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https://github.com/zeldaret/oot.git
synced 2024-11-10 19:20:13 +00:00
parent
5ba625b171
commit
6d09437c21
2 changed files with 27 additions and 21 deletions
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@ -411,10 +411,6 @@ s16 Quake_Update(Camera* camera, ShakeInfo* camShake) {
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zeroVec.y = 0.0f;
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zeroVec.z = 0.0f;
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camShake->upPitchOffset = 0;
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camShake->upYawOffset = 0;
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camShake->fovOffset = 0;
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camShake->atOffset.x = 0.0f;
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camShake->atOffset.y = 0.0f;
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camShake->atOffset.z = 0.0f;
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@ -423,6 +419,10 @@ s16 Quake_Update(Camera* camera, ShakeInfo* camShake) {
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camShake->eyeOffset.y = 0.0f;
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camShake->eyeOffset.z = 0.0f;
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camShake->upPitchOffset = 0;
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camShake->upYawOffset = 0;
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camShake->fovOffset = 0;
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camShake->maxOffset = 0.0f;
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if (sQuakeRequestCount == 0) {
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@ -385,18 +385,20 @@ void Room_DrawImageSingle(PlayState* play, Room* room, u32 flags) {
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if (drawBackground) {
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gSPLoadUcodeL(POLY_OPA_DISP++, gspS2DEX2d_fifo);
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gfx = POLY_OPA_DISP;
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{
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Vec3f quakeOffset;
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gfx = POLY_OPA_DISP;
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quakeOffset = Camera_GetQuakeOffset(activeCam);
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Room_DrawBackground2D(&gfx, roomShape->source, roomShape->tlut, roomShape->width, roomShape->height,
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roomShape->fmt, roomShape->siz, roomShape->tlutMode, roomShape->tlutCount,
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(quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f,
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quakeOffset.y * 2.4f + (quakeOffset.x + quakeOffset.z) * 0.3f);
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POLY_OPA_DISP = gfx;
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}
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POLY_OPA_DISP = gfx;
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gSPLoadUcode(POLY_OPA_DISP++, SysUcode_GetUCode(), SysUcode_GetUCodeData());
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}
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}
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@ -483,18 +485,20 @@ void Room_DrawImageMulti(PlayState* play, Room* room, u32 flags) {
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if (drawBackground) {
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gSPLoadUcodeL(POLY_OPA_DISP++, gspS2DEX2d_fifo);
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gfx = POLY_OPA_DISP;
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{
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Vec3f quakeOffset;
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gfx = POLY_OPA_DISP;
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quakeOffset = Camera_GetQuakeOffset(activeCam);
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Room_DrawBackground2D(&gfx, bgEntry->source, bgEntry->tlut, bgEntry->width, bgEntry->height,
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bgEntry->fmt, bgEntry->siz, bgEntry->tlutMode, bgEntry->tlutCount,
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(quakeOffset.x + quakeOffset.z) * 1.2f + quakeOffset.y * 0.6f,
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quakeOffset.y * 2.4f + (quakeOffset.x + quakeOffset.z) * 0.3f);
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POLY_OPA_DISP = gfx;
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}
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POLY_OPA_DISP = gfx;
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gSPLoadUcode(POLY_OPA_DISP++, SysUcode_GetUCode(), SysUcode_GetUCodeData());
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}
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}
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@ -528,7 +532,6 @@ void func_80096FD4(PlayState* play, Room* room) {
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u32 func_80096FE8(PlayState* play, RoomContext* roomCtx) {
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u32 maxRoomSize = 0;
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RomFile* roomList = play->roomList;
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u32 roomSize;
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s32 i;
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s32 j;
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@ -537,6 +540,10 @@ u32 func_80096FE8(PlayState* play, RoomContext* roomCtx) {
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u32 frontRoomSize;
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u32 backRoomSize;
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u32 cumulRoomSize;
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s32 pad;
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{
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RomFile* roomList = play->roomList;
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for (i = 0; i < play->numRooms; i++) {
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roomSize = roomList[i].vromEnd - roomList[i].vromStart;
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@ -545,8 +552,9 @@ u32 func_80096FE8(PlayState* play, RoomContext* roomCtx) {
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maxRoomSize = roomSize;
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}
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}
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}
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if (play->transiActorCtx.numActors != 0) {
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if ((u32)play->transiActorCtx.numActors != 0) {
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RomFile* roomList = play->roomList;
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TransitionActorEntry* transitionActor = &play->transiActorCtx.list[0];
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@ -589,9 +597,9 @@ u32 func_80096FE8(PlayState* play, RoomContext* roomCtx) {
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}
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s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
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if (roomCtx->status == 0) {
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u32 size;
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if (roomCtx->status == 0) {
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roomCtx->prevRoom = roomCtx->curRoom;
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roomCtx->curRoom.num = roomNum;
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roomCtx->curRoom.segment = NULL;
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@ -624,12 +632,10 @@ s32 func_800973FC(PlayState* play, RoomContext* roomCtx) {
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Scene_ExecuteCommands(play, roomCtx->curRoom.segment);
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Player_SetBootData(play, GET_PLAYER(play));
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Actor_SpawnTransitionActors(play, &play->actorCtx);
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return 1;
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}
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} else {
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return 0;
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}
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}
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return 1;
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}
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