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En_Elf Decompiled (#432)
* init matched * everything but navi OK * progress * 4 left * remove asm * progress * progress * asm and spec * remove comment * suggestion * review1 * use type enum * name func * overridelimbdraw * review 2 * forgot one * merge master * format
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77 changed files with 1637 additions and 4303 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_demo_sa.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#include "vt.h"
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@ -605,7 +606,7 @@ void func_8098F83C(DemoSa* this, GlobalContext* globalCtx) {
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600B1A0, &D_0601113C, NULL, NULL, 0);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ELF, thisPos->x, thisPos->y, thisPos->z,
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0, 0, 0, 3);
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0, 0, 0, FAIRY_KOKIRI);
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this->action = 16;
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this->drawConfig = 0;
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this->actor.shape.unk_14 = 0;
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