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Format script improvements and use strict name checks (#1275)
* Prioritize using clang-tidy 6 and improve format.sh * Use clang-tidy-6.0 when available since it's better at applying 'readability-inconsistent-declaration-parameter-name' * Add -m32 and -Wno-everything to compiler options to avoid unwanted errors and warnings * Remove -fsyntax-only since it serves no purpose in the context of clang-tidy * Apply clang-tidy fixes for argument names * Run format.sh again * Use 'Strict' option instead of relying on clang-tidy 6 * Run format script * Add --fix-notes to clang-tidy options for version 13+
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106 changed files with 244 additions and 219 deletions
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@ -12,7 +12,7 @@
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
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void DemoEffect_Init(Actor* thisx, PlayState* play);
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void DemoEffect_Init(Actor* thisx, PlayState* play2);
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void DemoEffect_Destroy(Actor* thisx, PlayState* play);
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void DemoEffect_Update(Actor* thisx, PlayState* play);
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@ -21,12 +21,12 @@ void DemoEffect_DrawFireBall(Actor* thisx, PlayState* play);
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void DemoEffect_DrawBlueOrb(Actor* thisx, PlayState* play);
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void DemoEffect_DrawLgtShower(Actor* thisx, PlayState* play);
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void DemoEffect_DrawGodLgt(Actor* thisx, PlayState* play);
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void DemoEffect_DrawLightRing(Actor* thisx, PlayState* play);
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void DemoEffect_DrawLightRing(Actor* thisx, PlayState* play2);
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void DemoEffect_DrawTriforceSpot(Actor* thisx, PlayState* play);
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void DemoEffect_DrawGetItem(Actor* thisx, PlayState* play);
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void DemoEffect_DrawLightEffect(Actor* thisx, PlayState* play);
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void DemoEffect_DrawTimeWarp(Actor* thisx, PlayState* play);
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void DemoEffect_DrawJewel(Actor* thisx, PlayState* play);
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void DemoEffect_DrawJewel(Actor* thisx, PlayState* play2);
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void DemoEffect_Wait(DemoEffect* this, PlayState* play);
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void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play);
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