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Doc pass on scene draw configs: names (#1233)

* Name most scene draw configs

* 0 -> None, 36 -> GanonCastleExterior

* 48 -> GraveExitLightShining

* 47 -> CalmWater

* (0) none -> default

* `SCENE_DRAW_CONFIG_` -> `SDC_`
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Dragorn421 2022-05-31 11:19:46 -07:00 committed by GitHub
parent 8f1fd58f22
commit 6eeb217225
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5 changed files with 282 additions and 232 deletions

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@ -1500,7 +1500,7 @@ void Play_SpawnScene(PlayState* this, s32 sceneNum, s32 spawn) {
scene->unk_13 = 0;
this->loadedScene = scene;
this->sceneNum = sceneNum;
this->sceneConfig = scene->config;
this->sceneDrawConfig = scene->drawConfig;
osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);