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Boomerang related state flags (#2180)

* boomerang state flags

* finish comment
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fig02 2024-09-09 21:58:22 -04:00 committed by GitHub
parent 6fcaa51832
commit 6e0288d155
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4 changed files with 24 additions and 17 deletions

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@ -672,8 +672,8 @@ typedef struct WeaponInfo {
#define PLAYER_STATE1_21 (1 << 21)
#define PLAYER_STATE1_22 (1 << 22)
#define PLAYER_STATE1_23 (1 << 23)
#define PLAYER_STATE1_24 (1 << 24)
#define PLAYER_STATE1_25 (1 << 25)
#define PLAYER_STATE1_USING_BOOMERANG (1 << 24) // Currently using the boomerang. This includes all phases (aiming, throwing, and catching).
#define PLAYER_STATE1_BOOMERANG_THROWN (1 << 25) // Boomerang has been thrown and is flying in the air
#define PLAYER_STATE1_26 (1 << 26)
#define PLAYER_STATE1_27 (1 << 27)
#define PLAYER_STATE1_28 (1 << 28)