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Split SaveContext
into sub-structs (#1393)
* Split SaveContext struct * run formatter * Remove temporary-until-split stuff in z_sram * . * run formatter
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107 changed files with 1819 additions and 1751 deletions
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@ -378,7 +378,7 @@ void EnZl4_Init(Actor* thisx, PlayState* play) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_0);
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this->actionFunc = EnZl4_Idle;
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} else {
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if (gSaveContext.entranceIndex != ENTR_CASTLE_COURTYARD_ZELDA_1) {
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if (gSaveContext.save.entranceIndex != ENTR_CASTLE_COURTYARD_ZELDA_1) {
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Animation_ChangeByInfo(&this->skelAnime, sAnimationInfo, ZL4_ANIM_21);
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this->csState = ZL4_CS_WAIT;
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this->talkState = 0;
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