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Split SaveContext
into sub-structs (#1393)
* Split SaveContext struct * run formatter * Remove temporary-until-split stuff in z_sram * . * run formatter
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parent
e272186b5f
commit
6e7a6d4181
107 changed files with 1819 additions and 1751 deletions
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@ -610,11 +610,11 @@ void EnSsh_Init(Actor* thisx, PlayState* play) {
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frameCount = Animation_GetLastFrame(&object_ssh_Anim_000304);
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if (this->actor.params == ENSSH_FATHER) {
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if (gSaveContext.inventory.gsTokens >= 100) {
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if (gSaveContext.save.info.inventory.gsTokens >= 100) {
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Actor_Kill(&this->actor);
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return;
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}
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} else if (gSaveContext.inventory.gsTokens >= (this->actor.params * 10)) {
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} else if (gSaveContext.save.info.inventory.gsTokens >= (this->actor.params * 10)) {
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Actor_Kill(&this->actor);
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return;
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}
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@ -697,9 +697,9 @@ void EnSsh_Idle(EnSsh* this, PlayState* play) {
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this->actor.textId = Text_GetFaceReaction(play, 0xD);
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if (this->actor.textId == 0) {
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if (this->actor.params == ENSSH_FATHER) {
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if (gSaveContext.inventory.gsTokens >= 50) {
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if (gSaveContext.save.info.inventory.gsTokens >= 50) {
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this->actor.textId = 0x29;
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} else if (gSaveContext.inventory.gsTokens >= 10) {
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} else if (gSaveContext.save.info.inventory.gsTokens >= 10) {
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if (GET_INFTABLE(INFTABLE_197)) {
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this->actor.textId = 0x24;
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} else {
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