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Doc pass on scene draw configs: names (#1233)

* Name most scene draw configs

* 0 -> None, 36 -> GanonCastleExterior

* 48 -> GraveExitLightShining

* 47 -> CalmWater

* (0) none -> default

* `SCENE_DRAW_CONFIG_` -> `SDC_`
This commit is contained in:
Dragorn421 2022-05-31 11:19:46 -07:00 committed by GitHub
parent 8f1fd58f22
commit 6eeb217225
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 282 additions and 232 deletions

View file

@ -1500,7 +1500,7 @@ void Play_SpawnScene(PlayState* this, s32 sceneNum, s32 spawn) {
scene->unk_13 = 0;
this->loadedScene = scene;
this->sceneNum = sceneNum;
this->sceneConfig = scene->config;
this->sceneDrawConfig = scene->drawConfig;
osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);

View file

@ -44,8 +44,8 @@ EntranceInfo gEntranceTable[] = {
#undef DEFINE_SCENE
// Scene Table definition
#define DEFINE_SCENE(name, title, _2, config, unk_10, unk_12) \
{ ROM_FILE(name), ROM_FILE(title), unk_10, config, unk_12, 0 },
#define DEFINE_SCENE(name, title, _2, drawConfig, unk_10, unk_12) \
{ ROM_FILE(name), ROM_FILE(title), unk_10, drawConfig, unk_12, 0 },
// Handle `none` as a special case for scenes without a title card
#define _noneSegmentRomStart NULL
@ -93,8 +93,7 @@ void Scene_SetTransitionForNextEntrance(PlayState* play) {
play->transitionType = gEntranceTable[entranceIndex].field & 0x7F; // Fade out
}
// Scene Draw Config 0
void func_80099550(PlayState* play) {
void Scene_DrawConfigDefault(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 4725);
gSPDisplayList(POLY_OPA_DISP++, sDefaultDisplayList);
@ -108,8 +107,7 @@ void* D_8012A2F8[] = {
gYdanTex_00CA18,
};
// Scene Draw Config 19
void func_800995DC(PlayState* play) {
void Scene_DrawConfigYdan(PlayState* play) {
u32 gameplayFrames = play->gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 4763);
@ -126,8 +124,7 @@ void func_800995DC(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 4783);
}
// Scene Draw Config 28
void func_80099760(PlayState* play) {
void Scene_DrawConfigYdanBoss(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 4845);
@ -152,8 +149,7 @@ void* sDCLavaFloorTextures[] = {
gDCLavaFloor5Tex, gDCLavaFloor6Tex, gDCLavaFloor7Tex, gDCLavaFloor8Tex,
};
// Scene Draw Config 20 - Dodongo's Cavern
void func_80099878(PlayState* play) {
void Scene_DrawConfigDdan(PlayState* play) {
u32 gameplayFrames;
s32 pad;
Gfx* displayListHead = Graph_Alloc(play->state.gfxCtx, 2 * sizeof(Gfx[3]));
@ -189,8 +185,7 @@ void func_80099878(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 4956);
}
// Scene Draw Config 30
void func_80099BD8(PlayState* play) {
void Scene_DrawConfigTokinoma(PlayState* play) {
f32 temp;
Gfx* displayListHead = Graph_Alloc(play->state.gfxCtx, 18 * sizeof(Gfx));
@ -251,8 +246,7 @@ void func_80099BD8(PlayState* play) {
}
}
// Scene Draw Config 31
void func_8009A45C(PlayState* play) {
void Scene_DrawConfigKakusiana(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5171);
@ -280,8 +274,7 @@ void func_8009A45C(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5212);
}
// Scene Draw Config 32
void func_8009A798(PlayState* play) {
void Scene_DrawConfigKenjyanoma(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5226);
@ -308,8 +301,7 @@ void func_8009A798(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5264);
}
// Scene Draw Config 33
void func_8009A9DC(PlayState* play) {
void Scene_DrawConfigGreatFairyFountain(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5278);
@ -331,8 +323,7 @@ void func_8009A9DC(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5301);
}
// Scene Draw Config 48
void func_8009AB98(PlayState* play) {
void Scene_DrawConfigGraveExitLightShining(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5317);
@ -349,8 +340,7 @@ void func_8009AB98(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5330);
}
// Scene Draw Config 39
void func_8009ACA8(PlayState* play) {
void Scene_DrawConfigFairyFountain(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5346);
@ -370,8 +360,7 @@ void func_8009ACA8(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5367);
}
// Scene Draw Config 24
void func_8009AE30(PlayState* play) {
void Scene_DrawConfigHakadan(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5384);
@ -402,8 +391,7 @@ void* sThievesHideoutEntranceTextures[] = {
gThievesHideoutNightEntranceTex,
};
// Scene Draw Config 40
void func_8009AFE0(PlayState* play) {
void Scene_DrawConfigGerudoway(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5490);
@ -422,8 +410,7 @@ void* D_8012A330[] = {
gWaterTempleNightEntranceTex,
};
// Scene Draw Config 23 (Water Temple)
void func_8009B0FC(PlayState* play) {
void Scene_DrawConfigMizusin(PlayState* play) {
u32 gameplayFrames;
s32 spB0;
s32 spAC;
@ -492,8 +479,7 @@ void func_8009B0FC(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5644);
}
// Scene Draw Config 29
void func_8009B86C(PlayState* play) {
void Scene_DrawConfigMizusinBs(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5791);
@ -511,8 +497,7 @@ void func_8009B86C(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5808);
}
// Scene Draw Config 34
void func_8009B9BC(PlayState* play) {
void Scene_DrawConfigSyatekijyou(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5822);
@ -526,8 +511,7 @@ void func_8009B9BC(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5836);
}
// Scene Draw Config 35
void func_8009BAA4(PlayState* play) {
void Scene_DrawConfigHairalNiwa(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5850);
@ -550,14 +534,13 @@ void func_8009BAA4(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5876);
}
// Scene Draw Config 36
void func_8009BC44(PlayState* play) {
void Scene_DrawConfigGanonCastleExterior(PlayState* play) {
u32 gameplayFrames;
s8 sp83;
if (1) {} // Necessary to match
sp83 = coss((play->gameplayFrames * 1500) & 0xFFFF) >> 8;
sp83 = coss(play->gameplayFrames * 1500) >> 8;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5894);
@ -606,8 +589,7 @@ void func_8009BEEC(PlayState* play) {
}
}
// Scene Draw Config 38
void func_8009C0AC(PlayState* play) {
void Scene_DrawConfigGanonFinal(PlayState* play) {
u32 gameplayFrames;
s8 sp7B;
@ -653,8 +635,7 @@ void* sIceCavernEntranceTextures[] = {
gIceCavernNightEntranceTex,
};
// Scene Draw Config 37
void func_8009C3EC(PlayState* play) {
void Scene_DrawConfigIceDoukuto(PlayState* play) {
u32 gameplayFrames;
if (0) {} // Necessary to match
@ -680,8 +661,7 @@ void func_8009C3EC(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6076);
}
// Scene Draw Config 42
void func_8009C608(PlayState* play) {
void Scene_DrawConfigHakaanaOuke(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6151);
@ -707,8 +687,7 @@ void func_8009C608(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6187);
}
// Scene Draw Config 43
void func_8009C8B8(PlayState* play) {
void Scene_DrawConfigHyliaLabo(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6201);
@ -730,8 +709,7 @@ void func_8009C8B8(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6232);
}
// Scene Draw Config 47
void func_8009CAC0(PlayState* play) {
void Scene_DrawConfigCalmWater(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6249);
@ -755,8 +733,7 @@ void* sGTGEntranceTextures[] = {
gGTGNightEntranceTex,
};
// Scene Draw Config 27
void func_8009CC00(PlayState* play) {
void Scene_DrawConfigMen(PlayState* play) {
u32 gameplayFrames;
if (0) {} // Necessary to match
@ -800,8 +777,7 @@ Gfx* Gfx_TwoTexScrollPrimColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y
return displayList;
}
// Scene Draw Config 50
void func_8009CF84(PlayState* play) {
void Scene_DrawConfigTuribori(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6433);
@ -821,8 +797,7 @@ void func_8009CF84(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6449);
}
// Scene Draw Config 41
void func_8009D0E8(PlayState* play) {
void Scene_DrawConfigBowling(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6463);
@ -848,8 +823,7 @@ void* sLonLonHouseEntranceTextures[] = {
gLonLonHouseNightEntranceTex,
};
// Scene Draw Config 44
void func_8009D31C(PlayState* play) {
void Scene_DrawConfigSouko(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6515);
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -873,8 +847,7 @@ void* sGuardHouseView1Textures[] = {
gGuardHouseOutSideView2NightTex,
};
// Scene Draw Config 45
void func_8009D438(PlayState* play) {
void Scene_DrawConfigMiharigoya(PlayState* play) {
s32 var;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6560);
@ -897,8 +870,7 @@ void func_8009D438(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6581);
}
// Scene Draw Config 46
void func_8009D5B4(PlayState* play) {
void Scene_DrawConfigMahouya(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6595);
@ -923,8 +895,7 @@ void* sForestTempleEntranceTextures[] = {
gForestTempleNightEntranceTex,
};
// Scene Draw Config 22
void func_8009D758(PlayState* play) {
void Scene_DrawConfigBmori1(PlayState* play) {
u32 gameplayFrames;
if (0) {} // Necessary to match
@ -955,8 +926,7 @@ void* sSpiritTempleEntranceTextures[] = {
gSpiritTempleNightEntranceTex,
};
// Scene Draw Config 25
void func_8009D974(PlayState* play) {
void Scene_DrawConfigJyasinzou(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6752);
gSPSegment(POLY_XLU_DISP++, 0x08,
@ -965,8 +935,7 @@ void func_8009D974(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6762);
}
// Scene Draw Config 1
void func_8009DA30(PlayState* play) {
void Scene_DrawConfigSpot00(PlayState* play) {
u32 gameplayFrames;
Gfx* displayListHead;
@ -1016,8 +985,7 @@ void* sKakarikoWindowTextures[] = {
gKakarikoVillageNightWindowTex,
};
// Scene Draw Config 2
void func_8009DD5C(PlayState* play) {
void Scene_DrawConfigSpot01(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6890);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[((void)0, gSaveContext.nightFlag)]));
@ -1031,8 +999,7 @@ void func_8009DD5C(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6903);
}
// Scene Draw Config 3
void func_8009DE78(PlayState* play) {
void Scene_DrawConfigSpot03(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6917);
@ -1057,8 +1024,7 @@ void func_8009DE78(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6948);
}
// Scene Draw Config 4
void func_8009E0B8(PlayState* play) {
void Scene_DrawConfigSpot04(PlayState* play) {
u32 gameplayFrames;
u8 spA3;
u16 spA0;
@ -1113,8 +1079,7 @@ void func_8009E0B8(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7044);
}
// Scene Draw Config 5
void func_8009E54C(PlayState* play) {
void Scene_DrawConfigSpot06(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7058);
@ -1142,8 +1107,7 @@ void* sZorasDomainEntranceTextures[] = {
gZorasDomainNightEntranceTex,
};
// Scene Draw Config 6
void func_8009E730(PlayState* play) {
void Scene_DrawConfigSpot07(PlayState* play) {
u32 gameplayFrames;
u32 var;
@ -1165,8 +1129,7 @@ void func_8009E730(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7147);
}
// Scene Draw Config 7
void func_8009E8C0(PlayState* play) {
void Scene_DrawConfigSpot08(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7161);
@ -1190,8 +1153,7 @@ void func_8009E8C0(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7192);
}
// Scene Draw Config 8
void func_8009EAD8(PlayState* play) {
void Scene_DrawConfigSpot09(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7206);
@ -1224,8 +1186,7 @@ void func_8009EAD8(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7260);
}
// Scene Draw Config 9
void func_8009EE44(PlayState* play) {
void Scene_DrawConfigSpot10(PlayState* play) {
u32 gameplayFrames;
if (0) {} // Necessary to match
@ -1257,8 +1218,7 @@ void func_8009EE44(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7309);
}
// Scene Draw Config 10
void func_8009F074(PlayState* play) {
void Scene_DrawConfigSpot11(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7323);
@ -1281,8 +1241,7 @@ void* D_8012A380[] = {
gSpot12_00DE78Tex,
};
// Scene Draw Config 11
void func_8009F1B4(PlayState* play) {
void Scene_DrawConfigSpot12(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7363);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[((void)0, gSaveContext.nightFlag)]));
@ -1290,8 +1249,7 @@ void func_8009F1B4(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7371);
}
// Scene Draw Config 12
void func_8009F270(PlayState* play) {
void Scene_DrawConfigSpot13(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7385);
@ -1313,8 +1271,7 @@ void func_8009F270(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7409);
}
// Scene Draw Config 13
void func_8009F40C(PlayState* play) {
void Scene_DrawConfigSpot15(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7423);
@ -1336,8 +1293,7 @@ void func_8009F40C(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7443);
}
// Scene Draw Config 14
void func_8009F5D4(PlayState* play) {
void Scene_DrawConfigSpot16(PlayState* play) {
Gfx* displayListHead = Graph_Alloc(play->state.gfxCtx, 3 * sizeof(Gfx));
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7461);
@ -1371,8 +1327,7 @@ void func_8009F5D4(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7495);
}
// Scene Draw Config 15
void func_8009F7D4(PlayState* play) {
void Scene_DrawConfigSpot17(PlayState* play) {
s8 sp6F = coss((play->gameplayFrames * 1500) & 0xFFFF) >> 8;
s8 sp6E = coss((play->gameplayFrames * 1500) & 0xFFFF) >> 8;
u32 gameplayFrames;
@ -1401,8 +1356,7 @@ void* sGoronCityEntranceTextures[] = {
gGoronCityNightEntranceTex,
};
// Scene Draw Config 16
void func_8009F9D0(PlayState* play) {
void Scene_DrawConfigSpot18(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7555);
@ -1429,8 +1383,7 @@ void* sLonLonRanchWindowTextures[] = {
gLonLonRangeNightWindowsTex,
};
// Scene Draw Config 17
void func_8009FB74(PlayState* play) {
void Scene_DrawConfigSpot20(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7602);
gSPSegment(POLY_OPA_DISP++, 0x08,
@ -1445,8 +1398,7 @@ void func_8009FB74(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7615);
}
// Scene Draw Config 18
void func_8009FC90(PlayState* play) {
void Scene_DrawConfigHidan(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7630);
@ -1470,7 +1422,7 @@ void func_8009FC90(PlayState* play) {
f32 D_8012A398 = 0.0f;
void func_8009FE58(PlayState* play) {
void Scene_DrawConfigBdan(PlayState* play) {
static s16 D_8012A39C = 538;
static s16 D_8012A3A0 = 4272;
u32 gameplayFrames;
@ -1547,8 +1499,7 @@ void func_8009FE58(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7811);
}
// Scene Draw Config 26
void func_800A0334(PlayState* play) {
void Scene_DrawConfigGanontika(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7825);
@ -1573,18 +1524,15 @@ void func_800A0334(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7852);
}
// Scene Draw Config 52
void func_800A055C(PlayState* play) {
void Scene_DrawConfigGanontikaSonogo(PlayState* play) {
func_8009BEEC(play);
}
// Scene Draw Config 51
void func_800A057C(PlayState* play) {
void Scene_DrawConfigGanonSonogo(PlayState* play) {
func_8009BEEC(play);
}
// Scene Draw Config 49
void func_800A059C(PlayState* play) {
void Scene_DrawConfigBesitu(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7893);
@ -1602,15 +1550,60 @@ void func_800A059C(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7910);
}
void (*sSceneDrawHandlers[])(PlayState*) = {
func_80099550, func_8009DA30, func_8009DD5C, func_8009DE78, func_8009E0B8, func_8009E54C, func_8009E730,
func_8009E8C0, func_8009EAD8, func_8009EE44, func_8009F074, func_8009F1B4, func_8009F270, func_8009F40C,
func_8009F5D4, func_8009F7D4, func_8009F9D0, func_8009FB74, func_8009FC90, func_800995DC, func_80099878,
func_8009FE58, func_8009D758, func_8009B0FC, func_8009AE30, func_8009D974, func_800A0334, func_8009CC00,
func_80099760, func_8009B86C, func_80099BD8, func_8009A45C, func_8009A798, func_8009A9DC, func_8009B9BC,
func_8009BAA4, func_8009BC44, func_8009C3EC, func_8009C0AC, func_8009ACA8, func_8009AFE0, func_8009D0E8,
func_8009C608, func_8009C8B8, func_8009D31C, func_8009D438, func_8009D5B4, func_8009CAC0, func_8009AB98,
func_800A059C, func_8009CF84, func_800A057C, func_800A055C,
void (*sSceneDrawConfigs[SDC_MAX])(PlayState*) = {
Scene_DrawConfigDefault, // SDC_DEFAULT
Scene_DrawConfigSpot00, // SDC_SPOT00
Scene_DrawConfigSpot01, // SDC_SPOT01
Scene_DrawConfigSpot03, // SDC_SPOT03
Scene_DrawConfigSpot04, // SDC_SPOT04
Scene_DrawConfigSpot06, // SDC_SPOT06
Scene_DrawConfigSpot07, // SDC_SPOT07
Scene_DrawConfigSpot08, // SDC_SPOT08
Scene_DrawConfigSpot09, // SDC_SPOT09
Scene_DrawConfigSpot10, // SDC_SPOT10
Scene_DrawConfigSpot11, // SDC_SPOT11
Scene_DrawConfigSpot12, // SDC_SPOT12
Scene_DrawConfigSpot13, // SDC_SPOT13
Scene_DrawConfigSpot15, // SDC_SPOT15
Scene_DrawConfigSpot16, // SDC_SPOT16
Scene_DrawConfigSpot17, // SDC_SPOT17
Scene_DrawConfigSpot18, // SDC_SPOT18
Scene_DrawConfigSpot20, // SDC_SPOT20
Scene_DrawConfigHidan, // SDC_HIDAN
Scene_DrawConfigYdan, // SDC_YDAN
Scene_DrawConfigDdan, // SDC_DDAN
Scene_DrawConfigBdan, // SDC_BDAN
Scene_DrawConfigBmori1, // SDC_BMORI1
Scene_DrawConfigMizusin, // SDC_MIZUSIN
Scene_DrawConfigHakadan, // SDC_HAKADAN
Scene_DrawConfigJyasinzou, // SDC_JYASINZOU
Scene_DrawConfigGanontika, // SDC_GANONTIKA
Scene_DrawConfigMen, // SDC_MEN
Scene_DrawConfigYdanBoss, // SDC_YDAN_BOSS
Scene_DrawConfigMizusinBs, // SDC_MIZUSIN_BS
Scene_DrawConfigTokinoma, // SDC_TOKINOMA
Scene_DrawConfigKakusiana, // SDC_KAKUSIANA
Scene_DrawConfigKenjyanoma, // SDC_KENJYANOMA
Scene_DrawConfigGreatFairyFountain, // SDC_GREAT_FAIRY_FOUNTAIN
Scene_DrawConfigSyatekijyou, // SDC_SYATEKIJYOU
Scene_DrawConfigHairalNiwa, // SDC_HAIRAL_NIWA
Scene_DrawConfigGanonCastleExterior, // SDC_GANON_CASTLE_EXTERIOR
Scene_DrawConfigIceDoukuto, // SDC_ICE_DOUKUTO
Scene_DrawConfigGanonFinal, // SDC_GANON_FINAL
Scene_DrawConfigFairyFountain, // SDC_FAIRY_FOUNTAIN
Scene_DrawConfigGerudoway, // SDC_GERUDOWAY
Scene_DrawConfigBowling, // SDC_BOWLING
Scene_DrawConfigHakaanaOuke, // SDC_HAKAANA_OUKE
Scene_DrawConfigHyliaLabo, // SDC_HYLIA_LABO
Scene_DrawConfigSouko, // SDC_SOUKO
Scene_DrawConfigMiharigoya, // SDC_MIHARIGOYA
Scene_DrawConfigMahouya, // SDC_MAHOUYA
Scene_DrawConfigCalmWater, // SDC_CALM_WATER
Scene_DrawConfigGraveExitLightShining, // SDC_GRAVE_EXIT_LIGHT_SHINING
Scene_DrawConfigBesitu, // SDC_BESITU
Scene_DrawConfigTuribori, // SDC_TURIBORI
Scene_DrawConfigGanonSonogo, // SDC_GANON_SONOGO
Scene_DrawConfigGanontikaSonogo, // SDC_GANONTIKA_SONOGO
};
void Scene_Draw(PlayState* play) {
@ -1642,9 +1635,9 @@ void Scene_Draw(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 8109);
if (HREG(82) == 1) {
sSceneDrawHandlers[play->sceneConfig](play);
sSceneDrawConfigs[play->sceneDrawConfig](play);
}
} else {
sSceneDrawHandlers[play->sceneConfig](play);
sSceneDrawConfigs[play->sceneDrawConfig](play);
}
}