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Format script improvements and use strict name checks (#1275)
* Prioritize using clang-tidy 6 and improve format.sh * Use clang-tidy-6.0 when available since it's better at applying 'readability-inconsistent-declaration-parameter-name' * Add -m32 and -Wno-everything to compiler options to avoid unwanted errors and warnings * Remove -fsyntax-only since it serves no purpose in the context of clang-tidy * Apply clang-tidy fixes for argument names * Run format.sh again * Use 'Strict' option instead of relying on clang-tidy 6 * Run format script * Add --fix-notes to clang-tidy options for version 13+
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106 changed files with 244 additions and 219 deletions
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@ -27,11 +27,11 @@ void ObjectKankyo_SunGraveSpark(ObjectKankyo* this, PlayState* play);
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void ObjectKankyo_WaitForBeamObject(ObjectKankyo* this, PlayState* play);
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void ObjectKankyo_Beams(ObjectKankyo* this, PlayState* play);
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void ObjectKankyo_DrawFairies(Actor* this, PlayState* play);
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void ObjectKankyo_DrawSnow(Actor* this, PlayState* play);
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void ObjectKankyo_DrawLightning(Actor* this, PlayState* play);
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void ObjectKankyo_DrawSunGraveSpark(Actor* this, PlayState* play);
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void ObjectKankyo_DrawBeams(Actor* this, PlayState* play);
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void ObjectKankyo_DrawFairies(Actor* thisx, PlayState* play2);
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void ObjectKankyo_DrawSnow(Actor* thisx, PlayState* play2);
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void ObjectKankyo_DrawLightning(Actor* thisx, PlayState* play);
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void ObjectKankyo_DrawSunGraveSpark(Actor* thisx, PlayState* play2);
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void ObjectKankyo_DrawBeams(Actor* thisx, PlayState* play2);
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static void* sEffLightningTextures[] = {
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gEffLightning1Tex, gEffLightning2Tex, gEffLightning3Tex, gEffLightning4Tex,
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