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Doc pass on scene draw configs: names (#1233)
* Name most scene draw configs * 0 -> None, 36 -> GanonCastleExterior * 48 -> GraveExitLightShining * 47 -> CalmWater * (0) none -> default * `SCENE_DRAW_CONFIG_` -> `SDC_`
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5 changed files with 282 additions and 232 deletions
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@ -1500,7 +1500,7 @@ void Play_SpawnScene(PlayState* this, s32 sceneNum, s32 spawn) {
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scene->unk_13 = 0;
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this->loadedScene = scene;
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this->sceneNum = sceneNum;
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this->sceneConfig = scene->config;
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this->sceneDrawConfig = scene->drawConfig;
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osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);
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