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Split SaveContext into sub-structs (#1393)

* Split SaveContext struct

* run formatter

* Remove temporary-until-split stuff in z_sram

* .

* run formatter
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Dragorn421 2023-08-13 21:24:26 +02:00 committed by GitHub
parent e272186b5f
commit 6e7a6d4181
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107 changed files with 1819 additions and 1751 deletions

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@ -45,7 +45,7 @@ void BgInGate_Init(Actor* thisx, PlayState* play) {
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
if ((play->sceneId != SCENE_LON_LON_RANCH || !LINK_IS_ADULT) ||
(GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (gSaveContext.cutsceneIndex != 0xFFF0))) {
(GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (gSaveContext.save.cutsceneIndex != 0xFFF0))) {
Actor_Kill(&this->dyna.actor);
return;
}