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[ntsc-1.2] Match z_game_over.c, PAL 1.1 fixes (#2099)

* Match z_game_over.c (PAL 1.1 change)

* Fix previous matches that are actually PAL 1.1 changes

* Add versions.h to global.h

* Add versions.h to z_game_over.c too

* And the others too

* Fix awkward wording
This commit is contained in:
cadmic 2024-08-28 18:00:06 -07:00 committed by GitHub
parent 16ec9b1e13
commit 6e8b820184
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GPG key ID: B5690EEEBB952194
4 changed files with 13 additions and 3 deletions

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@ -3,6 +3,7 @@
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
#include "quake.h"
#include "versions.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
@ -1577,7 +1578,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
this->actionFunc = EnGo2_CurledUp;
}
} else {
#if PLATFORM_GC
#if OOT_VERSION >= PAL_1_1
CLEAR_INFTABLE(INFTABLE_10C);
#endif
this->collider.dim.height = (D_80A4816C[PARAMS_GET_S(this->actor.params, 0, 5)].height * 0.6f);