x22688"/>
<!--Masks-->
<Array Name="gLinkChildSkullMaskVtx" Count="69" Offset="0x29220">
<Vtx/>
</Array>
<DList Name="gLinkChildSkullMaskDL" Offset="0x2AD40"/>
<Array Name="gLinkChildSpookyMaskVtx" Count="28" Offset="0x29670">
<Vtx/>
</Array>
<DList Name="gLinkChildSpookyMaskDL" Offset="0x2AF70"/>
<Array Name="gLinkChildKeatonMaskVtx" Count="59" Offset="0x29830">
<Vtx/>
</Array>
<DList Name="gLinkChildKeatonMaskDL" Offset="0x2B060"/>
<Array Name="gLinkChildMaskOfTruthVtx" Count="42" Offset="0x29BE0">
<Vtx/>
</Array>
<DList Name="gLinkChildMaskOfTruthDL" Offset="0x2B1F0"/>
<Array Name="gLinkChildGoronMaskVtx" Count="54" Offset="0x29E80">
<Vtx/>
</Array>
<DList Name="gLinkChildGoronMaskDL" Offset="0x2B350"/>
<Array Name="gLinkChildZoraMaskVtx" Count="50" Offset="0x2A1E0">
<Vtx/>
</Array>
<DList Name="gLinkChildZoraMaskDL" Offset="0x2B580"/>
<Array Name="gLinkChildGerudoMaskVtx" Count="132" Offset="0x2A500">
<Vtx/>
</Array>
<DList Name="gLinkChildGerudoMaskDL" Offset="0x2B788"/>
<Array Name="gLinkChildBunnyHoodVtx" Count="97" Offset="0x2C428">
<Vtx/>
</Array>
<DList Name="gLinkChildBunnyHoodDL" Offset="0x2CA38"/>
<!--Textures-->
@ -182,6 +430,7 @@
<Texture Name="gLinkChildUnusedTLUT" OutName="unused_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5700"/>
<Texture Name="gLinkChildHandTLUT" OutName="hand_tlut" Format="rgba16" Width="17" Height="4" Offset="0x9E88"/>
<Texture Name="gLinkChildSwordsTLUT" OutName="swords_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9F10"/> <!--For both the kokiri sword sheath and master sword-->
<Blob Name="gLinkChild_A110_Blob" Size="8" Offset="0xA110" />
<Texture Name="gLinkChildSwordTLUT" OutName="sword_tlut" Format="rgba16" Width="27" Height="4" Offset="0xA118"/>
<!--Eyes-->

View file

@ -362,21 +362,21 @@ void Player_Action_CsAction(Player* this, PlayState* play);
// .bss part 1
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
static s32 D_80858AA0;
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
static s32 sSavedCurrentMask;
static Vec3f sInteractWallCheckResult;
static Input* sControlInput;
#pragma increment_block_number "gc-eu:160 gc-eu-mq:160 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
"ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
// .data

View file

@ -221,7 +221,6 @@ assets/objects/object_kz/object_kz.c
assets/objects/object_lightbox/object_lightbox.c
assets/objects/object_light_ring/object_light_ring.c
assets/objects/object_lightswitch/object_lightswitch.c
assets/objects/object_link_child/object_link_child.c
assets/objects/object_ma1/object_ma1.c
assets/objects/object_ma2/object_ma2.c
assets/objects/object_mag/object_mag.c