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Split SaveContext
into sub-structs (#1393)
* Split SaveContext struct * run formatter * Remove temporary-until-split stuff in z_sram * . * run formatter
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107 changed files with 1819 additions and 1751 deletions
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@ -399,7 +399,7 @@ Easy things to sort out:
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func_8005B1A4(GET_ACTIVE_CAM(play));
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```
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- `gSaveContext.unkEDA` we have dealt with before: it is `gSaveContext.eventChkInf[3]`. This is a flag-setting function; it can be written more compactly as
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- `gSaveContext.unkEDA` we have dealt with before: it is `gSaveContext.save.info.eventChkInf[3]`. This is a flag-setting function; it can be written more compactly as
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```C
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gSaveContext.unkEDA |= 0x400
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```
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@ -419,7 +419,7 @@ void func_80A87CEC(EnJj *this, PlayState *play) {
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gSaveContext.cutsceneTrigger = 1;
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func_8003EBF8(play, &play->colCtx.dyna, child->bgId);
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func_8005B1A4(GET_ACTIVE_CAM(play));
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gSaveContext.eventChkInf[3] |= 0x400;
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gSaveContext.save.info.eventChkInf[3] |= 0x400;
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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}
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```
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@ -438,7 +438,7 @@ void func_80A87CEC(EnJj* this, PlayState* play) {
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gSaveContext.cutsceneTrigger = 1;
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func_8003EBF8(play, &play->colCtx.dyna, child->bgId);
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func_8005B1A4(GET_ACTIVE_CAM(play));
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gSaveContext.eventChkInf[3] |= 0x400;
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gSaveContext.save.info.eventChkInf[3] |= 0x400;
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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}
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}
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