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[ntsc-1.2] Match z_game_over.c, PAL 1.1 fixes (#2099)
* Match z_game_over.c (PAL 1.1 change) * Fix previous matches that are actually PAL 1.1 changes * Add versions.h to global.h * Add versions.h to z_game_over.c too * And the others too * Fix awkward wording
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4 changed files with 13 additions and 3 deletions
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@ -3,6 +3,7 @@
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
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#include "quake.h"
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#include "versions.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
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@ -1577,7 +1578,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
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this->actionFunc = EnGo2_CurledUp;
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}
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} else {
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#if PLATFORM_GC
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#if OOT_VERSION >= PAL_1_1
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CLEAR_INFTABLE(INFTABLE_10C);
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#endif
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this->collider.dim.height = (D_80A4816C[PARAMS_GET_S(this->actor.params, 0, 5)].height * 0.6f);
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