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Split SaveContext
into sub-structs (#1393)
* Split SaveContext struct * run formatter * Remove temporary-until-split stuff in z_sram * . * run formatter
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107 changed files with 1819 additions and 1751 deletions
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@ -45,7 +45,7 @@ void BgInGate_Init(Actor* thisx, PlayState* play) {
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
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if ((play->sceneId != SCENE_LON_LON_RANCH || !LINK_IS_ADULT) ||
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(GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (gSaveContext.cutsceneIndex != 0xFFF0))) {
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(GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED) && (gSaveContext.save.cutsceneIndex != 0xFFF0))) {
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Actor_Kill(&this->dyna.actor);
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return;
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}
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