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use ONE_THIRD define for 0.333f

This commit is contained in:
KrimtonZ 2020-03-30 22:22:10 -05:00
parent b9f2d4c707
commit 6d6299cb0b

View file

@ -2,6 +2,8 @@
#include <global.h>
#include <vt.h>
#define ONE_THIRD (1.0f / 3.0f)
s32 func_800A3D70(GlobalContext*, SkelAnime*);
s32 func_800A3E0C(GlobalContext*, SkelAnime*);
s32 func_800A4D9C(SkelAnime* skelAnime);
@ -1388,7 +1390,7 @@ s32 func_800A4A20(SkelAnime* skelAnime) {
f32 updateRate;
prevUnk28 = skelAnime->transCurrentFrame;
updateRate = R_UPDATE_RATE * 0.33333334f;
updateRate = R_UPDATE_RATE * ONE_THIRD;
skelAnime->transCurrentFrame -= skelAnime->transitionStep * updateRate;
if (skelAnime->transCurrentFrame <= 0.0f) {
func_800A49B0(skelAnime);
@ -1407,7 +1409,7 @@ s32 func_800A4AD8(SkelAnime* skelAnime) {
f32 updateRate;
temp_a2 = (s16)(skelAnime->transCurrentFrame * 16384.0f);
updateRate = R_UPDATE_RATE * 0.33333334f;
updateRate = R_UPDATE_RATE * ONE_THIRD;
skelAnime->transCurrentFrame -= skelAnime->transitionStep * updateRate;
if (skelAnime->transCurrentFrame <= 0.0f) {
func_800A49B0(skelAnime);
@ -1443,7 +1445,7 @@ void func_800A4C58(SkelAnime* skelAnime) {
SkelAnime_AnimateFrame(skelAnime->animCurrentSeg, skelAnime->animCurrentFrame, skelAnime->limbCount,
skelAnime->actorDrawTbl);
if (skelAnime->unk_01 & 0x1) {
if (skelAnime->mode & 0x1) {
temp_f8 = (s32)skelAnime->animCurrentFrame;
temp_f10 = temp_f8;
temp_f8++;
@ -1455,7 +1457,7 @@ void func_800A4C58(SkelAnime* skelAnime) {
SkelAnime_InterpolateRotation(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, sp38, temp_f2);
}
if (skelAnime->transCurrentFrame != 0) {
skelAnime->transCurrentFrame -= skelAnime->transitionStep * (R_UPDATE_RATE * 0.33333334f);
skelAnime->transCurrentFrame -= skelAnime->transitionStep * (R_UPDATE_RATE * ONE_THIRD);
temp_f0 = skelAnime->transCurrentFrame;
if (temp_f0 <= 0.0f) {
skelAnime->transCurrentFrame = 0.0f;
@ -1470,7 +1472,7 @@ void func_800A4C58(SkelAnime* skelAnime) {
#endif
s32 func_800A4D9C(SkelAnime* skelAnime) {
f32 updateRate = R_UPDATE_RATE * 0.33333334f;
f32 updateRate = R_UPDATE_RATE * ONE_THIRD;
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
if (skelAnime->animCurrentFrame < 0.0f) {
skelAnime->animCurrentFrame += skelAnime->totalFrames;
@ -1482,7 +1484,7 @@ s32 func_800A4D9C(SkelAnime* skelAnime) {
}
s32 func_800A4E38(SkelAnime* skelAnime) {
f32 updateRate = R_UPDATE_RATE * 0.33333334f;
f32 updateRate = R_UPDATE_RATE * ONE_THIRD;
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
if (skelAnime->animCurrentFrame < skelAnime->initialFrame) {
skelAnime->animCurrentFrame = (skelAnime->animCurrentFrame - skelAnime->initialFrame) + skelAnime->animFrameCount;
@ -1497,7 +1499,7 @@ s32 func_800A4E38(SkelAnime* skelAnime) {
s32 func_800A4EE0(SkelAnime* skelAnime) {
f32 temp_f14;
temp_f14 = R_UPDATE_RATE * 0.33333334f;
temp_f14 = R_UPDATE_RATE * ONE_THIRD;
if (skelAnime->animCurrentFrame == skelAnime->animFrameCount) {
SkelAnime_AnimateFrame(skelAnime->animCurrentSeg, (s32)skelAnime->animCurrentFrame, skelAnime->limbCount,