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object_gj OK (#698)
* xml Signed-off-by: Anghelo <angheloalf95@gmail.com> * add spec Signed-off-by: angie <angheloalf95@gmail.com> * replace all hardcoded pointers in demo_gj Signed-off-by: angie <angheloalf95@gmail.com> * add the rest of the unaccounted data as a blob Signed-off-by: angie <angheloalf95@gmail.com> * i forgot to erase a undefined_sym Signed-off-by: angie <angheloalf95@gmail.com> * name everything in object_gj Signed-off-by: angie <angheloalf95@gmail.com> * Categorize by how are ussed each rubble Signed-off-by: Angie <angheloalf95@gmail.com> * forgot to erase the externs Signed-off-by: angie <angheloalf95@gmail.com> * the cool laser meme is ded Signed-off-by: angie <angheloalf95@gmail.com> * delete gitkeep Signed-off-by: angie <angheloalf95@gmail.com>
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4 changed files with 38 additions and 36 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_demo_gj.h"
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#include "objects/object_gj/object_gj.h"
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#include "vt.h"
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#define FLAGS 0x00000030
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@ -16,23 +17,6 @@ void DemoGj_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void DemoGj_Update(Actor* thisx, GlobalContext* globalCtx);
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void DemoGj_Draw(Actor* thisx, GlobalContext* globalCtx);
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extern Gfx gGanonsCastleRubbleAroundArenaDL[];
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extern CollisionHeader gGanonsCastleRubbleAroundArenaCol;
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extern Gfx gGanonsCastleRubble2DL[];
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extern CollisionHeader gGanonsCastleRubble2Col;
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extern Gfx gGanonsCastleRubble3DL[];
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extern CollisionHeader gGanonsCastleRubble3Col;
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extern Gfx gGanonsCastleRubble4DL[];
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extern CollisionHeader gGanonsCastleRubble4Col;
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extern Gfx gGanonsCastleRubble5DL[];
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extern CollisionHeader gGanonsCastleRubble5Col;
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extern Gfx gGanonsCastleRubble6DL[];
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extern CollisionHeader gGanonsCastleRubble6Col;
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extern Gfx gGanonsCastleRubble7DL[];
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extern CollisionHeader gGanonsCastleRubble7Col;
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extern Gfx gGanonsCastleRubbleTallDL[];
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extern CollisionHeader gGanonsCastleRubbleTallCol;
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static ColliderCylinderInitType1 sCylinderInit1 = {
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{
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COLTYPE_HIT0,
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