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Various minor cleanups (#1029)
* Fix some disp usage in EffectSsGMagma2 * Fix some incorrect SAC flags * Remove some instances where bool was used * Fix a few line numbers to be decimal * Remove MatrixInternal and use Mtx instead * Fix gs flag names to be plural for consistency * Fix some hex numbers to be uppercase * Fix instances of 0X for hex numbers
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31 changed files with 89 additions and 92 deletions
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@ -759,7 +759,7 @@ void ObjSwitch_DrawCrystal(ObjSwitch* this, GlobalContext* globalCtx) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1494);
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func_80093D84(globalCtx->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_switch.c", 0x5D9),
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_switch.c", 1497),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, xluDLists[subType]);
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