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En_Elf Decompiled (#432)
* init matched * everything but navi OK * progress * 4 left * remove asm * progress * progress * asm and spec * remove comment * suggestion * review1 * use type enum * name func * overridelimbdraw * review 2 * forgot one * merge master * format
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77 changed files with 1637 additions and 4303 deletions
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@ -1,4 +1,11 @@
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/*
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* File: z_en_md.c
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* Overlay: ovl_En_Md
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* Description: Mido
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*/
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#include "z_en_md.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#define FLAGS 0x02000019
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@ -602,7 +609,7 @@ void EnMd_Init(Actor* thisx, GlobalContext* globalCtx) {
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this->actor.unk_1F = 6;
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this->alpha = 255;
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_ELF, this->actor.posRot.pos.x,
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this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 3);
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this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, FAIRY_KOKIRI);
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if (((globalCtx->sceneNum == SCENE_SPOT04) && !(gSaveContext.eventChkInf[0] & 0x10)) ||
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((globalCtx->sceneNum == SCENE_SPOT04) && (gSaveContext.eventChkInf[0] & 0x10) &&
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