mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-26 06:36:19 +00:00
object_gj OK (#698)
* xml Signed-off-by: Anghelo <angheloalf95@gmail.com> * add spec Signed-off-by: angie <angheloalf95@gmail.com> * replace all hardcoded pointers in demo_gj Signed-off-by: angie <angheloalf95@gmail.com> * add the rest of the unaccounted data as a blob Signed-off-by: angie <angheloalf95@gmail.com> * i forgot to erase a undefined_sym Signed-off-by: angie <angheloalf95@gmail.com> * name everything in object_gj Signed-off-by: angie <angheloalf95@gmail.com> * Categorize by how are ussed each rubble Signed-off-by: Angie <angheloalf95@gmail.com> * forgot to erase the externs Signed-off-by: angie <angheloalf95@gmail.com> * the cool laser meme is ded Signed-off-by: angie <angheloalf95@gmail.com> * delete gitkeep Signed-off-by: angie <angheloalf95@gmail.com>
This commit is contained in:
parent
d3311f9a29
commit
6b9a44e5a0
4 changed files with 38 additions and 36 deletions
35
assets/xml/objects/object_gj.xml
Normal file
35
assets/xml/objects/object_gj.xml
Normal file
|
@ -0,0 +1,35 @@
|
|||
<Root>
|
||||
<File Name="object_gj" Segment="6">
|
||||
<!-- This is the decorative rubble around the fight arena -->
|
||||
<DList Name="gGanonsCastleRubbleAroundArenaDL" Offset="0xDC0"/>
|
||||
<Collision Name="gGanonsCastleRubbleAroundArenaCol" Offset="0x1B70"/>
|
||||
|
||||
<!-- Those four are used as the pile of rubble from where Ganondorf rises to transform into Ganon -->
|
||||
<DList Name="gGanonsCastleRubble4DL" Offset="0x2600"/>
|
||||
<Collision Name="gGanonsCastleRubble4Col" Offset="0x2850"/>
|
||||
|
||||
<DList Name="gGanonsCastleRubble5DL" Offset="0x2A40"/>
|
||||
<Collision Name="gGanonsCastleRubble5Col" Offset="0x2D28"/>
|
||||
|
||||
<DList Name="gGanonsCastleRubble6DL" Offset="0x2E80"/>
|
||||
<Collision Name="gGanonsCastleRubble6Col" Offset="0x2FE4"/>
|
||||
|
||||
<DList Name="gGanonsCastleRubble7DL" Offset="0x3190"/>
|
||||
<Collision Name="gGanonsCastleRubble7Col" Offset="0x33E0"/>
|
||||
|
||||
<!-- This three rubbles are the ones that Ganon can destroy during the fight -->
|
||||
<DList Name="gGanonsCastleRubble2DL" Offset="0x1D20"/>
|
||||
<Collision Name="gGanonsCastleRubble2Col" Offset="0x1F70"/>
|
||||
|
||||
<DList Name="gGanonsCastleRubble3DL" Offset="0x2160"/>
|
||||
<Collision Name="gGanonsCastleRubble3Col" Offset="0x2448"/>
|
||||
|
||||
<DList Name="gGanonsCastleRubbleTallDL" Offset="0x3710"/>
|
||||
<Collision Name="gGanonsCastleRubbleTallCol" Offset="0x3AF0"/>
|
||||
|
||||
<!-- The following are unused -->
|
||||
<Texture Name="gGanonsCastleUnusedSpikeVariantTex" OutName="ganons_castle_unused_spike_variant" Format="ia16" Width="64" Height="32" Offset="0x8B20"/>
|
||||
<Texture Name="gGanonsCastleUnusedWallTex" OutName="ganons_castle_unused_wall" Format="rgb5a1" Width="32" Height="32" Offset="0x9B20"/>
|
||||
<Texture Name="gGanonsCastleUnusedTex_00A320" OutName="ganons_castle_unused_00A320" Format="ia16" Width="16" Height="32" Offset="0xA320"/>
|
||||
</File>
|
||||
</Root>
|
3
spec
3
spec
|
@ -5793,7 +5793,8 @@ endseg
|
|||
beginseg
|
||||
name "object_gj"
|
||||
romalign 0x1000
|
||||
include "build/baserom/object_gj.o"
|
||||
include "build/assets/objects/object_gj/object_gj.o"
|
||||
number 6
|
||||
endseg
|
||||
|
||||
beginseg
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
*/
|
||||
|
||||
#include "z_demo_gj.h"
|
||||
#include "objects/object_gj/object_gj.h"
|
||||
#include "vt.h"
|
||||
|
||||
#define FLAGS 0x00000030
|
||||
|
@ -16,23 +17,6 @@ void DemoGj_Destroy(Actor* thisx, GlobalContext* globalCtx);
|
|||
void DemoGj_Update(Actor* thisx, GlobalContext* globalCtx);
|
||||
void DemoGj_Draw(Actor* thisx, GlobalContext* globalCtx);
|
||||
|
||||
extern Gfx gGanonsCastleRubbleAroundArenaDL[];
|
||||
extern CollisionHeader gGanonsCastleRubbleAroundArenaCol;
|
||||
extern Gfx gGanonsCastleRubble2DL[];
|
||||
extern CollisionHeader gGanonsCastleRubble2Col;
|
||||
extern Gfx gGanonsCastleRubble3DL[];
|
||||
extern CollisionHeader gGanonsCastleRubble3Col;
|
||||
extern Gfx gGanonsCastleRubble4DL[];
|
||||
extern CollisionHeader gGanonsCastleRubble4Col;
|
||||
extern Gfx gGanonsCastleRubble5DL[];
|
||||
extern CollisionHeader gGanonsCastleRubble5Col;
|
||||
extern Gfx gGanonsCastleRubble6DL[];
|
||||
extern CollisionHeader gGanonsCastleRubble6Col;
|
||||
extern Gfx gGanonsCastleRubble7DL[];
|
||||
extern CollisionHeader gGanonsCastleRubble7Col;
|
||||
extern Gfx gGanonsCastleRubbleTallDL[];
|
||||
extern CollisionHeader gGanonsCastleRubbleTallCol;
|
||||
|
||||
static ColliderCylinderInitType1 sCylinderInit1 = {
|
||||
{
|
||||
COLTYPE_HIT0,
|
||||
|
|
|
@ -1891,24 +1891,6 @@ D_06012014 = 0x06012014;
|
|||
// z_demo_ext
|
||||
D_0600FAA0 = 0x0600FAA0;
|
||||
|
||||
// z_demo_gj
|
||||
gGanonsCastleRubbleAroundArenaDL = 0x06000DC0;
|
||||
gGanonsCastleRubbleAroundArenaCol = 0x06001B70;
|
||||
gGanonsCastleRubble2DL = 0x06001D20;
|
||||
gGanonsCastleRubble2Col = 0x06001F70;
|
||||
gGanonsCastleRubble3DL = 0x06002160;
|
||||
gGanonsCastleRubble3Col = 0x06002448;
|
||||
gGanonsCastleRubble4DL = 0x06002600;
|
||||
gGanonsCastleRubble4Col = 0x06002850;
|
||||
gGanonsCastleRubble5DL = 0x06002A40;
|
||||
gGanonsCastleRubble5Col = 0x06002D28;
|
||||
gGanonsCastleRubble6DL = 0x06002E80;
|
||||
gGanonsCastleRubble6Col = 0x06002FE4;
|
||||
gGanonsCastleRubble7DL = 0x06003190;
|
||||
gGanonsCastleRubble7Col = 0x060033E0;
|
||||
gGanonsCastleRubbleTallDL = 0x06003710;
|
||||
gGanonsCastleRubbleTallCol = 0x06003AF0;
|
||||
|
||||
// z_demo_ik
|
||||
D_0600035C = 0x0600035C;
|
||||
D_06000380 = 0x06000380;
|
||||
|
|
Loading…
Reference in a new issue