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Split SaveContext
into sub-structs (#1393)
* Split SaveContext struct * run formatter * Remove temporary-until-split stuff in z_sram * . * run formatter
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107 changed files with 1819 additions and 1751 deletions
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@ -223,7 +223,7 @@ s32 Ge2_DetectPlayerInUpdate(PlayState* play, EnGe2* this, Vec3f* pos, s16 yRot,
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}
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s32 EnGe2_CheckCarpentersFreed(void) {
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if (CHECK_FLAG_ALL(gSaveContext.eventChkInf[EVENTCHKINF_CARPENTERS_FREE_INDEX] &
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if (CHECK_FLAG_ALL(gSaveContext.save.info.eventChkInf[EVENTCHKINF_CARPENTERS_FREE_INDEX] &
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(EVENTCHKINF_CARPENTERS_FREE_MASK_ALL | 0xF0),
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EVENTCHKINF_CARPENTERS_FREE_MASK_ALL)) {
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return 1;
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