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Remove some unaligned fake symbols (#535)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * a few fake syms * two more * format
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27 changed files with 60 additions and 81 deletions
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@ -1478,8 +1478,7 @@ void EnGeldB_Draw(Actor* thisx, GlobalContext* globalCtx) {
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} else {
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this->timer--;
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if (this->timer == 0) {
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if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) ||
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(INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
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if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
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globalCtx->nextEntranceIndex = 0x1A5;
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} else if (gSaveContext.eventChkInf[12] & 0x80) {
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globalCtx->nextEntranceIndex = 0x5F8;
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