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General object cleanup (#799)
* Object cleanup * Fix running man * fix mm symbols
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parent
98aef8988a
commit
6e58354c71
9 changed files with 25 additions and 22 deletions
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@ -4,9 +4,9 @@
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<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
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<!-- Skeletons -->
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<Skeleton Name="gVolvagiaLeftArmSkel" Type="Standard" LimbType="Standard" Offset="0x114E0"/>
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<Skeleton Name="gVolvagiaRightArmSkel" Type="Standard" LimbType="Standard" Offset="0x115A0"/>
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<Skeleton Name="gVolvagiaHeadSkel" Type="Standard" LimbType="Standard" Offset="0x11660"/>
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<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
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<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x115A0"/>
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<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x11660"/>
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<!-- Animations -->
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<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x11464"/>
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@ -28,16 +28,16 @@
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<Animation Name="gGohmaAnim_0039D0" Offset="0x39D0"/> <!-- unused attack animation -->
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<!-- Limb textures -->
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<Texture Name="gGohmaTex_0183A8" Outname="gohma_tex_0183A8" Format="rgb5a1" Width="16" Height="16" Offset="0x183A8"/>
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<Texture Name="gGohmaTex_0185A8" Outname="gohma_tex_0185A8" Format="rgb5a1" Width="16" Height="16" Offset="0x185A8"/>
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<Texture Name="gGohmaTex_0187A8" Outname="gohma_tex_0187A8" Format="rgb5a1" Width="16" Height="16" Offset="0x187A8"/>
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<Texture Name="gGohmaTex_0189A8" Outname="gohma_tex_0189A8" Format="rgb5a1" Width="32" Height="32" Offset="0x189A8"/>
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<Texture Name="gGohmaTex_0191A8" Outname="gohma_tex_0191A8" Format="rgb5a1" Width="16" Height="16" Offset="0x191A8"/>
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<Texture Name="gGohmaTex_0193A8" Outname="gohma_tex_0193A8" Format="rgb5a1" Width="32" Height="32" Offset="0x193A8"/>
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<Texture Name="gGohmaTex_0183A8" OutName="gohma_tex_0183A8" Format="rgb5a1" Width="16" Height="16" Offset="0x183A8"/>
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<Texture Name="gGohmaTex_0185A8" OutName="gohma_tex_0185A8" Format="rgb5a1" Width="16" Height="16" Offset="0x185A8"/>
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<Texture Name="gGohmaTex_0187A8" OutName="gohma_tex_0187A8" Format="rgb5a1" Width="16" Height="16" Offset="0x187A8"/>
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<Texture Name="gGohmaTex_0189A8" OutName="gohma_tex_0189A8" Format="rgb5a1" Width="32" Height="32" Offset="0x189A8"/>
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<Texture Name="gGohmaTex_0191A8" OutName="gohma_tex_0191A8" Format="rgb5a1" Width="16" Height="16" Offset="0x191A8"/>
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<Texture Name="gGohmaTex_0193A8" OutName="gohma_tex_0193A8" Format="rgb5a1" Width="32" Height="32" Offset="0x193A8"/>
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<!-- Boss title card -->
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<Texture Name="gGohmaTitleCardTex" OutName="gohma_title_card" Format="i8" Width="128" Height="120" Offset="0x19BA8"/>
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<!-- Door -->
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<DList Name="gGohmaDoorDL" Offset="0x1EC20"/>
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<Collision Name="gGohmaDoorCol" Offset="0x1EDD0"/>
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@ -1,13 +1,16 @@
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<Root>
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<File Name="object_mm" Segment="6">
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<Skeleton Name="gRunningManSkel" Type="Flex" LimbType="Standard" Offset="0x5E18"/>
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<Animation Name="gRunningManRunAnim" Offset="0x0718"/>
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<Animation Name="gRunningManSitStandAnim" Offset="0x6940"/>
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<Animation Name="gRunningManSitWaitAnim" Offset="0x6C50"/>
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<Animation Name="gRunningManSprintAnim" Offset="0x0468"/>
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<Animation Name="gRunningManExcitedAnim" Offset="0x73A0"/>
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<Animation Name="gRunningManHappyAnim" Offset="0x8060"/>
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<Texture Name="gRunningManMouthClosedTex" Outname="running_man_mouth_closed" Format="ci8" Width="32" Height="16" Offset="0xE30"/>
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<Texture Name="gRunningManMouthOpenTex" Outname="running_man_mouth_closed" Format="ci8" Width="32" Height="16" Offset="0xC30"/>
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<Texture Name="gRunningManTLUT" OutName="running_man_tlut" Format="rgb5a1" Width="16" Height="16" Offset="0x730"/>
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<Texture Name="gRunningManMouthOpenTex" OutName="running_man_mouth_open" Format="ci8" Width="32" Height="16" Offset="0xE30"/>
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<Texture Name="gRunningManMouthClosedTex" OutName="running_man_mouth_closed" Format="ci8" Width="32" Height="16" Offset="0xC30"/>
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</File>
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</Root>
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@ -15,6 +15,6 @@
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<DList Name="gBigPoeFaceDL" Offset="0x5900"/>
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<DList Name="gBigPoeBodyDL" Offset="0x59F0"/>
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<DList Name="gPoeFieldBurnDL" Offset="0x66D0"/>
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<Skeleton Name="gPoeFieldSkel" Type="Standard" LimbType="Standard" Offset="0x6A30"/>
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<Skeleton Name="gPoeFieldSkel" Type="Normal" LimbType="Standard" Offset="0x6A30"/>
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</File>
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</Root>
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@ -17,7 +17,7 @@
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<DList Name="gPoeSistersAmyBodyDL" Offset="0x3DC8"/>
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<DList Name="gPoSistersAmyFaceDL" Offset="0x4020"/>
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<DList Name="gPoSistersBurnDL" Offset="0x46E0"/>
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<Skeleton Name="gPoeSistersSkel" Type="Standard" LimbType="Standard" Offset="0x65C8"/>
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<Skeleton Name="gPoeSistersSkel" Type="Normal" LimbType="Standard" Offset="0x65C8"/>
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<DList Name="gPoSistersJoellePaintingDL" Offset="0x6830"/>
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<DList Name="gPoSistersBethPaintingDL" Offset="0x6D60"/>
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<DList Name="gPoSistersAmyPaintingDL" Offset="0x7230"/>
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@ -9,6 +9,6 @@
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<DList Name="gPoeBurnDL" Offset="0x2608"/>
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<DList Name="gPoeLanternDL" Offset="0x2D28"/>
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<DList Name="gPoeSoulDL" Offset="0x3850"/>
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<Skeleton Name="gPoeSkel" Type="Standard" LimbType="Standard" Offset="0x50D0"/>
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<Skeleton Name="gPoeSkel" Type="Normal" LimbType="Standard" Offset="0x50D0"/>
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</File>
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</Root>
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@ -6,9 +6,9 @@
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<DList Name="gCarpentersTentDL" Offset="0x7D40"/>
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<DList Name="gValleyRepairedBridgeDL" Offset="0x6210"/>
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<DList Name="gCarpentersTentEntranceDL" Offset="0x8010"/>
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<Collision Name="gValleyObjects1Col" Offset="0x5520" Size="0x30"/>
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<Collision Name="gValleyObjects2Col" Offset="0x283C" Size="0x30"/>
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<Collision Name="gValleyObjects3Col" Offset="0x8458" Size="0x30"/>
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<Collision Name="gValleyObjects4Col" Offset="0x7580" Size="0x30"/>
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<Collision Name="gValleyObjects1Col" Offset="0x5520"/>
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<Collision Name="gValleyObjects2Col" Offset="0x283C"/>
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<Collision Name="gValleyObjects3Col" Offset="0x8458"/>
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<Collision Name="gValleyObjects4Col" Offset="0x7580"/>
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</File>
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</Root>
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@ -522,7 +522,7 @@ void EnMm_Update(Actor* thisx, GlobalContext* globalCtx) {
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extern Gfx D_0602CA38[]; // bunny hood dlist from object_link_child. replace with proper symbol later
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void EnMm_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static u64* mouthTextures[] = { gRunningManMouthClosedTex, gRunningManMouthOpenTex };
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static u64* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex };
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s32 pad;
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EnMm* this = THIS;
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@ -318,7 +318,7 @@ void EnMm2_Update(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnMm2_Draw(Actor* thisx, GlobalContext* globalCtx) {
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static u64* mouthTextures[] = { gRunningManMouthClosedTex, gRunningManMouthOpenTex };
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static u64* mouthTextures[] = { gRunningManMouthOpenTex, gRunningManMouthClosedTex };
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EnMm2* this = THIS;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_mm2.c", 634);
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