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En_Elf Decompiled (#432)
* init matched * everything but navi OK * progress * 4 left * remove asm * progress * progress * asm and spec * remove comment * suggestion * review1 * use type enum * name func * overridelimbdraw * review 2 * forgot one * merge master * format
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77 changed files with 1637 additions and 4303 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_en_gs.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#define FLAGS 0x02000009
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@ -114,11 +115,11 @@ void func_80A4E470(EnGs* this, GlobalContext* globalCtx) {
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(globalCtx->msgCtx.unk_E3F2 == 8) || (globalCtx->msgCtx.unk_E3F2 == 9) ||
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(globalCtx->msgCtx.unk_E3F2 == 10)) {
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, this->actor.posRot.pos.x,
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this->actor.posRot.pos.y + 40.0f, this->actor.posRot.pos.z, 0, 0, 0, 2);
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this->actor.posRot.pos.y + 40.0f, this->actor.posRot.pos.z, 0, 0, 0, FAIRY_HEAL_TIMED);
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_BUTTERFRY_TO_FAIRY);
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} else if (globalCtx->msgCtx.unk_E3F2 == 11) {
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Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, this->actor.posRot.pos.x,
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this->actor.posRot.pos.y + 40.0f, this->actor.posRot.pos.z, 0, 0, 0, 7);
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this->actor.posRot.pos.y + 40.0f, this->actor.posRot.pos.z, 0, 0, 0, FAIRY_HEAL_BIG);
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_BUTTERFRY_TO_FAIRY);
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}
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this->unk_19D = 0;
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