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En_Elf Decompiled (#432)

* init matched

* everything but navi OK

* progress

* 4 left

* remove asm

* progress

* progress

* asm and spec

* remove comment

* suggestion

* review1

* use type enum

* name func

* overridelimbdraw

* review 2

* forgot one

* merge master

* format
This commit is contained in:
fig02 2020-10-28 13:02:35 -04:00 committed by GitHub
parent 3ba022128c
commit 6e000fcc54
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GPG key ID: 4AEE18F83AFDEB23
77 changed files with 1637 additions and 4303 deletions

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@ -5,6 +5,7 @@
*/
#include "z_demo_sa.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "vt.h"
@ -605,7 +606,7 @@ void func_8098F83C(DemoSa* this, GlobalContext* globalCtx) {
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600B1A0, &D_0601113C, NULL, NULL, 0);
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ELF, thisPos->x, thisPos->y, thisPos->z,
0, 0, 0, 3);
0, 0, 0, FAIRY_KOKIRI);
this->action = 16;
this->drawConfig = 0;
this->actor.shape.unk_14 = 0;