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Boomerang related state flags (#2180)
* boomerang state flags * finish comment
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4 changed files with 24 additions and 17 deletions
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@ -186,7 +186,7 @@ void EnBoom_Fly(EnBoom* this, PlayState* play) {
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}
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}
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// Set player flags and kill the boomerang beacause Link caught it.
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player->stateFlags1 &= ~PLAYER_STATE1_25;
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player->stateFlags1 &= ~PLAYER_STATE1_BOOMERANG_THROWN;
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Actor_Kill(&this->actor);
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}
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} else {
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