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object_gj OK (#698)

* xml

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* add spec

Signed-off-by: angie <angheloalf95@gmail.com>

* replace all hardcoded pointers in demo_gj

Signed-off-by: angie <angheloalf95@gmail.com>

* add the rest of the unaccounted data as a blob

Signed-off-by: angie <angheloalf95@gmail.com>

* i forgot to erase a undefined_sym

Signed-off-by: angie <angheloalf95@gmail.com>

* name everything in object_gj

Signed-off-by: angie <angheloalf95@gmail.com>

* Categorize by how are ussed each rubble

Signed-off-by: Angie <angheloalf95@gmail.com>

* forgot to erase the externs

Signed-off-by: angie <angheloalf95@gmail.com>

* the cool laser meme is ded

Signed-off-by: angie <angheloalf95@gmail.com>

* delete gitkeep

Signed-off-by: angie <angheloalf95@gmail.com>
This commit is contained in:
Anghelo Carvajal 2021-03-17 18:53:05 -03:00 committed by GitHub
parent d3311f9a29
commit 6b9a44e5a0
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 38 additions and 36 deletions

View file

@ -5,6 +5,7 @@
*/
#include "z_demo_gj.h"
#include "objects/object_gj/object_gj.h"
#include "vt.h"
#define FLAGS 0x00000030
@ -16,23 +17,6 @@ void DemoGj_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DemoGj_Update(Actor* thisx, GlobalContext* globalCtx);
void DemoGj_Draw(Actor* thisx, GlobalContext* globalCtx);
extern Gfx gGanonsCastleRubbleAroundArenaDL[];
extern CollisionHeader gGanonsCastleRubbleAroundArenaCol;
extern Gfx gGanonsCastleRubble2DL[];
extern CollisionHeader gGanonsCastleRubble2Col;
extern Gfx gGanonsCastleRubble3DL[];
extern CollisionHeader gGanonsCastleRubble3Col;
extern Gfx gGanonsCastleRubble4DL[];
extern CollisionHeader gGanonsCastleRubble4Col;
extern Gfx gGanonsCastleRubble5DL[];
extern CollisionHeader gGanonsCastleRubble5Col;
extern Gfx gGanonsCastleRubble6DL[];
extern CollisionHeader gGanonsCastleRubble6Col;
extern Gfx gGanonsCastleRubble7DL[];
extern CollisionHeader gGanonsCastleRubble7Col;
extern Gfx gGanonsCastleRubbleTallDL[];
extern CollisionHeader gGanonsCastleRubbleTallCol;
static ColliderCylinderInitType1 sCylinderInit1 = {
{
COLTYPE_HIT0,