diff --git a/include/tables/actor_table.h b/include/tables/actor_table.h index cdbebbc630..4c55d97365 100644 --- a/include/tables/actor_table.h +++ b/include/tables/actor_table.h @@ -2,482 +2,483 @@ * Actor Table * * DEFINE_ACTOR should be used for normal actors - * - Argument 1: Name of the actor (without the ovl_ part) + * - Argument 1: Name of the actor overlay segment in the spec (without the ovl_ part) * - Argument 2: Enum value for this actor * - Argument 3: Allocation type (normal, permanent or absolute) + * - Argument 4: Actor name, as a string (used for debug prints) * * DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR * * DEFINE_ACTOR_UNSET is needed to define empty entries from the original game */ -/* 0x0000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL) +/* 0x0000 */ DEFINE_ACTOR_INTERNAL(Player, ACTOR_PLAYER, ALLOCTYPE_NORMAL, "Player") /* 0x0001 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1) -/* 0x0002 */ DEFINE_ACTOR(En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL) +/* 0x0002 */ DEFINE_ACTOR(En_Test, ACTOR_EN_TEST, ALLOCTYPE_NORMAL, "En_Test") /* 0x0003 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_3) -/* 0x0004 */ DEFINE_ACTOR(En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL) +/* 0x0004 */ DEFINE_ACTOR(En_GirlA, ACTOR_EN_GIRLA, ALLOCTYPE_NORMAL, "En_GirlA") /* 0x0005 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_5) /* 0x0006 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_6) -/* 0x0007 */ DEFINE_ACTOR(En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL) -/* 0x0008 */ DEFINE_ACTOR(En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL) -/* 0x0009 */ DEFINE_ACTOR(En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT) -/* 0x000A */ DEFINE_ACTOR(En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL) -/* 0x000B */ DEFINE_ACTOR(Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL) -/* 0x000C */ DEFINE_ACTOR(Bg_Hidan_Firewall, ACTOR_BG_HIDAN_FIREWALL, ALLOCTYPE_NORMAL) -/* 0x000D */ DEFINE_ACTOR(En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL) -/* 0x000E */ DEFINE_ACTOR(En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL) -/* 0x000F */ DEFINE_ACTOR(Bg_Ydan_Sp, ACTOR_BG_YDAN_SP, ALLOCTYPE_NORMAL) -/* 0x0010 */ DEFINE_ACTOR(En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT) -/* 0x0011 */ DEFINE_ACTOR(En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL) -/* 0x0012 */ DEFINE_ACTOR(En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL) -/* 0x0013 */ DEFINE_ACTOR(En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL) -/* 0x0014 */ DEFINE_ACTOR(En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL) -/* 0x0015 */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL) -/* 0x0016 */ DEFINE_ACTOR(En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT) +/* 0x0007 */ DEFINE_ACTOR(En_Part, ACTOR_EN_PART, ALLOCTYPE_NORMAL, "En_Part") +/* 0x0008 */ DEFINE_ACTOR(En_Light, ACTOR_EN_LIGHT, ALLOCTYPE_NORMAL, "En_Light") +/* 0x0009 */ DEFINE_ACTOR(En_Door, ACTOR_EN_DOOR, ALLOCTYPE_PERMANENT, "En_Door") +/* 0x000A */ DEFINE_ACTOR(En_Box, ACTOR_EN_BOX, ALLOCTYPE_NORMAL, "En_Box") +/* 0x000B */ DEFINE_ACTOR(Bg_Dy_Yoseizo, ACTOR_BG_DY_YOSEIZO, ALLOCTYPE_NORMAL, "Bg_Dy_Yoseizo") +/* 0x000C */ DEFINE_ACTOR(Bg_Hidan_Firewall, ACTOR_BG_HIDAN_FIREWALL, ALLOCTYPE_NORMAL, "Bg_Hidan_Firewall") +/* 0x000D */ DEFINE_ACTOR(En_Poh, ACTOR_EN_POH, ALLOCTYPE_NORMAL, "En_Poh") +/* 0x000E */ DEFINE_ACTOR(En_Okuta, ACTOR_EN_OKUTA, ALLOCTYPE_NORMAL, "En_Okuta") +/* 0x000F */ DEFINE_ACTOR(Bg_Ydan_Sp, ACTOR_BG_YDAN_SP, ALLOCTYPE_NORMAL, "Bg_Ydan_Sp") +/* 0x0010 */ DEFINE_ACTOR(En_Bom, ACTOR_EN_BOM, ALLOCTYPE_PERMANENT, "En_Bom") +/* 0x0011 */ DEFINE_ACTOR(En_Wallmas, ACTOR_EN_WALLMAS, ALLOCTYPE_NORMAL, "En_Wallmas") +/* 0x0012 */ DEFINE_ACTOR(En_Dodongo, ACTOR_EN_DODONGO, ALLOCTYPE_NORMAL, "En_Dodongo") +/* 0x0013 */ DEFINE_ACTOR(En_Firefly, ACTOR_EN_FIREFLY, ALLOCTYPE_NORMAL, "En_Firefly") +/* 0x0014 */ DEFINE_ACTOR(En_Horse, ACTOR_EN_HORSE, ALLOCTYPE_NORMAL, "En_Horse") +/* 0x0015 */ DEFINE_ACTOR_INTERNAL(En_Item00, ACTOR_EN_ITEM00, ALLOCTYPE_NORMAL, "En_Item00") +/* 0x0016 */ DEFINE_ACTOR(En_Arrow, ACTOR_EN_ARROW, ALLOCTYPE_PERMANENT, "En_Arrow") /* 0x0017 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_17) -/* 0x0018 */ DEFINE_ACTOR(En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL) -/* 0x0019 */ DEFINE_ACTOR(En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL) +/* 0x0018 */ DEFINE_ACTOR(En_Elf, ACTOR_EN_ELF, ALLOCTYPE_NORMAL, "En_Elf") +/* 0x0019 */ DEFINE_ACTOR(En_Niw, ACTOR_EN_NIW, ALLOCTYPE_NORMAL, "En_Niw") /* 0x001A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1A) -/* 0x001B */ DEFINE_ACTOR(En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL) -/* 0x001C */ DEFINE_ACTOR(En_Reeba, ACTOR_EN_REEBA, ALLOCTYPE_NORMAL) -/* 0x001D */ DEFINE_ACTOR(En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL) -/* 0x001E */ DEFINE_ACTOR(En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL) +/* 0x001B */ DEFINE_ACTOR(En_Tite, ACTOR_EN_TITE, ALLOCTYPE_NORMAL, "En_Tite") +/* 0x001C */ DEFINE_ACTOR(En_Reeba, ACTOR_EN_REEBA, ALLOCTYPE_NORMAL, "En_Reeba") +/* 0x001D */ DEFINE_ACTOR(En_Peehat, ACTOR_EN_PEEHAT, ALLOCTYPE_NORMAL, "En_Peehat") +/* 0x001E */ DEFINE_ACTOR(En_Butte, ACTOR_EN_BUTTE, ALLOCTYPE_NORMAL, "En_Butte") /* 0x001F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1F) -/* 0x0020 */ DEFINE_ACTOR(En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL) -/* 0x0021 */ DEFINE_ACTOR(En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL) +/* 0x0020 */ DEFINE_ACTOR(En_Insect, ACTOR_EN_INSECT, ALLOCTYPE_NORMAL, "En_Insect") +/* 0x0021 */ DEFINE_ACTOR(En_Fish, ACTOR_EN_FISH, ALLOCTYPE_NORMAL, "En_Fish") /* 0x0022 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_22) -/* 0x0023 */ DEFINE_ACTOR(En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT) -/* 0x0024 */ DEFINE_ACTOR(En_Scene_Change, ACTOR_EN_SCENE_CHANGE, ALLOCTYPE_NORMAL) -/* 0x0025 */ DEFINE_ACTOR(En_Zf, ACTOR_EN_ZF, ALLOCTYPE_NORMAL) -/* 0x0026 */ DEFINE_ACTOR(En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL) -/* 0x0027 */ DEFINE_ACTOR(Boss_Dodongo, ACTOR_BOSS_DODONGO, ALLOCTYPE_NORMAL) -/* 0x0028 */ DEFINE_ACTOR(Boss_Goma, ACTOR_BOSS_GOMA, ALLOCTYPE_NORMAL) -/* 0x0029 */ DEFINE_ACTOR(En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL) -/* 0x002A */ DEFINE_ACTOR(En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL) -/* 0x002B */ DEFINE_ACTOR(En_Goma, ACTOR_EN_GOMA, ALLOCTYPE_NORMAL) -/* 0x002C */ DEFINE_ACTOR(Bg_Pushbox, ACTOR_BG_PUSHBOX, ALLOCTYPE_NORMAL) -/* 0x002D */ DEFINE_ACTOR(En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL) -/* 0x002E */ DEFINE_ACTOR(Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT) -/* 0x002F */ DEFINE_ACTOR(En_Dodojr, ACTOR_EN_DODOJR, ALLOCTYPE_NORMAL) -/* 0x0030 */ DEFINE_ACTOR(En_Bdfire, ACTOR_EN_BDFIRE, ALLOCTYPE_NORMAL) +/* 0x0023 */ DEFINE_ACTOR(En_Holl, ACTOR_EN_HOLL, ALLOCTYPE_PERMANENT, "En_Holl") +/* 0x0024 */ DEFINE_ACTOR(En_Scene_Change, ACTOR_EN_SCENE_CHANGE, ALLOCTYPE_NORMAL, "En_Scene_Change") +/* 0x0025 */ DEFINE_ACTOR(En_Zf, ACTOR_EN_ZF, ALLOCTYPE_NORMAL, "En_Zf") +/* 0x0026 */ DEFINE_ACTOR(En_Hata, ACTOR_EN_HATA, ALLOCTYPE_NORMAL, "En_Hata") +/* 0x0027 */ DEFINE_ACTOR(Boss_Dodongo, ACTOR_BOSS_DODONGO, ALLOCTYPE_NORMAL, "Boss_Dodongo") +/* 0x0028 */ DEFINE_ACTOR(Boss_Goma, ACTOR_BOSS_GOMA, ALLOCTYPE_NORMAL, "Boss_Goma") +/* 0x0029 */ DEFINE_ACTOR(En_Zl1, ACTOR_EN_ZL1, ALLOCTYPE_NORMAL, "En_Zl1") +/* 0x002A */ DEFINE_ACTOR(En_Viewer, ACTOR_EN_VIEWER, ALLOCTYPE_NORMAL, "En_Viewer") +/* 0x002B */ DEFINE_ACTOR(En_Goma, ACTOR_EN_GOMA, ALLOCTYPE_NORMAL, "En_Goma") +/* 0x002C */ DEFINE_ACTOR(Bg_Pushbox, ACTOR_BG_PUSHBOX, ALLOCTYPE_NORMAL, "Bg_Pushbox") +/* 0x002D */ DEFINE_ACTOR(En_Bubble, ACTOR_EN_BUBBLE, ALLOCTYPE_NORMAL, "En_Bubble") +/* 0x002E */ DEFINE_ACTOR(Door_Shutter, ACTOR_DOOR_SHUTTER, ALLOCTYPE_PERMANENT, "Door_Shutter") +/* 0x002F */ DEFINE_ACTOR(En_Dodojr, ACTOR_EN_DODOJR, ALLOCTYPE_NORMAL, "En_Dodojr") +/* 0x0030 */ DEFINE_ACTOR(En_Bdfire, ACTOR_EN_BDFIRE, ALLOCTYPE_NORMAL, "En_Bdfire") /* 0x0031 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_31) -/* 0x0032 */ DEFINE_ACTOR(En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT) -/* 0x0033 */ DEFINE_ACTOR(En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL) -/* 0x0034 */ DEFINE_ACTOR(En_Bili, ACTOR_EN_BILI, ALLOCTYPE_NORMAL) -/* 0x0035 */ DEFINE_ACTOR(En_Tp, ACTOR_EN_TP, ALLOCTYPE_NORMAL) +/* 0x0032 */ DEFINE_ACTOR(En_Boom, ACTOR_EN_BOOM, ALLOCTYPE_PERMANENT, "En_Boom") +/* 0x0033 */ DEFINE_ACTOR(En_Torch2, ACTOR_EN_TORCH2, ALLOCTYPE_NORMAL, "En_Torch2") +/* 0x0034 */ DEFINE_ACTOR(En_Bili, ACTOR_EN_BILI, ALLOCTYPE_NORMAL, "En_Bili") +/* 0x0035 */ DEFINE_ACTOR(En_Tp, ACTOR_EN_TP, ALLOCTYPE_NORMAL, "En_Tp") /* 0x0036 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_36) -/* 0x0037 */ DEFINE_ACTOR(En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL) -/* 0x0038 */ DEFINE_ACTOR(En_Bw, ACTOR_EN_BW, ALLOCTYPE_NORMAL) -/* 0x0039 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL) -/* 0x003A */ DEFINE_ACTOR(En_Eiyer, ACTOR_EN_EIYER, ALLOCTYPE_NORMAL) -/* 0x003B */ DEFINE_ACTOR(En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL) -/* 0x003C */ DEFINE_ACTOR(En_Horse_Normal, ACTOR_EN_HORSE_NORMAL, ALLOCTYPE_NORMAL) -/* 0x003D */ DEFINE_ACTOR(En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL) -/* 0x003E */ DEFINE_ACTOR(Bg_Treemouth, ACTOR_BG_TREEMOUTH, ALLOCTYPE_NORMAL) -/* 0x003F */ DEFINE_ACTOR(Bg_Dodoago, ACTOR_BG_DODOAGO, ALLOCTYPE_NORMAL) -/* 0x0040 */ DEFINE_ACTOR(Bg_Hidan_Dalm, ACTOR_BG_HIDAN_DALM, ALLOCTYPE_NORMAL) -/* 0x0041 */ DEFINE_ACTOR(Bg_Hidan_Hrock, ACTOR_BG_HIDAN_HROCK, ALLOCTYPE_NORMAL) -/* 0x0042 */ DEFINE_ACTOR(En_Horse_Ganon, ACTOR_EN_HORSE_GANON, ALLOCTYPE_NORMAL) -/* 0x0043 */ DEFINE_ACTOR(Bg_Hidan_Rock, ACTOR_BG_HIDAN_ROCK, ALLOCTYPE_NORMAL) -/* 0x0044 */ DEFINE_ACTOR(Bg_Hidan_Rsekizou, ACTOR_BG_HIDAN_RSEKIZOU, ALLOCTYPE_NORMAL) -/* 0x0045 */ DEFINE_ACTOR(Bg_Hidan_Sekizou, ACTOR_BG_HIDAN_SEKIZOU, ALLOCTYPE_NORMAL) -/* 0x0046 */ DEFINE_ACTOR(Bg_Hidan_Sima, ACTOR_BG_HIDAN_SIMA, ALLOCTYPE_NORMAL) -/* 0x0047 */ DEFINE_ACTOR(Bg_Hidan_Syoku, ACTOR_BG_HIDAN_SYOKU, ALLOCTYPE_NORMAL) -/* 0x0048 */ DEFINE_ACTOR(En_Xc, ACTOR_EN_XC, ALLOCTYPE_NORMAL) -/* 0x0049 */ DEFINE_ACTOR(Bg_Hidan_Curtain, ACTOR_BG_HIDAN_CURTAIN, ALLOCTYPE_NORMAL) -/* 0x004A */ DEFINE_ACTOR(Bg_Spot00_Hanebasi, ACTOR_BG_SPOT00_HANEBASI, ALLOCTYPE_NORMAL) -/* 0x004B */ DEFINE_ACTOR(En_Mb, ACTOR_EN_MB, ALLOCTYPE_NORMAL) -/* 0x004C */ DEFINE_ACTOR(En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL) -/* 0x004D */ DEFINE_ACTOR(En_Zl2, ACTOR_EN_ZL2, ALLOCTYPE_NORMAL) -/* 0x004E */ DEFINE_ACTOR(Bg_Hidan_Fslift, ACTOR_BG_HIDAN_FSLIFT, ALLOCTYPE_NORMAL) -/* 0x004F */ DEFINE_ACTOR(En_OE2, ACTOR_EN_OE2, ALLOCTYPE_NORMAL) -/* 0x0050 */ DEFINE_ACTOR(Bg_Ydan_Hasi, ACTOR_BG_YDAN_HASI, ALLOCTYPE_NORMAL) -/* 0x0051 */ DEFINE_ACTOR(Bg_Ydan_Maruta, ACTOR_BG_YDAN_MARUTA, ALLOCTYPE_NORMAL) -/* 0x0052 */ DEFINE_ACTOR(Boss_Ganondrof, ACTOR_BOSS_GANONDROF, ALLOCTYPE_NORMAL) +/* 0x0037 */ DEFINE_ACTOR(En_St, ACTOR_EN_ST, ALLOCTYPE_NORMAL, "En_St") +/* 0x0038 */ DEFINE_ACTOR(En_Bw, ACTOR_EN_BW, ALLOCTYPE_NORMAL, "En_Bw") +/* 0x0039 */ DEFINE_ACTOR_INTERNAL(En_A_Obj, ACTOR_EN_A_OBJ, ALLOCTYPE_NORMAL, "En_A_Obj") +/* 0x003A */ DEFINE_ACTOR(En_Eiyer, ACTOR_EN_EIYER, ALLOCTYPE_NORMAL, "En_Eiyer") +/* 0x003B */ DEFINE_ACTOR(En_River_Sound, ACTOR_EN_RIVER_SOUND, ALLOCTYPE_NORMAL, "En_River_Sound") +/* 0x003C */ DEFINE_ACTOR(En_Horse_Normal, ACTOR_EN_HORSE_NORMAL, ALLOCTYPE_NORMAL, "En_Horse_Normal") +/* 0x003D */ DEFINE_ACTOR(En_Ossan, ACTOR_EN_OSSAN, ALLOCTYPE_NORMAL, "En_Ossan") +/* 0x003E */ DEFINE_ACTOR(Bg_Treemouth, ACTOR_BG_TREEMOUTH, ALLOCTYPE_NORMAL, "Bg_Treemouth") +/* 0x003F */ DEFINE_ACTOR(Bg_Dodoago, ACTOR_BG_DODOAGO, ALLOCTYPE_NORMAL, "Bg_Dodoago") +/* 0x0040 */ DEFINE_ACTOR(Bg_Hidan_Dalm, ACTOR_BG_HIDAN_DALM, ALLOCTYPE_NORMAL, "Bg_Hidan_Dalm") +/* 0x0041 */ DEFINE_ACTOR(Bg_Hidan_Hrock, ACTOR_BG_HIDAN_HROCK, ALLOCTYPE_NORMAL, "Bg_Hidan_Hrock") +/* 0x0042 */ DEFINE_ACTOR(En_Horse_Ganon, ACTOR_EN_HORSE_GANON, ALLOCTYPE_NORMAL, "En_Horse_Ganon") +/* 0x0043 */ DEFINE_ACTOR(Bg_Hidan_Rock, ACTOR_BG_HIDAN_ROCK, ALLOCTYPE_NORMAL, "Bg_Hidan_Rock") +/* 0x0044 */ DEFINE_ACTOR(Bg_Hidan_Rsekizou, ACTOR_BG_HIDAN_RSEKIZOU, ALLOCTYPE_NORMAL, "Bg_Hidan_Rsekizou") +/* 0x0045 */ DEFINE_ACTOR(Bg_Hidan_Sekizou, ACTOR_BG_HIDAN_SEKIZOU, ALLOCTYPE_NORMAL, "Bg_Hidan_Sekizou") +/* 0x0046 */ DEFINE_ACTOR(Bg_Hidan_Sima, ACTOR_BG_HIDAN_SIMA, ALLOCTYPE_NORMAL, "Bg_Hidan_Sima") +/* 0x0047 */ DEFINE_ACTOR(Bg_Hidan_Syoku, ACTOR_BG_HIDAN_SYOKU, ALLOCTYPE_NORMAL, "Bg_Hidan_Syoku") +/* 0x0048 */ DEFINE_ACTOR(En_Xc, ACTOR_EN_XC, ALLOCTYPE_NORMAL, "En_Xc") +/* 0x0049 */ DEFINE_ACTOR(Bg_Hidan_Curtain, ACTOR_BG_HIDAN_CURTAIN, ALLOCTYPE_NORMAL, "Bg_Hidan_Curtain") +/* 0x004A */ DEFINE_ACTOR(Bg_Spot00_Hanebasi, ACTOR_BG_SPOT00_HANEBASI, ALLOCTYPE_NORMAL, "Bg_Spot00_Hanebasi") +/* 0x004B */ DEFINE_ACTOR(En_Mb, ACTOR_EN_MB, ALLOCTYPE_NORMAL, "En_Mb") +/* 0x004C */ DEFINE_ACTOR(En_Bombf, ACTOR_EN_BOMBF, ALLOCTYPE_NORMAL, "En_Bombf") +/* 0x004D */ DEFINE_ACTOR(En_Zl2, ACTOR_EN_ZL2, ALLOCTYPE_NORMAL, "En_Zl2") +/* 0x004E */ DEFINE_ACTOR(Bg_Hidan_Fslift, ACTOR_BG_HIDAN_FSLIFT, ALLOCTYPE_NORMAL, "Bg_Hidan_Fslift") +/* 0x004F */ DEFINE_ACTOR(En_OE2, ACTOR_EN_OE2, ALLOCTYPE_NORMAL, "En_OE2") +/* 0x0050 */ DEFINE_ACTOR(Bg_Ydan_Hasi, ACTOR_BG_YDAN_HASI, ALLOCTYPE_NORMAL, "Bg_Ydan_Hasi") +/* 0x0051 */ DEFINE_ACTOR(Bg_Ydan_Maruta, ACTOR_BG_YDAN_MARUTA, ALLOCTYPE_NORMAL, "Bg_Ydan_Maruta") +/* 0x0052 */ DEFINE_ACTOR(Boss_Ganondrof, ACTOR_BOSS_GANONDROF, ALLOCTYPE_NORMAL, "Boss_Ganondrof") /* 0x0053 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_53) -/* 0x0054 */ DEFINE_ACTOR(En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL) -/* 0x0055 */ DEFINE_ACTOR(En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL) -/* 0x0056 */ DEFINE_ACTOR(En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT) -/* 0x0057 */ DEFINE_ACTOR(En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT) -/* 0x0058 */ DEFINE_ACTOR(Bg_Ddan_Jd, ACTOR_BG_DDAN_JD, ALLOCTYPE_NORMAL) -/* 0x0059 */ DEFINE_ACTOR(Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL) -/* 0x005A */ DEFINE_ACTOR(En_Jj, ACTOR_EN_JJ, ALLOCTYPE_NORMAL) -/* 0x005B */ DEFINE_ACTOR(En_Horse_Zelda, ACTOR_EN_HORSE_ZELDA, ALLOCTYPE_NORMAL) -/* 0x005C */ DEFINE_ACTOR(Bg_Ddan_Kd, ACTOR_BG_DDAN_KD, ALLOCTYPE_NORMAL) -/* 0x005D */ DEFINE_ACTOR(Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL) -/* 0x005E */ DEFINE_ACTOR(Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL) -/* 0x005F */ DEFINE_ACTOR(Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL) -/* 0x0060 */ DEFINE_ACTOR(En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL) -/* 0x0061 */ DEFINE_ACTOR(Bg_Menkuri_Kaiten, ACTOR_BG_MENKURI_KAITEN, ALLOCTYPE_NORMAL) -/* 0x0062 */ DEFINE_ACTOR(Bg_Menkuri_Eye, ACTOR_BG_MENKURI_EYE, ALLOCTYPE_NORMAL) -/* 0x0063 */ DEFINE_ACTOR(En_Vali, ACTOR_EN_VALI, ALLOCTYPE_NORMAL) -/* 0x0064 */ DEFINE_ACTOR(Bg_Mizu_Movebg, ACTOR_BG_MIZU_MOVEBG, ALLOCTYPE_NORMAL) -/* 0x0065 */ DEFINE_ACTOR(Bg_Mizu_Water, ACTOR_BG_MIZU_WATER, ALLOCTYPE_NORMAL) -/* 0x0066 */ DEFINE_ACTOR(Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT) -/* 0x0067 */ DEFINE_ACTOR(En_fHG, ACTOR_EN_FHG, ALLOCTYPE_NORMAL) -/* 0x0068 */ DEFINE_ACTOR(Bg_Mori_Hineri, ACTOR_BG_MORI_HINERI, ALLOCTYPE_NORMAL) -/* 0x0069 */ DEFINE_ACTOR(En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL) -/* 0x006A */ DEFINE_ACTOR(Bg_Toki_Hikari, ACTOR_BG_TOKI_HIKARI, ALLOCTYPE_NORMAL) -/* 0x006B */ DEFINE_ACTOR(En_Yukabyun, ACTOR_EN_YUKABYUN, ALLOCTYPE_NORMAL) -/* 0x006C */ DEFINE_ACTOR(Bg_Toki_Swd, ACTOR_BG_TOKI_SWD, ALLOCTYPE_NORMAL) -/* 0x006D */ DEFINE_ACTOR(En_Fhg_Fire, ACTOR_EN_FHG_FIRE, ALLOCTYPE_NORMAL) -/* 0x006E */ DEFINE_ACTOR(Bg_Mjin, ACTOR_BG_MJIN, ALLOCTYPE_NORMAL) -/* 0x006F */ DEFINE_ACTOR(Bg_Hidan_Kousi, ACTOR_BG_HIDAN_KOUSI, ALLOCTYPE_NORMAL) -/* 0x0070 */ DEFINE_ACTOR(Door_Toki, ACTOR_DOOR_TOKI, ALLOCTYPE_NORMAL) -/* 0x0071 */ DEFINE_ACTOR(Bg_Hidan_Hamstep, ACTOR_BG_HIDAN_HAMSTEP, ALLOCTYPE_NORMAL) -/* 0x0072 */ DEFINE_ACTOR(En_Bird, ACTOR_EN_BIRD, ALLOCTYPE_NORMAL) +/* 0x0054 */ DEFINE_ACTOR(En_Am, ACTOR_EN_AM, ALLOCTYPE_NORMAL, "En_Am") +/* 0x0055 */ DEFINE_ACTOR(En_Dekubaba, ACTOR_EN_DEKUBABA, ALLOCTYPE_NORMAL, "En_Dekubaba") +/* 0x0056 */ DEFINE_ACTOR(En_M_Fire1, ACTOR_EN_M_FIRE1, ALLOCTYPE_PERMANENT, "En_M_Fire1") +/* 0x0057 */ DEFINE_ACTOR(En_M_Thunder, ACTOR_EN_M_THUNDER, ALLOCTYPE_PERMANENT, "En_M_Thunder") +/* 0x0058 */ DEFINE_ACTOR(Bg_Ddan_Jd, ACTOR_BG_DDAN_JD, ALLOCTYPE_NORMAL, "Bg_Ddan_Jd") +/* 0x0059 */ DEFINE_ACTOR(Bg_Breakwall, ACTOR_BG_BREAKWALL, ALLOCTYPE_NORMAL, "Bg_Breakwall") +/* 0x005A */ DEFINE_ACTOR(En_Jj, ACTOR_EN_JJ, ALLOCTYPE_NORMAL, "En_Jj") +/* 0x005B */ DEFINE_ACTOR(En_Horse_Zelda, ACTOR_EN_HORSE_ZELDA, ALLOCTYPE_NORMAL, "En_Horse_Zelda") +/* 0x005C */ DEFINE_ACTOR(Bg_Ddan_Kd, ACTOR_BG_DDAN_KD, ALLOCTYPE_NORMAL, "Bg_Ddan_Kd") +/* 0x005D */ DEFINE_ACTOR(Door_Warp1, ACTOR_DOOR_WARP1, ALLOCTYPE_NORMAL, "Door_Warp1") +/* 0x005E */ DEFINE_ACTOR(Obj_Syokudai, ACTOR_OBJ_SYOKUDAI, ALLOCTYPE_NORMAL, "Obj_Syokudai") +/* 0x005F */ DEFINE_ACTOR(Item_B_Heart, ACTOR_ITEM_B_HEART, ALLOCTYPE_NORMAL, "Item_B_Heart") +/* 0x0060 */ DEFINE_ACTOR(En_Dekunuts, ACTOR_EN_DEKUNUTS, ALLOCTYPE_NORMAL, "En_Dekunuts") +/* 0x0061 */ DEFINE_ACTOR(Bg_Menkuri_Kaiten, ACTOR_BG_MENKURI_KAITEN, ALLOCTYPE_NORMAL, "Bg_Menkuri_Kaiten") +/* 0x0062 */ DEFINE_ACTOR(Bg_Menkuri_Eye, ACTOR_BG_MENKURI_EYE, ALLOCTYPE_NORMAL, "Bg_Menkuri_Eye") +/* 0x0063 */ DEFINE_ACTOR(En_Vali, ACTOR_EN_VALI, ALLOCTYPE_NORMAL, "En_Vali") +/* 0x0064 */ DEFINE_ACTOR(Bg_Mizu_Movebg, ACTOR_BG_MIZU_MOVEBG, ALLOCTYPE_NORMAL, "Bg_Mizu_Movebg") +/* 0x0065 */ DEFINE_ACTOR(Bg_Mizu_Water, ACTOR_BG_MIZU_WATER, ALLOCTYPE_NORMAL, "Bg_Mizu_Water") +/* 0x0066 */ DEFINE_ACTOR(Arms_Hook, ACTOR_ARMS_HOOK, ALLOCTYPE_PERMANENT, "Arms_Hook") +/* 0x0067 */ DEFINE_ACTOR(En_fHG, ACTOR_EN_FHG, ALLOCTYPE_NORMAL, "En_fHG") +/* 0x0068 */ DEFINE_ACTOR(Bg_Mori_Hineri, ACTOR_BG_MORI_HINERI, ALLOCTYPE_NORMAL, "Bg_Mori_Hineri") +/* 0x0069 */ DEFINE_ACTOR(En_Bb, ACTOR_EN_BB, ALLOCTYPE_NORMAL, "En_Bb") +/* 0x006A */ DEFINE_ACTOR(Bg_Toki_Hikari, ACTOR_BG_TOKI_HIKARI, ALLOCTYPE_NORMAL, "Bg_Toki_Hikari") +/* 0x006B */ DEFINE_ACTOR(En_Yukabyun, ACTOR_EN_YUKABYUN, ALLOCTYPE_NORMAL, "En_Yukabyun") +/* 0x006C */ DEFINE_ACTOR(Bg_Toki_Swd, ACTOR_BG_TOKI_SWD, ALLOCTYPE_NORMAL, "Bg_Toki_Swd") +/* 0x006D */ DEFINE_ACTOR(En_Fhg_Fire, ACTOR_EN_FHG_FIRE, ALLOCTYPE_NORMAL, "En_Fhg_Fire") +/* 0x006E */ DEFINE_ACTOR(Bg_Mjin, ACTOR_BG_MJIN, ALLOCTYPE_NORMAL, "Bg_Mjin") +/* 0x006F */ DEFINE_ACTOR(Bg_Hidan_Kousi, ACTOR_BG_HIDAN_KOUSI, ALLOCTYPE_NORMAL, "Bg_Hidan_Kousi") +/* 0x0070 */ DEFINE_ACTOR(Door_Toki, ACTOR_DOOR_TOKI, ALLOCTYPE_NORMAL, "Door_Toki") +/* 0x0071 */ DEFINE_ACTOR(Bg_Hidan_Hamstep, ACTOR_BG_HIDAN_HAMSTEP, ALLOCTYPE_NORMAL, "Bg_Hidan_Hamstep") +/* 0x0072 */ DEFINE_ACTOR(En_Bird, ACTOR_EN_BIRD, ALLOCTYPE_NORMAL, "En_Bird") /* 0x0073 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_73) /* 0x0074 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_74) /* 0x0075 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_75) /* 0x0076 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_76) -/* 0x0077 */ DEFINE_ACTOR(En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL) +/* 0x0077 */ DEFINE_ACTOR(En_Wood02, ACTOR_EN_WOOD02, ALLOCTYPE_NORMAL, "En_Wood02") /* 0x0078 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_78) /* 0x0079 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_79) /* 0x007A */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7A) /* 0x007B */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7B) -/* 0x007C */ DEFINE_ACTOR(En_Lightbox, ACTOR_EN_LIGHTBOX, ALLOCTYPE_NORMAL) -/* 0x007D */ DEFINE_ACTOR(En_Pu_box, ACTOR_EN_PU_BOX, ALLOCTYPE_NORMAL) +/* 0x007C */ DEFINE_ACTOR(En_Lightbox, ACTOR_EN_LIGHTBOX, ALLOCTYPE_NORMAL, "En_Lightbox") +/* 0x007D */ DEFINE_ACTOR(En_Pu_box, ACTOR_EN_PU_BOX, ALLOCTYPE_NORMAL, "En_Pu_box") /* 0x007E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7E) /* 0x007F */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_7F) -/* 0x0080 */ DEFINE_ACTOR(En_Trap, ACTOR_EN_TRAP, ALLOCTYPE_NORMAL) -/* 0x0081 */ DEFINE_ACTOR(En_Arow_Trap, ACTOR_EN_AROW_TRAP, ALLOCTYPE_NORMAL) -/* 0x0082 */ DEFINE_ACTOR(En_Vase, ACTOR_EN_VASE, ALLOCTYPE_NORMAL) +/* 0x0080 */ DEFINE_ACTOR(En_Trap, ACTOR_EN_TRAP, ALLOCTYPE_NORMAL, "En_Trap") +/* 0x0081 */ DEFINE_ACTOR(En_Arow_Trap, ACTOR_EN_AROW_TRAP, ALLOCTYPE_NORMAL, "En_Arow_Trap") +/* 0x0082 */ DEFINE_ACTOR(En_Vase, ACTOR_EN_VASE, ALLOCTYPE_NORMAL, "En_Vase") /* 0x0083 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_83) -/* 0x0084 */ DEFINE_ACTOR(En_Ta, ACTOR_EN_TA, ALLOCTYPE_NORMAL) -/* 0x0085 */ DEFINE_ACTOR(En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL) -/* 0x0086 */ DEFINE_ACTOR(Bg_Mori_Bigst, ACTOR_BG_MORI_BIGST, ALLOCTYPE_NORMAL) -/* 0x0087 */ DEFINE_ACTOR(Bg_Mori_Elevator, ACTOR_BG_MORI_ELEVATOR, ALLOCTYPE_NORMAL) -/* 0x0088 */ DEFINE_ACTOR(Bg_Mori_Kaitenkabe, ACTOR_BG_MORI_KAITENKABE, ALLOCTYPE_NORMAL) -/* 0x0089 */ DEFINE_ACTOR(Bg_Mori_Rakkatenjo, ACTOR_BG_MORI_RAKKATENJO, ALLOCTYPE_NORMAL) -/* 0x008A */ DEFINE_ACTOR(En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL) -/* 0x008B */ DEFINE_ACTOR(Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL) -/* 0x008C */ DEFINE_ACTOR(Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL) -/* 0x008D */ DEFINE_ACTOR(Bg_Hidan_Fwbig, ACTOR_BG_HIDAN_FWBIG, ALLOCTYPE_NORMAL) -/* 0x008E */ DEFINE_ACTOR(En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL) -/* 0x008F */ DEFINE_ACTOR(En_Heishi1, ACTOR_EN_HEISHI1, ALLOCTYPE_NORMAL) -/* 0x0090 */ DEFINE_ACTOR(En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL) -/* 0x0091 */ DEFINE_ACTOR(En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL) -/* 0x0092 */ DEFINE_ACTOR(Bg_Heavy_Block, ACTOR_BG_HEAVY_BLOCK, ALLOCTYPE_NORMAL) -/* 0x0093 */ DEFINE_ACTOR(Bg_Po_Event, ACTOR_BG_PO_EVENT, ALLOCTYPE_NORMAL) -/* 0x0094 */ DEFINE_ACTOR(Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL) -/* 0x0095 */ DEFINE_ACTOR(En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL) -/* 0x0096 */ DEFINE_ACTOR(Boss_Fd, ACTOR_BOSS_FD, ALLOCTYPE_NORMAL) -/* 0x0097 */ DEFINE_ACTOR(Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL) -/* 0x0098 */ DEFINE_ACTOR(En_Du, ACTOR_EN_DU, ALLOCTYPE_NORMAL) -/* 0x0099 */ DEFINE_ACTOR(En_Fd, ACTOR_EN_FD, ALLOCTYPE_NORMAL) -/* 0x009A */ DEFINE_ACTOR(En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL) -/* 0x009B */ DEFINE_ACTOR(Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL) -/* 0x009C */ DEFINE_ACTOR(Bg_Spot02_Objects, ACTOR_BG_SPOT02_OBJECTS, ALLOCTYPE_NORMAL) -/* 0x009D */ DEFINE_ACTOR(Bg_Haka, ACTOR_BG_HAKA, ALLOCTYPE_NORMAL) -/* 0x009E */ DEFINE_ACTOR(Magic_Wind, ACTOR_MAGIC_WIND, ALLOCTYPE_ABSOLUTE) -/* 0x009F */ DEFINE_ACTOR(Magic_Fire, ACTOR_MAGIC_FIRE, ALLOCTYPE_ABSOLUTE) +/* 0x0084 */ DEFINE_ACTOR(En_Ta, ACTOR_EN_TA, ALLOCTYPE_NORMAL, "En_Ta") +/* 0x0085 */ DEFINE_ACTOR(En_Tk, ACTOR_EN_TK, ALLOCTYPE_NORMAL, "En_Tk") +/* 0x0086 */ DEFINE_ACTOR(Bg_Mori_Bigst, ACTOR_BG_MORI_BIGST, ALLOCTYPE_NORMAL, "Bg_Mori_Bigst") +/* 0x0087 */ DEFINE_ACTOR(Bg_Mori_Elevator, ACTOR_BG_MORI_ELEVATOR, ALLOCTYPE_NORMAL, "Bg_Mori_Elevator") +/* 0x0088 */ DEFINE_ACTOR(Bg_Mori_Kaitenkabe, ACTOR_BG_MORI_KAITENKABE, ALLOCTYPE_NORMAL, "Bg_Mori_Kaitenkabe") +/* 0x0089 */ DEFINE_ACTOR(Bg_Mori_Rakkatenjo, ACTOR_BG_MORI_RAKKATENJO, ALLOCTYPE_NORMAL, "Bg_Mori_Rakkatenjo") +/* 0x008A */ DEFINE_ACTOR(En_Vm, ACTOR_EN_VM, ALLOCTYPE_NORMAL, "En_Vm") +/* 0x008B */ DEFINE_ACTOR(Demo_Effect, ACTOR_DEMO_EFFECT, ALLOCTYPE_NORMAL, "Demo_Effect") +/* 0x008C */ DEFINE_ACTOR(Demo_Kankyo, ACTOR_DEMO_KANKYO, ALLOCTYPE_NORMAL, "Demo_Kankyo") +/* 0x008D */ DEFINE_ACTOR(Bg_Hidan_Fwbig, ACTOR_BG_HIDAN_FWBIG, ALLOCTYPE_NORMAL, "Bg_Hidan_Fwbig") +/* 0x008E */ DEFINE_ACTOR(En_Floormas, ACTOR_EN_FLOORMAS, ALLOCTYPE_NORMAL, "En_Floormas") +/* 0x008F */ DEFINE_ACTOR(En_Heishi1, ACTOR_EN_HEISHI1, ALLOCTYPE_NORMAL, "En_Heishi1") +/* 0x0090 */ DEFINE_ACTOR(En_Rd, ACTOR_EN_RD, ALLOCTYPE_NORMAL, "En_Rd") +/* 0x0091 */ DEFINE_ACTOR(En_Po_Sisters, ACTOR_EN_PO_SISTERS, ALLOCTYPE_NORMAL, "En_Po_Sisters") +/* 0x0092 */ DEFINE_ACTOR(Bg_Heavy_Block, ACTOR_BG_HEAVY_BLOCK, ALLOCTYPE_NORMAL, "Bg_Heavy_Block") +/* 0x0093 */ DEFINE_ACTOR(Bg_Po_Event, ACTOR_BG_PO_EVENT, ALLOCTYPE_NORMAL, "Bg_Po_Event") +/* 0x0094 */ DEFINE_ACTOR(Obj_Mure, ACTOR_OBJ_MURE, ALLOCTYPE_NORMAL, "Obj_Mure") +/* 0x0095 */ DEFINE_ACTOR(En_Sw, ACTOR_EN_SW, ALLOCTYPE_NORMAL, "En_Sw") +/* 0x0096 */ DEFINE_ACTOR(Boss_Fd, ACTOR_BOSS_FD, ALLOCTYPE_NORMAL, "Boss_Fd") +/* 0x0097 */ DEFINE_ACTOR(Object_Kankyo, ACTOR_OBJECT_KANKYO, ALLOCTYPE_NORMAL, "Object_Kankyo") +/* 0x0098 */ DEFINE_ACTOR(En_Du, ACTOR_EN_DU, ALLOCTYPE_NORMAL, "En_Du") +/* 0x0099 */ DEFINE_ACTOR(En_Fd, ACTOR_EN_FD, ALLOCTYPE_NORMAL, "En_Fd") +/* 0x009A */ DEFINE_ACTOR(En_Horse_Link_Child, ACTOR_EN_HORSE_LINK_CHILD, ALLOCTYPE_NORMAL, "En_Horse_Link_Child") +/* 0x009B */ DEFINE_ACTOR(Door_Ana, ACTOR_DOOR_ANA, ALLOCTYPE_NORMAL, "Door_Ana") +/* 0x009C */ DEFINE_ACTOR(Bg_Spot02_Objects, ACTOR_BG_SPOT02_OBJECTS, ALLOCTYPE_NORMAL, "Bg_Spot02_Objects") +/* 0x009D */ DEFINE_ACTOR(Bg_Haka, ACTOR_BG_HAKA, ALLOCTYPE_NORMAL, "Bg_Haka") +/* 0x009E */ DEFINE_ACTOR(Magic_Wind, ACTOR_MAGIC_WIND, ALLOCTYPE_ABSOLUTE, "Magic_Wind") +/* 0x009F */ DEFINE_ACTOR(Magic_Fire, ACTOR_MAGIC_FIRE, ALLOCTYPE_ABSOLUTE, "Magic_Fire") /* 0x00A0 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_A0) -/* 0x00A1 */ DEFINE_ACTOR(En_Ru1, ACTOR_EN_RU1, ALLOCTYPE_NORMAL) -/* 0x00A2 */ DEFINE_ACTOR(Boss_Fd2, ACTOR_BOSS_FD2, ALLOCTYPE_NORMAL) -/* 0x00A3 */ DEFINE_ACTOR(En_Fd_Fire, ACTOR_EN_FD_FIRE, ALLOCTYPE_NORMAL) -/* 0x00A4 */ DEFINE_ACTOR(En_Dh, ACTOR_EN_DH, ALLOCTYPE_NORMAL) -/* 0x00A5 */ DEFINE_ACTOR(En_Dha, ACTOR_EN_DHA, ALLOCTYPE_NORMAL) -/* 0x00A6 */ DEFINE_ACTOR(En_Rl, ACTOR_EN_RL, ALLOCTYPE_NORMAL) -/* 0x00A7 */ DEFINE_ACTOR(En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL) -/* 0x00A8 */ DEFINE_ACTOR(Demo_Du, ACTOR_DEMO_DU, ALLOCTYPE_NORMAL) -/* 0x00A9 */ DEFINE_ACTOR(Demo_Im, ACTOR_DEMO_IM, ALLOCTYPE_NORMAL) -/* 0x00AA */ DEFINE_ACTOR(Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL) -/* 0x00AB */ DEFINE_ACTOR(En_Fw, ACTOR_EN_FW, ALLOCTYPE_NORMAL) -/* 0x00AC */ DEFINE_ACTOR(Bg_Vb_Sima, ACTOR_BG_VB_SIMA, ALLOCTYPE_NORMAL) -/* 0x00AD */ DEFINE_ACTOR(En_Vb_Ball, ACTOR_EN_VB_BALL, ALLOCTYPE_NORMAL) -/* 0x00AE */ DEFINE_ACTOR(Bg_Haka_Megane, ACTOR_BG_HAKA_MEGANE, ALLOCTYPE_NORMAL) -/* 0x00AF */ DEFINE_ACTOR(Bg_Haka_MeganeBG, ACTOR_BG_HAKA_MEGANEBG, ALLOCTYPE_NORMAL) -/* 0x00B0 */ DEFINE_ACTOR(Bg_Haka_Ship, ACTOR_BG_HAKA_SHIP, ALLOCTYPE_NORMAL) -/* 0x00B1 */ DEFINE_ACTOR(Bg_Haka_Sgami, ACTOR_BG_HAKA_SGAMI, ALLOCTYPE_NORMAL) +/* 0x00A1 */ DEFINE_ACTOR(En_Ru1, ACTOR_EN_RU1, ALLOCTYPE_NORMAL, "En_Ru1") +/* 0x00A2 */ DEFINE_ACTOR(Boss_Fd2, ACTOR_BOSS_FD2, ALLOCTYPE_NORMAL, "Boss_Fd2") +/* 0x00A3 */ DEFINE_ACTOR(En_Fd_Fire, ACTOR_EN_FD_FIRE, ALLOCTYPE_NORMAL, "En_Fd_Fire") +/* 0x00A4 */ DEFINE_ACTOR(En_Dh, ACTOR_EN_DH, ALLOCTYPE_NORMAL, "En_Dh") +/* 0x00A5 */ DEFINE_ACTOR(En_Dha, ACTOR_EN_DHA, ALLOCTYPE_NORMAL, "En_Dha") +/* 0x00A6 */ DEFINE_ACTOR(En_Rl, ACTOR_EN_RL, ALLOCTYPE_NORMAL, "En_Rl") +/* 0x00A7 */ DEFINE_ACTOR(En_Encount1, ACTOR_EN_ENCOUNT1, ALLOCTYPE_NORMAL, "En_Encount1") +/* 0x00A8 */ DEFINE_ACTOR(Demo_Du, ACTOR_DEMO_DU, ALLOCTYPE_NORMAL, "Demo_Du") +/* 0x00A9 */ DEFINE_ACTOR(Demo_Im, ACTOR_DEMO_IM, ALLOCTYPE_NORMAL, "Demo_Im") +/* 0x00AA */ DEFINE_ACTOR(Demo_Tre_Lgt, ACTOR_DEMO_TRE_LGT, ALLOCTYPE_NORMAL, "Demo_Tre_Lgt") +/* 0x00AB */ DEFINE_ACTOR(En_Fw, ACTOR_EN_FW, ALLOCTYPE_NORMAL, "En_Fw") +/* 0x00AC */ DEFINE_ACTOR(Bg_Vb_Sima, ACTOR_BG_VB_SIMA, ALLOCTYPE_NORMAL, "Bg_Vb_Sima") +/* 0x00AD */ DEFINE_ACTOR(En_Vb_Ball, ACTOR_EN_VB_BALL, ALLOCTYPE_NORMAL, "En_Vb_Ball") +/* 0x00AE */ DEFINE_ACTOR(Bg_Haka_Megane, ACTOR_BG_HAKA_MEGANE, ALLOCTYPE_NORMAL, "Bg_Haka_Megane") +/* 0x00AF */ DEFINE_ACTOR(Bg_Haka_MeganeBG, ACTOR_BG_HAKA_MEGANEBG, ALLOCTYPE_NORMAL, "Bg_Haka_MeganeBG") +/* 0x00B0 */ DEFINE_ACTOR(Bg_Haka_Ship, ACTOR_BG_HAKA_SHIP, ALLOCTYPE_NORMAL, "Bg_Haka_Ship") +/* 0x00B1 */ DEFINE_ACTOR(Bg_Haka_Sgami, ACTOR_BG_HAKA_SGAMI, ALLOCTYPE_NORMAL, "Bg_Haka_Sgami") /* 0x00B2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_B2) -/* 0x00B3 */ DEFINE_ACTOR(En_Heishi2, ACTOR_EN_HEISHI2, ALLOCTYPE_NORMAL) -/* 0x00B4 */ DEFINE_ACTOR(En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL) -/* 0x00B5 */ DEFINE_ACTOR(En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL) -/* 0x00B6 */ DEFINE_ACTOR(En_Brob, ACTOR_EN_BROB, ALLOCTYPE_NORMAL) -/* 0x00B7 */ DEFINE_ACTOR(Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL) -/* 0x00B8 */ DEFINE_ACTOR(Bg_Spot09_Obj, ACTOR_BG_SPOT09_OBJ, ALLOCTYPE_NORMAL) -/* 0x00B9 */ DEFINE_ACTOR(Bg_Spot18_Obj, ACTOR_BG_SPOT18_OBJ, ALLOCTYPE_NORMAL) -/* 0x00BA */ DEFINE_ACTOR(Boss_Va, ACTOR_BOSS_VA, ALLOCTYPE_NORMAL) -/* 0x00BB */ DEFINE_ACTOR(Bg_Haka_Tubo, ACTOR_BG_HAKA_TUBO, ALLOCTYPE_NORMAL) -/* 0x00BC */ DEFINE_ACTOR(Bg_Haka_Trap, ACTOR_BG_HAKA_TRAP, ALLOCTYPE_NORMAL) -/* 0x00BD */ DEFINE_ACTOR(Bg_Haka_Huta, ACTOR_BG_HAKA_HUTA, ALLOCTYPE_NORMAL) -/* 0x00BE */ DEFINE_ACTOR(Bg_Haka_Zou, ACTOR_BG_HAKA_ZOU, ALLOCTYPE_NORMAL) -/* 0x00BF */ DEFINE_ACTOR(Bg_Spot17_Funen, ACTOR_BG_SPOT17_FUNEN, ALLOCTYPE_NORMAL) -/* 0x00C0 */ DEFINE_ACTOR(En_Syateki_Itm, ACTOR_EN_SYATEKI_ITM, ALLOCTYPE_NORMAL) -/* 0x00C1 */ DEFINE_ACTOR(En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL) -/* 0x00C2 */ DEFINE_ACTOR(En_Tana, ACTOR_EN_TANA, ALLOCTYPE_NORMAL) -/* 0x00C3 */ DEFINE_ACTOR(En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL) -/* 0x00C4 */ DEFINE_ACTOR(Boss_Mo, ACTOR_BOSS_MO, ALLOCTYPE_NORMAL) -/* 0x00C5 */ DEFINE_ACTOR(En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL) -/* 0x00C6 */ DEFINE_ACTOR(En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL) -/* 0x00C7 */ DEFINE_ACTOR(En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL) -/* 0x00C8 */ DEFINE_ACTOR(Bg_Bdan_Objects, ACTOR_BG_BDAN_OBJECTS, ALLOCTYPE_NORMAL) -/* 0x00C9 */ DEFINE_ACTOR(Demo_Sa, ACTOR_DEMO_SA, ALLOCTYPE_NORMAL) -/* 0x00CA */ DEFINE_ACTOR(Demo_Go, ACTOR_DEMO_GO, ALLOCTYPE_NORMAL) -/* 0x00CB */ DEFINE_ACTOR(En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL) -/* 0x00CC */ DEFINE_ACTOR(En_Tr, ACTOR_EN_TR, ALLOCTYPE_NORMAL) -/* 0x00CD */ DEFINE_ACTOR(Bg_Spot16_Bombstone, ACTOR_BG_SPOT16_BOMBSTONE, ALLOCTYPE_NORMAL) +/* 0x00B3 */ DEFINE_ACTOR(En_Heishi2, ACTOR_EN_HEISHI2, ALLOCTYPE_NORMAL, "En_Heishi2") +/* 0x00B4 */ DEFINE_ACTOR(En_Encount2, ACTOR_EN_ENCOUNT2, ALLOCTYPE_NORMAL, "En_Encount2") +/* 0x00B5 */ DEFINE_ACTOR(En_Fire_Rock, ACTOR_EN_FIRE_ROCK, ALLOCTYPE_NORMAL, "En_Fire_Rock") +/* 0x00B6 */ DEFINE_ACTOR(En_Brob, ACTOR_EN_BROB, ALLOCTYPE_NORMAL, "En_Brob") +/* 0x00B7 */ DEFINE_ACTOR(Mir_Ray, ACTOR_MIR_RAY, ALLOCTYPE_NORMAL, "Mir_Ray") +/* 0x00B8 */ DEFINE_ACTOR(Bg_Spot09_Obj, ACTOR_BG_SPOT09_OBJ, ALLOCTYPE_NORMAL, "Bg_Spot09_Obj") +/* 0x00B9 */ DEFINE_ACTOR(Bg_Spot18_Obj, ACTOR_BG_SPOT18_OBJ, ALLOCTYPE_NORMAL, "Bg_Spot18_Obj") +/* 0x00BA */ DEFINE_ACTOR(Boss_Va, ACTOR_BOSS_VA, ALLOCTYPE_NORMAL, "Boss_Va") +/* 0x00BB */ DEFINE_ACTOR(Bg_Haka_Tubo, ACTOR_BG_HAKA_TUBO, ALLOCTYPE_NORMAL, "Bg_Haka_Tubo") +/* 0x00BC */ DEFINE_ACTOR(Bg_Haka_Trap, ACTOR_BG_HAKA_TRAP, ALLOCTYPE_NORMAL, "Bg_Haka_Trap") +/* 0x00BD */ DEFINE_ACTOR(Bg_Haka_Huta, ACTOR_BG_HAKA_HUTA, ALLOCTYPE_NORMAL, "Bg_Haka_Huta") +/* 0x00BE */ DEFINE_ACTOR(Bg_Haka_Zou, ACTOR_BG_HAKA_ZOU, ALLOCTYPE_NORMAL, "Bg_Haka_Zou") +/* 0x00BF */ DEFINE_ACTOR(Bg_Spot17_Funen, ACTOR_BG_SPOT17_FUNEN, ALLOCTYPE_NORMAL, "Bg_Spot17_Funen") +/* 0x00C0 */ DEFINE_ACTOR(En_Syateki_Itm, ACTOR_EN_SYATEKI_ITM, ALLOCTYPE_NORMAL, "En_Syateki_Itm") +/* 0x00C1 */ DEFINE_ACTOR(En_Syateki_Man, ACTOR_EN_SYATEKI_MAN, ALLOCTYPE_NORMAL, "En_Syateki_Man") +/* 0x00C2 */ DEFINE_ACTOR(En_Tana, ACTOR_EN_TANA, ALLOCTYPE_NORMAL, "En_Tana") +/* 0x00C3 */ DEFINE_ACTOR(En_Nb, ACTOR_EN_NB, ALLOCTYPE_NORMAL, "En_Nb") +/* 0x00C4 */ DEFINE_ACTOR(Boss_Mo, ACTOR_BOSS_MO, ALLOCTYPE_NORMAL, "Boss_Mo") +/* 0x00C5 */ DEFINE_ACTOR(En_Sb, ACTOR_EN_SB, ALLOCTYPE_NORMAL, "En_Sb") +/* 0x00C6 */ DEFINE_ACTOR(En_Bigokuta, ACTOR_EN_BIGOKUTA, ALLOCTYPE_NORMAL, "En_Bigokuta") +/* 0x00C7 */ DEFINE_ACTOR(En_Karebaba, ACTOR_EN_KAREBABA, ALLOCTYPE_NORMAL, "En_Karebaba") +/* 0x00C8 */ DEFINE_ACTOR(Bg_Bdan_Objects, ACTOR_BG_BDAN_OBJECTS, ALLOCTYPE_NORMAL, "Bg_Bdan_Objects") +/* 0x00C9 */ DEFINE_ACTOR(Demo_Sa, ACTOR_DEMO_SA, ALLOCTYPE_NORMAL, "Demo_Sa") +/* 0x00CA */ DEFINE_ACTOR(Demo_Go, ACTOR_DEMO_GO, ALLOCTYPE_NORMAL, "Demo_Go") +/* 0x00CB */ DEFINE_ACTOR(En_In, ACTOR_EN_IN, ALLOCTYPE_NORMAL, "En_In") +/* 0x00CC */ DEFINE_ACTOR(En_Tr, ACTOR_EN_TR, ALLOCTYPE_NORMAL, "En_Tr") +/* 0x00CD */ DEFINE_ACTOR(Bg_Spot16_Bombstone, ACTOR_BG_SPOT16_BOMBSTONE, ALLOCTYPE_NORMAL, "Bg_Spot16_Bombstone") /* 0x00CE */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_CE) -/* 0x00CF */ DEFINE_ACTOR(Bg_Hidan_Kowarerukabe, ACTOR_BG_HIDAN_KOWARERUKABE, ALLOCTYPE_NORMAL) -/* 0x00D0 */ DEFINE_ACTOR(Bg_Bombwall, ACTOR_BG_BOMBWALL, ALLOCTYPE_NORMAL) -/* 0x00D1 */ DEFINE_ACTOR(Bg_Spot08_Iceblock, ACTOR_BG_SPOT08_ICEBLOCK, ALLOCTYPE_NORMAL) -/* 0x00D2 */ DEFINE_ACTOR(En_Ru2, ACTOR_EN_RU2, ALLOCTYPE_NORMAL) -/* 0x00D3 */ DEFINE_ACTOR(Obj_Dekujr, ACTOR_OBJ_DEKUJR, ALLOCTYPE_NORMAL) -/* 0x00D4 */ DEFINE_ACTOR(Bg_Mizu_Uzu, ACTOR_BG_MIZU_UZU, ALLOCTYPE_NORMAL) -/* 0x00D5 */ DEFINE_ACTOR(Bg_Spot06_Objects, ACTOR_BG_SPOT06_OBJECTS, ALLOCTYPE_NORMAL) -/* 0x00D6 */ DEFINE_ACTOR(Bg_Ice_Objects, ACTOR_BG_ICE_OBJECTS, ALLOCTYPE_NORMAL) -/* 0x00D7 */ DEFINE_ACTOR(Bg_Haka_Water, ACTOR_BG_HAKA_WATER, ALLOCTYPE_NORMAL) +/* 0x00CF */ DEFINE_ACTOR(Bg_Hidan_Kowarerukabe, ACTOR_BG_HIDAN_KOWARERUKABE, ALLOCTYPE_NORMAL, "Bg_Hidan_Kowarerukabe") +/* 0x00D0 */ DEFINE_ACTOR(Bg_Bombwall, ACTOR_BG_BOMBWALL, ALLOCTYPE_NORMAL, "Bg_Bombwall") +/* 0x00D1 */ DEFINE_ACTOR(Bg_Spot08_Iceblock, ACTOR_BG_SPOT08_ICEBLOCK, ALLOCTYPE_NORMAL, "Bg_Spot08_Iceblock") +/* 0x00D2 */ DEFINE_ACTOR(En_Ru2, ACTOR_EN_RU2, ALLOCTYPE_NORMAL, "En_Ru2") +/* 0x00D3 */ DEFINE_ACTOR(Obj_Dekujr, ACTOR_OBJ_DEKUJR, ALLOCTYPE_NORMAL, "Obj_Dekujr") +/* 0x00D4 */ DEFINE_ACTOR(Bg_Mizu_Uzu, ACTOR_BG_MIZU_UZU, ALLOCTYPE_NORMAL, "Bg_Mizu_Uzu") +/* 0x00D5 */ DEFINE_ACTOR(Bg_Spot06_Objects, ACTOR_BG_SPOT06_OBJECTS, ALLOCTYPE_NORMAL, "Bg_Spot06_Objects") +/* 0x00D6 */ DEFINE_ACTOR(Bg_Ice_Objects, ACTOR_BG_ICE_OBJECTS, ALLOCTYPE_NORMAL, "Bg_Ice_Objects") +/* 0x00D7 */ DEFINE_ACTOR(Bg_Haka_Water, ACTOR_BG_HAKA_WATER, ALLOCTYPE_NORMAL, "Bg_Haka_Water") /* 0x00D8 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_D8) -/* 0x00D9 */ DEFINE_ACTOR(En_Ma2, ACTOR_EN_MA2, ALLOCTYPE_NORMAL) -/* 0x00DA */ DEFINE_ACTOR(En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_NORMAL) -/* 0x00DB */ DEFINE_ACTOR(En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL) -/* 0x00DC */ DEFINE_ACTOR(Boss_Tw, ACTOR_BOSS_TW, ALLOCTYPE_NORMAL) -/* 0x00DD */ DEFINE_ACTOR(En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL) -/* 0x00DE */ DEFINE_ACTOR(En_Ba, ACTOR_EN_BA, ALLOCTYPE_NORMAL) -/* 0x00DF */ DEFINE_ACTOR(En_Bx, ACTOR_EN_BX, ALLOCTYPE_NORMAL) -/* 0x00E0 */ DEFINE_ACTOR(En_Anubice, ACTOR_EN_ANUBICE, ALLOCTYPE_NORMAL) -/* 0x00E1 */ DEFINE_ACTOR(En_Anubice_Fire, ACTOR_EN_ANUBICE_FIRE, ALLOCTYPE_NORMAL) -/* 0x00E2 */ DEFINE_ACTOR(Bg_Mori_Hashigo, ACTOR_BG_MORI_HASHIGO, ALLOCTYPE_NORMAL) -/* 0x00E3 */ DEFINE_ACTOR(Bg_Mori_Hashira4, ACTOR_BG_MORI_HASHIRA4, ALLOCTYPE_NORMAL) -/* 0x00E4 */ DEFINE_ACTOR(Bg_Mori_Idomizu, ACTOR_BG_MORI_IDOMIZU, ALLOCTYPE_NORMAL) -/* 0x00E5 */ DEFINE_ACTOR(Bg_Spot16_Doughnut, ACTOR_BG_SPOT16_DOUGHNUT, ALLOCTYPE_NORMAL) -/* 0x00E6 */ DEFINE_ACTOR(Bg_Bdan_Switch, ACTOR_BG_BDAN_SWITCH, ALLOCTYPE_NORMAL) -/* 0x00E7 */ DEFINE_ACTOR(En_Ma1, ACTOR_EN_MA1, ALLOCTYPE_NORMAL) -/* 0x00E8 */ DEFINE_ACTOR(Boss_Ganon, ACTOR_BOSS_GANON, ALLOCTYPE_NORMAL) -/* 0x00E9 */ DEFINE_ACTOR(Boss_Sst, ACTOR_BOSS_SST, ALLOCTYPE_NORMAL) +/* 0x00D9 */ DEFINE_ACTOR(En_Ma2, ACTOR_EN_MA2, ALLOCTYPE_NORMAL, "En_Ma2") +/* 0x00DA */ DEFINE_ACTOR(En_Bom_Chu, ACTOR_EN_BOM_CHU, ALLOCTYPE_NORMAL, "En_Bom_Chu") +/* 0x00DB */ DEFINE_ACTOR(En_Horse_Game_Check, ACTOR_EN_HORSE_GAME_CHECK, ALLOCTYPE_NORMAL, "En_Horse_Game_Check") +/* 0x00DC */ DEFINE_ACTOR(Boss_Tw, ACTOR_BOSS_TW, ALLOCTYPE_NORMAL, "Boss_Tw") +/* 0x00DD */ DEFINE_ACTOR(En_Rr, ACTOR_EN_RR, ALLOCTYPE_NORMAL, "En_Rr") +/* 0x00DE */ DEFINE_ACTOR(En_Ba, ACTOR_EN_BA, ALLOCTYPE_NORMAL, "En_Ba") +/* 0x00DF */ DEFINE_ACTOR(En_Bx, ACTOR_EN_BX, ALLOCTYPE_NORMAL, "En_Bx") +/* 0x00E0 */ DEFINE_ACTOR(En_Anubice, ACTOR_EN_ANUBICE, ALLOCTYPE_NORMAL, "En_Anubice") +/* 0x00E1 */ DEFINE_ACTOR(En_Anubice_Fire, ACTOR_EN_ANUBICE_FIRE, ALLOCTYPE_NORMAL, "En_Anubice_Fire") +/* 0x00E2 */ DEFINE_ACTOR(Bg_Mori_Hashigo, ACTOR_BG_MORI_HASHIGO, ALLOCTYPE_NORMAL, "Bg_Mori_Hashigo") +/* 0x00E3 */ DEFINE_ACTOR(Bg_Mori_Hashira4, ACTOR_BG_MORI_HASHIRA4, ALLOCTYPE_NORMAL, "Bg_Mori_Hashira4") +/* 0x00E4 */ DEFINE_ACTOR(Bg_Mori_Idomizu, ACTOR_BG_MORI_IDOMIZU, ALLOCTYPE_NORMAL, "Bg_Mori_Idomizu") +/* 0x00E5 */ DEFINE_ACTOR(Bg_Spot16_Doughnut, ACTOR_BG_SPOT16_DOUGHNUT, ALLOCTYPE_NORMAL, "Bg_Spot16_Doughnut") +/* 0x00E6 */ DEFINE_ACTOR(Bg_Bdan_Switch, ACTOR_BG_BDAN_SWITCH, ALLOCTYPE_NORMAL, "Bg_Bdan_Switch") +/* 0x00E7 */ DEFINE_ACTOR(En_Ma1, ACTOR_EN_MA1, ALLOCTYPE_NORMAL, "En_Ma1") +/* 0x00E8 */ DEFINE_ACTOR(Boss_Ganon, ACTOR_BOSS_GANON, ALLOCTYPE_NORMAL, "Boss_Ganon") +/* 0x00E9 */ DEFINE_ACTOR(Boss_Sst, ACTOR_BOSS_SST, ALLOCTYPE_NORMAL, "Boss_Sst") /* 0x00EA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EA) /* 0x00EB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_EB) -/* 0x00EC */ DEFINE_ACTOR(En_Ny, ACTOR_EN_NY, ALLOCTYPE_NORMAL) -/* 0x00ED */ DEFINE_ACTOR(En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL) -/* 0x00EE */ DEFINE_ACTOR(Item_Shield, ACTOR_ITEM_SHIELD, ALLOCTYPE_NORMAL) -/* 0x00EF */ DEFINE_ACTOR(Bg_Ice_Shelter, ACTOR_BG_ICE_SHELTER, ALLOCTYPE_NORMAL) -/* 0x00F0 */ DEFINE_ACTOR(En_Ice_Hono, ACTOR_EN_ICE_HONO, ALLOCTYPE_NORMAL) -/* 0x00F1 */ DEFINE_ACTOR(Item_Ocarina, ACTOR_ITEM_OCARINA, ALLOCTYPE_NORMAL) +/* 0x00EC */ DEFINE_ACTOR(En_Ny, ACTOR_EN_NY, ALLOCTYPE_NORMAL, "En_Ny") +/* 0x00ED */ DEFINE_ACTOR(En_Fr, ACTOR_EN_FR, ALLOCTYPE_NORMAL, "En_Fr") +/* 0x00EE */ DEFINE_ACTOR(Item_Shield, ACTOR_ITEM_SHIELD, ALLOCTYPE_NORMAL, "Item_Shield") +/* 0x00EF */ DEFINE_ACTOR(Bg_Ice_Shelter, ACTOR_BG_ICE_SHELTER, ALLOCTYPE_NORMAL, "Bg_Ice_Shelter") +/* 0x00F0 */ DEFINE_ACTOR(En_Ice_Hono, ACTOR_EN_ICE_HONO, ALLOCTYPE_NORMAL, "En_Ice_Hono") +/* 0x00F1 */ DEFINE_ACTOR(Item_Ocarina, ACTOR_ITEM_OCARINA, ALLOCTYPE_NORMAL, "Item_Ocarina") /* 0x00F2 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F2) /* 0x00F3 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_F3) -/* 0x00F4 */ DEFINE_ACTOR(Magic_Dark, ACTOR_MAGIC_DARK, ALLOCTYPE_ABSOLUTE) -/* 0x00F5 */ DEFINE_ACTOR(Demo_6K, ACTOR_DEMO_6K, ALLOCTYPE_NORMAL) -/* 0x00F6 */ DEFINE_ACTOR(En_Anubice_Tag, ACTOR_EN_ANUBICE_TAG, ALLOCTYPE_NORMAL) -/* 0x00F7 */ DEFINE_ACTOR(Bg_Haka_Gate, ACTOR_BG_HAKA_GATE, ALLOCTYPE_NORMAL) -/* 0x00F8 */ DEFINE_ACTOR(Bg_Spot15_Saku, ACTOR_BG_SPOT15_SAKU, ALLOCTYPE_NORMAL) -/* 0x00F9 */ DEFINE_ACTOR(Bg_Jya_Goroiwa, ACTOR_BG_JYA_GOROIWA, ALLOCTYPE_NORMAL) -/* 0x00FA */ DEFINE_ACTOR(Bg_Jya_Zurerukabe, ACTOR_BG_JYA_ZURERUKABE, ALLOCTYPE_NORMAL) +/* 0x00F4 */ DEFINE_ACTOR(Magic_Dark, ACTOR_MAGIC_DARK, ALLOCTYPE_ABSOLUTE, "Magic_Dark") +/* 0x00F5 */ DEFINE_ACTOR(Demo_6K, ACTOR_DEMO_6K, ALLOCTYPE_NORMAL, "Demo_6K") +/* 0x00F6 */ DEFINE_ACTOR(En_Anubice_Tag, ACTOR_EN_ANUBICE_TAG, ALLOCTYPE_NORMAL, "En_Anubice_Tag") +/* 0x00F7 */ DEFINE_ACTOR(Bg_Haka_Gate, ACTOR_BG_HAKA_GATE, ALLOCTYPE_NORMAL, "Bg_Haka_Gate") +/* 0x00F8 */ DEFINE_ACTOR(Bg_Spot15_Saku, ACTOR_BG_SPOT15_SAKU, ALLOCTYPE_NORMAL, "Bg_Spot15_Saku") +/* 0x00F9 */ DEFINE_ACTOR(Bg_Jya_Goroiwa, ACTOR_BG_JYA_GOROIWA, ALLOCTYPE_NORMAL, "Bg_Jya_Goroiwa") +/* 0x00FA */ DEFINE_ACTOR(Bg_Jya_Zurerukabe, ACTOR_BG_JYA_ZURERUKABE, ALLOCTYPE_NORMAL, "Bg_Jya_Zurerukabe") /* 0x00FB */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_FB) -/* 0x00FC */ DEFINE_ACTOR(Bg_Jya_Cobra, ACTOR_BG_JYA_COBRA, ALLOCTYPE_NORMAL) -/* 0x00FD */ DEFINE_ACTOR(Bg_Jya_Kanaami, ACTOR_BG_JYA_KANAAMI, ALLOCTYPE_NORMAL) -/* 0x00FE */ DEFINE_ACTOR(Fishing, ACTOR_FISHING, ALLOCTYPE_NORMAL) -/* 0x00FF */ DEFINE_ACTOR(Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL) -/* 0x0100 */ DEFINE_ACTOR(Bg_Gate_Shutter, ACTOR_BG_GATE_SHUTTER, ALLOCTYPE_NORMAL) -/* 0x0101 */ DEFINE_ACTOR(Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL) -/* 0x0102 */ DEFINE_ACTOR(Bg_Spot01_Fusya, ACTOR_BG_SPOT01_FUSYA, ALLOCTYPE_NORMAL) -/* 0x0103 */ DEFINE_ACTOR(Bg_Spot01_Idohashira, ACTOR_BG_SPOT01_IDOHASHIRA, ALLOCTYPE_NORMAL) -/* 0x0104 */ DEFINE_ACTOR(Bg_Spot01_Idomizu, ACTOR_BG_SPOT01_IDOMIZU, ALLOCTYPE_NORMAL) -/* 0x0105 */ DEFINE_ACTOR(Bg_Po_Syokudai, ACTOR_BG_PO_SYOKUDAI, ALLOCTYPE_NORMAL) -/* 0x0106 */ DEFINE_ACTOR(Bg_Ganon_Otyuka, ACTOR_BG_GANON_OTYUKA, ALLOCTYPE_NORMAL) -/* 0x0107 */ DEFINE_ACTOR(Bg_Spot15_Rrbox, ACTOR_BG_SPOT15_RRBOX, ALLOCTYPE_NORMAL) -/* 0x0108 */ DEFINE_ACTOR(Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL) +/* 0x00FC */ DEFINE_ACTOR(Bg_Jya_Cobra, ACTOR_BG_JYA_COBRA, ALLOCTYPE_NORMAL, "Bg_Jya_Cobra") +/* 0x00FD */ DEFINE_ACTOR(Bg_Jya_Kanaami, ACTOR_BG_JYA_KANAAMI, ALLOCTYPE_NORMAL, "Bg_Jya_Kanaami") +/* 0x00FE */ DEFINE_ACTOR(Fishing, ACTOR_FISHING, ALLOCTYPE_NORMAL, "Fishing") +/* 0x00FF */ DEFINE_ACTOR(Obj_Oshihiki, ACTOR_OBJ_OSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Oshihiki") +/* 0x0100 */ DEFINE_ACTOR(Bg_Gate_Shutter, ACTOR_BG_GATE_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Gate_Shutter") +/* 0x0101 */ DEFINE_ACTOR(Eff_Dust, ACTOR_EFF_DUST, ALLOCTYPE_NORMAL, "Eff_Dust") +/* 0x0102 */ DEFINE_ACTOR(Bg_Spot01_Fusya, ACTOR_BG_SPOT01_FUSYA, ALLOCTYPE_NORMAL, "Bg_Spot01_Fusya") +/* 0x0103 */ DEFINE_ACTOR(Bg_Spot01_Idohashira, ACTOR_BG_SPOT01_IDOHASHIRA, ALLOCTYPE_NORMAL, "Bg_Spot01_Idohashira") +/* 0x0104 */ DEFINE_ACTOR(Bg_Spot01_Idomizu, ACTOR_BG_SPOT01_IDOMIZU, ALLOCTYPE_NORMAL, "Bg_Spot01_Idomizu") +/* 0x0105 */ DEFINE_ACTOR(Bg_Po_Syokudai, ACTOR_BG_PO_SYOKUDAI, ALLOCTYPE_NORMAL, "Bg_Po_Syokudai") +/* 0x0106 */ DEFINE_ACTOR(Bg_Ganon_Otyuka, ACTOR_BG_GANON_OTYUKA, ALLOCTYPE_NORMAL, "Bg_Ganon_Otyuka") +/* 0x0107 */ DEFINE_ACTOR(Bg_Spot15_Rrbox, ACTOR_BG_SPOT15_RRBOX, ALLOCTYPE_NORMAL, "Bg_Spot15_Rrbox") +/* 0x0108 */ DEFINE_ACTOR(Bg_Umajump, ACTOR_BG_UMAJUMP, ALLOCTYPE_NORMAL, "Bg_Umajump") /* 0x0109 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_109) -/* 0x010A */ DEFINE_ACTOR(Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE) -/* 0x010B */ DEFINE_ACTOR(Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE) -/* 0x010C */ DEFINE_ACTOR(Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE) +/* 0x010A */ DEFINE_ACTOR(Arrow_Fire, ACTOR_ARROW_FIRE, ALLOCTYPE_ABSOLUTE, "Arrow_Fire") +/* 0x010B */ DEFINE_ACTOR(Arrow_Ice, ACTOR_ARROW_ICE, ALLOCTYPE_ABSOLUTE, "Arrow_Ice") +/* 0x010C */ DEFINE_ACTOR(Arrow_Light, ACTOR_ARROW_LIGHT, ALLOCTYPE_ABSOLUTE, "Arrow_Light") /* 0x010D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10D) /* 0x010E */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_10E) -/* 0x010F */ DEFINE_ACTOR(Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL) -/* 0x0110 */ DEFINE_ACTOR(Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL) -/* 0x0111 */ DEFINE_ACTOR(Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL) -/* 0x0112 */ DEFINE_ACTOR(En_Wonder_Item, ACTOR_EN_WONDER_ITEM, ALLOCTYPE_NORMAL) -/* 0x0113 */ DEFINE_ACTOR(En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL) -/* 0x0114 */ DEFINE_ACTOR(Demo_Ik, ACTOR_DEMO_IK, ALLOCTYPE_NORMAL) -/* 0x0115 */ DEFINE_ACTOR(En_Skj, ACTOR_EN_SKJ, ALLOCTYPE_NORMAL) -/* 0x0116 */ DEFINE_ACTOR(En_Skjneedle, ACTOR_EN_SKJNEEDLE, ALLOCTYPE_NORMAL) -/* 0x0117 */ DEFINE_ACTOR(En_G_Switch, ACTOR_EN_G_SWITCH, ALLOCTYPE_NORMAL) -/* 0x0118 */ DEFINE_ACTOR(Demo_Ext, ACTOR_DEMO_EXT, ALLOCTYPE_NORMAL) -/* 0x0119 */ DEFINE_ACTOR(Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL) -/* 0x011A */ DEFINE_ACTOR(En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL) -/* 0x011B */ DEFINE_ACTOR(Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL) -/* 0x011C */ DEFINE_ACTOR(En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL) -/* 0x011D */ DEFINE_ACTOR(En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL) -/* 0x011E */ DEFINE_ACTOR(Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL) -/* 0x011F */ DEFINE_ACTOR(Bg_Spot03_Taki, ACTOR_BG_SPOT03_TAKI, ALLOCTYPE_NORMAL) -/* 0x0120 */ DEFINE_ACTOR(Bg_Spot07_Taki, ACTOR_BG_SPOT07_TAKI, ALLOCTYPE_NORMAL) -/* 0x0121 */ DEFINE_ACTOR(En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL) -/* 0x0122 */ DEFINE_ACTOR(En_Po_Relay, ACTOR_EN_PO_RELAY, ALLOCTYPE_NORMAL) -/* 0x0123 */ DEFINE_ACTOR(Bg_Relay_Objects, ACTOR_BG_RELAY_OBJECTS, ALLOCTYPE_NORMAL) -/* 0x0124 */ DEFINE_ACTOR(En_Diving_Game, ACTOR_EN_DIVING_GAME, ALLOCTYPE_NORMAL) -/* 0x0125 */ DEFINE_ACTOR(En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL) -/* 0x0126 */ DEFINE_ACTOR(Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL) -/* 0x0127 */ DEFINE_ACTOR(Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL) +/* 0x010F */ DEFINE_ACTOR(Item_Etcetera, ACTOR_ITEM_ETCETERA, ALLOCTYPE_NORMAL, "Item_Etcetera") +/* 0x0110 */ DEFINE_ACTOR(Obj_Kibako, ACTOR_OBJ_KIBAKO, ALLOCTYPE_NORMAL, "Obj_Kibako") +/* 0x0111 */ DEFINE_ACTOR(Obj_Tsubo, ACTOR_OBJ_TSUBO, ALLOCTYPE_NORMAL, "Obj_Tsubo") +/* 0x0112 */ DEFINE_ACTOR(En_Wonder_Item, ACTOR_EN_WONDER_ITEM, ALLOCTYPE_NORMAL, "En_Wonder_Item") +/* 0x0113 */ DEFINE_ACTOR(En_Ik, ACTOR_EN_IK, ALLOCTYPE_NORMAL, "En_Ik") +/* 0x0114 */ DEFINE_ACTOR(Demo_Ik, ACTOR_DEMO_IK, ALLOCTYPE_NORMAL, "Demo_Ik") +/* 0x0115 */ DEFINE_ACTOR(En_Skj, ACTOR_EN_SKJ, ALLOCTYPE_NORMAL, "En_Skj") +/* 0x0116 */ DEFINE_ACTOR(En_Skjneedle, ACTOR_EN_SKJNEEDLE, ALLOCTYPE_NORMAL, "En_Skjneedle") +/* 0x0117 */ DEFINE_ACTOR(En_G_Switch, ACTOR_EN_G_SWITCH, ALLOCTYPE_NORMAL, "En_G_Switch") +/* 0x0118 */ DEFINE_ACTOR(Demo_Ext, ACTOR_DEMO_EXT, ALLOCTYPE_NORMAL, "Demo_Ext") +/* 0x0119 */ DEFINE_ACTOR(Demo_Shd, ACTOR_DEMO_SHD, ALLOCTYPE_NORMAL, "Demo_Shd") +/* 0x011A */ DEFINE_ACTOR(En_Dns, ACTOR_EN_DNS, ALLOCTYPE_NORMAL, "En_Dns") +/* 0x011B */ DEFINE_ACTOR(Elf_Msg, ACTOR_ELF_MSG, ALLOCTYPE_NORMAL, "Elf_Msg") +/* 0x011C */ DEFINE_ACTOR(En_Honotrap, ACTOR_EN_HONOTRAP, ALLOCTYPE_NORMAL, "En_Honotrap") +/* 0x011D */ DEFINE_ACTOR(En_Tubo_Trap, ACTOR_EN_TUBO_TRAP, ALLOCTYPE_NORMAL, "En_Tubo_Trap") +/* 0x011E */ DEFINE_ACTOR(Obj_Ice_Poly, ACTOR_OBJ_ICE_POLY, ALLOCTYPE_NORMAL, "Obj_Ice_Poly") +/* 0x011F */ DEFINE_ACTOR(Bg_Spot03_Taki, ACTOR_BG_SPOT03_TAKI, ALLOCTYPE_NORMAL, "Bg_Spot03_Taki") +/* 0x0120 */ DEFINE_ACTOR(Bg_Spot07_Taki, ACTOR_BG_SPOT07_TAKI, ALLOCTYPE_NORMAL, "Bg_Spot07_Taki") +/* 0x0121 */ DEFINE_ACTOR(En_Fz, ACTOR_EN_FZ, ALLOCTYPE_NORMAL, "En_Fz") +/* 0x0122 */ DEFINE_ACTOR(En_Po_Relay, ACTOR_EN_PO_RELAY, ALLOCTYPE_NORMAL, "En_Po_Relay") +/* 0x0123 */ DEFINE_ACTOR(Bg_Relay_Objects, ACTOR_BG_RELAY_OBJECTS, ALLOCTYPE_NORMAL, "Bg_Relay_Objects") +/* 0x0124 */ DEFINE_ACTOR(En_Diving_Game, ACTOR_EN_DIVING_GAME, ALLOCTYPE_NORMAL, "En_Diving_Game") +/* 0x0125 */ DEFINE_ACTOR(En_Kusa, ACTOR_EN_KUSA, ALLOCTYPE_NORMAL, "En_Kusa") +/* 0x0126 */ DEFINE_ACTOR(Obj_Bean, ACTOR_OBJ_BEAN, ALLOCTYPE_NORMAL, "Obj_Bean") +/* 0x0127 */ DEFINE_ACTOR(Obj_Bombiwa, ACTOR_OBJ_BOMBIWA, ALLOCTYPE_NORMAL, "Obj_Bombiwa") /* 0x0128 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_128) /* 0x0129 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_129) -/* 0x012A */ DEFINE_ACTOR(Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL) -/* 0x012B */ DEFINE_ACTOR(Obj_Elevator, ACTOR_OBJ_ELEVATOR, ALLOCTYPE_NORMAL) -/* 0x012C */ DEFINE_ACTOR(Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL) -/* 0x012D */ DEFINE_ACTOR(Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL) -/* 0x012E */ DEFINE_ACTOR(En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL) -/* 0x012F */ DEFINE_ACTOR(En_Yabusame_Mark, ACTOR_EN_YABUSAME_MARK, ALLOCTYPE_NORMAL) -/* 0x0130 */ DEFINE_ACTOR(En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL) -/* 0x0131 */ DEFINE_ACTOR(En_Ex_Ruppy, ACTOR_EN_EX_RUPPY, ALLOCTYPE_NORMAL) -/* 0x0132 */ DEFINE_ACTOR(En_Toryo, ACTOR_EN_TORYO, ALLOCTYPE_NORMAL) -/* 0x0133 */ DEFINE_ACTOR(En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL) +/* 0x012A */ DEFINE_ACTOR(Obj_Switch, ACTOR_OBJ_SWITCH, ALLOCTYPE_NORMAL, "Obj_Switch") +/* 0x012B */ DEFINE_ACTOR(Obj_Elevator, ACTOR_OBJ_ELEVATOR, ALLOCTYPE_NORMAL, "Obj_Elevator") +/* 0x012C */ DEFINE_ACTOR(Obj_Lift, ACTOR_OBJ_LIFT, ALLOCTYPE_NORMAL, "Obj_Lift") +/* 0x012D */ DEFINE_ACTOR(Obj_Hsblock, ACTOR_OBJ_HSBLOCK, ALLOCTYPE_NORMAL, "Obj_Hsblock") +/* 0x012E */ DEFINE_ACTOR(En_Okarina_Tag, ACTOR_EN_OKARINA_TAG, ALLOCTYPE_NORMAL, "En_Okarina_Tag") +/* 0x012F */ DEFINE_ACTOR(En_Yabusame_Mark, ACTOR_EN_YABUSAME_MARK, ALLOCTYPE_NORMAL, "En_Yabusame_Mark") +/* 0x0130 */ DEFINE_ACTOR(En_Goroiwa, ACTOR_EN_GOROIWA, ALLOCTYPE_NORMAL, "En_Goroiwa") +/* 0x0131 */ DEFINE_ACTOR(En_Ex_Ruppy, ACTOR_EN_EX_RUPPY, ALLOCTYPE_NORMAL, "En_Ex_Ruppy") +/* 0x0132 */ DEFINE_ACTOR(En_Toryo, ACTOR_EN_TORYO, ALLOCTYPE_NORMAL, "En_Toryo") +/* 0x0133 */ DEFINE_ACTOR(En_Daiku, ACTOR_EN_DAIKU, ALLOCTYPE_NORMAL, "En_Daiku") /* 0x0134 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_134) -/* 0x0135 */ DEFINE_ACTOR(En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL) -/* 0x0136 */ DEFINE_ACTOR(En_Blkobj, ACTOR_EN_BLKOBJ, ALLOCTYPE_NORMAL) -/* 0x0137 */ DEFINE_ACTOR(Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL) -/* 0x0138 */ DEFINE_ACTOR(En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL) -/* 0x0139 */ DEFINE_ACTOR(Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL) -/* 0x013A */ DEFINE_ACTOR(En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL) -/* 0x013B */ DEFINE_ACTOR(En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL) -/* 0x013C */ DEFINE_ACTOR(En_Niw_Lady, ACTOR_EN_NIW_LADY, ALLOCTYPE_NORMAL) -/* 0x013D */ DEFINE_ACTOR(En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL) -/* 0x013E */ DEFINE_ACTOR(En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL) -/* 0x013F */ DEFINE_ACTOR(En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL) -/* 0x0140 */ DEFINE_ACTOR(Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL) -/* 0x0141 */ DEFINE_ACTOR(En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL) -/* 0x0142 */ DEFINE_ACTOR(En_Heishi3, ACTOR_EN_HEISHI3, ALLOCTYPE_NORMAL) -/* 0x0143 */ DEFINE_ACTOR(En_Syateki_Niw, ACTOR_EN_SYATEKI_NIW, ALLOCTYPE_NORMAL) -/* 0x0144 */ DEFINE_ACTOR(En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL) -/* 0x0145 */ DEFINE_ACTOR(Bg_Spot01_Idosoko, ACTOR_BG_SPOT01_IDOSOKO, ALLOCTYPE_NORMAL) -/* 0x0146 */ DEFINE_ACTOR(En_Sa, ACTOR_EN_SA, ALLOCTYPE_NORMAL) -/* 0x0147 */ DEFINE_ACTOR(En_Wonder_Talk, ACTOR_EN_WONDER_TALK, ALLOCTYPE_NORMAL) -/* 0x0148 */ DEFINE_ACTOR(Bg_Gjyo_Bridge, ACTOR_BG_GJYO_BRIDGE, ALLOCTYPE_NORMAL) -/* 0x0149 */ DEFINE_ACTOR(En_Ds, ACTOR_EN_DS, ALLOCTYPE_NORMAL) -/* 0x014A */ DEFINE_ACTOR(En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL) -/* 0x014B */ DEFINE_ACTOR(En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL) -/* 0x014C */ DEFINE_ACTOR(En_Bom_Bowl_Pit, ACTOR_EN_BOM_BOWL_PIT, ALLOCTYPE_NORMAL) -/* 0x014D */ DEFINE_ACTOR(En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL) -/* 0x014E */ DEFINE_ACTOR(En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL) -/* 0x014F */ DEFINE_ACTOR(Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL) -/* 0x0150 */ DEFINE_ACTOR(Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL) -/* 0x0151 */ DEFINE_ACTOR(Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL) -/* 0x0152 */ DEFINE_ACTOR(En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL) -/* 0x0153 */ DEFINE_ACTOR(En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL) +/* 0x0135 */ DEFINE_ACTOR(En_Nwc, ACTOR_EN_NWC, ALLOCTYPE_NORMAL, "En_Nwc") +/* 0x0136 */ DEFINE_ACTOR(En_Blkobj, ACTOR_EN_BLKOBJ, ALLOCTYPE_NORMAL, "En_Blkobj") +/* 0x0137 */ DEFINE_ACTOR(Item_Inbox, ACTOR_ITEM_INBOX, ALLOCTYPE_NORMAL, "Item_Inbox") +/* 0x0138 */ DEFINE_ACTOR(En_Ge1, ACTOR_EN_GE1, ALLOCTYPE_NORMAL, "En_Ge1") +/* 0x0139 */ DEFINE_ACTOR(Obj_Blockstop, ACTOR_OBJ_BLOCKSTOP, ALLOCTYPE_NORMAL, "Obj_Blockstop") +/* 0x013A */ DEFINE_ACTOR(En_Sda, ACTOR_EN_SDA, ALLOCTYPE_NORMAL, "En_Sda") +/* 0x013B */ DEFINE_ACTOR(En_Clear_Tag, ACTOR_EN_CLEAR_TAG, ALLOCTYPE_NORMAL, "En_Clear_Tag") +/* 0x013C */ DEFINE_ACTOR(En_Niw_Lady, ACTOR_EN_NIW_LADY, ALLOCTYPE_NORMAL, "En_Niw_Lady") +/* 0x013D */ DEFINE_ACTOR(En_Gm, ACTOR_EN_GM, ALLOCTYPE_NORMAL, "En_Gm") +/* 0x013E */ DEFINE_ACTOR(En_Ms, ACTOR_EN_MS, ALLOCTYPE_NORMAL, "En_Ms") +/* 0x013F */ DEFINE_ACTOR(En_Hs, ACTOR_EN_HS, ALLOCTYPE_NORMAL, "En_Hs") +/* 0x0140 */ DEFINE_ACTOR(Bg_Ingate, ACTOR_BG_INGATE, ALLOCTYPE_NORMAL, "Bg_Ingate") +/* 0x0141 */ DEFINE_ACTOR(En_Kanban, ACTOR_EN_KANBAN, ALLOCTYPE_NORMAL, "En_Kanban") +/* 0x0142 */ DEFINE_ACTOR(En_Heishi3, ACTOR_EN_HEISHI3, ALLOCTYPE_NORMAL, "En_Heishi3") +/* 0x0143 */ DEFINE_ACTOR(En_Syateki_Niw, ACTOR_EN_SYATEKI_NIW, ALLOCTYPE_NORMAL, "En_Syateki_Niw") +/* 0x0144 */ DEFINE_ACTOR(En_Attack_Niw, ACTOR_EN_ATTACK_NIW, ALLOCTYPE_NORMAL, "En_Attack_Niw") +/* 0x0145 */ DEFINE_ACTOR(Bg_Spot01_Idosoko, ACTOR_BG_SPOT01_IDOSOKO, ALLOCTYPE_NORMAL, "Bg_Spot01_Idosoko") +/* 0x0146 */ DEFINE_ACTOR(En_Sa, ACTOR_EN_SA, ALLOCTYPE_NORMAL, "En_Sa") +/* 0x0147 */ DEFINE_ACTOR(En_Wonder_Talk, ACTOR_EN_WONDER_TALK, ALLOCTYPE_NORMAL, "En_Wonder_Talk") +/* 0x0148 */ DEFINE_ACTOR(Bg_Gjyo_Bridge, ACTOR_BG_GJYO_BRIDGE, ALLOCTYPE_NORMAL, "Bg_Gjyo_Bridge") +/* 0x0149 */ DEFINE_ACTOR(En_Ds, ACTOR_EN_DS, ALLOCTYPE_NORMAL, "En_Ds") +/* 0x014A */ DEFINE_ACTOR(En_Mk, ACTOR_EN_MK, ALLOCTYPE_NORMAL, "En_Mk") +/* 0x014B */ DEFINE_ACTOR(En_Bom_Bowl_Man, ACTOR_EN_BOM_BOWL_MAN, ALLOCTYPE_NORMAL, "En_Bom_Bowl_Man") +/* 0x014C */ DEFINE_ACTOR(En_Bom_Bowl_Pit, ACTOR_EN_BOM_BOWL_PIT, ALLOCTYPE_NORMAL, "En_Bom_Bowl_Pit") +/* 0x014D */ DEFINE_ACTOR(En_Owl, ACTOR_EN_OWL, ALLOCTYPE_NORMAL, "En_Owl") +/* 0x014E */ DEFINE_ACTOR(En_Ishi, ACTOR_EN_ISHI, ALLOCTYPE_NORMAL, "En_Ishi") +/* 0x014F */ DEFINE_ACTOR(Obj_Hana, ACTOR_OBJ_HANA, ALLOCTYPE_NORMAL, "Obj_Hana") +/* 0x0150 */ DEFINE_ACTOR(Obj_Lightswitch, ACTOR_OBJ_LIGHTSWITCH, ALLOCTYPE_NORMAL, "Obj_Lightswitch") +/* 0x0151 */ DEFINE_ACTOR(Obj_Mure2, ACTOR_OBJ_MURE2, ALLOCTYPE_NORMAL, "Obj_Mure2") +/* 0x0152 */ DEFINE_ACTOR(En_Go, ACTOR_EN_GO, ALLOCTYPE_NORMAL, "En_Go") +/* 0x0153 */ DEFINE_ACTOR(En_Fu, ACTOR_EN_FU, ALLOCTYPE_NORMAL, "En_Fu") /* 0x0154 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_154) -/* 0x0155 */ DEFINE_ACTOR(En_Changer, ACTOR_EN_CHANGER, ALLOCTYPE_NORMAL) -/* 0x0156 */ DEFINE_ACTOR(Bg_Jya_Megami, ACTOR_BG_JYA_MEGAMI, ALLOCTYPE_NORMAL) -/* 0x0157 */ DEFINE_ACTOR(Bg_Jya_Lift, ACTOR_BG_JYA_LIFT, ALLOCTYPE_NORMAL) -/* 0x0158 */ DEFINE_ACTOR(Bg_Jya_Bigmirror, ACTOR_BG_JYA_BIGMIRROR, ALLOCTYPE_NORMAL) -/* 0x0159 */ DEFINE_ACTOR(Bg_Jya_Bombchuiwa, ACTOR_BG_JYA_BOMBCHUIWA, ALLOCTYPE_NORMAL) -/* 0x015A */ DEFINE_ACTOR(Bg_Jya_Amishutter, ACTOR_BG_JYA_AMISHUTTER, ALLOCTYPE_NORMAL) -/* 0x015B */ DEFINE_ACTOR(Bg_Jya_Bombiwa, ACTOR_BG_JYA_BOMBIWA, ALLOCTYPE_NORMAL) -/* 0x015C */ DEFINE_ACTOR(Bg_Spot18_Basket, ACTOR_BG_SPOT18_BASKET, ALLOCTYPE_NORMAL) +/* 0x0155 */ DEFINE_ACTOR(En_Changer, ACTOR_EN_CHANGER, ALLOCTYPE_NORMAL, "En_Changer") +/* 0x0156 */ DEFINE_ACTOR(Bg_Jya_Megami, ACTOR_BG_JYA_MEGAMI, ALLOCTYPE_NORMAL, "Bg_Jya_Megami") +/* 0x0157 */ DEFINE_ACTOR(Bg_Jya_Lift, ACTOR_BG_JYA_LIFT, ALLOCTYPE_NORMAL, "Bg_Jya_Lift") +/* 0x0158 */ DEFINE_ACTOR(Bg_Jya_Bigmirror, ACTOR_BG_JYA_BIGMIRROR, ALLOCTYPE_NORMAL, "Bg_Jya_Bigmirror") +/* 0x0159 */ DEFINE_ACTOR(Bg_Jya_Bombchuiwa, ACTOR_BG_JYA_BOMBCHUIWA, ALLOCTYPE_NORMAL, "Bg_Jya_Bombchuiwa") +/* 0x015A */ DEFINE_ACTOR(Bg_Jya_Amishutter, ACTOR_BG_JYA_AMISHUTTER, ALLOCTYPE_NORMAL, "Bg_Jya_Amishutter") +/* 0x015B */ DEFINE_ACTOR(Bg_Jya_Bombiwa, ACTOR_BG_JYA_BOMBIWA, ALLOCTYPE_NORMAL, "Bg_Jya_Bombiwa") +/* 0x015C */ DEFINE_ACTOR(Bg_Spot18_Basket, ACTOR_BG_SPOT18_BASKET, ALLOCTYPE_NORMAL, "Bg_Spot18_Basket") /* 0x015D */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_15D) -/* 0x015E */ DEFINE_ACTOR(En_Ganon_Organ, ACTOR_EN_GANON_ORGAN, ALLOCTYPE_NORMAL) -/* 0x015F */ DEFINE_ACTOR(En_Siofuki, ACTOR_EN_SIOFUKI, ALLOCTYPE_NORMAL) -/* 0x0160 */ DEFINE_ACTOR(En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL) +/* 0x015E */ DEFINE_ACTOR(En_Ganon_Organ, ACTOR_EN_GANON_ORGAN, ALLOCTYPE_NORMAL, "En_Ganon_Organ") +/* 0x015F */ DEFINE_ACTOR(En_Siofuki, ACTOR_EN_SIOFUKI, ALLOCTYPE_NORMAL, "En_Siofuki") +/* 0x0160 */ DEFINE_ACTOR(En_Stream, ACTOR_EN_STREAM, ALLOCTYPE_NORMAL, "En_Stream") /* 0x0161 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_161) -/* 0x0162 */ DEFINE_ACTOR(En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL) -/* 0x0163 */ DEFINE_ACTOR(En_Ko, ACTOR_EN_KO, ALLOCTYPE_NORMAL) -/* 0x0164 */ DEFINE_ACTOR(En_Kz, ACTOR_EN_KZ, ALLOCTYPE_NORMAL) -/* 0x0165 */ DEFINE_ACTOR(En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL) -/* 0x0166 */ DEFINE_ACTOR(Bg_Sst_Floor, ACTOR_BG_SST_FLOOR, ALLOCTYPE_NORMAL) -/* 0x0167 */ DEFINE_ACTOR(En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL) -/* 0x0168 */ DEFINE_ACTOR(En_Ex_Item, ACTOR_EN_EX_ITEM, ALLOCTYPE_NORMAL) -/* 0x0169 */ DEFINE_ACTOR(Bg_Jya_Ironobj, ACTOR_BG_JYA_IRONOBJ, ALLOCTYPE_NORMAL) -/* 0x016A */ DEFINE_ACTOR(En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL) -/* 0x016B */ DEFINE_ACTOR(En_Jsjutan, ACTOR_EN_JSJUTAN, ALLOCTYPE_NORMAL) -/* 0x016C */ DEFINE_ACTOR(En_Cs, ACTOR_EN_CS, ALLOCTYPE_NORMAL) -/* 0x016D */ DEFINE_ACTOR(En_Md, ACTOR_EN_MD, ALLOCTYPE_NORMAL) -/* 0x016E */ DEFINE_ACTOR(En_Hy, ACTOR_EN_HY, ALLOCTYPE_NORMAL) -/* 0x016F */ DEFINE_ACTOR(En_Ganon_Mant, ACTOR_EN_GANON_MANT, ALLOCTYPE_NORMAL) -/* 0x0170 */ DEFINE_ACTOR(En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL) -/* 0x0171 */ DEFINE_ACTOR(En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL) -/* 0x0172 */ DEFINE_ACTOR(Door_Gerudo, ACTOR_DOOR_GERUDO, ALLOCTYPE_NORMAL) -/* 0x0173 */ DEFINE_ACTOR(Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL) -/* 0x0174 */ DEFINE_ACTOR(Demo_Gt, ACTOR_DEMO_GT, ALLOCTYPE_NORMAL) -/* 0x0175 */ DEFINE_ACTOR(En_Po_Field, ACTOR_EN_PO_FIELD, ALLOCTYPE_NORMAL) -/* 0x0176 */ DEFINE_ACTOR(Efc_Erupc, ACTOR_EFC_ERUPC, ALLOCTYPE_NORMAL) -/* 0x0177 */ DEFINE_ACTOR(Bg_Zg, ACTOR_BG_ZG, ALLOCTYPE_NORMAL) -/* 0x0178 */ DEFINE_ACTOR(En_Heishi4, ACTOR_EN_HEISHI4, ALLOCTYPE_NORMAL) -/* 0x0179 */ DEFINE_ACTOR(En_Zl3, ACTOR_EN_ZL3, ALLOCTYPE_NORMAL) -/* 0x017A */ DEFINE_ACTOR(Boss_Ganon2, ACTOR_BOSS_GANON2, ALLOCTYPE_NORMAL) -/* 0x017B */ DEFINE_ACTOR(En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL) -/* 0x017C */ DEFINE_ACTOR(En_Takara_Man, ACTOR_EN_TAKARA_MAN, ALLOCTYPE_NORMAL) -/* 0x017D */ DEFINE_ACTOR(Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL) -/* 0x017E */ DEFINE_ACTOR(Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE) -/* 0x017F */ DEFINE_ACTOR(End_Title, ACTOR_END_TITLE, ALLOCTYPE_NORMAL) +/* 0x0162 */ DEFINE_ACTOR(En_Mm, ACTOR_EN_MM, ALLOCTYPE_NORMAL, "En_Mm") +/* 0x0163 */ DEFINE_ACTOR(En_Ko, ACTOR_EN_KO, ALLOCTYPE_NORMAL, "En_Ko") +/* 0x0164 */ DEFINE_ACTOR(En_Kz, ACTOR_EN_KZ, ALLOCTYPE_NORMAL, "En_Kz") +/* 0x0165 */ DEFINE_ACTOR(En_Weather_Tag, ACTOR_EN_WEATHER_TAG, ALLOCTYPE_NORMAL, "En_Weather_Tag") +/* 0x0166 */ DEFINE_ACTOR(Bg_Sst_Floor, ACTOR_BG_SST_FLOOR, ALLOCTYPE_NORMAL, "Bg_Sst_Floor") +/* 0x0167 */ DEFINE_ACTOR(En_Ani, ACTOR_EN_ANI, ALLOCTYPE_NORMAL, "En_Ani") +/* 0x0168 */ DEFINE_ACTOR(En_Ex_Item, ACTOR_EN_EX_ITEM, ALLOCTYPE_NORMAL, "En_Ex_Item") +/* 0x0169 */ DEFINE_ACTOR(Bg_Jya_Ironobj, ACTOR_BG_JYA_IRONOBJ, ALLOCTYPE_NORMAL, "Bg_Jya_Ironobj") +/* 0x016A */ DEFINE_ACTOR(En_Js, ACTOR_EN_JS, ALLOCTYPE_NORMAL, "En_Js") +/* 0x016B */ DEFINE_ACTOR(En_Jsjutan, ACTOR_EN_JSJUTAN, ALLOCTYPE_NORMAL, "En_Jsjutan") +/* 0x016C */ DEFINE_ACTOR(En_Cs, ACTOR_EN_CS, ALLOCTYPE_NORMAL, "En_Cs") +/* 0x016D */ DEFINE_ACTOR(En_Md, ACTOR_EN_MD, ALLOCTYPE_NORMAL, "En_Md") +/* 0x016E */ DEFINE_ACTOR(En_Hy, ACTOR_EN_HY, ALLOCTYPE_NORMAL, "En_Hy") +/* 0x016F */ DEFINE_ACTOR(En_Ganon_Mant, ACTOR_EN_GANON_MANT, ALLOCTYPE_NORMAL, "En_Ganon_Mant") +/* 0x0170 */ DEFINE_ACTOR(En_Okarina_Effect, ACTOR_EN_OKARINA_EFFECT, ALLOCTYPE_NORMAL, "En_Okarina_Effect") +/* 0x0171 */ DEFINE_ACTOR(En_Mag, ACTOR_EN_MAG, ALLOCTYPE_NORMAL, "En_Mag") +/* 0x0172 */ DEFINE_ACTOR(Door_Gerudo, ACTOR_DOOR_GERUDO, ALLOCTYPE_NORMAL, "Door_Gerudo") +/* 0x0173 */ DEFINE_ACTOR(Elf_Msg2, ACTOR_ELF_MSG2, ALLOCTYPE_NORMAL, "Elf_Msg2") +/* 0x0174 */ DEFINE_ACTOR(Demo_Gt, ACTOR_DEMO_GT, ALLOCTYPE_NORMAL, "Demo_Gt") +/* 0x0175 */ DEFINE_ACTOR(En_Po_Field, ACTOR_EN_PO_FIELD, ALLOCTYPE_NORMAL, "En_Po_Field") +/* 0x0176 */ DEFINE_ACTOR(Efc_Erupc, ACTOR_EFC_ERUPC, ALLOCTYPE_NORMAL, "Efc_Erupc") +/* 0x0177 */ DEFINE_ACTOR(Bg_Zg, ACTOR_BG_ZG, ALLOCTYPE_NORMAL, "Bg_Zg") +/* 0x0178 */ DEFINE_ACTOR(En_Heishi4, ACTOR_EN_HEISHI4, ALLOCTYPE_NORMAL, "En_Heishi4") +/* 0x0179 */ DEFINE_ACTOR(En_Zl3, ACTOR_EN_ZL3, ALLOCTYPE_NORMAL, "En_Zl3") +/* 0x017A */ DEFINE_ACTOR(Boss_Ganon2, ACTOR_BOSS_GANON2, ALLOCTYPE_NORMAL, "Boss_Ganon2") +/* 0x017B */ DEFINE_ACTOR(En_Kakasi, ACTOR_EN_KAKASI, ALLOCTYPE_NORMAL, "En_Kakasi") +/* 0x017C */ DEFINE_ACTOR(En_Takara_Man, ACTOR_EN_TAKARA_MAN, ALLOCTYPE_NORMAL, "En_Takara_Man") +/* 0x017D */ DEFINE_ACTOR(Obj_Makeoshihiki, ACTOR_OBJ_MAKEOSHIHIKI, ALLOCTYPE_NORMAL, "Obj_Makeoshihiki") +/* 0x017E */ DEFINE_ACTOR(Oceff_Spot, ACTOR_OCEFF_SPOT, ALLOCTYPE_ABSOLUTE, "Oceff_Spot") +/* 0x017F */ DEFINE_ACTOR(End_Title, ACTOR_END_TITLE, ALLOCTYPE_NORMAL, "End_Title") /* 0x0180 */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_180) -/* 0x0181 */ DEFINE_ACTOR(En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL) -/* 0x0182 */ DEFINE_ACTOR(Demo_Ec, ACTOR_DEMO_EC, ALLOCTYPE_NORMAL) -/* 0x0183 */ DEFINE_ACTOR(Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL) -/* 0x0184 */ DEFINE_ACTOR(En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL) -/* 0x0185 */ DEFINE_ACTOR(En_Wonder_Talk2, ACTOR_EN_WONDER_TALK2, ALLOCTYPE_NORMAL) -/* 0x0186 */ DEFINE_ACTOR(En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL) -/* 0x0187 */ DEFINE_ACTOR(Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL) -/* 0x0188 */ DEFINE_ACTOR(En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL) -/* 0x0189 */ DEFINE_ACTOR(En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL) -/* 0x018A */ DEFINE_ACTOR(Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE) -/* 0x018B */ DEFINE_ACTOR(Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE) -/* 0x018C */ DEFINE_ACTOR(En_Weiyer, ACTOR_EN_WEIYER, ALLOCTYPE_NORMAL) -/* 0x018D */ DEFINE_ACTOR(Bg_Spot05_Soko, ACTOR_BG_SPOT05_SOKO, ALLOCTYPE_NORMAL) -/* 0x018E */ DEFINE_ACTOR(Bg_Jya_1flift, ACTOR_BG_JYA_1FLIFT, ALLOCTYPE_NORMAL) -/* 0x018F */ DEFINE_ACTOR(Bg_Jya_Haheniron, ACTOR_BG_JYA_HAHENIRON, ALLOCTYPE_NORMAL) -/* 0x0190 */ DEFINE_ACTOR(Bg_Spot12_Gate, ACTOR_BG_SPOT12_GATE, ALLOCTYPE_NORMAL) -/* 0x0191 */ DEFINE_ACTOR(Bg_Spot12_Saku, ACTOR_BG_SPOT12_SAKU, ALLOCTYPE_NORMAL) -/* 0x0192 */ DEFINE_ACTOR(En_Hintnuts, ACTOR_EN_HINTNUTS, ALLOCTYPE_NORMAL) -/* 0x0193 */ DEFINE_ACTOR(En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL) -/* 0x0194 */ DEFINE_ACTOR(Bg_Spot00_Break, ACTOR_BG_SPOT00_BREAK, ALLOCTYPE_NORMAL) -/* 0x0195 */ DEFINE_ACTOR(En_Shopnuts, ACTOR_EN_SHOPNUTS, ALLOCTYPE_NORMAL) -/* 0x0196 */ DEFINE_ACTOR(En_It, ACTOR_EN_IT, ALLOCTYPE_NORMAL) -/* 0x0197 */ DEFINE_ACTOR(En_GeldB, ACTOR_EN_GELDB, ALLOCTYPE_NORMAL) -/* 0x0198 */ DEFINE_ACTOR(Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE) -/* 0x0199 */ DEFINE_ACTOR(Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE) -/* 0x019A */ DEFINE_ACTOR(En_Niw_Girl, ACTOR_EN_NIW_GIRL, ALLOCTYPE_NORMAL) -/* 0x019B */ DEFINE_ACTOR(En_Dog, ACTOR_EN_DOG, ALLOCTYPE_NORMAL) -/* 0x019C */ DEFINE_ACTOR(En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL) -/* 0x019D */ DEFINE_ACTOR(Bg_Spot01_Objects2, ACTOR_BG_SPOT01_OBJECTS2, ALLOCTYPE_NORMAL) -/* 0x019E */ DEFINE_ACTOR(Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL) -/* 0x019F */ DEFINE_ACTOR(Bg_Spot11_Bakudankabe, ACTOR_BG_SPOT11_BAKUDANKABE, ALLOCTYPE_NORMAL) -/* 0x01A0 */ DEFINE_ACTOR(Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL) -/* 0x01A1 */ DEFINE_ACTOR(En_Dnt_Demo, ACTOR_EN_DNT_DEMO, ALLOCTYPE_NORMAL) -/* 0x01A2 */ DEFINE_ACTOR(En_Dnt_Jiji, ACTOR_EN_DNT_JIJI, ALLOCTYPE_NORMAL) -/* 0x01A3 */ DEFINE_ACTOR(En_Dnt_Nomal, ACTOR_EN_DNT_NOMAL, ALLOCTYPE_NORMAL) -/* 0x01A4 */ DEFINE_ACTOR(En_Guest, ACTOR_EN_GUEST, ALLOCTYPE_NORMAL) -/* 0x01A5 */ DEFINE_ACTOR(Bg_Bom_Guard, ACTOR_BG_BOM_GUARD, ALLOCTYPE_NORMAL) -/* 0x01A6 */ DEFINE_ACTOR(En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL) -/* 0x01A7 */ DEFINE_ACTOR(Demo_Kekkai, ACTOR_DEMO_KEKKAI, ALLOCTYPE_NORMAL) -/* 0x01A8 */ DEFINE_ACTOR(Bg_Spot08_Bakudankabe, ACTOR_BG_SPOT08_BAKUDANKABE, ALLOCTYPE_NORMAL) -/* 0x01A9 */ DEFINE_ACTOR(Bg_Spot17_Bakudankabe, ACTOR_BG_SPOT17_BAKUDANKABE, ALLOCTYPE_NORMAL) +/* 0x0181 */ DEFINE_ACTOR(En_Torch, ACTOR_EN_TORCH, ALLOCTYPE_NORMAL, "En_Torch") +/* 0x0182 */ DEFINE_ACTOR(Demo_Ec, ACTOR_DEMO_EC, ALLOCTYPE_NORMAL, "Demo_Ec") +/* 0x0183 */ DEFINE_ACTOR(Shot_Sun, ACTOR_SHOT_SUN, ALLOCTYPE_NORMAL, "Shot_Sun") +/* 0x0184 */ DEFINE_ACTOR(En_Dy_Extra, ACTOR_EN_DY_EXTRA, ALLOCTYPE_NORMAL, "En_Dy_Extra") +/* 0x0185 */ DEFINE_ACTOR(En_Wonder_Talk2, ACTOR_EN_WONDER_TALK2, ALLOCTYPE_NORMAL, "En_Wonder_Talk2") +/* 0x0186 */ DEFINE_ACTOR(En_Ge2, ACTOR_EN_GE2, ALLOCTYPE_NORMAL, "En_Ge2") +/* 0x0187 */ DEFINE_ACTOR(Obj_Roomtimer, ACTOR_OBJ_ROOMTIMER, ALLOCTYPE_NORMAL, "Obj_Roomtimer") +/* 0x0188 */ DEFINE_ACTOR(En_Ssh, ACTOR_EN_SSH, ALLOCTYPE_NORMAL, "En_Ssh") +/* 0x0189 */ DEFINE_ACTOR(En_Sth, ACTOR_EN_STH, ALLOCTYPE_NORMAL, "En_Sth") +/* 0x018A */ DEFINE_ACTOR(Oceff_Wipe, ACTOR_OCEFF_WIPE, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe") +/* 0x018B */ DEFINE_ACTOR(Oceff_Storm, ACTOR_OCEFF_STORM, ALLOCTYPE_ABSOLUTE, "Oceff_Storm") +/* 0x018C */ DEFINE_ACTOR(En_Weiyer, ACTOR_EN_WEIYER, ALLOCTYPE_NORMAL, "En_Weiyer") +/* 0x018D */ DEFINE_ACTOR(Bg_Spot05_Soko, ACTOR_BG_SPOT05_SOKO, ALLOCTYPE_NORMAL, "Bg_Spot05_Soko") +/* 0x018E */ DEFINE_ACTOR(Bg_Jya_1flift, ACTOR_BG_JYA_1FLIFT, ALLOCTYPE_NORMAL, "Bg_Jya_1flift") +/* 0x018F */ DEFINE_ACTOR(Bg_Jya_Haheniron, ACTOR_BG_JYA_HAHENIRON, ALLOCTYPE_NORMAL, "Bg_Jya_Haheniron") +/* 0x0190 */ DEFINE_ACTOR(Bg_Spot12_Gate, ACTOR_BG_SPOT12_GATE, ALLOCTYPE_NORMAL, "Bg_Spot12_Gate") +/* 0x0191 */ DEFINE_ACTOR(Bg_Spot12_Saku, ACTOR_BG_SPOT12_SAKU, ALLOCTYPE_NORMAL, "Bg_Spot12_Saku") +/* 0x0192 */ DEFINE_ACTOR(En_Hintnuts, ACTOR_EN_HINTNUTS, ALLOCTYPE_NORMAL, "En_Hintnuts") +/* 0x0193 */ DEFINE_ACTOR(En_Nutsball, ACTOR_EN_NUTSBALL, ALLOCTYPE_NORMAL, "En_Nutsball") +/* 0x0194 */ DEFINE_ACTOR(Bg_Spot00_Break, ACTOR_BG_SPOT00_BREAK, ALLOCTYPE_NORMAL, "Bg_Spot00_Break") +/* 0x0195 */ DEFINE_ACTOR(En_Shopnuts, ACTOR_EN_SHOPNUTS, ALLOCTYPE_NORMAL, "En_Shopnuts") +/* 0x0196 */ DEFINE_ACTOR(En_It, ACTOR_EN_IT, ALLOCTYPE_NORMAL, "En_It") +/* 0x0197 */ DEFINE_ACTOR(En_GeldB, ACTOR_EN_GELDB, ALLOCTYPE_NORMAL, "En_GeldB") +/* 0x0198 */ DEFINE_ACTOR(Oceff_Wipe2, ACTOR_OCEFF_WIPE2, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe2") +/* 0x0199 */ DEFINE_ACTOR(Oceff_Wipe3, ACTOR_OCEFF_WIPE3, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe3") +/* 0x019A */ DEFINE_ACTOR(En_Niw_Girl, ACTOR_EN_NIW_GIRL, ALLOCTYPE_NORMAL, "En_Niw_Girl") +/* 0x019B */ DEFINE_ACTOR(En_Dog, ACTOR_EN_DOG, ALLOCTYPE_NORMAL, "En_Dog") +/* 0x019C */ DEFINE_ACTOR(En_Si, ACTOR_EN_SI, ALLOCTYPE_NORMAL, "En_Si") +/* 0x019D */ DEFINE_ACTOR(Bg_Spot01_Objects2, ACTOR_BG_SPOT01_OBJECTS2, ALLOCTYPE_NORMAL, "Bg_Spot01_Objects2") +/* 0x019E */ DEFINE_ACTOR(Obj_Comb, ACTOR_OBJ_COMB, ALLOCTYPE_NORMAL, "Obj_Comb") +/* 0x019F */ DEFINE_ACTOR(Bg_Spot11_Bakudankabe, ACTOR_BG_SPOT11_BAKUDANKABE, ALLOCTYPE_NORMAL, "Bg_Spot11_Bakudankabe") +/* 0x01A0 */ DEFINE_ACTOR(Obj_Kibako2, ACTOR_OBJ_KIBAKO2, ALLOCTYPE_NORMAL, "Obj_Kibako2") +/* 0x01A1 */ DEFINE_ACTOR(En_Dnt_Demo, ACTOR_EN_DNT_DEMO, ALLOCTYPE_NORMAL, "En_Dnt_Demo") +/* 0x01A2 */ DEFINE_ACTOR(En_Dnt_Jiji, ACTOR_EN_DNT_JIJI, ALLOCTYPE_NORMAL, "En_Dnt_Jiji") +/* 0x01A3 */ DEFINE_ACTOR(En_Dnt_Nomal, ACTOR_EN_DNT_NOMAL, ALLOCTYPE_NORMAL, "En_Dnt_Nomal") +/* 0x01A4 */ DEFINE_ACTOR(En_Guest, ACTOR_EN_GUEST, ALLOCTYPE_NORMAL, "En_Guest") +/* 0x01A5 */ DEFINE_ACTOR(Bg_Bom_Guard, ACTOR_BG_BOM_GUARD, ALLOCTYPE_NORMAL, "Bg_Bom_Guard") +/* 0x01A6 */ DEFINE_ACTOR(En_Hs2, ACTOR_EN_HS2, ALLOCTYPE_NORMAL, "En_Hs2") +/* 0x01A7 */ DEFINE_ACTOR(Demo_Kekkai, ACTOR_DEMO_KEKKAI, ALLOCTYPE_NORMAL, "Demo_Kekkai") +/* 0x01A8 */ DEFINE_ACTOR(Bg_Spot08_Bakudankabe, ACTOR_BG_SPOT08_BAKUDANKABE, ALLOCTYPE_NORMAL, "Bg_Spot08_Bakudankabe") +/* 0x01A9 */ DEFINE_ACTOR(Bg_Spot17_Bakudankabe, ACTOR_BG_SPOT17_BAKUDANKABE, ALLOCTYPE_NORMAL, "Bg_Spot17_Bakudankabe") /* 0x01AA */ DEFINE_ACTOR_UNSET(ACTOR_UNSET_1AA) -/* 0x01AB */ DEFINE_ACTOR(Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL) -/* 0x01AC */ DEFINE_ACTOR(En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL) -/* 0x01AD */ DEFINE_ACTOR(En_Mu, ACTOR_EN_MU, ALLOCTYPE_NORMAL) -/* 0x01AE */ DEFINE_ACTOR(En_Go2, ACTOR_EN_GO2, ALLOCTYPE_NORMAL) -/* 0x01AF */ DEFINE_ACTOR(En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL) -/* 0x01B0 */ DEFINE_ACTOR(En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL) -/* 0x01B1 */ DEFINE_ACTOR(Demo_Gj, ACTOR_DEMO_GJ, ALLOCTYPE_NORMAL) -/* 0x01B2 */ DEFINE_ACTOR(Demo_Geff, ACTOR_DEMO_GEFF, ALLOCTYPE_NORMAL) -/* 0x01B3 */ DEFINE_ACTOR(Bg_Gnd_Firemeiro, ACTOR_BG_GND_FIREMEIRO, ALLOCTYPE_NORMAL) -/* 0x01B4 */ DEFINE_ACTOR(Bg_Gnd_Darkmeiro, ACTOR_BG_GND_DARKMEIRO, ALLOCTYPE_NORMAL) -/* 0x01B5 */ DEFINE_ACTOR(Bg_Gnd_Soulmeiro, ACTOR_BG_GND_SOULMEIRO, ALLOCTYPE_NORMAL) -/* 0x01B6 */ DEFINE_ACTOR(Bg_Gnd_Nisekabe, ACTOR_BG_GND_NISEKABE, ALLOCTYPE_NORMAL) -/* 0x01B7 */ DEFINE_ACTOR(Bg_Gnd_Iceblock, ACTOR_BG_GND_ICEBLOCK, ALLOCTYPE_NORMAL) -/* 0x01B8 */ DEFINE_ACTOR(En_Gb, ACTOR_EN_GB, ALLOCTYPE_NORMAL) -/* 0x01B9 */ DEFINE_ACTOR(En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL) -/* 0x01BA */ DEFINE_ACTOR(Bg_Mizu_Bwall, ACTOR_BG_MIZU_BWALL, ALLOCTYPE_NORMAL) -/* 0x01BB */ DEFINE_ACTOR(Bg_Mizu_Shutter, ACTOR_BG_MIZU_SHUTTER, ALLOCTYPE_NORMAL) -/* 0x01BC */ DEFINE_ACTOR(En_Daiku_Kakariko, ACTOR_EN_DAIKU_KAKARIKO, ALLOCTYPE_NORMAL) -/* 0x01BD */ DEFINE_ACTOR(Bg_Bowl_Wall, ACTOR_BG_BOWL_WALL, ALLOCTYPE_NORMAL) -/* 0x01BE */ DEFINE_ACTOR(En_Wall_Tubo, ACTOR_EN_WALL_TUBO, ALLOCTYPE_NORMAL) -/* 0x01BF */ DEFINE_ACTOR(En_Po_Desert, ACTOR_EN_PO_DESERT, ALLOCTYPE_NORMAL) -/* 0x01C0 */ DEFINE_ACTOR(En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL) -/* 0x01C1 */ DEFINE_ACTOR(Door_Killer, ACTOR_DOOR_KILLER, ALLOCTYPE_NORMAL) -/* 0x01C2 */ DEFINE_ACTOR(Bg_Spot11_Oasis, ACTOR_BG_SPOT11_OASIS, ALLOCTYPE_NORMAL) -/* 0x01C3 */ DEFINE_ACTOR(Bg_Spot18_Futa, ACTOR_BG_SPOT18_FUTA, ALLOCTYPE_NORMAL) -/* 0x01C4 */ DEFINE_ACTOR(Bg_Spot18_Shutter, ACTOR_BG_SPOT18_SHUTTER, ALLOCTYPE_NORMAL) -/* 0x01C5 */ DEFINE_ACTOR(En_Ma3, ACTOR_EN_MA3, ALLOCTYPE_NORMAL) -/* 0x01C6 */ DEFINE_ACTOR(En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL) -/* 0x01C7 */ DEFINE_ACTOR(Bg_Ice_Turara, ACTOR_BG_ICE_TURARA, ALLOCTYPE_NORMAL) -/* 0x01C8 */ DEFINE_ACTOR(Bg_Ice_Shutter, ACTOR_BG_ICE_SHUTTER, ALLOCTYPE_NORMAL) -/* 0x01C9 */ DEFINE_ACTOR(En_Kakasi2, ACTOR_EN_KAKASI2, ALLOCTYPE_NORMAL) -/* 0x01CA */ DEFINE_ACTOR(En_Kakasi3, ACTOR_EN_KAKASI3, ALLOCTYPE_NORMAL) -/* 0x01CB */ DEFINE_ACTOR(Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE) -/* 0x01CC */ DEFINE_ACTOR(En_Eg, ACTOR_EN_EG, ALLOCTYPE_NORMAL) -/* 0x01CD */ DEFINE_ACTOR(Bg_Menkuri_Nisekabe, ACTOR_BG_MENKURI_NISEKABE, ALLOCTYPE_NORMAL) -/* 0x01CE */ DEFINE_ACTOR(En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL) -/* 0x01CF */ DEFINE_ACTOR(Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL) -/* 0x01D0 */ DEFINE_ACTOR(En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL) -/* 0x01D1 */ DEFINE_ACTOR(Obj_Timeblock, ACTOR_OBJ_TIMEBLOCK, ALLOCTYPE_NORMAL) -/* 0x01D2 */ DEFINE_ACTOR(Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL) -/* 0x01D3 */ DEFINE_ACTOR(En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL) -/* 0x01D4 */ DEFINE_ACTOR(En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL) -/* 0x01D5 */ DEFINE_ACTOR(Bg_Jya_Block, ACTOR_BG_JYA_BLOCK, ALLOCTYPE_NORMAL) -/* 0x01D6 */ DEFINE_ACTOR(Obj_Warp2block, ACTOR_OBJ_WARP2BLOCK, ALLOCTYPE_NORMAL) +/* 0x01AB */ DEFINE_ACTOR(Obj_Mure3, ACTOR_OBJ_MURE3, ALLOCTYPE_NORMAL, "Obj_Mure3") +/* 0x01AC */ DEFINE_ACTOR(En_Tg, ACTOR_EN_TG, ALLOCTYPE_NORMAL, "En_Tg") +/* 0x01AD */ DEFINE_ACTOR(En_Mu, ACTOR_EN_MU, ALLOCTYPE_NORMAL, "En_Mu") +/* 0x01AE */ DEFINE_ACTOR(En_Go2, ACTOR_EN_GO2, ALLOCTYPE_NORMAL, "En_Go2") +/* 0x01AF */ DEFINE_ACTOR(En_Wf, ACTOR_EN_WF, ALLOCTYPE_NORMAL, "En_Wf") +/* 0x01B0 */ DEFINE_ACTOR(En_Skb, ACTOR_EN_SKB, ALLOCTYPE_NORMAL, "En_Skb") +/* 0x01B1 */ DEFINE_ACTOR(Demo_Gj, ACTOR_DEMO_GJ, ALLOCTYPE_NORMAL, "Demo_Gj") +/* 0x01B2 */ DEFINE_ACTOR(Demo_Geff, ACTOR_DEMO_GEFF, ALLOCTYPE_NORMAL, "Demo_Geff") +/* 0x01B3 */ DEFINE_ACTOR(Bg_Gnd_Firemeiro, ACTOR_BG_GND_FIREMEIRO, ALLOCTYPE_NORMAL, "Bg_Gnd_Firemeiro") +/* 0x01B4 */ DEFINE_ACTOR(Bg_Gnd_Darkmeiro, ACTOR_BG_GND_DARKMEIRO, ALLOCTYPE_NORMAL, "Bg_Gnd_Darkmeiro") +/* 0x01B5 */ DEFINE_ACTOR(Bg_Gnd_Soulmeiro, ACTOR_BG_GND_SOULMEIRO, ALLOCTYPE_NORMAL, "Bg_Gnd_Soulmeiro") +/* 0x01B6 */ DEFINE_ACTOR(Bg_Gnd_Nisekabe, ACTOR_BG_GND_NISEKABE, ALLOCTYPE_NORMAL, "Bg_Gnd_Nisekabe") +/* 0x01B7 */ DEFINE_ACTOR(Bg_Gnd_Iceblock, ACTOR_BG_GND_ICEBLOCK, ALLOCTYPE_NORMAL, "Bg_Gnd_Iceblock") +/* 0x01B8 */ DEFINE_ACTOR(En_Gb, ACTOR_EN_GB, ALLOCTYPE_NORMAL, "En_Gb") +/* 0x01B9 */ DEFINE_ACTOR(En_Gs, ACTOR_EN_GS, ALLOCTYPE_NORMAL, "En_Gs") +/* 0x01BA */ DEFINE_ACTOR(Bg_Mizu_Bwall, ACTOR_BG_MIZU_BWALL, ALLOCTYPE_NORMAL, "Bg_Mizu_Bwall") +/* 0x01BB */ DEFINE_ACTOR(Bg_Mizu_Shutter, ACTOR_BG_MIZU_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Mizu_Shutter") +/* 0x01BC */ DEFINE_ACTOR(En_Daiku_Kakariko, ACTOR_EN_DAIKU_KAKARIKO, ALLOCTYPE_NORMAL, "En_Daiku_Kakariko") +/* 0x01BD */ DEFINE_ACTOR(Bg_Bowl_Wall, ACTOR_BG_BOWL_WALL, ALLOCTYPE_NORMAL, "Bg_Bowl_Wall") +/* 0x01BE */ DEFINE_ACTOR(En_Wall_Tubo, ACTOR_EN_WALL_TUBO, ALLOCTYPE_NORMAL, "En_Wall_Tubo") +/* 0x01BF */ DEFINE_ACTOR(En_Po_Desert, ACTOR_EN_PO_DESERT, ALLOCTYPE_NORMAL, "En_Po_Desert") +/* 0x01C0 */ DEFINE_ACTOR(En_Crow, ACTOR_EN_CROW, ALLOCTYPE_NORMAL, "En_Crow") +/* 0x01C1 */ DEFINE_ACTOR(Door_Killer, ACTOR_DOOR_KILLER, ALLOCTYPE_NORMAL, "Door_Killer") +/* 0x01C2 */ DEFINE_ACTOR(Bg_Spot11_Oasis, ACTOR_BG_SPOT11_OASIS, ALLOCTYPE_NORMAL, "Bg_Spot11_Oasis") +/* 0x01C3 */ DEFINE_ACTOR(Bg_Spot18_Futa, ACTOR_BG_SPOT18_FUTA, ALLOCTYPE_NORMAL, "Bg_Spot18_Futa") +/* 0x01C4 */ DEFINE_ACTOR(Bg_Spot18_Shutter, ACTOR_BG_SPOT18_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Spot18_Shutter") +/* 0x01C5 */ DEFINE_ACTOR(En_Ma3, ACTOR_EN_MA3, ALLOCTYPE_NORMAL, "En_Ma3") +/* 0x01C6 */ DEFINE_ACTOR(En_Cow, ACTOR_EN_COW, ALLOCTYPE_NORMAL, "En_Cow") +/* 0x01C7 */ DEFINE_ACTOR(Bg_Ice_Turara, ACTOR_BG_ICE_TURARA, ALLOCTYPE_NORMAL, "Bg_Ice_Turara") +/* 0x01C8 */ DEFINE_ACTOR(Bg_Ice_Shutter, ACTOR_BG_ICE_SHUTTER, ALLOCTYPE_NORMAL, "Bg_Ice_Shutter") +/* 0x01C9 */ DEFINE_ACTOR(En_Kakasi2, ACTOR_EN_KAKASI2, ALLOCTYPE_NORMAL, "En_Kakasi2") +/* 0x01CA */ DEFINE_ACTOR(En_Kakasi3, ACTOR_EN_KAKASI3, ALLOCTYPE_NORMAL, "En_Kakasi3") +/* 0x01CB */ DEFINE_ACTOR(Oceff_Wipe4, ACTOR_OCEFF_WIPE4, ALLOCTYPE_ABSOLUTE, "Oceff_Wipe4") +/* 0x01CC */ DEFINE_ACTOR(En_Eg, ACTOR_EN_EG, ALLOCTYPE_NORMAL, "En_Eg") +/* 0x01CD */ DEFINE_ACTOR(Bg_Menkuri_Nisekabe, ACTOR_BG_MENKURI_NISEKABE, ALLOCTYPE_NORMAL, "Bg_Menkuri_Nisekabe") +/* 0x01CE */ DEFINE_ACTOR(En_Zo, ACTOR_EN_ZO, ALLOCTYPE_NORMAL, "En_Zo") +/* 0x01CF */ DEFINE_ACTOR(Obj_Makekinsuta, ACTOR_OBJ_MAKEKINSUTA, ALLOCTYPE_NORMAL, "Obj_Makekinsuta") +/* 0x01D0 */ DEFINE_ACTOR(En_Ge3, ACTOR_EN_GE3, ALLOCTYPE_NORMAL, "En_Ge3") +/* 0x01D1 */ DEFINE_ACTOR(Obj_Timeblock, ACTOR_OBJ_TIMEBLOCK, ALLOCTYPE_NORMAL, "Obj_Timeblock") +/* 0x01D2 */ DEFINE_ACTOR(Obj_Hamishi, ACTOR_OBJ_HAMISHI, ALLOCTYPE_NORMAL, "Obj_Hamishi") +/* 0x01D3 */ DEFINE_ACTOR(En_Zl4, ACTOR_EN_ZL4, ALLOCTYPE_NORMAL, "En_Zl4") +/* 0x01D4 */ DEFINE_ACTOR(En_Mm2, ACTOR_EN_MM2, ALLOCTYPE_NORMAL, "En_Mm2") +/* 0x01D5 */ DEFINE_ACTOR(Bg_Jya_Block, ACTOR_BG_JYA_BLOCK, ALLOCTYPE_NORMAL, "Bg_Jya_Block") +/* 0x01D6 */ DEFINE_ACTOR(Obj_Warp2block, ACTOR_OBJ_WARP2BLOCK, ALLOCTYPE_NORMAL, "Obj_Warp2block") diff --git a/include/tables/dmadata_table.h b/include/tables/dmadata_table.h index 09ba92c000..e633e7f56b 100644 --- a/include/tables/dmadata_table.h +++ b/include/tables/dmadata_table.h @@ -5,5 +5,5 @@ // For non-matching builds, dmadata is generated from the specfile segments #include "dmadata_table_spec.h" #else -#include "tables/dmadata_table_mqdbg.h" +#include "dmadata_table_mqdbg.h" #endif diff --git a/include/tables/dmadata_table_mqdbg.h b/include/tables/dmadata_table_mqdbg.h index a2c5279be9..9f621e058b 100644 --- a/include/tables/dmadata_table_mqdbg.h +++ b/include/tables/dmadata_table_mqdbg.h @@ -1,1535 +1,1539 @@ /** * Matching dmadata layout for PAL MQ Debug + * + * DEFINE_DMA_ENTRY should be used for all dmadata entries + * - Argument 1: Name of the spec segment + * - Argument 2: String matching the original name of the segment */ -DEFINE_DMA_ENTRY(makerom) -DEFINE_DMA_ENTRY(boot) -DEFINE_DMA_ENTRY(dmadata) -DEFINE_DMA_ENTRY(Audiobank) -DEFINE_DMA_ENTRY(Audioseq) -DEFINE_DMA_ENTRY(Audiotable) -DEFINE_DMA_ENTRY(link_animetion) -DEFINE_DMA_ENTRY(icon_item_static) -DEFINE_DMA_ENTRY(icon_item_24_static) -DEFINE_DMA_ENTRY(icon_item_field_static) -DEFINE_DMA_ENTRY(icon_item_dungeon_static) -DEFINE_DMA_ENTRY(icon_item_gameover_static) -DEFINE_DMA_ENTRY(icon_item_nes_static) -DEFINE_DMA_ENTRY(icon_item_ger_static) -DEFINE_DMA_ENTRY(icon_item_fra_static) -DEFINE_DMA_ENTRY(item_name_static) -DEFINE_DMA_ENTRY(map_name_static) -DEFINE_DMA_ENTRY(do_action_static) -DEFINE_DMA_ENTRY(message_static) -DEFINE_DMA_ENTRY(message_texture_static) -DEFINE_DMA_ENTRY(nes_font_static) -DEFINE_DMA_ENTRY(nes_message_data_static) -DEFINE_DMA_ENTRY(ger_message_data_static) -DEFINE_DMA_ENTRY(fra_message_data_static) -DEFINE_DMA_ENTRY(staff_message_data_static) -DEFINE_DMA_ENTRY(map_grand_static) -DEFINE_DMA_ENTRY(map_i_static) -DEFINE_DMA_ENTRY(map_48x85_static) -DEFINE_DMA_ENTRY(code) -DEFINE_DMA_ENTRY(ovl_title) -DEFINE_DMA_ENTRY(ovl_select) -DEFINE_DMA_ENTRY(ovl_opening) -DEFINE_DMA_ENTRY(ovl_file_choose) -DEFINE_DMA_ENTRY(ovl_kaleido_scope) -DEFINE_DMA_ENTRY(ovl_player_actor) -DEFINE_DMA_ENTRY(ovl_map_mark_data) -DEFINE_DMA_ENTRY(ovl_En_Test) -DEFINE_DMA_ENTRY(ovl_Arms_Hook) -DEFINE_DMA_ENTRY(ovl_Arrow_Fire) -DEFINE_DMA_ENTRY(ovl_Arrow_Ice) -DEFINE_DMA_ENTRY(ovl_Arrow_Light) -DEFINE_DMA_ENTRY(ovl_Bg_Bdan_Objects) -DEFINE_DMA_ENTRY(ovl_Bg_Bdan_Switch) -DEFINE_DMA_ENTRY(ovl_Bg_Bom_Guard) -DEFINE_DMA_ENTRY(ovl_Bg_Bombwall) -DEFINE_DMA_ENTRY(ovl_Bg_Bowl_Wall) -DEFINE_DMA_ENTRY(ovl_Bg_Breakwall) -DEFINE_DMA_ENTRY(ovl_Bg_Ddan_Jd) -DEFINE_DMA_ENTRY(ovl_Bg_Ddan_Kd) -DEFINE_DMA_ENTRY(ovl_Bg_Dodoago) -DEFINE_DMA_ENTRY(ovl_Bg_Dy_Yoseizo) -DEFINE_DMA_ENTRY(ovl_Bg_Ganon_Otyuka) -DEFINE_DMA_ENTRY(ovl_Bg_Gate_Shutter) -DEFINE_DMA_ENTRY(ovl_Bg_Gjyo_Bridge) -DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Darkmeiro) -DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Firemeiro) -DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Iceblock) -DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Nisekabe) -DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Soulmeiro) -DEFINE_DMA_ENTRY(ovl_Bg_Haka) -DEFINE_DMA_ENTRY(ovl_Bg_Haka_Gate) -DEFINE_DMA_ENTRY(ovl_Bg_Haka_Huta) -DEFINE_DMA_ENTRY(ovl_Bg_Haka_Megane) -DEFINE_DMA_ENTRY(ovl_Bg_Haka_MeganeBG) -DEFINE_DMA_ENTRY(ovl_Bg_Haka_Sgami) -DEFINE_DMA_ENTRY(ovl_Bg_Haka_Ship) -DEFINE_DMA_ENTRY(ovl_Bg_Haka_Trap) -DEFINE_DMA_ENTRY(ovl_Bg_Haka_Tubo) -DEFINE_DMA_ENTRY(ovl_Bg_Haka_Water) -DEFINE_DMA_ENTRY(ovl_Bg_Haka_Zou) -DEFINE_DMA_ENTRY(ovl_Bg_Heavy_Block) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Curtain) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Dalm) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Firewall) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Fslift) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Fwbig) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Hamstep) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Hrock) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Kousi) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Kowarerukabe) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Rock) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Rsekizou) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Sekizou) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Sima) -DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Syoku) -DEFINE_DMA_ENTRY(ovl_Bg_Ice_Objects) -DEFINE_DMA_ENTRY(ovl_Bg_Ice_Shelter) -DEFINE_DMA_ENTRY(ovl_Bg_Ice_Shutter) -DEFINE_DMA_ENTRY(ovl_Bg_Ice_Turara) -DEFINE_DMA_ENTRY(ovl_Bg_Ingate) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_1flift) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Amishutter) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bigmirror) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Block) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bombchuiwa) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bombiwa) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Cobra) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Goroiwa) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Haheniron) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Ironobj) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Kanaami) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Lift) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Megami) -DEFINE_DMA_ENTRY(ovl_Bg_Jya_Zurerukabe) -DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Eye) -DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Kaiten) -DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Nisekabe) -DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Bwall) -DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Movebg) -DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Shutter) -DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Uzu) -DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Water) -DEFINE_DMA_ENTRY(ovl_Bg_Mjin) -DEFINE_DMA_ENTRY(ovl_Bg_Mori_Bigst) -DEFINE_DMA_ENTRY(ovl_Bg_Mori_Elevator) -DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hashigo) -DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hashira4) -DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hineri) -DEFINE_DMA_ENTRY(ovl_Bg_Mori_Idomizu) -DEFINE_DMA_ENTRY(ovl_Bg_Mori_Kaitenkabe) -DEFINE_DMA_ENTRY(ovl_Bg_Mori_Rakkatenjo) -DEFINE_DMA_ENTRY(ovl_Bg_Po_Event) -DEFINE_DMA_ENTRY(ovl_Bg_Po_Syokudai) -DEFINE_DMA_ENTRY(ovl_Bg_Pushbox) -DEFINE_DMA_ENTRY(ovl_Bg_Relay_Objects) -DEFINE_DMA_ENTRY(ovl_Bg_Spot00_Break) -DEFINE_DMA_ENTRY(ovl_Bg_Spot00_Hanebasi) -DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Fusya) -DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idohashira) -DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idomizu) -DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idosoko) -DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Objects2) -DEFINE_DMA_ENTRY(ovl_Bg_Spot02_Objects) -DEFINE_DMA_ENTRY(ovl_Bg_Spot03_Taki) -DEFINE_DMA_ENTRY(ovl_Bg_Spot05_Soko) -DEFINE_DMA_ENTRY(ovl_Bg_Spot06_Objects) -DEFINE_DMA_ENTRY(ovl_Bg_Spot07_Taki) -DEFINE_DMA_ENTRY(ovl_Bg_Spot08_Bakudankabe) -DEFINE_DMA_ENTRY(ovl_Bg_Spot08_Iceblock) -DEFINE_DMA_ENTRY(ovl_Bg_Spot09_Obj) -DEFINE_DMA_ENTRY(ovl_Bg_Spot11_Bakudankabe) -DEFINE_DMA_ENTRY(ovl_Bg_Spot11_Oasis) -DEFINE_DMA_ENTRY(ovl_Bg_Spot12_Gate) -DEFINE_DMA_ENTRY(ovl_Bg_Spot12_Saku) -DEFINE_DMA_ENTRY(ovl_Bg_Spot15_Rrbox) -DEFINE_DMA_ENTRY(ovl_Bg_Spot15_Saku) -DEFINE_DMA_ENTRY(ovl_Bg_Spot16_Bombstone) -DEFINE_DMA_ENTRY(ovl_Bg_Spot16_Doughnut) -DEFINE_DMA_ENTRY(ovl_Bg_Spot17_Bakudankabe) -DEFINE_DMA_ENTRY(ovl_Bg_Spot17_Funen) -DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Basket) -DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Futa) -DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Obj) -DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Shutter) -DEFINE_DMA_ENTRY(ovl_Bg_Sst_Floor) -DEFINE_DMA_ENTRY(ovl_Bg_Toki_Hikari) -DEFINE_DMA_ENTRY(ovl_Bg_Toki_Swd) -DEFINE_DMA_ENTRY(ovl_Bg_Treemouth) -DEFINE_DMA_ENTRY(ovl_Bg_Umajump) -DEFINE_DMA_ENTRY(ovl_Bg_Vb_Sima) -DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Hasi) -DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Maruta) -DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Sp) -DEFINE_DMA_ENTRY(ovl_Bg_Zg) -DEFINE_DMA_ENTRY(ovl_Boss_Dodongo) -DEFINE_DMA_ENTRY(ovl_Boss_Fd) -DEFINE_DMA_ENTRY(ovl_Boss_Fd2) -DEFINE_DMA_ENTRY(ovl_Boss_Ganon) -DEFINE_DMA_ENTRY(ovl_Boss_Ganon2) -DEFINE_DMA_ENTRY(ovl_Boss_Ganondrof) -DEFINE_DMA_ENTRY(ovl_Boss_Goma) -DEFINE_DMA_ENTRY(ovl_Boss_Mo) -DEFINE_DMA_ENTRY(ovl_Boss_Sst) -DEFINE_DMA_ENTRY(ovl_Boss_Tw) -DEFINE_DMA_ENTRY(ovl_Boss_Va) -DEFINE_DMA_ENTRY(ovl_Demo_6K) -DEFINE_DMA_ENTRY(ovl_Demo_Du) -DEFINE_DMA_ENTRY(ovl_Demo_Ec) -DEFINE_DMA_ENTRY(ovl_Demo_Effect) -DEFINE_DMA_ENTRY(ovl_Demo_Ext) -DEFINE_DMA_ENTRY(ovl_Demo_Geff) -DEFINE_DMA_ENTRY(ovl_Demo_Gj) -DEFINE_DMA_ENTRY(ovl_Demo_Go) -DEFINE_DMA_ENTRY(ovl_Demo_Gt) -DEFINE_DMA_ENTRY(ovl_Demo_Ik) -DEFINE_DMA_ENTRY(ovl_Demo_Im) -DEFINE_DMA_ENTRY(ovl_Demo_Kankyo) -DEFINE_DMA_ENTRY(ovl_Demo_Kekkai) -DEFINE_DMA_ENTRY(ovl_Demo_Sa) -DEFINE_DMA_ENTRY(ovl_Demo_Shd) -DEFINE_DMA_ENTRY(ovl_Demo_Tre_Lgt) -DEFINE_DMA_ENTRY(ovl_Door_Ana) -DEFINE_DMA_ENTRY(ovl_Door_Gerudo) -DEFINE_DMA_ENTRY(ovl_Door_Killer) -DEFINE_DMA_ENTRY(ovl_Door_Shutter) -DEFINE_DMA_ENTRY(ovl_Door_Toki) -DEFINE_DMA_ENTRY(ovl_Door_Warp1) -DEFINE_DMA_ENTRY(ovl_Efc_Erupc) -DEFINE_DMA_ENTRY(ovl_Eff_Dust) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Blast) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bomb) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bomb2) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bubble) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_D_Fire) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Db) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Dd) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Ds) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Sound) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dt_Bubble) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dust) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_En_Fire) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_En_Ice) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Extra) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fcircle) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fhg_Flash) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fire_Tail) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Fire) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Magma) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Magma2) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Ripple) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Spk) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Splash) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Hahen) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_HitMark) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Ice_Piece) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Ice_Smoke) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_K_Fire) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Kakera) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_KiraKira) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Lightning) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Sibuki) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Sibuki2) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Solder_Srch_Ball) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Stick) -DEFINE_DMA_ENTRY(ovl_Effect_Ss_Stone1) -DEFINE_DMA_ENTRY(ovl_Elf_Msg) -DEFINE_DMA_ENTRY(ovl_Elf_Msg2) -DEFINE_DMA_ENTRY(ovl_En_Am) -DEFINE_DMA_ENTRY(ovl_En_Ani) -DEFINE_DMA_ENTRY(ovl_En_Anubice) -DEFINE_DMA_ENTRY(ovl_En_Anubice_Fire) -DEFINE_DMA_ENTRY(ovl_En_Anubice_Tag) -DEFINE_DMA_ENTRY(ovl_En_Arow_Trap) -DEFINE_DMA_ENTRY(ovl_En_Arrow) -DEFINE_DMA_ENTRY(ovl_En_Attack_Niw) -DEFINE_DMA_ENTRY(ovl_En_Ba) -DEFINE_DMA_ENTRY(ovl_En_Bb) -DEFINE_DMA_ENTRY(ovl_En_Bdfire) -DEFINE_DMA_ENTRY(ovl_En_Bigokuta) -DEFINE_DMA_ENTRY(ovl_En_Bili) -DEFINE_DMA_ENTRY(ovl_En_Bird) -DEFINE_DMA_ENTRY(ovl_En_Blkobj) -DEFINE_DMA_ENTRY(ovl_En_Bom) -DEFINE_DMA_ENTRY(ovl_En_Bom_Bowl_Man) -DEFINE_DMA_ENTRY(ovl_En_Bom_Bowl_Pit) -DEFINE_DMA_ENTRY(ovl_En_Bom_Chu) -DEFINE_DMA_ENTRY(ovl_En_Bombf) -DEFINE_DMA_ENTRY(ovl_En_Boom) -DEFINE_DMA_ENTRY(ovl_En_Box) -DEFINE_DMA_ENTRY(ovl_En_Brob) -DEFINE_DMA_ENTRY(ovl_En_Bubble) -DEFINE_DMA_ENTRY(ovl_En_Butte) -DEFINE_DMA_ENTRY(ovl_En_Bw) -DEFINE_DMA_ENTRY(ovl_En_Bx) -DEFINE_DMA_ENTRY(ovl_En_Changer) -DEFINE_DMA_ENTRY(ovl_En_Clear_Tag) -DEFINE_DMA_ENTRY(ovl_En_Cow) -DEFINE_DMA_ENTRY(ovl_En_Crow) -DEFINE_DMA_ENTRY(ovl_En_Cs) -DEFINE_DMA_ENTRY(ovl_En_Daiku) -DEFINE_DMA_ENTRY(ovl_En_Daiku_Kakariko) -DEFINE_DMA_ENTRY(ovl_En_Dekubaba) -DEFINE_DMA_ENTRY(ovl_En_Dekunuts) -DEFINE_DMA_ENTRY(ovl_En_Dh) -DEFINE_DMA_ENTRY(ovl_En_Dha) -DEFINE_DMA_ENTRY(ovl_En_Diving_Game) -DEFINE_DMA_ENTRY(ovl_En_Dns) -DEFINE_DMA_ENTRY(ovl_En_Dnt_Demo) -DEFINE_DMA_ENTRY(ovl_En_Dnt_Jiji) -DEFINE_DMA_ENTRY(ovl_En_Dnt_Nomal) -DEFINE_DMA_ENTRY(ovl_En_Dodojr) -DEFINE_DMA_ENTRY(ovl_En_Dodongo) -DEFINE_DMA_ENTRY(ovl_En_Dog) -DEFINE_DMA_ENTRY(ovl_En_Door) -DEFINE_DMA_ENTRY(ovl_En_Ds) -DEFINE_DMA_ENTRY(ovl_En_Du) -DEFINE_DMA_ENTRY(ovl_En_Dy_Extra) -DEFINE_DMA_ENTRY(ovl_En_Eg) -DEFINE_DMA_ENTRY(ovl_En_Eiyer) -DEFINE_DMA_ENTRY(ovl_En_Elf) -DEFINE_DMA_ENTRY(ovl_En_Encount1) -DEFINE_DMA_ENTRY(ovl_En_Encount2) -DEFINE_DMA_ENTRY(ovl_En_Ex_Item) -DEFINE_DMA_ENTRY(ovl_En_Ex_Ruppy) -DEFINE_DMA_ENTRY(ovl_En_Fd) -DEFINE_DMA_ENTRY(ovl_En_Fd_Fire) -DEFINE_DMA_ENTRY(ovl_En_Fhg_Fire) -DEFINE_DMA_ENTRY(ovl_En_Fire_Rock) -DEFINE_DMA_ENTRY(ovl_En_Firefly) -DEFINE_DMA_ENTRY(ovl_En_Fish) -DEFINE_DMA_ENTRY(ovl_En_Floormas) -DEFINE_DMA_ENTRY(ovl_En_Fr) -DEFINE_DMA_ENTRY(ovl_En_Fu) -DEFINE_DMA_ENTRY(ovl_En_Fw) -DEFINE_DMA_ENTRY(ovl_En_Fz) -DEFINE_DMA_ENTRY(ovl_En_G_Switch) -DEFINE_DMA_ENTRY(ovl_En_Ganon_Mant) -DEFINE_DMA_ENTRY(ovl_En_Ganon_Organ) -DEFINE_DMA_ENTRY(ovl_En_Gb) -DEFINE_DMA_ENTRY(ovl_En_Ge1) -DEFINE_DMA_ENTRY(ovl_En_Ge2) -DEFINE_DMA_ENTRY(ovl_En_Ge3) -DEFINE_DMA_ENTRY(ovl_En_GeldB) -DEFINE_DMA_ENTRY(ovl_En_GirlA) -DEFINE_DMA_ENTRY(ovl_En_Gm) -DEFINE_DMA_ENTRY(ovl_En_Go) -DEFINE_DMA_ENTRY(ovl_En_Go2) -DEFINE_DMA_ENTRY(ovl_En_Goma) -DEFINE_DMA_ENTRY(ovl_En_Goroiwa) -DEFINE_DMA_ENTRY(ovl_En_Gs) -DEFINE_DMA_ENTRY(ovl_En_Guest) -DEFINE_DMA_ENTRY(ovl_En_Hata) -DEFINE_DMA_ENTRY(ovl_En_Heishi1) -DEFINE_DMA_ENTRY(ovl_En_Heishi2) -DEFINE_DMA_ENTRY(ovl_En_Heishi3) -DEFINE_DMA_ENTRY(ovl_En_Heishi4) -DEFINE_DMA_ENTRY(ovl_En_Hintnuts) -DEFINE_DMA_ENTRY(ovl_En_Holl) -DEFINE_DMA_ENTRY(ovl_En_Honotrap) -DEFINE_DMA_ENTRY(ovl_En_Horse) -DEFINE_DMA_ENTRY(ovl_En_Horse_Game_Check) -DEFINE_DMA_ENTRY(ovl_En_Horse_Ganon) -DEFINE_DMA_ENTRY(ovl_En_Horse_Link_Child) -DEFINE_DMA_ENTRY(ovl_En_Horse_Normal) -DEFINE_DMA_ENTRY(ovl_En_Horse_Zelda) -DEFINE_DMA_ENTRY(ovl_En_Hs) -DEFINE_DMA_ENTRY(ovl_En_Hs2) -DEFINE_DMA_ENTRY(ovl_En_Hy) -DEFINE_DMA_ENTRY(ovl_En_Ice_Hono) -DEFINE_DMA_ENTRY(ovl_En_Ik) -DEFINE_DMA_ENTRY(ovl_En_In) -DEFINE_DMA_ENTRY(ovl_En_Insect) -DEFINE_DMA_ENTRY(ovl_En_Ishi) -DEFINE_DMA_ENTRY(ovl_En_It) -DEFINE_DMA_ENTRY(ovl_En_Jj) -DEFINE_DMA_ENTRY(ovl_En_Js) -DEFINE_DMA_ENTRY(ovl_En_Jsjutan) -DEFINE_DMA_ENTRY(ovl_En_Kakasi) -DEFINE_DMA_ENTRY(ovl_En_Kakasi2) -DEFINE_DMA_ENTRY(ovl_En_Kakasi3) -DEFINE_DMA_ENTRY(ovl_En_Kanban) -DEFINE_DMA_ENTRY(ovl_En_Karebaba) -DEFINE_DMA_ENTRY(ovl_En_Ko) -DEFINE_DMA_ENTRY(ovl_En_Kusa) -DEFINE_DMA_ENTRY(ovl_En_Kz) -DEFINE_DMA_ENTRY(ovl_En_Light) -DEFINE_DMA_ENTRY(ovl_En_Lightbox) -DEFINE_DMA_ENTRY(ovl_En_M_Fire1) -DEFINE_DMA_ENTRY(ovl_En_M_Thunder) -DEFINE_DMA_ENTRY(ovl_En_Ma1) -DEFINE_DMA_ENTRY(ovl_En_Ma2) -DEFINE_DMA_ENTRY(ovl_En_Ma3) -DEFINE_DMA_ENTRY(ovl_En_Mag) -DEFINE_DMA_ENTRY(ovl_En_Mb) -DEFINE_DMA_ENTRY(ovl_En_Md) -DEFINE_DMA_ENTRY(ovl_En_Mk) -DEFINE_DMA_ENTRY(ovl_En_Mm) -DEFINE_DMA_ENTRY(ovl_En_Mm2) -DEFINE_DMA_ENTRY(ovl_En_Ms) -DEFINE_DMA_ENTRY(ovl_En_Mu) -DEFINE_DMA_ENTRY(ovl_En_Nb) -DEFINE_DMA_ENTRY(ovl_En_Niw) -DEFINE_DMA_ENTRY(ovl_En_Niw_Girl) -DEFINE_DMA_ENTRY(ovl_En_Niw_Lady) -DEFINE_DMA_ENTRY(ovl_En_Nutsball) -DEFINE_DMA_ENTRY(ovl_En_Nwc) -DEFINE_DMA_ENTRY(ovl_En_Ny) -DEFINE_DMA_ENTRY(ovl_En_OE2) -DEFINE_DMA_ENTRY(ovl_En_Okarina_Effect) -DEFINE_DMA_ENTRY(ovl_En_Okarina_Tag) -DEFINE_DMA_ENTRY(ovl_En_Okuta) -DEFINE_DMA_ENTRY(ovl_En_Ossan) -DEFINE_DMA_ENTRY(ovl_En_Owl) -DEFINE_DMA_ENTRY(ovl_En_Part) -DEFINE_DMA_ENTRY(ovl_En_Peehat) -DEFINE_DMA_ENTRY(ovl_En_Po_Desert) -DEFINE_DMA_ENTRY(ovl_En_Po_Field) -DEFINE_DMA_ENTRY(ovl_En_Po_Relay) -DEFINE_DMA_ENTRY(ovl_En_Po_Sisters) -DEFINE_DMA_ENTRY(ovl_En_Poh) -DEFINE_DMA_ENTRY(ovl_En_Pu_box) -DEFINE_DMA_ENTRY(ovl_En_Rd) -DEFINE_DMA_ENTRY(ovl_En_Reeba) -DEFINE_DMA_ENTRY(ovl_En_River_Sound) -DEFINE_DMA_ENTRY(ovl_En_Rl) -DEFINE_DMA_ENTRY(ovl_En_Rr) -DEFINE_DMA_ENTRY(ovl_En_Ru1) -DEFINE_DMA_ENTRY(ovl_En_Ru2) -DEFINE_DMA_ENTRY(ovl_En_Sa) -DEFINE_DMA_ENTRY(ovl_En_Sb) -DEFINE_DMA_ENTRY(ovl_En_Scene_Change) -DEFINE_DMA_ENTRY(ovl_En_Sda) -DEFINE_DMA_ENTRY(ovl_En_Shopnuts) -DEFINE_DMA_ENTRY(ovl_En_Si) -DEFINE_DMA_ENTRY(ovl_En_Siofuki) -DEFINE_DMA_ENTRY(ovl_En_Skb) -DEFINE_DMA_ENTRY(ovl_En_Skj) -DEFINE_DMA_ENTRY(ovl_En_Skjneedle) -DEFINE_DMA_ENTRY(ovl_En_Ssh) -DEFINE_DMA_ENTRY(ovl_En_St) -DEFINE_DMA_ENTRY(ovl_En_Sth) -DEFINE_DMA_ENTRY(ovl_En_Stream) -DEFINE_DMA_ENTRY(ovl_En_Sw) -DEFINE_DMA_ENTRY(ovl_En_Syateki_Itm) -DEFINE_DMA_ENTRY(ovl_En_Syateki_Man) -DEFINE_DMA_ENTRY(ovl_En_Syateki_Niw) -DEFINE_DMA_ENTRY(ovl_En_Ta) -DEFINE_DMA_ENTRY(ovl_En_Takara_Man) -DEFINE_DMA_ENTRY(ovl_En_Tana) -DEFINE_DMA_ENTRY(ovl_En_Tg) -DEFINE_DMA_ENTRY(ovl_En_Tite) -DEFINE_DMA_ENTRY(ovl_En_Tk) -DEFINE_DMA_ENTRY(ovl_En_Torch) -DEFINE_DMA_ENTRY(ovl_En_Torch2) -DEFINE_DMA_ENTRY(ovl_En_Toryo) -DEFINE_DMA_ENTRY(ovl_En_Tp) -DEFINE_DMA_ENTRY(ovl_En_Tr) -DEFINE_DMA_ENTRY(ovl_En_Trap) -DEFINE_DMA_ENTRY(ovl_En_Tubo_Trap) -DEFINE_DMA_ENTRY(ovl_En_Vali) -DEFINE_DMA_ENTRY(ovl_En_Vase) -DEFINE_DMA_ENTRY(ovl_En_Vb_Ball) -DEFINE_DMA_ENTRY(ovl_En_Viewer) -DEFINE_DMA_ENTRY(ovl_En_Vm) -DEFINE_DMA_ENTRY(ovl_En_Wall_Tubo) -DEFINE_DMA_ENTRY(ovl_En_Wallmas) -DEFINE_DMA_ENTRY(ovl_En_Weather_Tag) -DEFINE_DMA_ENTRY(ovl_En_Weiyer) -DEFINE_DMA_ENTRY(ovl_En_Wf) -DEFINE_DMA_ENTRY(ovl_En_Wonder_Item) -DEFINE_DMA_ENTRY(ovl_En_Wonder_Talk) -DEFINE_DMA_ENTRY(ovl_En_Wonder_Talk2) -DEFINE_DMA_ENTRY(ovl_En_Wood02) -DEFINE_DMA_ENTRY(ovl_En_Xc) -DEFINE_DMA_ENTRY(ovl_En_Yabusame_Mark) -DEFINE_DMA_ENTRY(ovl_En_Yukabyun) -DEFINE_DMA_ENTRY(ovl_En_Zf) -DEFINE_DMA_ENTRY(ovl_En_Zl1) -DEFINE_DMA_ENTRY(ovl_En_Zl2) -DEFINE_DMA_ENTRY(ovl_En_Zl3) -DEFINE_DMA_ENTRY(ovl_En_Zl4) -DEFINE_DMA_ENTRY(ovl_En_Zo) -DEFINE_DMA_ENTRY(ovl_En_fHG) -DEFINE_DMA_ENTRY(ovl_End_Title) -DEFINE_DMA_ENTRY(ovl_Fishing) -DEFINE_DMA_ENTRY(ovl_Item_B_Heart) -DEFINE_DMA_ENTRY(ovl_Item_Etcetera) -DEFINE_DMA_ENTRY(ovl_Item_Inbox) -DEFINE_DMA_ENTRY(ovl_Item_Ocarina) -DEFINE_DMA_ENTRY(ovl_Item_Shield) -DEFINE_DMA_ENTRY(ovl_Magic_Dark) -DEFINE_DMA_ENTRY(ovl_Magic_Fire) -DEFINE_DMA_ENTRY(ovl_Magic_Wind) -DEFINE_DMA_ENTRY(ovl_Mir_Ray) -DEFINE_DMA_ENTRY(ovl_Obj_Bean) -DEFINE_DMA_ENTRY(ovl_Obj_Blockstop) -DEFINE_DMA_ENTRY(ovl_Obj_Bombiwa) -DEFINE_DMA_ENTRY(ovl_Obj_Comb) -DEFINE_DMA_ENTRY(ovl_Obj_Dekujr) -DEFINE_DMA_ENTRY(ovl_Obj_Elevator) -DEFINE_DMA_ENTRY(ovl_Obj_Hamishi) -DEFINE_DMA_ENTRY(ovl_Obj_Hana) -DEFINE_DMA_ENTRY(ovl_Obj_Hsblock) -DEFINE_DMA_ENTRY(ovl_Obj_Ice_Poly) -DEFINE_DMA_ENTRY(ovl_Obj_Kibako) -DEFINE_DMA_ENTRY(ovl_Obj_Kibako2) -DEFINE_DMA_ENTRY(ovl_Obj_Lift) -DEFINE_DMA_ENTRY(ovl_Obj_Lightswitch) -DEFINE_DMA_ENTRY(ovl_Obj_Makekinsuta) -DEFINE_DMA_ENTRY(ovl_Obj_Makeoshihiki) -DEFINE_DMA_ENTRY(ovl_Obj_Mure) -DEFINE_DMA_ENTRY(ovl_Obj_Mure2) -DEFINE_DMA_ENTRY(ovl_Obj_Mure3) -DEFINE_DMA_ENTRY(ovl_Obj_Oshihiki) -DEFINE_DMA_ENTRY(ovl_Obj_Roomtimer) -DEFINE_DMA_ENTRY(ovl_Obj_Switch) -DEFINE_DMA_ENTRY(ovl_Obj_Syokudai) -DEFINE_DMA_ENTRY(ovl_Obj_Timeblock) -DEFINE_DMA_ENTRY(ovl_Obj_Tsubo) -DEFINE_DMA_ENTRY(ovl_Obj_Warp2block) -DEFINE_DMA_ENTRY(ovl_Object_Kankyo) -DEFINE_DMA_ENTRY(ovl_Oceff_Spot) -DEFINE_DMA_ENTRY(ovl_Oceff_Storm) -DEFINE_DMA_ENTRY(ovl_Oceff_Wipe) -DEFINE_DMA_ENTRY(ovl_Oceff_Wipe2) -DEFINE_DMA_ENTRY(ovl_Oceff_Wipe3) -DEFINE_DMA_ENTRY(ovl_Oceff_Wipe4) -DEFINE_DMA_ENTRY(ovl_Shot_Sun) -DEFINE_DMA_ENTRY(gameplay_keep) -DEFINE_DMA_ENTRY(gameplay_field_keep) -DEFINE_DMA_ENTRY(gameplay_dangeon_keep) -DEFINE_DMA_ENTRY(gameplay_object_exchange_static) -DEFINE_DMA_ENTRY(object_link_boy) -DEFINE_DMA_ENTRY(object_link_child) -DEFINE_DMA_ENTRY(object_box) -DEFINE_DMA_ENTRY(object_human) -DEFINE_DMA_ENTRY(object_okuta) -DEFINE_DMA_ENTRY(object_poh) -DEFINE_DMA_ENTRY(object_wallmaster) -DEFINE_DMA_ENTRY(object_dy_obj) -DEFINE_DMA_ENTRY(object_firefly) -DEFINE_DMA_ENTRY(object_dodongo) -DEFINE_DMA_ENTRY(object_fire) -DEFINE_DMA_ENTRY(object_niw) -DEFINE_DMA_ENTRY(object_tite) -DEFINE_DMA_ENTRY(object_reeba) -DEFINE_DMA_ENTRY(object_peehat) -DEFINE_DMA_ENTRY(object_kingdodongo) -DEFINE_DMA_ENTRY(object_horse) -DEFINE_DMA_ENTRY(object_zf) -DEFINE_DMA_ENTRY(object_goma) -DEFINE_DMA_ENTRY(object_zl1) -DEFINE_DMA_ENTRY(object_gol) -DEFINE_DMA_ENTRY(object_bubble) -DEFINE_DMA_ENTRY(object_dodojr) -DEFINE_DMA_ENTRY(object_torch2) -DEFINE_DMA_ENTRY(object_bl) -DEFINE_DMA_ENTRY(object_tp) -DEFINE_DMA_ENTRY(object_oA1) -DEFINE_DMA_ENTRY(object_st) -DEFINE_DMA_ENTRY(object_bw) -DEFINE_DMA_ENTRY(object_ei) -DEFINE_DMA_ENTRY(object_horse_normal) -DEFINE_DMA_ENTRY(object_oB1) -DEFINE_DMA_ENTRY(object_o_anime) -DEFINE_DMA_ENTRY(object_spot04_objects) -DEFINE_DMA_ENTRY(object_ddan_objects) -DEFINE_DMA_ENTRY(object_hidan_objects) -DEFINE_DMA_ENTRY(object_horse_ganon) -DEFINE_DMA_ENTRY(object_oA2) -DEFINE_DMA_ENTRY(object_spot00_objects) -DEFINE_DMA_ENTRY(object_mb) -DEFINE_DMA_ENTRY(object_bombf) -DEFINE_DMA_ENTRY(object_sk2) -DEFINE_DMA_ENTRY(object_oE1) -DEFINE_DMA_ENTRY(object_oE_anime) -DEFINE_DMA_ENTRY(object_oE2) -DEFINE_DMA_ENTRY(object_ydan_objects) -DEFINE_DMA_ENTRY(object_gnd) -DEFINE_DMA_ENTRY(object_am) -DEFINE_DMA_ENTRY(object_dekubaba) -DEFINE_DMA_ENTRY(object_oA3) -DEFINE_DMA_ENTRY(object_oA4) -DEFINE_DMA_ENTRY(object_oA5) -DEFINE_DMA_ENTRY(object_oA6) -DEFINE_DMA_ENTRY(object_oA7) -DEFINE_DMA_ENTRY(object_jj) -DEFINE_DMA_ENTRY(object_oA8) -DEFINE_DMA_ENTRY(object_oA9) -DEFINE_DMA_ENTRY(object_oB2) -DEFINE_DMA_ENTRY(object_oB3) -DEFINE_DMA_ENTRY(object_oB4) -DEFINE_DMA_ENTRY(object_horse_zelda) -DEFINE_DMA_ENTRY(object_opening_demo1) -DEFINE_DMA_ENTRY(object_warp1) -DEFINE_DMA_ENTRY(object_b_heart) -DEFINE_DMA_ENTRY(object_dekunuts) -DEFINE_DMA_ENTRY(object_oE3) -DEFINE_DMA_ENTRY(object_oE4) -DEFINE_DMA_ENTRY(object_menkuri_objects) -DEFINE_DMA_ENTRY(object_oE5) -DEFINE_DMA_ENTRY(object_oE6) -DEFINE_DMA_ENTRY(object_oE7) -DEFINE_DMA_ENTRY(object_oE8) -DEFINE_DMA_ENTRY(object_oE9) -DEFINE_DMA_ENTRY(object_oE10) -DEFINE_DMA_ENTRY(object_oE11) -DEFINE_DMA_ENTRY(object_oE12) -DEFINE_DMA_ENTRY(object_vali) -DEFINE_DMA_ENTRY(object_oA10) -DEFINE_DMA_ENTRY(object_oA11) -DEFINE_DMA_ENTRY(object_mizu_objects) -DEFINE_DMA_ENTRY(object_fhg) -DEFINE_DMA_ENTRY(object_ossan) -DEFINE_DMA_ENTRY(object_mori_hineri1) -DEFINE_DMA_ENTRY(object_Bb) -DEFINE_DMA_ENTRY(object_toki_objects) -DEFINE_DMA_ENTRY(object_yukabyun) -DEFINE_DMA_ENTRY(object_zl2) -DEFINE_DMA_ENTRY(object_mjin) -DEFINE_DMA_ENTRY(object_mjin_flash) -DEFINE_DMA_ENTRY(object_mjin_dark) -DEFINE_DMA_ENTRY(object_mjin_flame) -DEFINE_DMA_ENTRY(object_mjin_ice) -DEFINE_DMA_ENTRY(object_mjin_soul) -DEFINE_DMA_ENTRY(object_mjin_wind) -DEFINE_DMA_ENTRY(object_mjin_oka) -DEFINE_DMA_ENTRY(object_haka_objects) -DEFINE_DMA_ENTRY(object_spot06_objects) -DEFINE_DMA_ENTRY(object_ice_objects) -DEFINE_DMA_ENTRY(object_relay_objects) -DEFINE_DMA_ENTRY(object_mori_hineri1a) -DEFINE_DMA_ENTRY(object_mori_hineri2) -DEFINE_DMA_ENTRY(object_mori_hineri2a) -DEFINE_DMA_ENTRY(object_mori_objects) -DEFINE_DMA_ENTRY(object_mori_tex) -DEFINE_DMA_ENTRY(object_spot08_obj) -DEFINE_DMA_ENTRY(object_warp2) -DEFINE_DMA_ENTRY(object_hata) -DEFINE_DMA_ENTRY(object_bird) -DEFINE_DMA_ENTRY(object_wood02) -DEFINE_DMA_ENTRY(object_lightbox) -DEFINE_DMA_ENTRY(object_pu_box) -DEFINE_DMA_ENTRY(object_trap) -DEFINE_DMA_ENTRY(object_vase) -DEFINE_DMA_ENTRY(object_im) -DEFINE_DMA_ENTRY(object_ta) -DEFINE_DMA_ENTRY(object_tk) -DEFINE_DMA_ENTRY(object_xc) -DEFINE_DMA_ENTRY(object_vm) -DEFINE_DMA_ENTRY(object_bv) -DEFINE_DMA_ENTRY(object_hakach_objects) -DEFINE_DMA_ENTRY(object_efc_crystal_light) -DEFINE_DMA_ENTRY(object_efc_fire_ball) -DEFINE_DMA_ENTRY(object_efc_flash) -DEFINE_DMA_ENTRY(object_efc_lgt_shower) -DEFINE_DMA_ENTRY(object_efc_star_field) -DEFINE_DMA_ENTRY(object_god_lgt) -DEFINE_DMA_ENTRY(object_light_ring) -DEFINE_DMA_ENTRY(object_triforce_spot) -DEFINE_DMA_ENTRY(object_medal) -DEFINE_DMA_ENTRY(object_bdan_objects) -DEFINE_DMA_ENTRY(object_sd) -DEFINE_DMA_ENTRY(object_rd) -DEFINE_DMA_ENTRY(object_po_sisters) -DEFINE_DMA_ENTRY(object_heavy_object) -DEFINE_DMA_ENTRY(object_gndd) -DEFINE_DMA_ENTRY(object_fd) -DEFINE_DMA_ENTRY(object_du) -DEFINE_DMA_ENTRY(object_fw) -DEFINE_DMA_ENTRY(object_horse_link_child) -DEFINE_DMA_ENTRY(object_spot02_objects) -DEFINE_DMA_ENTRY(object_haka) -DEFINE_DMA_ENTRY(object_ru1) -DEFINE_DMA_ENTRY(object_syokudai) -DEFINE_DMA_ENTRY(object_fd2) -DEFINE_DMA_ENTRY(object_dh) -DEFINE_DMA_ENTRY(object_rl) -DEFINE_DMA_ENTRY(object_efc_tw) -DEFINE_DMA_ENTRY(object_demo_tre_lgt) -DEFINE_DMA_ENTRY(object_gi_key) -DEFINE_DMA_ENTRY(object_mir_ray) -DEFINE_DMA_ENTRY(object_brob) -DEFINE_DMA_ENTRY(object_gi_jewel) -DEFINE_DMA_ENTRY(object_spot09_obj) -DEFINE_DMA_ENTRY(object_spot18_obj) -DEFINE_DMA_ENTRY(object_bdoor) -DEFINE_DMA_ENTRY(object_spot17_obj) -DEFINE_DMA_ENTRY(object_shop_dungen) -DEFINE_DMA_ENTRY(object_nb) -DEFINE_DMA_ENTRY(object_mo) -DEFINE_DMA_ENTRY(object_sb) -DEFINE_DMA_ENTRY(object_gi_melody) -DEFINE_DMA_ENTRY(object_gi_heart) -DEFINE_DMA_ENTRY(object_gi_compass) -DEFINE_DMA_ENTRY(object_gi_bosskey) -DEFINE_DMA_ENTRY(object_gi_medal) -DEFINE_DMA_ENTRY(object_gi_nuts) -DEFINE_DMA_ENTRY(object_sa) -DEFINE_DMA_ENTRY(object_gi_hearts) -DEFINE_DMA_ENTRY(object_gi_arrowcase) -DEFINE_DMA_ENTRY(object_gi_bombpouch) -DEFINE_DMA_ENTRY(object_in) -DEFINE_DMA_ENTRY(object_tr) -DEFINE_DMA_ENTRY(object_spot16_obj) -DEFINE_DMA_ENTRY(object_oE1s) -DEFINE_DMA_ENTRY(object_oE4s) -DEFINE_DMA_ENTRY(object_os_anime) -DEFINE_DMA_ENTRY(object_gi_bottle) -DEFINE_DMA_ENTRY(object_gi_stick) -DEFINE_DMA_ENTRY(object_gi_map) -DEFINE_DMA_ENTRY(object_oF1d_map) -DEFINE_DMA_ENTRY(object_ru2) -DEFINE_DMA_ENTRY(object_gi_shield_1) -DEFINE_DMA_ENTRY(object_dekujr) -DEFINE_DMA_ENTRY(object_gi_magicpot) -DEFINE_DMA_ENTRY(object_gi_bomb_1) -DEFINE_DMA_ENTRY(object_oF1s) -DEFINE_DMA_ENTRY(object_ma2) -DEFINE_DMA_ENTRY(object_gi_purse) -DEFINE_DMA_ENTRY(object_hni) -DEFINE_DMA_ENTRY(object_tw) -DEFINE_DMA_ENTRY(object_rr) -DEFINE_DMA_ENTRY(object_bxa) -DEFINE_DMA_ENTRY(object_anubice) -DEFINE_DMA_ENTRY(object_gi_gerudo) -DEFINE_DMA_ENTRY(object_gi_arrow) -DEFINE_DMA_ENTRY(object_gi_bomb_2) -DEFINE_DMA_ENTRY(object_gi_egg) -DEFINE_DMA_ENTRY(object_gi_scale) -DEFINE_DMA_ENTRY(object_gi_shield_2) -DEFINE_DMA_ENTRY(object_gi_hookshot) -DEFINE_DMA_ENTRY(object_gi_ocarina) -DEFINE_DMA_ENTRY(object_gi_milk) -DEFINE_DMA_ENTRY(object_ma1) -DEFINE_DMA_ENTRY(object_ganon) -DEFINE_DMA_ENTRY(object_sst) -DEFINE_DMA_ENTRY(object_ny) -DEFINE_DMA_ENTRY(object_fr) -DEFINE_DMA_ENTRY(object_gi_pachinko) -DEFINE_DMA_ENTRY(object_gi_boomerang) -DEFINE_DMA_ENTRY(object_gi_bow) -DEFINE_DMA_ENTRY(object_gi_glasses) -DEFINE_DMA_ENTRY(object_gi_liquid) -DEFINE_DMA_ENTRY(object_ani) -DEFINE_DMA_ENTRY(object_demo_6k) -DEFINE_DMA_ENTRY(object_gi_shield_3) -DEFINE_DMA_ENTRY(object_gi_letter) -DEFINE_DMA_ENTRY(object_spot15_obj) -DEFINE_DMA_ENTRY(object_jya_obj) -DEFINE_DMA_ENTRY(object_gi_clothes) -DEFINE_DMA_ENTRY(object_gi_bean) -DEFINE_DMA_ENTRY(object_gi_fish) -DEFINE_DMA_ENTRY(object_gi_saw) -DEFINE_DMA_ENTRY(object_gi_hammer) -DEFINE_DMA_ENTRY(object_gi_grass) -DEFINE_DMA_ENTRY(object_gi_longsword) -DEFINE_DMA_ENTRY(object_spot01_objects) -DEFINE_DMA_ENTRY(object_md) -DEFINE_DMA_ENTRY(object_km1) -DEFINE_DMA_ENTRY(object_kw1) -DEFINE_DMA_ENTRY(object_zo) -DEFINE_DMA_ENTRY(object_kz) -DEFINE_DMA_ENTRY(object_umajump) -DEFINE_DMA_ENTRY(object_masterkokiri) -DEFINE_DMA_ENTRY(object_masterkokirihead) -DEFINE_DMA_ENTRY(object_mastergolon) -DEFINE_DMA_ENTRY(object_masterzoora) -DEFINE_DMA_ENTRY(object_aob) -DEFINE_DMA_ENTRY(object_ik) -DEFINE_DMA_ENTRY(object_ahg) -DEFINE_DMA_ENTRY(object_cne) -DEFINE_DMA_ENTRY(object_gi_niwatori) -DEFINE_DMA_ENTRY(object_skj) -DEFINE_DMA_ENTRY(object_gi_bottle_letter) -DEFINE_DMA_ENTRY(object_bji) -DEFINE_DMA_ENTRY(object_bba) -DEFINE_DMA_ENTRY(object_gi_ocarina_0) -DEFINE_DMA_ENTRY(object_ds) -DEFINE_DMA_ENTRY(object_ane) -DEFINE_DMA_ENTRY(object_boj) -DEFINE_DMA_ENTRY(object_spot03_object) -DEFINE_DMA_ENTRY(object_spot07_object) -DEFINE_DMA_ENTRY(object_fz) -DEFINE_DMA_ENTRY(object_bob) -DEFINE_DMA_ENTRY(object_ge1) -DEFINE_DMA_ENTRY(object_yabusame_point) -DEFINE_DMA_ENTRY(object_gi_boots_2) -DEFINE_DMA_ENTRY(object_gi_seed) -DEFINE_DMA_ENTRY(object_gnd_magic) -DEFINE_DMA_ENTRY(object_d_elevator) -DEFINE_DMA_ENTRY(object_d_hsblock) -DEFINE_DMA_ENTRY(object_d_lift) -DEFINE_DMA_ENTRY(object_mamenoki) -DEFINE_DMA_ENTRY(object_goroiwa) -DEFINE_DMA_ENTRY(object_toryo) -DEFINE_DMA_ENTRY(object_daiku) -DEFINE_DMA_ENTRY(object_nwc) -DEFINE_DMA_ENTRY(object_blkobj) -DEFINE_DMA_ENTRY(object_gm) -DEFINE_DMA_ENTRY(object_ms) -DEFINE_DMA_ENTRY(object_hs) -DEFINE_DMA_ENTRY(object_ingate) -DEFINE_DMA_ENTRY(object_lightswitch) -DEFINE_DMA_ENTRY(object_kusa) -DEFINE_DMA_ENTRY(object_tsubo) -DEFINE_DMA_ENTRY(object_gi_gloves) -DEFINE_DMA_ENTRY(object_gi_coin) -DEFINE_DMA_ENTRY(object_kanban) -DEFINE_DMA_ENTRY(object_gjyo_objects) -DEFINE_DMA_ENTRY(object_owl) -DEFINE_DMA_ENTRY(object_mk) -DEFINE_DMA_ENTRY(object_fu) -DEFINE_DMA_ENTRY(object_gi_ki_tan_mask) -DEFINE_DMA_ENTRY(object_gi_redead_mask) -DEFINE_DMA_ENTRY(object_gi_skj_mask) -DEFINE_DMA_ENTRY(object_gi_rabit_mask) -DEFINE_DMA_ENTRY(object_gi_truth_mask) -DEFINE_DMA_ENTRY(object_ganon_objects) -DEFINE_DMA_ENTRY(object_siofuki) -DEFINE_DMA_ENTRY(object_stream) -DEFINE_DMA_ENTRY(object_mm) -DEFINE_DMA_ENTRY(object_fa) -DEFINE_DMA_ENTRY(object_os) -DEFINE_DMA_ENTRY(object_gi_eye_lotion) -DEFINE_DMA_ENTRY(object_gi_powder) -DEFINE_DMA_ENTRY(object_gi_mushroom) -DEFINE_DMA_ENTRY(object_gi_ticketstone) -DEFINE_DMA_ENTRY(object_gi_brokensword) -DEFINE_DMA_ENTRY(object_js) -DEFINE_DMA_ENTRY(object_cs) -DEFINE_DMA_ENTRY(object_gi_prescription) -DEFINE_DMA_ENTRY(object_gi_bracelet) -DEFINE_DMA_ENTRY(object_gi_soldout) -DEFINE_DMA_ENTRY(object_gi_frog) -DEFINE_DMA_ENTRY(object_mag) -DEFINE_DMA_ENTRY(object_door_gerudo) -DEFINE_DMA_ENTRY(object_gt) -DEFINE_DMA_ENTRY(object_efc_erupc) -DEFINE_DMA_ENTRY(object_zl2_anime1) -DEFINE_DMA_ENTRY(object_zl2_anime2) -DEFINE_DMA_ENTRY(object_gi_golonmask) -DEFINE_DMA_ENTRY(object_gi_zoramask) -DEFINE_DMA_ENTRY(object_gi_gerudomask) -DEFINE_DMA_ENTRY(object_ganon2) -DEFINE_DMA_ENTRY(object_ka) -DEFINE_DMA_ENTRY(object_ts) -DEFINE_DMA_ENTRY(object_zg) -DEFINE_DMA_ENTRY(object_gi_hoverboots) -DEFINE_DMA_ENTRY(object_gi_m_arrow) -DEFINE_DMA_ENTRY(object_ds2) -DEFINE_DMA_ENTRY(object_ec) -DEFINE_DMA_ENTRY(object_fish) -DEFINE_DMA_ENTRY(object_gi_sutaru) -DEFINE_DMA_ENTRY(object_gi_goddess) -DEFINE_DMA_ENTRY(object_ssh) -DEFINE_DMA_ENTRY(object_bigokuta) -DEFINE_DMA_ENTRY(object_bg) -DEFINE_DMA_ENTRY(object_spot05_objects) -DEFINE_DMA_ENTRY(object_spot12_obj) -DEFINE_DMA_ENTRY(object_bombiwa) -DEFINE_DMA_ENTRY(object_hintnuts) -DEFINE_DMA_ENTRY(object_rs) -DEFINE_DMA_ENTRY(object_spot00_break) -DEFINE_DMA_ENTRY(object_gla) -DEFINE_DMA_ENTRY(object_shopnuts) -DEFINE_DMA_ENTRY(object_geldb) -DEFINE_DMA_ENTRY(object_gr) -DEFINE_DMA_ENTRY(object_dog) -DEFINE_DMA_ENTRY(object_jya_iron) -DEFINE_DMA_ENTRY(object_jya_door) -DEFINE_DMA_ENTRY(object_spot01_objects2) -DEFINE_DMA_ENTRY(object_spot11_obj) -DEFINE_DMA_ENTRY(object_kibako2) -DEFINE_DMA_ENTRY(object_dns) -DEFINE_DMA_ENTRY(object_dnk) -DEFINE_DMA_ENTRY(object_gi_fire) -DEFINE_DMA_ENTRY(object_gi_insect) -DEFINE_DMA_ENTRY(object_gi_butterfly) -DEFINE_DMA_ENTRY(object_gi_ghost) -DEFINE_DMA_ENTRY(object_gi_soul) -DEFINE_DMA_ENTRY(object_bowl) -DEFINE_DMA_ENTRY(object_po_field) -DEFINE_DMA_ENTRY(object_demo_kekkai) -DEFINE_DMA_ENTRY(object_efc_doughnut) -DEFINE_DMA_ENTRY(object_gi_dekupouch) -DEFINE_DMA_ENTRY(object_ganon_anime1) -DEFINE_DMA_ENTRY(object_ganon_anime2) -DEFINE_DMA_ENTRY(object_ganon_anime3) -DEFINE_DMA_ENTRY(object_gi_rupy) -DEFINE_DMA_ENTRY(object_spot01_matoya) -DEFINE_DMA_ENTRY(object_spot01_matoyab) -DEFINE_DMA_ENTRY(object_po_composer) -DEFINE_DMA_ENTRY(object_mu) -DEFINE_DMA_ENTRY(object_wf) -DEFINE_DMA_ENTRY(object_skb) -DEFINE_DMA_ENTRY(object_gj) -DEFINE_DMA_ENTRY(object_geff) -DEFINE_DMA_ENTRY(object_haka_door) -DEFINE_DMA_ENTRY(object_gs) -DEFINE_DMA_ENTRY(object_ps) -DEFINE_DMA_ENTRY(object_bwall) -DEFINE_DMA_ENTRY(object_crow) -DEFINE_DMA_ENTRY(object_cow) -DEFINE_DMA_ENTRY(object_cob) -DEFINE_DMA_ENTRY(object_gi_sword_1) -DEFINE_DMA_ENTRY(object_door_killer) -DEFINE_DMA_ENTRY(object_ouke_haka) -DEFINE_DMA_ENTRY(object_timeblock) -DEFINE_DMA_ENTRY(object_zl4) -DEFINE_DMA_ENTRY(g_pn_01) -DEFINE_DMA_ENTRY(g_pn_02) -DEFINE_DMA_ENTRY(g_pn_03) -DEFINE_DMA_ENTRY(g_pn_04) -DEFINE_DMA_ENTRY(g_pn_05) -DEFINE_DMA_ENTRY(g_pn_06) -DEFINE_DMA_ENTRY(g_pn_07) -DEFINE_DMA_ENTRY(g_pn_08) -DEFINE_DMA_ENTRY(g_pn_09) -DEFINE_DMA_ENTRY(g_pn_10) -DEFINE_DMA_ENTRY(g_pn_11) -DEFINE_DMA_ENTRY(g_pn_12) -DEFINE_DMA_ENTRY(g_pn_13) -DEFINE_DMA_ENTRY(g_pn_14) -DEFINE_DMA_ENTRY(g_pn_15) -DEFINE_DMA_ENTRY(g_pn_16) -DEFINE_DMA_ENTRY(g_pn_17) -DEFINE_DMA_ENTRY(g_pn_18) -DEFINE_DMA_ENTRY(g_pn_19) -DEFINE_DMA_ENTRY(g_pn_20) -DEFINE_DMA_ENTRY(g_pn_21) -DEFINE_DMA_ENTRY(g_pn_22) -DEFINE_DMA_ENTRY(g_pn_23) -DEFINE_DMA_ENTRY(g_pn_24) -DEFINE_DMA_ENTRY(g_pn_25) -DEFINE_DMA_ENTRY(g_pn_26) -DEFINE_DMA_ENTRY(g_pn_27) -DEFINE_DMA_ENTRY(g_pn_28) -DEFINE_DMA_ENTRY(g_pn_29) -DEFINE_DMA_ENTRY(g_pn_30) -DEFINE_DMA_ENTRY(g_pn_31) -DEFINE_DMA_ENTRY(g_pn_32) -DEFINE_DMA_ENTRY(g_pn_33) -DEFINE_DMA_ENTRY(g_pn_34) -DEFINE_DMA_ENTRY(g_pn_35) -DEFINE_DMA_ENTRY(g_pn_36) -DEFINE_DMA_ENTRY(g_pn_37) -DEFINE_DMA_ENTRY(g_pn_38) -DEFINE_DMA_ENTRY(g_pn_39) -DEFINE_DMA_ENTRY(g_pn_40) -DEFINE_DMA_ENTRY(g_pn_41) -DEFINE_DMA_ENTRY(g_pn_42) -DEFINE_DMA_ENTRY(g_pn_43) -DEFINE_DMA_ENTRY(g_pn_44) -DEFINE_DMA_ENTRY(g_pn_45) -DEFINE_DMA_ENTRY(g_pn_46) -DEFINE_DMA_ENTRY(g_pn_47) -DEFINE_DMA_ENTRY(g_pn_48) -DEFINE_DMA_ENTRY(g_pn_49) -DEFINE_DMA_ENTRY(g_pn_50) -DEFINE_DMA_ENTRY(g_pn_51) -DEFINE_DMA_ENTRY(g_pn_52) -DEFINE_DMA_ENTRY(g_pn_53) -DEFINE_DMA_ENTRY(g_pn_54) -DEFINE_DMA_ENTRY(g_pn_55) -DEFINE_DMA_ENTRY(g_pn_56) -DEFINE_DMA_ENTRY(g_pn_57) -DEFINE_DMA_ENTRY(z_select_static) -DEFINE_DMA_ENTRY(nintendo_rogo_static) -DEFINE_DMA_ENTRY(title_static) -DEFINE_DMA_ENTRY(parameter_static) -DEFINE_DMA_ENTRY(vr_fine0_static) -DEFINE_DMA_ENTRY(vr_fine0_pal_static) -DEFINE_DMA_ENTRY(vr_fine1_static) -DEFINE_DMA_ENTRY(vr_fine1_pal_static) -DEFINE_DMA_ENTRY(vr_fine2_static) -DEFINE_DMA_ENTRY(vr_fine2_pal_static) -DEFINE_DMA_ENTRY(vr_fine3_static) -DEFINE_DMA_ENTRY(vr_fine3_pal_static) -DEFINE_DMA_ENTRY(vr_cloud0_static) -DEFINE_DMA_ENTRY(vr_cloud0_pal_static) -DEFINE_DMA_ENTRY(vr_cloud1_static) -DEFINE_DMA_ENTRY(vr_cloud1_pal_static) -DEFINE_DMA_ENTRY(vr_cloud2_static) -DEFINE_DMA_ENTRY(vr_cloud2_pal_static) -DEFINE_DMA_ENTRY(vr_cloud3_static) -DEFINE_DMA_ENTRY(vr_cloud3_pal_static) -DEFINE_DMA_ENTRY(vr_holy0_static) -DEFINE_DMA_ENTRY(vr_holy0_pal_static) -DEFINE_DMA_ENTRY(vr_holy1_static) -DEFINE_DMA_ENTRY(vr_holy1_pal_static) -DEFINE_DMA_ENTRY(vr_MDVR_static) -DEFINE_DMA_ENTRY(vr_MDVR_pal_static) -DEFINE_DMA_ENTRY(vr_MNVR_static) -DEFINE_DMA_ENTRY(vr_MNVR_pal_static) -DEFINE_DMA_ENTRY(vr_RUVR_static) -DEFINE_DMA_ENTRY(vr_RUVR_pal_static) -DEFINE_DMA_ENTRY(vr_LHVR_static) -DEFINE_DMA_ENTRY(vr_LHVR_pal_static) -DEFINE_DMA_ENTRY(vr_KHVR_static) -DEFINE_DMA_ENTRY(vr_KHVR_pal_static) -DEFINE_DMA_ENTRY(vr_K3VR_static) -DEFINE_DMA_ENTRY(vr_K3VR_pal_static) -DEFINE_DMA_ENTRY(vr_K4VR_static) -DEFINE_DMA_ENTRY(vr_K4VR_pal_static) -DEFINE_DMA_ENTRY(vr_K5VR_static) -DEFINE_DMA_ENTRY(vr_K5VR_pal_static) -DEFINE_DMA_ENTRY(vr_SP1a_static) -DEFINE_DMA_ENTRY(vr_SP1a_pal_static) -DEFINE_DMA_ENTRY(vr_MLVR_static) -DEFINE_DMA_ENTRY(vr_MLVR_pal_static) -DEFINE_DMA_ENTRY(vr_KKRVR_static) -DEFINE_DMA_ENTRY(vr_KKRVR_pal_static) -DEFINE_DMA_ENTRY(vr_KR3VR_static) -DEFINE_DMA_ENTRY(vr_KR3VR_pal_static) -DEFINE_DMA_ENTRY(vr_IPVR_static) -DEFINE_DMA_ENTRY(vr_IPVR_pal_static) -DEFINE_DMA_ENTRY(vr_KSVR_static) -DEFINE_DMA_ENTRY(vr_KSVR_pal_static) -DEFINE_DMA_ENTRY(vr_GLVR_static) -DEFINE_DMA_ENTRY(vr_GLVR_pal_static) -DEFINE_DMA_ENTRY(vr_ZRVR_static) -DEFINE_DMA_ENTRY(vr_ZRVR_pal_static) -DEFINE_DMA_ENTRY(vr_DGVR_static) -DEFINE_DMA_ENTRY(vr_DGVR_pal_static) -DEFINE_DMA_ENTRY(vr_ALVR_static) -DEFINE_DMA_ENTRY(vr_ALVR_pal_static) -DEFINE_DMA_ENTRY(vr_NSVR_static) -DEFINE_DMA_ENTRY(vr_NSVR_pal_static) -DEFINE_DMA_ENTRY(vr_LBVR_static) -DEFINE_DMA_ENTRY(vr_LBVR_pal_static) -DEFINE_DMA_ENTRY(vr_TTVR_static) -DEFINE_DMA_ENTRY(vr_TTVR_pal_static) -DEFINE_DMA_ENTRY(vr_FCVR_static) -DEFINE_DMA_ENTRY(vr_FCVR_pal_static) -DEFINE_DMA_ENTRY(elf_message_field) -DEFINE_DMA_ENTRY(elf_message_ydan) -DEFINE_DMA_ENTRY(syotes_scene) -DEFINE_DMA_ENTRY(syotes_room_0) -DEFINE_DMA_ENTRY(syotes2_scene) -DEFINE_DMA_ENTRY(syotes2_room_0) -DEFINE_DMA_ENTRY(depth_test_scene) -DEFINE_DMA_ENTRY(depth_test_room_0) -DEFINE_DMA_ENTRY(spot00_scene) -DEFINE_DMA_ENTRY(spot00_room_0) -DEFINE_DMA_ENTRY(spot01_scene) -DEFINE_DMA_ENTRY(spot01_room_0) -DEFINE_DMA_ENTRY(spot02_scene) -DEFINE_DMA_ENTRY(spot02_room_0) -DEFINE_DMA_ENTRY(spot02_room_1) -DEFINE_DMA_ENTRY(spot03_scene) -DEFINE_DMA_ENTRY(spot03_room_0) -DEFINE_DMA_ENTRY(spot03_room_1) -DEFINE_DMA_ENTRY(spot04_scene) -DEFINE_DMA_ENTRY(spot04_room_0) -DEFINE_DMA_ENTRY(spot04_room_1) -DEFINE_DMA_ENTRY(spot04_room_2) -DEFINE_DMA_ENTRY(spot05_scene) -DEFINE_DMA_ENTRY(spot05_room_0) -DEFINE_DMA_ENTRY(spot06_scene) -DEFINE_DMA_ENTRY(spot06_room_0) -DEFINE_DMA_ENTRY(spot07_scene) -DEFINE_DMA_ENTRY(spot07_room_0) -DEFINE_DMA_ENTRY(spot07_room_1) -DEFINE_DMA_ENTRY(spot08_scene) -DEFINE_DMA_ENTRY(spot08_room_0) -DEFINE_DMA_ENTRY(spot09_scene) -DEFINE_DMA_ENTRY(spot09_room_0) -DEFINE_DMA_ENTRY(spot10_scene) -DEFINE_DMA_ENTRY(spot10_room_0) -DEFINE_DMA_ENTRY(spot10_room_1) -DEFINE_DMA_ENTRY(spot10_room_2) -DEFINE_DMA_ENTRY(spot10_room_3) -DEFINE_DMA_ENTRY(spot10_room_4) -DEFINE_DMA_ENTRY(spot10_room_5) -DEFINE_DMA_ENTRY(spot10_room_6) -DEFINE_DMA_ENTRY(spot10_room_7) -DEFINE_DMA_ENTRY(spot10_room_8) -DEFINE_DMA_ENTRY(spot10_room_9) -DEFINE_DMA_ENTRY(spot11_scene) -DEFINE_DMA_ENTRY(spot11_room_0) -DEFINE_DMA_ENTRY(spot12_scene) -DEFINE_DMA_ENTRY(spot12_room_0) -DEFINE_DMA_ENTRY(spot12_room_1) -DEFINE_DMA_ENTRY(spot13_scene) -DEFINE_DMA_ENTRY(spot13_room_0) -DEFINE_DMA_ENTRY(spot13_room_1) -DEFINE_DMA_ENTRY(spot15_scene) -DEFINE_DMA_ENTRY(spot15_room_0) -DEFINE_DMA_ENTRY(spot16_scene) -DEFINE_DMA_ENTRY(spot16_room_0) -DEFINE_DMA_ENTRY(spot17_scene) -DEFINE_DMA_ENTRY(spot17_room_0) -DEFINE_DMA_ENTRY(spot17_room_1) -DEFINE_DMA_ENTRY(spot18_scene) -DEFINE_DMA_ENTRY(spot18_room_0) -DEFINE_DMA_ENTRY(spot18_room_1) -DEFINE_DMA_ENTRY(spot18_room_2) -DEFINE_DMA_ENTRY(spot18_room_3) -DEFINE_DMA_ENTRY(ydan_scene) -DEFINE_DMA_ENTRY(ydan_room_0) -DEFINE_DMA_ENTRY(ydan_room_1) -DEFINE_DMA_ENTRY(ydan_room_2) -DEFINE_DMA_ENTRY(ydan_room_3) -DEFINE_DMA_ENTRY(ydan_room_4) -DEFINE_DMA_ENTRY(ydan_room_5) -DEFINE_DMA_ENTRY(ydan_room_6) -DEFINE_DMA_ENTRY(ydan_room_7) -DEFINE_DMA_ENTRY(ydan_room_8) -DEFINE_DMA_ENTRY(ydan_room_9) -DEFINE_DMA_ENTRY(ydan_room_10) -DEFINE_DMA_ENTRY(ydan_room_11) -DEFINE_DMA_ENTRY(ddan_scene) -DEFINE_DMA_ENTRY(ddan_room_0) -DEFINE_DMA_ENTRY(ddan_room_1) -DEFINE_DMA_ENTRY(ddan_room_2) -DEFINE_DMA_ENTRY(ddan_room_3) -DEFINE_DMA_ENTRY(ddan_room_4) -DEFINE_DMA_ENTRY(ddan_room_5) -DEFINE_DMA_ENTRY(ddan_room_6) -DEFINE_DMA_ENTRY(ddan_room_7) -DEFINE_DMA_ENTRY(ddan_room_8) -DEFINE_DMA_ENTRY(ddan_room_9) -DEFINE_DMA_ENTRY(ddan_room_10) -DEFINE_DMA_ENTRY(ddan_room_11) -DEFINE_DMA_ENTRY(ddan_room_12) -DEFINE_DMA_ENTRY(ddan_room_13) -DEFINE_DMA_ENTRY(ddan_room_14) -DEFINE_DMA_ENTRY(ddan_room_15) -DEFINE_DMA_ENTRY(ddan_room_16) -DEFINE_DMA_ENTRY(bdan_scene) -DEFINE_DMA_ENTRY(bdan_room_0) -DEFINE_DMA_ENTRY(bdan_room_1) -DEFINE_DMA_ENTRY(bdan_room_2) -DEFINE_DMA_ENTRY(bdan_room_3) -DEFINE_DMA_ENTRY(bdan_room_4) -DEFINE_DMA_ENTRY(bdan_room_5) -DEFINE_DMA_ENTRY(bdan_room_6) -DEFINE_DMA_ENTRY(bdan_room_7) -DEFINE_DMA_ENTRY(bdan_room_8) -DEFINE_DMA_ENTRY(bdan_room_9) -DEFINE_DMA_ENTRY(bdan_room_10) -DEFINE_DMA_ENTRY(bdan_room_11) -DEFINE_DMA_ENTRY(bdan_room_12) -DEFINE_DMA_ENTRY(bdan_room_13) -DEFINE_DMA_ENTRY(bdan_room_14) -DEFINE_DMA_ENTRY(bdan_room_15) -DEFINE_DMA_ENTRY(Bmori1_scene) -DEFINE_DMA_ENTRY(Bmori1_room_0) -DEFINE_DMA_ENTRY(Bmori1_room_1) -DEFINE_DMA_ENTRY(Bmori1_room_2) -DEFINE_DMA_ENTRY(Bmori1_room_3) -DEFINE_DMA_ENTRY(Bmori1_room_4) -DEFINE_DMA_ENTRY(Bmori1_room_5) -DEFINE_DMA_ENTRY(Bmori1_room_6) -DEFINE_DMA_ENTRY(Bmori1_room_7) -DEFINE_DMA_ENTRY(Bmori1_room_8) -DEFINE_DMA_ENTRY(Bmori1_room_9) -DEFINE_DMA_ENTRY(Bmori1_room_10) -DEFINE_DMA_ENTRY(Bmori1_room_11) -DEFINE_DMA_ENTRY(Bmori1_room_12) -DEFINE_DMA_ENTRY(Bmori1_room_13) -DEFINE_DMA_ENTRY(Bmori1_room_14) -DEFINE_DMA_ENTRY(Bmori1_room_15) -DEFINE_DMA_ENTRY(Bmori1_room_16) -DEFINE_DMA_ENTRY(Bmori1_room_17) -DEFINE_DMA_ENTRY(Bmori1_room_18) -DEFINE_DMA_ENTRY(Bmori1_room_19) -DEFINE_DMA_ENTRY(Bmori1_room_20) -DEFINE_DMA_ENTRY(Bmori1_room_21) -DEFINE_DMA_ENTRY(Bmori1_room_22) -DEFINE_DMA_ENTRY(HIDAN_scene) -DEFINE_DMA_ENTRY(HIDAN_room_0) -DEFINE_DMA_ENTRY(HIDAN_room_1) -DEFINE_DMA_ENTRY(HIDAN_room_2) -DEFINE_DMA_ENTRY(HIDAN_room_3) -DEFINE_DMA_ENTRY(HIDAN_room_4) -DEFINE_DMA_ENTRY(HIDAN_room_5) -DEFINE_DMA_ENTRY(HIDAN_room_6) -DEFINE_DMA_ENTRY(HIDAN_room_7) -DEFINE_DMA_ENTRY(HIDAN_room_8) -DEFINE_DMA_ENTRY(HIDAN_room_9) -DEFINE_DMA_ENTRY(HIDAN_room_10) -DEFINE_DMA_ENTRY(HIDAN_room_11) -DEFINE_DMA_ENTRY(HIDAN_room_12) -DEFINE_DMA_ENTRY(HIDAN_room_13) -DEFINE_DMA_ENTRY(HIDAN_room_14) -DEFINE_DMA_ENTRY(HIDAN_room_15) -DEFINE_DMA_ENTRY(HIDAN_room_16) -DEFINE_DMA_ENTRY(HIDAN_room_17) -DEFINE_DMA_ENTRY(HIDAN_room_18) -DEFINE_DMA_ENTRY(HIDAN_room_19) -DEFINE_DMA_ENTRY(HIDAN_room_20) -DEFINE_DMA_ENTRY(HIDAN_room_21) -DEFINE_DMA_ENTRY(HIDAN_room_22) -DEFINE_DMA_ENTRY(HIDAN_room_23) -DEFINE_DMA_ENTRY(HIDAN_room_24) -DEFINE_DMA_ENTRY(HIDAN_room_25) -DEFINE_DMA_ENTRY(HIDAN_room_26) -DEFINE_DMA_ENTRY(MIZUsin_scene) -DEFINE_DMA_ENTRY(MIZUsin_room_0) -DEFINE_DMA_ENTRY(MIZUsin_room_1) -DEFINE_DMA_ENTRY(MIZUsin_room_2) -DEFINE_DMA_ENTRY(MIZUsin_room_3) -DEFINE_DMA_ENTRY(MIZUsin_room_4) -DEFINE_DMA_ENTRY(MIZUsin_room_5) -DEFINE_DMA_ENTRY(MIZUsin_room_6) -DEFINE_DMA_ENTRY(MIZUsin_room_7) -DEFINE_DMA_ENTRY(MIZUsin_room_8) -DEFINE_DMA_ENTRY(MIZUsin_room_9) -DEFINE_DMA_ENTRY(MIZUsin_room_10) -DEFINE_DMA_ENTRY(MIZUsin_room_11) -DEFINE_DMA_ENTRY(MIZUsin_room_12) -DEFINE_DMA_ENTRY(MIZUsin_room_13) -DEFINE_DMA_ENTRY(MIZUsin_room_14) -DEFINE_DMA_ENTRY(MIZUsin_room_15) -DEFINE_DMA_ENTRY(MIZUsin_room_16) -DEFINE_DMA_ENTRY(MIZUsin_room_17) -DEFINE_DMA_ENTRY(MIZUsin_room_18) -DEFINE_DMA_ENTRY(MIZUsin_room_19) -DEFINE_DMA_ENTRY(MIZUsin_room_20) -DEFINE_DMA_ENTRY(MIZUsin_room_21) -DEFINE_DMA_ENTRY(MIZUsin_room_22) -DEFINE_DMA_ENTRY(jyasinzou_scene) -DEFINE_DMA_ENTRY(jyasinzou_room_0) -DEFINE_DMA_ENTRY(jyasinzou_room_1) -DEFINE_DMA_ENTRY(jyasinzou_room_2) -DEFINE_DMA_ENTRY(jyasinzou_room_3) -DEFINE_DMA_ENTRY(jyasinzou_room_4) -DEFINE_DMA_ENTRY(jyasinzou_room_5) -DEFINE_DMA_ENTRY(jyasinzou_room_6) -DEFINE_DMA_ENTRY(jyasinzou_room_7) -DEFINE_DMA_ENTRY(jyasinzou_room_8) -DEFINE_DMA_ENTRY(jyasinzou_room_9) -DEFINE_DMA_ENTRY(jyasinzou_room_10) -DEFINE_DMA_ENTRY(jyasinzou_room_11) -DEFINE_DMA_ENTRY(jyasinzou_room_12) -DEFINE_DMA_ENTRY(jyasinzou_room_13) -DEFINE_DMA_ENTRY(jyasinzou_room_14) -DEFINE_DMA_ENTRY(jyasinzou_room_15) -DEFINE_DMA_ENTRY(jyasinzou_room_16) -DEFINE_DMA_ENTRY(jyasinzou_room_17) -DEFINE_DMA_ENTRY(jyasinzou_room_18) -DEFINE_DMA_ENTRY(jyasinzou_room_19) -DEFINE_DMA_ENTRY(jyasinzou_room_20) -DEFINE_DMA_ENTRY(jyasinzou_room_21) -DEFINE_DMA_ENTRY(jyasinzou_room_22) -DEFINE_DMA_ENTRY(jyasinzou_room_23) -DEFINE_DMA_ENTRY(jyasinzou_room_24) -DEFINE_DMA_ENTRY(jyasinzou_room_25) -DEFINE_DMA_ENTRY(jyasinzou_room_26) -DEFINE_DMA_ENTRY(jyasinzou_room_27) -DEFINE_DMA_ENTRY(jyasinzou_room_28) -DEFINE_DMA_ENTRY(HAKAdan_scene) -DEFINE_DMA_ENTRY(HAKAdan_room_0) -DEFINE_DMA_ENTRY(HAKAdan_room_1) -DEFINE_DMA_ENTRY(HAKAdan_room_2) -DEFINE_DMA_ENTRY(HAKAdan_room_3) -DEFINE_DMA_ENTRY(HAKAdan_room_4) -DEFINE_DMA_ENTRY(HAKAdan_room_5) -DEFINE_DMA_ENTRY(HAKAdan_room_6) -DEFINE_DMA_ENTRY(HAKAdan_room_7) -DEFINE_DMA_ENTRY(HAKAdan_room_8) -DEFINE_DMA_ENTRY(HAKAdan_room_9) -DEFINE_DMA_ENTRY(HAKAdan_room_10) -DEFINE_DMA_ENTRY(HAKAdan_room_11) -DEFINE_DMA_ENTRY(HAKAdan_room_12) -DEFINE_DMA_ENTRY(HAKAdan_room_13) -DEFINE_DMA_ENTRY(HAKAdan_room_14) -DEFINE_DMA_ENTRY(HAKAdan_room_15) -DEFINE_DMA_ENTRY(HAKAdan_room_16) -DEFINE_DMA_ENTRY(HAKAdan_room_17) -DEFINE_DMA_ENTRY(HAKAdan_room_18) -DEFINE_DMA_ENTRY(HAKAdan_room_19) -DEFINE_DMA_ENTRY(HAKAdan_room_20) -DEFINE_DMA_ENTRY(HAKAdan_room_21) -DEFINE_DMA_ENTRY(HAKAdan_room_22) -DEFINE_DMA_ENTRY(HAKAdanCH_scene) -DEFINE_DMA_ENTRY(HAKAdanCH_room_0) -DEFINE_DMA_ENTRY(HAKAdanCH_room_1) -DEFINE_DMA_ENTRY(HAKAdanCH_room_2) -DEFINE_DMA_ENTRY(HAKAdanCH_room_3) -DEFINE_DMA_ENTRY(HAKAdanCH_room_4) -DEFINE_DMA_ENTRY(HAKAdanCH_room_5) -DEFINE_DMA_ENTRY(HAKAdanCH_room_6) -DEFINE_DMA_ENTRY(ice_doukutu_scene) -DEFINE_DMA_ENTRY(ice_doukutu_room_0) -DEFINE_DMA_ENTRY(ice_doukutu_room_1) -DEFINE_DMA_ENTRY(ice_doukutu_room_2) -DEFINE_DMA_ENTRY(ice_doukutu_room_3) -DEFINE_DMA_ENTRY(ice_doukutu_room_4) -DEFINE_DMA_ENTRY(ice_doukutu_room_5) -DEFINE_DMA_ENTRY(ice_doukutu_room_6) -DEFINE_DMA_ENTRY(ice_doukutu_room_7) -DEFINE_DMA_ENTRY(ice_doukutu_room_8) -DEFINE_DMA_ENTRY(ice_doukutu_room_9) -DEFINE_DMA_ENTRY(ice_doukutu_room_10) -DEFINE_DMA_ENTRY(ice_doukutu_room_11) -DEFINE_DMA_ENTRY(men_scene) -DEFINE_DMA_ENTRY(men_room_0) -DEFINE_DMA_ENTRY(men_room_1) -DEFINE_DMA_ENTRY(men_room_2) -DEFINE_DMA_ENTRY(men_room_3) -DEFINE_DMA_ENTRY(men_room_4) -DEFINE_DMA_ENTRY(men_room_5) -DEFINE_DMA_ENTRY(men_room_6) -DEFINE_DMA_ENTRY(men_room_7) -DEFINE_DMA_ENTRY(men_room_8) -DEFINE_DMA_ENTRY(men_room_9) -DEFINE_DMA_ENTRY(men_room_10) -DEFINE_DMA_ENTRY(ganontika_scene) -DEFINE_DMA_ENTRY(ganontika_room_0) -DEFINE_DMA_ENTRY(ganontika_room_1) -DEFINE_DMA_ENTRY(ganontika_room_2) -DEFINE_DMA_ENTRY(ganontika_room_3) -DEFINE_DMA_ENTRY(ganontika_room_4) -DEFINE_DMA_ENTRY(ganontika_room_5) -DEFINE_DMA_ENTRY(ganontika_room_6) -DEFINE_DMA_ENTRY(ganontika_room_7) -DEFINE_DMA_ENTRY(ganontika_room_8) -DEFINE_DMA_ENTRY(ganontika_room_9) -DEFINE_DMA_ENTRY(ganontika_room_10) -DEFINE_DMA_ENTRY(ganontika_room_11) -DEFINE_DMA_ENTRY(ganontika_room_12) -DEFINE_DMA_ENTRY(ganontika_room_13) -DEFINE_DMA_ENTRY(ganontika_room_14) -DEFINE_DMA_ENTRY(ganontika_room_15) -DEFINE_DMA_ENTRY(ganontika_room_16) -DEFINE_DMA_ENTRY(ganontika_room_17) -DEFINE_DMA_ENTRY(ganontika_room_18) -DEFINE_DMA_ENTRY(ganontika_room_19) -DEFINE_DMA_ENTRY(market_day_scene) -DEFINE_DMA_ENTRY(market_day_room_0) -DEFINE_DMA_ENTRY(market_night_scene) -DEFINE_DMA_ENTRY(market_night_room_0) -DEFINE_DMA_ENTRY(testroom_scene) -DEFINE_DMA_ENTRY(testroom_room_0) -DEFINE_DMA_ENTRY(testroom_room_1) -DEFINE_DMA_ENTRY(testroom_room_2) -DEFINE_DMA_ENTRY(testroom_room_3) -DEFINE_DMA_ENTRY(testroom_room_4) -DEFINE_DMA_ENTRY(kenjyanoma_scene) -DEFINE_DMA_ENTRY(kenjyanoma_room_0) -DEFINE_DMA_ENTRY(tokinoma_scene) -DEFINE_DMA_ENTRY(tokinoma_room_0) -DEFINE_DMA_ENTRY(tokinoma_room_1) -DEFINE_DMA_ENTRY(sutaru_scene) -DEFINE_DMA_ENTRY(sutaru_room_0) -DEFINE_DMA_ENTRY(link_home_scene) -DEFINE_DMA_ENTRY(link_home_room_0) -DEFINE_DMA_ENTRY(kokiri_shop_scene) -DEFINE_DMA_ENTRY(kokiri_shop_room_0) -DEFINE_DMA_ENTRY(kokiri_home_scene) -DEFINE_DMA_ENTRY(kokiri_home_room_0) -DEFINE_DMA_ENTRY(kakusiana_scene) -DEFINE_DMA_ENTRY(kakusiana_room_0) -DEFINE_DMA_ENTRY(kakusiana_room_1) -DEFINE_DMA_ENTRY(kakusiana_room_2) -DEFINE_DMA_ENTRY(kakusiana_room_3) -DEFINE_DMA_ENTRY(kakusiana_room_4) -DEFINE_DMA_ENTRY(kakusiana_room_5) -DEFINE_DMA_ENTRY(kakusiana_room_6) -DEFINE_DMA_ENTRY(kakusiana_room_7) -DEFINE_DMA_ENTRY(kakusiana_room_8) -DEFINE_DMA_ENTRY(kakusiana_room_9) -DEFINE_DMA_ENTRY(kakusiana_room_10) -DEFINE_DMA_ENTRY(kakusiana_room_11) -DEFINE_DMA_ENTRY(kakusiana_room_12) -DEFINE_DMA_ENTRY(kakusiana_room_13) -DEFINE_DMA_ENTRY(entra_scene) -DEFINE_DMA_ENTRY(entra_room_0) -DEFINE_DMA_ENTRY(moribossroom_scene) -DEFINE_DMA_ENTRY(moribossroom_room_0) -DEFINE_DMA_ENTRY(moribossroom_room_1) -DEFINE_DMA_ENTRY(syatekijyou_scene) -DEFINE_DMA_ENTRY(syatekijyou_room_0) -DEFINE_DMA_ENTRY(shop1_scene) -DEFINE_DMA_ENTRY(shop1_room_0) -DEFINE_DMA_ENTRY(hairal_niwa_scene) -DEFINE_DMA_ENTRY(hairal_niwa_room_0) -DEFINE_DMA_ENTRY(ganon_tou_scene) -DEFINE_DMA_ENTRY(ganon_tou_room_0) -DEFINE_DMA_ENTRY(sasatest_scene) -DEFINE_DMA_ENTRY(sasatest_room_0) -DEFINE_DMA_ENTRY(market_alley_scene) -DEFINE_DMA_ENTRY(market_alley_room_0) -DEFINE_DMA_ENTRY(spot20_scene) -DEFINE_DMA_ENTRY(spot20_room_0) -DEFINE_DMA_ENTRY(market_ruins_scene) -DEFINE_DMA_ENTRY(market_ruins_room_0) -DEFINE_DMA_ENTRY(entra_n_scene) -DEFINE_DMA_ENTRY(entra_n_room_0) -DEFINE_DMA_ENTRY(enrui_scene) -DEFINE_DMA_ENTRY(enrui_room_0) -DEFINE_DMA_ENTRY(market_alley_n_scene) -DEFINE_DMA_ENTRY(market_alley_n_room_0) -DEFINE_DMA_ENTRY(hiral_demo_scene) -DEFINE_DMA_ENTRY(hiral_demo_room_0) -DEFINE_DMA_ENTRY(kokiri_home3_scene) -DEFINE_DMA_ENTRY(kokiri_home3_room_0) -DEFINE_DMA_ENTRY(malon_stable_scene) -DEFINE_DMA_ENTRY(malon_stable_room_0) -DEFINE_DMA_ENTRY(kakariko_scene) -DEFINE_DMA_ENTRY(kakariko_room_0) -DEFINE_DMA_ENTRY(bdan_boss_scene) -DEFINE_DMA_ENTRY(bdan_boss_room_0) -DEFINE_DMA_ENTRY(bdan_boss_room_1) -DEFINE_DMA_ENTRY(FIRE_bs_scene) -DEFINE_DMA_ENTRY(FIRE_bs_room_0) -DEFINE_DMA_ENTRY(FIRE_bs_room_1) -DEFINE_DMA_ENTRY(hut_scene) -DEFINE_DMA_ENTRY(hut_room_0) -DEFINE_DMA_ENTRY(daiyousei_izumi_scene) -DEFINE_DMA_ENTRY(daiyousei_izumi_room_0) -DEFINE_DMA_ENTRY(hakaana_scene) -DEFINE_DMA_ENTRY(hakaana_room_0) -DEFINE_DMA_ENTRY(yousei_izumi_tate_scene) -DEFINE_DMA_ENTRY(yousei_izumi_tate_room_0) -DEFINE_DMA_ENTRY(yousei_izumi_yoko_scene) -DEFINE_DMA_ENTRY(yousei_izumi_yoko_room_0) -DEFINE_DMA_ENTRY(golon_scene) -DEFINE_DMA_ENTRY(golon_room_0) -DEFINE_DMA_ENTRY(zoora_scene) -DEFINE_DMA_ENTRY(zoora_room_0) -DEFINE_DMA_ENTRY(drag_scene) -DEFINE_DMA_ENTRY(drag_room_0) -DEFINE_DMA_ENTRY(alley_shop_scene) -DEFINE_DMA_ENTRY(alley_shop_room_0) -DEFINE_DMA_ENTRY(night_shop_scene) -DEFINE_DMA_ENTRY(night_shop_room_0) -DEFINE_DMA_ENTRY(impa_scene) -DEFINE_DMA_ENTRY(impa_room_0) -DEFINE_DMA_ENTRY(labo_scene) -DEFINE_DMA_ENTRY(labo_room_0) -DEFINE_DMA_ENTRY(tent_scene) -DEFINE_DMA_ENTRY(tent_room_0) -DEFINE_DMA_ENTRY(nakaniwa_scene) -DEFINE_DMA_ENTRY(nakaniwa_room_0) -DEFINE_DMA_ENTRY(ddan_boss_scene) -DEFINE_DMA_ENTRY(ddan_boss_room_0) -DEFINE_DMA_ENTRY(ddan_boss_room_1) -DEFINE_DMA_ENTRY(ydan_boss_scene) -DEFINE_DMA_ENTRY(ydan_boss_room_0) -DEFINE_DMA_ENTRY(ydan_boss_room_1) -DEFINE_DMA_ENTRY(HAKAdan_bs_scene) -DEFINE_DMA_ENTRY(HAKAdan_bs_room_0) -DEFINE_DMA_ENTRY(HAKAdan_bs_room_1) -DEFINE_DMA_ENTRY(MIZUsin_bs_scene) -DEFINE_DMA_ENTRY(MIZUsin_bs_room_0) -DEFINE_DMA_ENTRY(MIZUsin_bs_room_1) -DEFINE_DMA_ENTRY(ganon_scene) -DEFINE_DMA_ENTRY(ganon_room_0) -DEFINE_DMA_ENTRY(ganon_room_1) -DEFINE_DMA_ENTRY(ganon_room_2) -DEFINE_DMA_ENTRY(ganon_room_3) -DEFINE_DMA_ENTRY(ganon_room_4) -DEFINE_DMA_ENTRY(ganon_room_5) -DEFINE_DMA_ENTRY(ganon_room_6) -DEFINE_DMA_ENTRY(ganon_room_7) -DEFINE_DMA_ENTRY(ganon_room_8) -DEFINE_DMA_ENTRY(ganon_room_9) -DEFINE_DMA_ENTRY(ganon_boss_scene) -DEFINE_DMA_ENTRY(ganon_boss_room_0) -DEFINE_DMA_ENTRY(jyasinboss_scene) -DEFINE_DMA_ENTRY(jyasinboss_room_0) -DEFINE_DMA_ENTRY(jyasinboss_room_1) -DEFINE_DMA_ENTRY(jyasinboss_room_2) -DEFINE_DMA_ENTRY(jyasinboss_room_3) -DEFINE_DMA_ENTRY(kokiri_home4_scene) -DEFINE_DMA_ENTRY(kokiri_home4_room_0) -DEFINE_DMA_ENTRY(kokiri_home5_scene) -DEFINE_DMA_ENTRY(kokiri_home5_room_0) -DEFINE_DMA_ENTRY(ganon_final_scene) -DEFINE_DMA_ENTRY(ganon_final_room_0) -DEFINE_DMA_ENTRY(kakariko3_scene) -DEFINE_DMA_ENTRY(kakariko3_room_0) -DEFINE_DMA_ENTRY(hairal_niwa2_scene) -DEFINE_DMA_ENTRY(hairal_niwa2_room_0) -DEFINE_DMA_ENTRY(hakasitarelay_scene) -DEFINE_DMA_ENTRY(hakasitarelay_room_0) -DEFINE_DMA_ENTRY(hakasitarelay_room_1) -DEFINE_DMA_ENTRY(hakasitarelay_room_2) -DEFINE_DMA_ENTRY(hakasitarelay_room_3) -DEFINE_DMA_ENTRY(hakasitarelay_room_4) -DEFINE_DMA_ENTRY(hakasitarelay_room_5) -DEFINE_DMA_ENTRY(hakasitarelay_room_6) -DEFINE_DMA_ENTRY(shrine_scene) -DEFINE_DMA_ENTRY(shrine_room_0) -DEFINE_DMA_ENTRY(turibori_scene) -DEFINE_DMA_ENTRY(turibori_room_0) -DEFINE_DMA_ENTRY(shrine_n_scene) -DEFINE_DMA_ENTRY(shrine_n_room_0) -DEFINE_DMA_ENTRY(shrine_r_scene) -DEFINE_DMA_ENTRY(shrine_r_room_0) -DEFINE_DMA_ENTRY(hakaana2_scene) -DEFINE_DMA_ENTRY(hakaana2_room_0) -DEFINE_DMA_ENTRY(gerudoway_scene) -DEFINE_DMA_ENTRY(gerudoway_room_0) -DEFINE_DMA_ENTRY(gerudoway_room_1) -DEFINE_DMA_ENTRY(gerudoway_room_2) -DEFINE_DMA_ENTRY(gerudoway_room_3) -DEFINE_DMA_ENTRY(gerudoway_room_4) -DEFINE_DMA_ENTRY(gerudoway_room_5) -DEFINE_DMA_ENTRY(hairal_niwa_n_scene) -DEFINE_DMA_ENTRY(hairal_niwa_n_room_0) -DEFINE_DMA_ENTRY(bowling_scene) -DEFINE_DMA_ENTRY(bowling_room_0) -DEFINE_DMA_ENTRY(hakaana_ouke_scene) -DEFINE_DMA_ENTRY(hakaana_ouke_room_0) -DEFINE_DMA_ENTRY(hakaana_ouke_room_1) -DEFINE_DMA_ENTRY(hakaana_ouke_room_2) -DEFINE_DMA_ENTRY(hylia_labo_scene) -DEFINE_DMA_ENTRY(hylia_labo_room_0) -DEFINE_DMA_ENTRY(souko_scene) -DEFINE_DMA_ENTRY(souko_room_0) -DEFINE_DMA_ENTRY(souko_room_1) -DEFINE_DMA_ENTRY(souko_room_2) -DEFINE_DMA_ENTRY(miharigoya_scene) -DEFINE_DMA_ENTRY(miharigoya_room_0) -DEFINE_DMA_ENTRY(mahouya_scene) -DEFINE_DMA_ENTRY(mahouya_room_0) -DEFINE_DMA_ENTRY(takaraya_scene) -DEFINE_DMA_ENTRY(takaraya_room_0) -DEFINE_DMA_ENTRY(takaraya_room_1) -DEFINE_DMA_ENTRY(takaraya_room_2) -DEFINE_DMA_ENTRY(takaraya_room_3) -DEFINE_DMA_ENTRY(takaraya_room_4) -DEFINE_DMA_ENTRY(takaraya_room_5) -DEFINE_DMA_ENTRY(takaraya_room_6) -DEFINE_DMA_ENTRY(ganon_sonogo_scene) -DEFINE_DMA_ENTRY(ganon_sonogo_room_0) -DEFINE_DMA_ENTRY(ganon_sonogo_room_1) -DEFINE_DMA_ENTRY(ganon_sonogo_room_2) -DEFINE_DMA_ENTRY(ganon_sonogo_room_3) -DEFINE_DMA_ENTRY(ganon_sonogo_room_4) -DEFINE_DMA_ENTRY(ganon_demo_scene) -DEFINE_DMA_ENTRY(ganon_demo_room_0) -DEFINE_DMA_ENTRY(besitu_scene) -DEFINE_DMA_ENTRY(besitu_room_0) -DEFINE_DMA_ENTRY(face_shop_scene) -DEFINE_DMA_ENTRY(face_shop_room_0) -DEFINE_DMA_ENTRY(kinsuta_scene) -DEFINE_DMA_ENTRY(kinsuta_room_0) -DEFINE_DMA_ENTRY(ganontikasonogo_scene) -DEFINE_DMA_ENTRY(ganontikasonogo_room_0) -DEFINE_DMA_ENTRY(ganontikasonogo_room_1) -DEFINE_DMA_ENTRY(test01_scene) -DEFINE_DMA_ENTRY(test01_room_0) -DEFINE_DMA_ENTRY(bump_texture_static) -DEFINE_DMA_ENTRY(anime_model_1_static) -DEFINE_DMA_ENTRY(anime_model_2_static) -DEFINE_DMA_ENTRY(anime_model_3_static) -DEFINE_DMA_ENTRY(anime_model_4_static) -DEFINE_DMA_ENTRY(anime_model_5_static) -DEFINE_DMA_ENTRY(anime_model_6_static) -DEFINE_DMA_ENTRY(anime_texture_1_static) -DEFINE_DMA_ENTRY(anime_texture_2_static) -DEFINE_DMA_ENTRY(anime_texture_3_static) -DEFINE_DMA_ENTRY(anime_texture_4_static) -DEFINE_DMA_ENTRY(anime_texture_5_static) -DEFINE_DMA_ENTRY(anime_texture_6_static) -DEFINE_DMA_ENTRY(softsprite_matrix_static) +DEFINE_DMA_ENTRY(makerom, "makerom") +DEFINE_DMA_ENTRY(boot, "boot") +DEFINE_DMA_ENTRY(dmadata, "dmadata") +DEFINE_DMA_ENTRY(Audiobank, "Audiobank") +DEFINE_DMA_ENTRY(Audioseq, "Audioseq") +DEFINE_DMA_ENTRY(Audiotable, "Audiotable") +DEFINE_DMA_ENTRY(link_animetion, "link_animetion") +DEFINE_DMA_ENTRY(icon_item_static, "icon_item_static") +DEFINE_DMA_ENTRY(icon_item_24_static, "icon_item_24_static") +DEFINE_DMA_ENTRY(icon_item_field_static, "icon_item_field_static") +DEFINE_DMA_ENTRY(icon_item_dungeon_static, "icon_item_dungeon_static") +DEFINE_DMA_ENTRY(icon_item_gameover_static, "icon_item_gameover_static") +DEFINE_DMA_ENTRY(icon_item_nes_static, "icon_item_nes_static") +DEFINE_DMA_ENTRY(icon_item_ger_static, "icon_item_ger_static") +DEFINE_DMA_ENTRY(icon_item_fra_static, "icon_item_fra_static") +DEFINE_DMA_ENTRY(item_name_static, "item_name_static") +DEFINE_DMA_ENTRY(map_name_static, "map_name_static") +DEFINE_DMA_ENTRY(do_action_static, "do_action_static") +DEFINE_DMA_ENTRY(message_static, "message_static") +DEFINE_DMA_ENTRY(message_texture_static, "message_texture_static") +DEFINE_DMA_ENTRY(nes_font_static, "nes_font_static") +DEFINE_DMA_ENTRY(nes_message_data_static, "nes_message_data_static") +DEFINE_DMA_ENTRY(ger_message_data_static, "ger_message_data_static") +DEFINE_DMA_ENTRY(fra_message_data_static, "fra_message_data_static") +DEFINE_DMA_ENTRY(staff_message_data_static, "staff_message_data_static") +DEFINE_DMA_ENTRY(map_grand_static, "map_grand_static") +DEFINE_DMA_ENTRY(map_i_static, "map_i_static") +DEFINE_DMA_ENTRY(map_48x85_static, "map_48x85_static") +DEFINE_DMA_ENTRY(code, "code") +DEFINE_DMA_ENTRY(ovl_title, "ovl_title") +DEFINE_DMA_ENTRY(ovl_select, "ovl_select") +DEFINE_DMA_ENTRY(ovl_opening, "ovl_opening") +DEFINE_DMA_ENTRY(ovl_file_choose, "ovl_file_choose") +DEFINE_DMA_ENTRY(ovl_kaleido_scope, "ovl_kaleido_scope") +DEFINE_DMA_ENTRY(ovl_player_actor, "ovl_player_actor") +DEFINE_DMA_ENTRY(ovl_map_mark_data, "ovl_map_mark_data") +DEFINE_DMA_ENTRY(ovl_En_Test, "ovl_En_Test") +DEFINE_DMA_ENTRY(ovl_Arms_Hook, "ovl_Arms_Hook") +DEFINE_DMA_ENTRY(ovl_Arrow_Fire, "ovl_Arrow_Fire") +DEFINE_DMA_ENTRY(ovl_Arrow_Ice, "ovl_Arrow_Ice") +DEFINE_DMA_ENTRY(ovl_Arrow_Light, "ovl_Arrow_Light") +DEFINE_DMA_ENTRY(ovl_Bg_Bdan_Objects, "ovl_Bg_Bdan_Objects") +DEFINE_DMA_ENTRY(ovl_Bg_Bdan_Switch, "ovl_Bg_Bdan_Switch") +DEFINE_DMA_ENTRY(ovl_Bg_Bom_Guard, "ovl_Bg_Bom_Guard") +DEFINE_DMA_ENTRY(ovl_Bg_Bombwall, "ovl_Bg_Bombwall") +DEFINE_DMA_ENTRY(ovl_Bg_Bowl_Wall, "ovl_Bg_Bowl_Wall") +DEFINE_DMA_ENTRY(ovl_Bg_Breakwall, "ovl_Bg_Breakwall") +DEFINE_DMA_ENTRY(ovl_Bg_Ddan_Jd, "ovl_Bg_Ddan_Jd") +DEFINE_DMA_ENTRY(ovl_Bg_Ddan_Kd, "ovl_Bg_Ddan_Kd") +DEFINE_DMA_ENTRY(ovl_Bg_Dodoago, "ovl_Bg_Dodoago") +DEFINE_DMA_ENTRY(ovl_Bg_Dy_Yoseizo, "ovl_Bg_Dy_Yoseizo") +DEFINE_DMA_ENTRY(ovl_Bg_Ganon_Otyuka, "ovl_Bg_Ganon_Otyuka") +DEFINE_DMA_ENTRY(ovl_Bg_Gate_Shutter, "ovl_Bg_Gate_Shutter") +DEFINE_DMA_ENTRY(ovl_Bg_Gjyo_Bridge, "ovl_Bg_Gjyo_Bridge") +DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Darkmeiro, "ovl_Bg_Gnd_Darkmeiro") +DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Firemeiro, "ovl_Bg_Gnd_Firemeiro") +DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Iceblock, "ovl_Bg_Gnd_Iceblock") +DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Nisekabe, "ovl_Bg_Gnd_Nisekabe") +DEFINE_DMA_ENTRY(ovl_Bg_Gnd_Soulmeiro, "ovl_Bg_Gnd_Soulmeiro") +DEFINE_DMA_ENTRY(ovl_Bg_Haka, "ovl_Bg_Haka") +DEFINE_DMA_ENTRY(ovl_Bg_Haka_Gate, "ovl_Bg_Haka_Gate") +DEFINE_DMA_ENTRY(ovl_Bg_Haka_Huta, "ovl_Bg_Haka_Huta") +DEFINE_DMA_ENTRY(ovl_Bg_Haka_Megane, "ovl_Bg_Haka_Megane") +DEFINE_DMA_ENTRY(ovl_Bg_Haka_MeganeBG, "ovl_Bg_Haka_MeganeBG") +DEFINE_DMA_ENTRY(ovl_Bg_Haka_Sgami, "ovl_Bg_Haka_Sgami") +DEFINE_DMA_ENTRY(ovl_Bg_Haka_Ship, "ovl_Bg_Haka_Ship") +DEFINE_DMA_ENTRY(ovl_Bg_Haka_Trap, "ovl_Bg_Haka_Trap") +DEFINE_DMA_ENTRY(ovl_Bg_Haka_Tubo, "ovl_Bg_Haka_Tubo") +DEFINE_DMA_ENTRY(ovl_Bg_Haka_Water, "ovl_Bg_Haka_Water") +DEFINE_DMA_ENTRY(ovl_Bg_Haka_Zou, "ovl_Bg_Haka_Zou") +DEFINE_DMA_ENTRY(ovl_Bg_Heavy_Block, "ovl_Bg_Heavy_Block") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Curtain, "ovl_Bg_Hidan_Curtain") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Dalm, "ovl_Bg_Hidan_Dalm") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Firewall, "ovl_Bg_Hidan_Firewall") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Fslift, "ovl_Bg_Hidan_Fslift") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Fwbig, "ovl_Bg_Hidan_Fwbig") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Hamstep, "ovl_Bg_Hidan_Hamstep") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Hrock, "ovl_Bg_Hidan_Hrock") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Kousi, "ovl_Bg_Hidan_Kousi") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Kowarerukabe, "ovl_Bg_Hidan_Kowarerukabe") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Rock, "ovl_Bg_Hidan_Rock") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Rsekizou, "ovl_Bg_Hidan_Rsekizou") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Sekizou, "ovl_Bg_Hidan_Sekizou") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Sima, "ovl_Bg_Hidan_Sima") +DEFINE_DMA_ENTRY(ovl_Bg_Hidan_Syoku, "ovl_Bg_Hidan_Syoku") +DEFINE_DMA_ENTRY(ovl_Bg_Ice_Objects, "ovl_Bg_Ice_Objects") +DEFINE_DMA_ENTRY(ovl_Bg_Ice_Shelter, "ovl_Bg_Ice_Shelter") +DEFINE_DMA_ENTRY(ovl_Bg_Ice_Shutter, "ovl_Bg_Ice_Shutter") +DEFINE_DMA_ENTRY(ovl_Bg_Ice_Turara, "ovl_Bg_Ice_Turara") +DEFINE_DMA_ENTRY(ovl_Bg_Ingate, "ovl_Bg_Ingate") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_1flift, "ovl_Bg_Jya_1flift") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Amishutter, "ovl_Bg_Jya_Amishutter") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bigmirror, "ovl_Bg_Jya_Bigmirror") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Block, "ovl_Bg_Jya_Block") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bombchuiwa, "ovl_Bg_Jya_Bombchuiwa") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Bombiwa, "ovl_Bg_Jya_Bombiwa") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Cobra, "ovl_Bg_Jya_Cobra") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Goroiwa, "ovl_Bg_Jya_Goroiwa") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Haheniron, "ovl_Bg_Jya_Haheniron") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Ironobj, "ovl_Bg_Jya_Ironobj") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Kanaami, "ovl_Bg_Jya_Kanaami") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Lift, "ovl_Bg_Jya_Lift") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Megami, "ovl_Bg_Jya_Megami") +DEFINE_DMA_ENTRY(ovl_Bg_Jya_Zurerukabe, "ovl_Bg_Jya_Zurerukabe") +DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Eye, "ovl_Bg_Menkuri_Eye") +DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Kaiten, "ovl_Bg_Menkuri_Kaiten") +DEFINE_DMA_ENTRY(ovl_Bg_Menkuri_Nisekabe, "ovl_Bg_Menkuri_Nisekabe") +DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Bwall, "ovl_Bg_Mizu_Bwall") +DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Movebg, "ovl_Bg_Mizu_Movebg") +DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Shutter, "ovl_Bg_Mizu_Shutter") +DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Uzu, "ovl_Bg_Mizu_Uzu") +DEFINE_DMA_ENTRY(ovl_Bg_Mizu_Water, "ovl_Bg_Mizu_Water") +DEFINE_DMA_ENTRY(ovl_Bg_Mjin, "ovl_Bg_Mjin") +DEFINE_DMA_ENTRY(ovl_Bg_Mori_Bigst, "ovl_Bg_Mori_Bigst") +DEFINE_DMA_ENTRY(ovl_Bg_Mori_Elevator, "ovl_Bg_Mori_Elevator") +DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hashigo, "ovl_Bg_Mori_Hashigo") +DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hashira4, "ovl_Bg_Mori_Hashira4") +DEFINE_DMA_ENTRY(ovl_Bg_Mori_Hineri, "ovl_Bg_Mori_Hineri") +DEFINE_DMA_ENTRY(ovl_Bg_Mori_Idomizu, "ovl_Bg_Mori_Idomizu") +DEFINE_DMA_ENTRY(ovl_Bg_Mori_Kaitenkabe, "ovl_Bg_Mori_Kaitenkabe") +DEFINE_DMA_ENTRY(ovl_Bg_Mori_Rakkatenjo, "ovl_Bg_Mori_Rakkatenjo") +DEFINE_DMA_ENTRY(ovl_Bg_Po_Event, "ovl_Bg_Po_Event") +DEFINE_DMA_ENTRY(ovl_Bg_Po_Syokudai, "ovl_Bg_Po_Syokudai") +DEFINE_DMA_ENTRY(ovl_Bg_Pushbox, "ovl_Bg_Pushbox") +DEFINE_DMA_ENTRY(ovl_Bg_Relay_Objects, "ovl_Bg_Relay_Objects") +DEFINE_DMA_ENTRY(ovl_Bg_Spot00_Break, "ovl_Bg_Spot00_Break") +DEFINE_DMA_ENTRY(ovl_Bg_Spot00_Hanebasi, "ovl_Bg_Spot00_Hanebasi") +DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Fusya, "ovl_Bg_Spot01_Fusya") +DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idohashira, "ovl_Bg_Spot01_Idohashira") +DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idomizu, "ovl_Bg_Spot01_Idomizu") +DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Idosoko, "ovl_Bg_Spot01_Idosoko") +DEFINE_DMA_ENTRY(ovl_Bg_Spot01_Objects2, "ovl_Bg_Spot01_Objects2") +DEFINE_DMA_ENTRY(ovl_Bg_Spot02_Objects, "ovl_Bg_Spot02_Objects") +DEFINE_DMA_ENTRY(ovl_Bg_Spot03_Taki, "ovl_Bg_Spot03_Taki") +DEFINE_DMA_ENTRY(ovl_Bg_Spot05_Soko, "ovl_Bg_Spot05_Soko") +DEFINE_DMA_ENTRY(ovl_Bg_Spot06_Objects, "ovl_Bg_Spot06_Objects") +DEFINE_DMA_ENTRY(ovl_Bg_Spot07_Taki, "ovl_Bg_Spot07_Taki") +DEFINE_DMA_ENTRY(ovl_Bg_Spot08_Bakudankabe, "ovl_Bg_Spot08_Bakudankabe") +DEFINE_DMA_ENTRY(ovl_Bg_Spot08_Iceblock, "ovl_Bg_Spot08_Iceblock") +DEFINE_DMA_ENTRY(ovl_Bg_Spot09_Obj, "ovl_Bg_Spot09_Obj") +DEFINE_DMA_ENTRY(ovl_Bg_Spot11_Bakudankabe, "ovl_Bg_Spot11_Bakudankabe") +DEFINE_DMA_ENTRY(ovl_Bg_Spot11_Oasis, "ovl_Bg_Spot11_Oasis") +DEFINE_DMA_ENTRY(ovl_Bg_Spot12_Gate, "ovl_Bg_Spot12_Gate") +DEFINE_DMA_ENTRY(ovl_Bg_Spot12_Saku, "ovl_Bg_Spot12_Saku") +DEFINE_DMA_ENTRY(ovl_Bg_Spot15_Rrbox, "ovl_Bg_Spot15_Rrbox") +DEFINE_DMA_ENTRY(ovl_Bg_Spot15_Saku, "ovl_Bg_Spot15_Saku") +DEFINE_DMA_ENTRY(ovl_Bg_Spot16_Bombstone, "ovl_Bg_Spot16_Bombstone") +DEFINE_DMA_ENTRY(ovl_Bg_Spot16_Doughnut, "ovl_Bg_Spot16_Doughnut") +DEFINE_DMA_ENTRY(ovl_Bg_Spot17_Bakudankabe, "ovl_Bg_Spot17_Bakudankabe") +DEFINE_DMA_ENTRY(ovl_Bg_Spot17_Funen, "ovl_Bg_Spot17_Funen") +DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Basket, "ovl_Bg_Spot18_Basket") +DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Futa, "ovl_Bg_Spot18_Futa") +DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Obj, "ovl_Bg_Spot18_Obj") +DEFINE_DMA_ENTRY(ovl_Bg_Spot18_Shutter, "ovl_Bg_Spot18_Shutter") +DEFINE_DMA_ENTRY(ovl_Bg_Sst_Floor, "ovl_Bg_Sst_Floor") +DEFINE_DMA_ENTRY(ovl_Bg_Toki_Hikari, "ovl_Bg_Toki_Hikari") +DEFINE_DMA_ENTRY(ovl_Bg_Toki_Swd, "ovl_Bg_Toki_Swd") +DEFINE_DMA_ENTRY(ovl_Bg_Treemouth, "ovl_Bg_Treemouth") +DEFINE_DMA_ENTRY(ovl_Bg_Umajump, "ovl_Bg_Umajump") +DEFINE_DMA_ENTRY(ovl_Bg_Vb_Sima, "ovl_Bg_Vb_Sima") +DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Hasi, "ovl_Bg_Ydan_Hasi") +DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Maruta, "ovl_Bg_Ydan_Maruta") +DEFINE_DMA_ENTRY(ovl_Bg_Ydan_Sp, "ovl_Bg_Ydan_Sp") +DEFINE_DMA_ENTRY(ovl_Bg_Zg, "ovl_Bg_Zg") +DEFINE_DMA_ENTRY(ovl_Boss_Dodongo, "ovl_Boss_Dodongo") +DEFINE_DMA_ENTRY(ovl_Boss_Fd, "ovl_Boss_Fd") +DEFINE_DMA_ENTRY(ovl_Boss_Fd2, "ovl_Boss_Fd2") +DEFINE_DMA_ENTRY(ovl_Boss_Ganon, "ovl_Boss_Ganon") +DEFINE_DMA_ENTRY(ovl_Boss_Ganon2, "ovl_Boss_Ganon2") +DEFINE_DMA_ENTRY(ovl_Boss_Ganondrof, "ovl_Boss_Ganondrof") +DEFINE_DMA_ENTRY(ovl_Boss_Goma, "ovl_Boss_Goma") +DEFINE_DMA_ENTRY(ovl_Boss_Mo, "ovl_Boss_Mo") +DEFINE_DMA_ENTRY(ovl_Boss_Sst, "ovl_Boss_Sst") +DEFINE_DMA_ENTRY(ovl_Boss_Tw, "ovl_Boss_Tw") +DEFINE_DMA_ENTRY(ovl_Boss_Va, "ovl_Boss_Va") +DEFINE_DMA_ENTRY(ovl_Demo_6K, "ovl_Demo_6K") +DEFINE_DMA_ENTRY(ovl_Demo_Du, "ovl_Demo_Du") +DEFINE_DMA_ENTRY(ovl_Demo_Ec, "ovl_Demo_Ec") +DEFINE_DMA_ENTRY(ovl_Demo_Effect, "ovl_Demo_Effect") +DEFINE_DMA_ENTRY(ovl_Demo_Ext, "ovl_Demo_Ext") +DEFINE_DMA_ENTRY(ovl_Demo_Geff, "ovl_Demo_Geff") +DEFINE_DMA_ENTRY(ovl_Demo_Gj, "ovl_Demo_Gj") +DEFINE_DMA_ENTRY(ovl_Demo_Go, "ovl_Demo_Go") +DEFINE_DMA_ENTRY(ovl_Demo_Gt, "ovl_Demo_Gt") +DEFINE_DMA_ENTRY(ovl_Demo_Ik, "ovl_Demo_Ik") +DEFINE_DMA_ENTRY(ovl_Demo_Im, "ovl_Demo_Im") +DEFINE_DMA_ENTRY(ovl_Demo_Kankyo, "ovl_Demo_Kankyo") +DEFINE_DMA_ENTRY(ovl_Demo_Kekkai, "ovl_Demo_Kekkai") +DEFINE_DMA_ENTRY(ovl_Demo_Sa, "ovl_Demo_Sa") +DEFINE_DMA_ENTRY(ovl_Demo_Shd, "ovl_Demo_Shd") +DEFINE_DMA_ENTRY(ovl_Demo_Tre_Lgt, "ovl_Demo_Tre_Lgt") +DEFINE_DMA_ENTRY(ovl_Door_Ana, "ovl_Door_Ana") +DEFINE_DMA_ENTRY(ovl_Door_Gerudo, "ovl_Door_Gerudo") +DEFINE_DMA_ENTRY(ovl_Door_Killer, "ovl_Door_Killer") +DEFINE_DMA_ENTRY(ovl_Door_Shutter, "ovl_Door_Shutter") +DEFINE_DMA_ENTRY(ovl_Door_Toki, "ovl_Door_Toki") +DEFINE_DMA_ENTRY(ovl_Door_Warp1, "ovl_Door_Warp1") +DEFINE_DMA_ENTRY(ovl_Efc_Erupc, "ovl_Efc_Erupc") +DEFINE_DMA_ENTRY(ovl_Eff_Dust, "ovl_Eff_Dust") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Blast, "ovl_Effect_Ss_Blast") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bomb, "ovl_Effect_Ss_Bomb") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bomb2, "ovl_Effect_Ss_Bomb2") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Bubble, "ovl_Effect_Ss_Bubble") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_D_Fire, "ovl_Effect_Ss_D_Fire") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Db, "ovl_Effect_Ss_Dead_Db") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Dd, "ovl_Effect_Ss_Dead_Dd") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Ds, "ovl_Effect_Ss_Dead_Ds") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dead_Sound, "ovl_Effect_Ss_Dead_Sound") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dt_Bubble, "ovl_Effect_Ss_Dt_Bubble") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Dust, "ovl_Effect_Ss_Dust") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_En_Fire, "ovl_Effect_Ss_En_Fire") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_En_Ice, "ovl_Effect_Ss_En_Ice") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Extra, "ovl_Effect_Ss_Extra") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fcircle, "ovl_Effect_Ss_Fcircle") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fhg_Flash, "ovl_Effect_Ss_Fhg_Flash") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Fire_Tail, "ovl_Effect_Ss_Fire_Tail") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Fire, "ovl_Effect_Ss_G_Fire") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Magma, "ovl_Effect_Ss_G_Magma") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Magma2, "ovl_Effect_Ss_G_Magma2") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Ripple, "ovl_Effect_Ss_G_Ripple") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Spk, "ovl_Effect_Ss_G_Spk") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_G_Splash, "ovl_Effect_Ss_G_Splash") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Hahen, "ovl_Effect_Ss_Hahen") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_HitMark, "ovl_Effect_Ss_HitMark") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Ice_Piece, "ovl_Effect_Ss_Ice_Piece") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Ice_Smoke, "ovl_Effect_Ss_Ice_Smoke") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_K_Fire, "ovl_Effect_Ss_K_Fire") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Kakera, "ovl_Effect_Ss_Kakera") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_KiraKira, "ovl_Effect_Ss_KiraKira") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Lightning, "ovl_Effect_Ss_Lightning") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Sibuki, "ovl_Effect_Ss_Sibuki") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Sibuki2, "ovl_Effect_Ss_Sibuki2") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Solder_Srch_Ball, "ovl_Effect_Ss_Solder_Srch_Ball") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Stick, "ovl_Effect_Ss_Stick") +DEFINE_DMA_ENTRY(ovl_Effect_Ss_Stone1, "ovl_Effect_Ss_Stone1") +DEFINE_DMA_ENTRY(ovl_Elf_Msg, "ovl_Elf_Msg") +DEFINE_DMA_ENTRY(ovl_Elf_Msg2, "ovl_Elf_Msg2") +DEFINE_DMA_ENTRY(ovl_En_Am, "ovl_En_Am") +DEFINE_DMA_ENTRY(ovl_En_Ani, "ovl_En_Ani") +DEFINE_DMA_ENTRY(ovl_En_Anubice, "ovl_En_Anubice") +DEFINE_DMA_ENTRY(ovl_En_Anubice_Fire, "ovl_En_Anubice_Fire") +DEFINE_DMA_ENTRY(ovl_En_Anubice_Tag, "ovl_En_Anubice_Tag") +DEFINE_DMA_ENTRY(ovl_En_Arow_Trap, "ovl_En_Arow_Trap") +DEFINE_DMA_ENTRY(ovl_En_Arrow, "ovl_En_Arrow") +DEFINE_DMA_ENTRY(ovl_En_Attack_Niw, "ovl_En_Attack_Niw") +DEFINE_DMA_ENTRY(ovl_En_Ba, "ovl_En_Ba") +DEFINE_DMA_ENTRY(ovl_En_Bb, "ovl_En_Bb") +DEFINE_DMA_ENTRY(ovl_En_Bdfire, "ovl_En_Bdfire") +DEFINE_DMA_ENTRY(ovl_En_Bigokuta, "ovl_En_Bigokuta") +DEFINE_DMA_ENTRY(ovl_En_Bili, "ovl_En_Bili") +DEFINE_DMA_ENTRY(ovl_En_Bird, "ovl_En_Bird") +DEFINE_DMA_ENTRY(ovl_En_Blkobj, "ovl_En_Blkobj") +DEFINE_DMA_ENTRY(ovl_En_Bom, "ovl_En_Bom") +DEFINE_DMA_ENTRY(ovl_En_Bom_Bowl_Man, "ovl_En_Bom_Bowl_Man") +DEFINE_DMA_ENTRY(ovl_En_Bom_Bowl_Pit, "ovl_En_Bom_Bowl_Pit") +DEFINE_DMA_ENTRY(ovl_En_Bom_Chu, "ovl_En_Bom_Chu") +DEFINE_DMA_ENTRY(ovl_En_Bombf, "ovl_En_Bombf") +DEFINE_DMA_ENTRY(ovl_En_Boom, "ovl_En_Boom") +DEFINE_DMA_ENTRY(ovl_En_Box, "ovl_En_Box") +DEFINE_DMA_ENTRY(ovl_En_Brob, "ovl_En_Brob") +DEFINE_DMA_ENTRY(ovl_En_Bubble, "ovl_En_Bubble") +DEFINE_DMA_ENTRY(ovl_En_Butte, "ovl_En_Butte") +DEFINE_DMA_ENTRY(ovl_En_Bw, "ovl_En_Bw") +DEFINE_DMA_ENTRY(ovl_En_Bx, "ovl_En_Bx") +DEFINE_DMA_ENTRY(ovl_En_Changer, "ovl_En_Changer") +DEFINE_DMA_ENTRY(ovl_En_Clear_Tag, "ovl_En_Clear_Tag") +DEFINE_DMA_ENTRY(ovl_En_Cow, "ovl_En_Cow") +DEFINE_DMA_ENTRY(ovl_En_Crow, "ovl_En_Crow") +DEFINE_DMA_ENTRY(ovl_En_Cs, "ovl_En_Cs") +DEFINE_DMA_ENTRY(ovl_En_Daiku, "ovl_En_Daiku") +DEFINE_DMA_ENTRY(ovl_En_Daiku_Kakariko, "ovl_En_Daiku_Kakariko") +DEFINE_DMA_ENTRY(ovl_En_Dekubaba, "ovl_En_Dekubaba") +DEFINE_DMA_ENTRY(ovl_En_Dekunuts, "ovl_En_Dekunuts") +DEFINE_DMA_ENTRY(ovl_En_Dh, "ovl_En_Dh") +DEFINE_DMA_ENTRY(ovl_En_Dha, "ovl_En_Dha") +DEFINE_DMA_ENTRY(ovl_En_Diving_Game, "ovl_En_Diving_Game") +DEFINE_DMA_ENTRY(ovl_En_Dns, "ovl_En_Dns") +DEFINE_DMA_ENTRY(ovl_En_Dnt_Demo, "ovl_En_Dnt_Demo") +DEFINE_DMA_ENTRY(ovl_En_Dnt_Jiji, "ovl_En_Dnt_Jiji") +DEFINE_DMA_ENTRY(ovl_En_Dnt_Nomal, "ovl_En_Dnt_Nomal") +DEFINE_DMA_ENTRY(ovl_En_Dodojr, "ovl_En_Dodojr") +DEFINE_DMA_ENTRY(ovl_En_Dodongo, "ovl_En_Dodongo") +DEFINE_DMA_ENTRY(ovl_En_Dog, "ovl_En_Dog") +DEFINE_DMA_ENTRY(ovl_En_Door, "ovl_En_Door") +DEFINE_DMA_ENTRY(ovl_En_Ds, "ovl_En_Ds") +DEFINE_DMA_ENTRY(ovl_En_Du, "ovl_En_Du") +DEFINE_DMA_ENTRY(ovl_En_Dy_Extra, "ovl_En_Dy_Extra") +DEFINE_DMA_ENTRY(ovl_En_Eg, "ovl_En_Eg") +DEFINE_DMA_ENTRY(ovl_En_Eiyer, "ovl_En_Eiyer") +DEFINE_DMA_ENTRY(ovl_En_Elf, "ovl_En_Elf") +DEFINE_DMA_ENTRY(ovl_En_Encount1, "ovl_En_Encount1") +DEFINE_DMA_ENTRY(ovl_En_Encount2, "ovl_En_Encount2") +DEFINE_DMA_ENTRY(ovl_En_Ex_Item, "ovl_En_Ex_Item") +DEFINE_DMA_ENTRY(ovl_En_Ex_Ruppy, "ovl_En_Ex_Ruppy") +DEFINE_DMA_ENTRY(ovl_En_Fd, "ovl_En_Fd") +DEFINE_DMA_ENTRY(ovl_En_Fd_Fire, "ovl_En_Fd_Fire") +DEFINE_DMA_ENTRY(ovl_En_Fhg_Fire, "ovl_En_Fhg_Fire") +DEFINE_DMA_ENTRY(ovl_En_Fire_Rock, "ovl_En_Fire_Rock") +DEFINE_DMA_ENTRY(ovl_En_Firefly, "ovl_En_Firefly") +DEFINE_DMA_ENTRY(ovl_En_Fish, "ovl_En_Fish") +DEFINE_DMA_ENTRY(ovl_En_Floormas, "ovl_En_Floormas") +DEFINE_DMA_ENTRY(ovl_En_Fr, "ovl_En_Fr") +DEFINE_DMA_ENTRY(ovl_En_Fu, "ovl_En_Fu") +DEFINE_DMA_ENTRY(ovl_En_Fw, "ovl_En_Fw") +DEFINE_DMA_ENTRY(ovl_En_Fz, "ovl_En_Fz") +DEFINE_DMA_ENTRY(ovl_En_G_Switch, "ovl_En_G_Switch") +DEFINE_DMA_ENTRY(ovl_En_Ganon_Mant, "ovl_En_Ganon_Mant") +DEFINE_DMA_ENTRY(ovl_En_Ganon_Organ, "ovl_En_Ganon_Organ") +DEFINE_DMA_ENTRY(ovl_En_Gb, "ovl_En_Gb") +DEFINE_DMA_ENTRY(ovl_En_Ge1, "ovl_En_Ge1") +DEFINE_DMA_ENTRY(ovl_En_Ge2, "ovl_En_Ge2") +DEFINE_DMA_ENTRY(ovl_En_Ge3, "ovl_En_Ge3") +DEFINE_DMA_ENTRY(ovl_En_GeldB, "ovl_En_GeldB") +DEFINE_DMA_ENTRY(ovl_En_GirlA, "ovl_En_GirlA") +DEFINE_DMA_ENTRY(ovl_En_Gm, "ovl_En_Gm") +DEFINE_DMA_ENTRY(ovl_En_Go, "ovl_En_Go") +DEFINE_DMA_ENTRY(ovl_En_Go2, "ovl_En_Go2") +DEFINE_DMA_ENTRY(ovl_En_Goma, "ovl_En_Goma") +DEFINE_DMA_ENTRY(ovl_En_Goroiwa, "ovl_En_Goroiwa") +DEFINE_DMA_ENTRY(ovl_En_Gs, "ovl_En_Gs") +DEFINE_DMA_ENTRY(ovl_En_Guest, "ovl_En_Guest") +DEFINE_DMA_ENTRY(ovl_En_Hata, "ovl_En_Hata") +DEFINE_DMA_ENTRY(ovl_En_Heishi1, "ovl_En_Heishi1") +DEFINE_DMA_ENTRY(ovl_En_Heishi2, "ovl_En_Heishi2") +DEFINE_DMA_ENTRY(ovl_En_Heishi3, "ovl_En_Heishi3") +DEFINE_DMA_ENTRY(ovl_En_Heishi4, "ovl_En_Heishi4") +DEFINE_DMA_ENTRY(ovl_En_Hintnuts, "ovl_En_Hintnuts") +DEFINE_DMA_ENTRY(ovl_En_Holl, "ovl_En_Holl") +DEFINE_DMA_ENTRY(ovl_En_Honotrap, "ovl_En_Honotrap") +DEFINE_DMA_ENTRY(ovl_En_Horse, "ovl_En_Horse") +DEFINE_DMA_ENTRY(ovl_En_Horse_Game_Check, "ovl_En_Horse_Game_Check") +DEFINE_DMA_ENTRY(ovl_En_Horse_Ganon, "ovl_En_Horse_Ganon") +DEFINE_DMA_ENTRY(ovl_En_Horse_Link_Child, "ovl_En_Horse_Link_Child") +DEFINE_DMA_ENTRY(ovl_En_Horse_Normal, "ovl_En_Horse_Normal") +DEFINE_DMA_ENTRY(ovl_En_Horse_Zelda, "ovl_En_Horse_Zelda") +DEFINE_DMA_ENTRY(ovl_En_Hs, "ovl_En_Hs") +DEFINE_DMA_ENTRY(ovl_En_Hs2, "ovl_En_Hs2") +DEFINE_DMA_ENTRY(ovl_En_Hy, "ovl_En_Hy") +DEFINE_DMA_ENTRY(ovl_En_Ice_Hono, "ovl_En_Ice_Hono") +DEFINE_DMA_ENTRY(ovl_En_Ik, "ovl_En_Ik") +DEFINE_DMA_ENTRY(ovl_En_In, "ovl_En_In") +DEFINE_DMA_ENTRY(ovl_En_Insect, "ovl_En_Insect") +DEFINE_DMA_ENTRY(ovl_En_Ishi, "ovl_En_Ishi") +DEFINE_DMA_ENTRY(ovl_En_It, "ovl_En_It") +DEFINE_DMA_ENTRY(ovl_En_Jj, "ovl_En_Jj") +DEFINE_DMA_ENTRY(ovl_En_Js, "ovl_En_Js") +DEFINE_DMA_ENTRY(ovl_En_Jsjutan, "ovl_En_Jsjutan") +DEFINE_DMA_ENTRY(ovl_En_Kakasi, "ovl_En_Kakasi") +DEFINE_DMA_ENTRY(ovl_En_Kakasi2, "ovl_En_Kakasi2") +DEFINE_DMA_ENTRY(ovl_En_Kakasi3, "ovl_En_Kakasi3") +DEFINE_DMA_ENTRY(ovl_En_Kanban, "ovl_En_Kanban") +DEFINE_DMA_ENTRY(ovl_En_Karebaba, "ovl_En_Karebaba") +DEFINE_DMA_ENTRY(ovl_En_Ko, "ovl_En_Ko") +DEFINE_DMA_ENTRY(ovl_En_Kusa, "ovl_En_Kusa") +DEFINE_DMA_ENTRY(ovl_En_Kz, "ovl_En_Kz") +DEFINE_DMA_ENTRY(ovl_En_Light, "ovl_En_Light") +DEFINE_DMA_ENTRY(ovl_En_Lightbox, "ovl_En_Lightbox") +DEFINE_DMA_ENTRY(ovl_En_M_Fire1, "ovl_En_M_Fire1") +DEFINE_DMA_ENTRY(ovl_En_M_Thunder, "ovl_En_M_Thunder") +DEFINE_DMA_ENTRY(ovl_En_Ma1, "ovl_En_Ma1") +DEFINE_DMA_ENTRY(ovl_En_Ma2, "ovl_En_Ma2") +DEFINE_DMA_ENTRY(ovl_En_Ma3, "ovl_En_Ma3") +DEFINE_DMA_ENTRY(ovl_En_Mag, "ovl_En_Mag") +DEFINE_DMA_ENTRY(ovl_En_Mb, "ovl_En_Mb") +DEFINE_DMA_ENTRY(ovl_En_Md, "ovl_En_Md") +DEFINE_DMA_ENTRY(ovl_En_Mk, "ovl_En_Mk") +DEFINE_DMA_ENTRY(ovl_En_Mm, "ovl_En_Mm") +DEFINE_DMA_ENTRY(ovl_En_Mm2, "ovl_En_Mm2") +DEFINE_DMA_ENTRY(ovl_En_Ms, "ovl_En_Ms") +DEFINE_DMA_ENTRY(ovl_En_Mu, "ovl_En_Mu") +DEFINE_DMA_ENTRY(ovl_En_Nb, "ovl_En_Nb") +DEFINE_DMA_ENTRY(ovl_En_Niw, "ovl_En_Niw") +DEFINE_DMA_ENTRY(ovl_En_Niw_Girl, "ovl_En_Niw_Girl") +DEFINE_DMA_ENTRY(ovl_En_Niw_Lady, "ovl_En_Niw_Lady") +DEFINE_DMA_ENTRY(ovl_En_Nutsball, "ovl_En_Nutsball") +DEFINE_DMA_ENTRY(ovl_En_Nwc, "ovl_En_Nwc") +DEFINE_DMA_ENTRY(ovl_En_Ny, "ovl_En_Ny") +DEFINE_DMA_ENTRY(ovl_En_OE2, "ovl_En_OE2") +DEFINE_DMA_ENTRY(ovl_En_Okarina_Effect, "ovl_En_Okarina_Effect") +DEFINE_DMA_ENTRY(ovl_En_Okarina_Tag, "ovl_En_Okarina_Tag") +DEFINE_DMA_ENTRY(ovl_En_Okuta, "ovl_En_Okuta") +DEFINE_DMA_ENTRY(ovl_En_Ossan, "ovl_En_Ossan") +DEFINE_DMA_ENTRY(ovl_En_Owl, "ovl_En_Owl") +DEFINE_DMA_ENTRY(ovl_En_Part, "ovl_En_Part") +DEFINE_DMA_ENTRY(ovl_En_Peehat, "ovl_En_Peehat") +DEFINE_DMA_ENTRY(ovl_En_Po_Desert, "ovl_En_Po_Desert") +DEFINE_DMA_ENTRY(ovl_En_Po_Field, "ovl_En_Po_Field") +DEFINE_DMA_ENTRY(ovl_En_Po_Relay, "ovl_En_Po_Relay") +DEFINE_DMA_ENTRY(ovl_En_Po_Sisters, "ovl_En_Po_Sisters") +DEFINE_DMA_ENTRY(ovl_En_Poh, "ovl_En_Poh") +DEFINE_DMA_ENTRY(ovl_En_Pu_box, "ovl_En_Pu_box") +DEFINE_DMA_ENTRY(ovl_En_Rd, "ovl_En_Rd") +DEFINE_DMA_ENTRY(ovl_En_Reeba, "ovl_En_Reeba") +DEFINE_DMA_ENTRY(ovl_En_River_Sound, "ovl_En_River_Sound") +DEFINE_DMA_ENTRY(ovl_En_Rl, "ovl_En_Rl") +DEFINE_DMA_ENTRY(ovl_En_Rr, "ovl_En_Rr") +DEFINE_DMA_ENTRY(ovl_En_Ru1, "ovl_En_Ru1") +DEFINE_DMA_ENTRY(ovl_En_Ru2, "ovl_En_Ru2") +DEFINE_DMA_ENTRY(ovl_En_Sa, "ovl_En_Sa") +DEFINE_DMA_ENTRY(ovl_En_Sb, "ovl_En_Sb") +DEFINE_DMA_ENTRY(ovl_En_Scene_Change, "ovl_En_Scene_Change") +DEFINE_DMA_ENTRY(ovl_En_Sda, "ovl_En_Sda") +DEFINE_DMA_ENTRY(ovl_En_Shopnuts, "ovl_En_Shopnuts") +DEFINE_DMA_ENTRY(ovl_En_Si, "ovl_En_Si") +DEFINE_DMA_ENTRY(ovl_En_Siofuki, "ovl_En_Siofuki") +DEFINE_DMA_ENTRY(ovl_En_Skb, "ovl_En_Skb") +DEFINE_DMA_ENTRY(ovl_En_Skj, "ovl_En_Skj") +DEFINE_DMA_ENTRY(ovl_En_Skjneedle, "ovl_En_Skjneedle") +DEFINE_DMA_ENTRY(ovl_En_Ssh, "ovl_En_Ssh") +DEFINE_DMA_ENTRY(ovl_En_St, "ovl_En_St") +DEFINE_DMA_ENTRY(ovl_En_Sth, "ovl_En_Sth") +DEFINE_DMA_ENTRY(ovl_En_Stream, "ovl_En_Stream") +DEFINE_DMA_ENTRY(ovl_En_Sw, "ovl_En_Sw") +DEFINE_DMA_ENTRY(ovl_En_Syateki_Itm, "ovl_En_Syateki_Itm") +DEFINE_DMA_ENTRY(ovl_En_Syateki_Man, "ovl_En_Syateki_Man") +DEFINE_DMA_ENTRY(ovl_En_Syateki_Niw, "ovl_En_Syateki_Niw") +DEFINE_DMA_ENTRY(ovl_En_Ta, "ovl_En_Ta") +DEFINE_DMA_ENTRY(ovl_En_Takara_Man, "ovl_En_Takara_Man") +DEFINE_DMA_ENTRY(ovl_En_Tana, "ovl_En_Tana") +DEFINE_DMA_ENTRY(ovl_En_Tg, "ovl_En_Tg") +DEFINE_DMA_ENTRY(ovl_En_Tite, "ovl_En_Tite") +DEFINE_DMA_ENTRY(ovl_En_Tk, "ovl_En_Tk") +DEFINE_DMA_ENTRY(ovl_En_Torch, "ovl_En_Torch") +DEFINE_DMA_ENTRY(ovl_En_Torch2, "ovl_En_Torch2") +DEFINE_DMA_ENTRY(ovl_En_Toryo, "ovl_En_Toryo") +DEFINE_DMA_ENTRY(ovl_En_Tp, "ovl_En_Tp") +DEFINE_DMA_ENTRY(ovl_En_Tr, "ovl_En_Tr") +DEFINE_DMA_ENTRY(ovl_En_Trap, "ovl_En_Trap") +DEFINE_DMA_ENTRY(ovl_En_Tubo_Trap, "ovl_En_Tubo_Trap") +DEFINE_DMA_ENTRY(ovl_En_Vali, "ovl_En_Vali") +DEFINE_DMA_ENTRY(ovl_En_Vase, "ovl_En_Vase") +DEFINE_DMA_ENTRY(ovl_En_Vb_Ball, "ovl_En_Vb_Ball") +DEFINE_DMA_ENTRY(ovl_En_Viewer, "ovl_En_Viewer") +DEFINE_DMA_ENTRY(ovl_En_Vm, "ovl_En_Vm") +DEFINE_DMA_ENTRY(ovl_En_Wall_Tubo, "ovl_En_Wall_Tubo") +DEFINE_DMA_ENTRY(ovl_En_Wallmas, "ovl_En_Wallmas") +DEFINE_DMA_ENTRY(ovl_En_Weather_Tag, "ovl_En_Weather_Tag") +DEFINE_DMA_ENTRY(ovl_En_Weiyer, "ovl_En_Weiyer") +DEFINE_DMA_ENTRY(ovl_En_Wf, "ovl_En_Wf") +DEFINE_DMA_ENTRY(ovl_En_Wonder_Item, "ovl_En_Wonder_Item") +DEFINE_DMA_ENTRY(ovl_En_Wonder_Talk, "ovl_En_Wonder_Talk") +DEFINE_DMA_ENTRY(ovl_En_Wonder_Talk2, "ovl_En_Wonder_Talk2") +DEFINE_DMA_ENTRY(ovl_En_Wood02, "ovl_En_Wood02") +DEFINE_DMA_ENTRY(ovl_En_Xc, "ovl_En_Xc") +DEFINE_DMA_ENTRY(ovl_En_Yabusame_Mark, "ovl_En_Yabusame_Mark") +DEFINE_DMA_ENTRY(ovl_En_Yukabyun, "ovl_En_Yukabyun") +DEFINE_DMA_ENTRY(ovl_En_Zf, "ovl_En_Zf") +DEFINE_DMA_ENTRY(ovl_En_Zl1, "ovl_En_Zl1") +DEFINE_DMA_ENTRY(ovl_En_Zl2, "ovl_En_Zl2") +DEFINE_DMA_ENTRY(ovl_En_Zl3, "ovl_En_Zl3") +DEFINE_DMA_ENTRY(ovl_En_Zl4, "ovl_En_Zl4") +DEFINE_DMA_ENTRY(ovl_En_Zo, "ovl_En_Zo") +DEFINE_DMA_ENTRY(ovl_En_fHG, "ovl_En_fHG") +DEFINE_DMA_ENTRY(ovl_End_Title, "ovl_End_Title") +DEFINE_DMA_ENTRY(ovl_Fishing, "ovl_Fishing") +DEFINE_DMA_ENTRY(ovl_Item_B_Heart, "ovl_Item_B_Heart") +DEFINE_DMA_ENTRY(ovl_Item_Etcetera, "ovl_Item_Etcetera") +DEFINE_DMA_ENTRY(ovl_Item_Inbox, "ovl_Item_Inbox") +DEFINE_DMA_ENTRY(ovl_Item_Ocarina, "ovl_Item_Ocarina") +DEFINE_DMA_ENTRY(ovl_Item_Shield, "ovl_Item_Shield") +DEFINE_DMA_ENTRY(ovl_Magic_Dark, "ovl_Magic_Dark") +DEFINE_DMA_ENTRY(ovl_Magic_Fire, "ovl_Magic_Fire") +DEFINE_DMA_ENTRY(ovl_Magic_Wind, "ovl_Magic_Wind") +DEFINE_DMA_ENTRY(ovl_Mir_Ray, "ovl_Mir_Ray") +DEFINE_DMA_ENTRY(ovl_Obj_Bean, "ovl_Obj_Bean") +DEFINE_DMA_ENTRY(ovl_Obj_Blockstop, "ovl_Obj_Blockstop") +DEFINE_DMA_ENTRY(ovl_Obj_Bombiwa, "ovl_Obj_Bombiwa") +DEFINE_DMA_ENTRY(ovl_Obj_Comb, "ovl_Obj_Comb") +DEFINE_DMA_ENTRY(ovl_Obj_Dekujr, "ovl_Obj_Dekujr") +DEFINE_DMA_ENTRY(ovl_Obj_Elevator, "ovl_Obj_Elevator") +DEFINE_DMA_ENTRY(ovl_Obj_Hamishi, "ovl_Obj_Hamishi") +DEFINE_DMA_ENTRY(ovl_Obj_Hana, "ovl_Obj_Hana") +DEFINE_DMA_ENTRY(ovl_Obj_Hsblock, "ovl_Obj_Hsblock") +DEFINE_DMA_ENTRY(ovl_Obj_Ice_Poly, "ovl_Obj_Ice_Poly") +DEFINE_DMA_ENTRY(ovl_Obj_Kibako, "ovl_Obj_Kibako") +DEFINE_DMA_ENTRY(ovl_Obj_Kibako2, "ovl_Obj_Kibako2") +DEFINE_DMA_ENTRY(ovl_Obj_Lift, "ovl_Obj_Lift") +DEFINE_DMA_ENTRY(ovl_Obj_Lightswitch, "ovl_Obj_Lightswitch") +DEFINE_DMA_ENTRY(ovl_Obj_Makekinsuta, "ovl_Obj_Makekinsuta") +DEFINE_DMA_ENTRY(ovl_Obj_Makeoshihiki, "ovl_Obj_Makeoshihiki") +DEFINE_DMA_ENTRY(ovl_Obj_Mure, "ovl_Obj_Mure") +DEFINE_DMA_ENTRY(ovl_Obj_Mure2, "ovl_Obj_Mure2") +DEFINE_DMA_ENTRY(ovl_Obj_Mure3, "ovl_Obj_Mure3") +DEFINE_DMA_ENTRY(ovl_Obj_Oshihiki, "ovl_Obj_Oshihiki") +DEFINE_DMA_ENTRY(ovl_Obj_Roomtimer, "ovl_Obj_Roomtimer") +DEFINE_DMA_ENTRY(ovl_Obj_Switch, "ovl_Obj_Switch") +DEFINE_DMA_ENTRY(ovl_Obj_Syokudai, "ovl_Obj_Syokudai") +DEFINE_DMA_ENTRY(ovl_Obj_Timeblock, "ovl_Obj_Timeblock") +DEFINE_DMA_ENTRY(ovl_Obj_Tsubo, "ovl_Obj_Tsubo") +DEFINE_DMA_ENTRY(ovl_Obj_Warp2block, "ovl_Obj_Warp2block") +DEFINE_DMA_ENTRY(ovl_Object_Kankyo, "ovl_Object_Kankyo") +DEFINE_DMA_ENTRY(ovl_Oceff_Spot, "ovl_Oceff_Spot") +DEFINE_DMA_ENTRY(ovl_Oceff_Storm, "ovl_Oceff_Storm") +DEFINE_DMA_ENTRY(ovl_Oceff_Wipe, "ovl_Oceff_Wipe") +DEFINE_DMA_ENTRY(ovl_Oceff_Wipe2, "ovl_Oceff_Wipe2") +DEFINE_DMA_ENTRY(ovl_Oceff_Wipe3, "ovl_Oceff_Wipe3") +DEFINE_DMA_ENTRY(ovl_Oceff_Wipe4, "ovl_Oceff_Wipe4") +DEFINE_DMA_ENTRY(ovl_Shot_Sun, "ovl_Shot_Sun") +DEFINE_DMA_ENTRY(gameplay_keep, "gameplay_keep") +DEFINE_DMA_ENTRY(gameplay_field_keep, "gameplay_field_keep") +DEFINE_DMA_ENTRY(gameplay_dangeon_keep, "gameplay_dangeon_keep") +DEFINE_DMA_ENTRY(gameplay_object_exchange_static, "gameplay_object_exchange_static") +DEFINE_DMA_ENTRY(object_link_boy, "object_link_boy") +DEFINE_DMA_ENTRY(object_link_child, "object_link_child") +DEFINE_DMA_ENTRY(object_box, "object_box") +DEFINE_DMA_ENTRY(object_human, "object_human") +DEFINE_DMA_ENTRY(object_okuta, "object_okuta") +DEFINE_DMA_ENTRY(object_poh, "object_poh") +DEFINE_DMA_ENTRY(object_wallmaster, "object_wallmaster") +DEFINE_DMA_ENTRY(object_dy_obj, "object_dy_obj") +DEFINE_DMA_ENTRY(object_firefly, "object_firefly") +DEFINE_DMA_ENTRY(object_dodongo, "object_dodongo") +DEFINE_DMA_ENTRY(object_fire, "object_fire") +DEFINE_DMA_ENTRY(object_niw, "object_niw") +DEFINE_DMA_ENTRY(object_tite, "object_tite") +DEFINE_DMA_ENTRY(object_reeba, "object_reeba") +DEFINE_DMA_ENTRY(object_peehat, "object_peehat") +DEFINE_DMA_ENTRY(object_kingdodongo, "object_kingdodongo") +DEFINE_DMA_ENTRY(object_horse, "object_horse") +DEFINE_DMA_ENTRY(object_zf, "object_zf") +DEFINE_DMA_ENTRY(object_goma, "object_goma") +DEFINE_DMA_ENTRY(object_zl1, "object_zl1") +DEFINE_DMA_ENTRY(object_gol, "object_gol") +DEFINE_DMA_ENTRY(object_bubble, "object_bubble") +DEFINE_DMA_ENTRY(object_dodojr, "object_dodojr") +DEFINE_DMA_ENTRY(object_torch2, "object_torch2") +DEFINE_DMA_ENTRY(object_bl, "object_bl") +DEFINE_DMA_ENTRY(object_tp, "object_tp") +DEFINE_DMA_ENTRY(object_oA1, "object_oA1") +DEFINE_DMA_ENTRY(object_st, "object_st") +DEFINE_DMA_ENTRY(object_bw, "object_bw") +DEFINE_DMA_ENTRY(object_ei, "object_ei") +DEFINE_DMA_ENTRY(object_horse_normal, "object_horse_normal") +DEFINE_DMA_ENTRY(object_oB1, "object_oB1") +DEFINE_DMA_ENTRY(object_o_anime, "object_o_anime") +DEFINE_DMA_ENTRY(object_spot04_objects, "object_spot04_objects") +DEFINE_DMA_ENTRY(object_ddan_objects, "object_ddan_objects") +DEFINE_DMA_ENTRY(object_hidan_objects, "object_hidan_objects") +DEFINE_DMA_ENTRY(object_horse_ganon, "object_horse_ganon") +DEFINE_DMA_ENTRY(object_oA2, "object_oA2") +DEFINE_DMA_ENTRY(object_spot00_objects, "object_spot00_objects") +DEFINE_DMA_ENTRY(object_mb, "object_mb") +DEFINE_DMA_ENTRY(object_bombf, "object_bombf") +DEFINE_DMA_ENTRY(object_sk2, "object_sk2") +DEFINE_DMA_ENTRY(object_oE1, "object_oE1") +DEFINE_DMA_ENTRY(object_oE_anime, "object_oE_anime") +DEFINE_DMA_ENTRY(object_oE2, "object_oE2") +DEFINE_DMA_ENTRY(object_ydan_objects, "object_ydan_objects") +DEFINE_DMA_ENTRY(object_gnd, "object_gnd") +DEFINE_DMA_ENTRY(object_am, "object_am") +DEFINE_DMA_ENTRY(object_dekubaba, "object_dekubaba") +DEFINE_DMA_ENTRY(object_oA3, "object_oA3") +DEFINE_DMA_ENTRY(object_oA4, "object_oA4") +DEFINE_DMA_ENTRY(object_oA5, "object_oA5") +DEFINE_DMA_ENTRY(object_oA6, "object_oA6") +DEFINE_DMA_ENTRY(object_oA7, "object_oA7") +DEFINE_DMA_ENTRY(object_jj, "object_jj") +DEFINE_DMA_ENTRY(object_oA8, "object_oA8") +DEFINE_DMA_ENTRY(object_oA9, "object_oA9") +DEFINE_DMA_ENTRY(object_oB2, "object_oB2") +DEFINE_DMA_ENTRY(object_oB3, "object_oB3") +DEFINE_DMA_ENTRY(object_oB4, "object_oB4") +DEFINE_DMA_ENTRY(object_horse_zelda, "object_horse_zelda") +DEFINE_DMA_ENTRY(object_opening_demo1, "object_opening_demo1") +DEFINE_DMA_ENTRY(object_warp1, "object_warp1") +DEFINE_DMA_ENTRY(object_b_heart, "object_b_heart") +DEFINE_DMA_ENTRY(object_dekunuts, "object_dekunuts") +DEFINE_DMA_ENTRY(object_oE3, "object_oE3") +DEFINE_DMA_ENTRY(object_oE4, "object_oE4") +DEFINE_DMA_ENTRY(object_menkuri_objects, "object_menkuri_objects") +DEFINE_DMA_ENTRY(object_oE5, "object_oE5") +DEFINE_DMA_ENTRY(object_oE6, "object_oE6") +DEFINE_DMA_ENTRY(object_oE7, "object_oE7") +DEFINE_DMA_ENTRY(object_oE8, "object_oE8") +DEFINE_DMA_ENTRY(object_oE9, "object_oE9") +DEFINE_DMA_ENTRY(object_oE10, "object_oE10") +DEFINE_DMA_ENTRY(object_oE11, "object_oE11") +DEFINE_DMA_ENTRY(object_oE12, "object_oE12") +DEFINE_DMA_ENTRY(object_vali, "object_vali") +DEFINE_DMA_ENTRY(object_oA10, "object_oA10") +DEFINE_DMA_ENTRY(object_oA11, "object_oA11") +DEFINE_DMA_ENTRY(object_mizu_objects, "object_mizu_objects") +DEFINE_DMA_ENTRY(object_fhg, "object_fhg") +DEFINE_DMA_ENTRY(object_ossan, "object_ossan") +DEFINE_DMA_ENTRY(object_mori_hineri1, "object_mori_hineri1") +DEFINE_DMA_ENTRY(object_Bb, "object_Bb") +DEFINE_DMA_ENTRY(object_toki_objects, "object_toki_objects") +DEFINE_DMA_ENTRY(object_yukabyun, "object_yukabyun") +DEFINE_DMA_ENTRY(object_zl2, "object_zl2") +DEFINE_DMA_ENTRY(object_mjin, "object_mjin") +DEFINE_DMA_ENTRY(object_mjin_flash, "object_mjin_flash") +DEFINE_DMA_ENTRY(object_mjin_dark, "object_mjin_dark") +DEFINE_DMA_ENTRY(object_mjin_flame, "object_mjin_flame") +DEFINE_DMA_ENTRY(object_mjin_ice, "object_mjin_ice") +DEFINE_DMA_ENTRY(object_mjin_soul, "object_mjin_soul") +DEFINE_DMA_ENTRY(object_mjin_wind, "object_mjin_wind") +DEFINE_DMA_ENTRY(object_mjin_oka, "object_mjin_oka") +DEFINE_DMA_ENTRY(object_haka_objects, "object_haka_objects") +DEFINE_DMA_ENTRY(object_spot06_objects, "object_spot06_objects") +DEFINE_DMA_ENTRY(object_ice_objects, "object_ice_objects") +DEFINE_DMA_ENTRY(object_relay_objects, "object_relay_objects") +DEFINE_DMA_ENTRY(object_mori_hineri1a, "object_mori_hineri1a") +DEFINE_DMA_ENTRY(object_mori_hineri2, "object_mori_hineri2") +DEFINE_DMA_ENTRY(object_mori_hineri2a, "object_mori_hineri2a") +DEFINE_DMA_ENTRY(object_mori_objects, "object_mori_objects") +DEFINE_DMA_ENTRY(object_mori_tex, "object_mori_tex") +DEFINE_DMA_ENTRY(object_spot08_obj, "object_spot08_obj") +DEFINE_DMA_ENTRY(object_warp2, "object_warp2") +DEFINE_DMA_ENTRY(object_hata, "object_hata") +DEFINE_DMA_ENTRY(object_bird, "object_bird") +DEFINE_DMA_ENTRY(object_wood02, "object_wood02") +DEFINE_DMA_ENTRY(object_lightbox, "object_lightbox") +DEFINE_DMA_ENTRY(object_pu_box, "object_pu_box") +DEFINE_DMA_ENTRY(object_trap, "object_trap") +DEFINE_DMA_ENTRY(object_vase, "object_vase") +DEFINE_DMA_ENTRY(object_im, "object_im") +DEFINE_DMA_ENTRY(object_ta, "object_ta") +DEFINE_DMA_ENTRY(object_tk, "object_tk") +DEFINE_DMA_ENTRY(object_xc, "object_xc") +DEFINE_DMA_ENTRY(object_vm, "object_vm") +DEFINE_DMA_ENTRY(object_bv, "object_bv") +DEFINE_DMA_ENTRY(object_hakach_objects, "object_hakach_objects") +DEFINE_DMA_ENTRY(object_efc_crystal_light, "object_efc_crystal_light") +DEFINE_DMA_ENTRY(object_efc_fire_ball, "object_efc_fire_ball") +DEFINE_DMA_ENTRY(object_efc_flash, "object_efc_flash") +DEFINE_DMA_ENTRY(object_efc_lgt_shower, "object_efc_lgt_shower") +DEFINE_DMA_ENTRY(object_efc_star_field, "object_efc_star_field") +DEFINE_DMA_ENTRY(object_god_lgt, "object_god_lgt") +DEFINE_DMA_ENTRY(object_light_ring, "object_light_ring") +DEFINE_DMA_ENTRY(object_triforce_spot, "object_triforce_spot") +DEFINE_DMA_ENTRY(object_medal, "object_medal") +DEFINE_DMA_ENTRY(object_bdan_objects, "object_bdan_objects") +DEFINE_DMA_ENTRY(object_sd, "object_sd") +DEFINE_DMA_ENTRY(object_rd, "object_rd") +DEFINE_DMA_ENTRY(object_po_sisters, "object_po_sisters") +DEFINE_DMA_ENTRY(object_heavy_object, "object_heavy_object") +DEFINE_DMA_ENTRY(object_gndd, "object_gndd") +DEFINE_DMA_ENTRY(object_fd, "object_fd") +DEFINE_DMA_ENTRY(object_du, "object_du") +DEFINE_DMA_ENTRY(object_fw, "object_fw") +DEFINE_DMA_ENTRY(object_horse_link_child, "object_horse_link_child") +DEFINE_DMA_ENTRY(object_spot02_objects, "object_spot02_objects") +DEFINE_DMA_ENTRY(object_haka, "object_haka") +DEFINE_DMA_ENTRY(object_ru1, "object_ru1") +DEFINE_DMA_ENTRY(object_syokudai, "object_syokudai") +DEFINE_DMA_ENTRY(object_fd2, "object_fd2") +DEFINE_DMA_ENTRY(object_dh, "object_dh") +DEFINE_DMA_ENTRY(object_rl, "object_rl") +DEFINE_DMA_ENTRY(object_efc_tw, "object_efc_tw") +DEFINE_DMA_ENTRY(object_demo_tre_lgt, "object_demo_tre_lgt") +DEFINE_DMA_ENTRY(object_gi_key, "object_gi_key") +DEFINE_DMA_ENTRY(object_mir_ray, "object_mir_ray") +DEFINE_DMA_ENTRY(object_brob, "object_brob") +DEFINE_DMA_ENTRY(object_gi_jewel, "object_gi_jewel") +DEFINE_DMA_ENTRY(object_spot09_obj, "object_spot09_obj") +DEFINE_DMA_ENTRY(object_spot18_obj, "object_spot18_obj") +DEFINE_DMA_ENTRY(object_bdoor, "object_bdoor") +DEFINE_DMA_ENTRY(object_spot17_obj, "object_spot17_obj") +DEFINE_DMA_ENTRY(object_shop_dungen, "object_shop_dungen") +DEFINE_DMA_ENTRY(object_nb, "object_nb") +DEFINE_DMA_ENTRY(object_mo, "object_mo") +DEFINE_DMA_ENTRY(object_sb, "object_sb") +DEFINE_DMA_ENTRY(object_gi_melody, "object_gi_melody") +DEFINE_DMA_ENTRY(object_gi_heart, "object_gi_heart") +DEFINE_DMA_ENTRY(object_gi_compass, "object_gi_compass") +DEFINE_DMA_ENTRY(object_gi_bosskey, "object_gi_bosskey") +DEFINE_DMA_ENTRY(object_gi_medal, "object_gi_medal") +DEFINE_DMA_ENTRY(object_gi_nuts, "object_gi_nuts") +DEFINE_DMA_ENTRY(object_sa, "object_sa") +DEFINE_DMA_ENTRY(object_gi_hearts, "object_gi_hearts") +DEFINE_DMA_ENTRY(object_gi_arrowcase, "object_gi_arrowcase") +DEFINE_DMA_ENTRY(object_gi_bombpouch, "object_gi_bombpouch") +DEFINE_DMA_ENTRY(object_in, "object_in") +DEFINE_DMA_ENTRY(object_tr, "object_tr") +DEFINE_DMA_ENTRY(object_spot16_obj, "object_spot16_obj") +DEFINE_DMA_ENTRY(object_oE1s, "object_oE1s") +DEFINE_DMA_ENTRY(object_oE4s, "object_oE4s") +DEFINE_DMA_ENTRY(object_os_anime, "object_os_anime") +DEFINE_DMA_ENTRY(object_gi_bottle, "object_gi_bottle") +DEFINE_DMA_ENTRY(object_gi_stick, "object_gi_stick") +DEFINE_DMA_ENTRY(object_gi_map, "object_gi_map") +DEFINE_DMA_ENTRY(object_oF1d_map, "object_oF1d_map") +DEFINE_DMA_ENTRY(object_ru2, "object_ru2") +DEFINE_DMA_ENTRY(object_gi_shield_1, "object_gi_shield_1") +DEFINE_DMA_ENTRY(object_dekujr, "object_dekujr") +DEFINE_DMA_ENTRY(object_gi_magicpot, "object_gi_magicpot") +DEFINE_DMA_ENTRY(object_gi_bomb_1, "object_gi_bomb_1") +DEFINE_DMA_ENTRY(object_oF1s, "object_oF1s") +DEFINE_DMA_ENTRY(object_ma2, "object_ma2") +DEFINE_DMA_ENTRY(object_gi_purse, "object_gi_purse") +DEFINE_DMA_ENTRY(object_hni, "object_hni") +DEFINE_DMA_ENTRY(object_tw, "object_tw") +DEFINE_DMA_ENTRY(object_rr, "object_rr") +DEFINE_DMA_ENTRY(object_bxa, "object_bxa") +DEFINE_DMA_ENTRY(object_anubice, "object_anubice") +DEFINE_DMA_ENTRY(object_gi_gerudo, "object_gi_gerudo") +DEFINE_DMA_ENTRY(object_gi_arrow, "object_gi_arrow") +DEFINE_DMA_ENTRY(object_gi_bomb_2, "object_gi_bomb_2") +DEFINE_DMA_ENTRY(object_gi_egg, "object_gi_egg") +DEFINE_DMA_ENTRY(object_gi_scale, "object_gi_scale") +DEFINE_DMA_ENTRY(object_gi_shield_2, "object_gi_shield_2") +DEFINE_DMA_ENTRY(object_gi_hookshot, "object_gi_hookshot") +DEFINE_DMA_ENTRY(object_gi_ocarina, "object_gi_ocarina") +DEFINE_DMA_ENTRY(object_gi_milk, "object_gi_milk") +DEFINE_DMA_ENTRY(object_ma1, "object_ma1") +DEFINE_DMA_ENTRY(object_ganon, "object_ganon") +DEFINE_DMA_ENTRY(object_sst, "object_sst") +DEFINE_DMA_ENTRY(object_ny, "object_ny") +DEFINE_DMA_ENTRY(object_fr, "object_fr") +DEFINE_DMA_ENTRY(object_gi_pachinko, "object_gi_pachinko") +DEFINE_DMA_ENTRY(object_gi_boomerang, "object_gi_boomerang") +DEFINE_DMA_ENTRY(object_gi_bow, "object_gi_bow") +DEFINE_DMA_ENTRY(object_gi_glasses, "object_gi_glasses") +DEFINE_DMA_ENTRY(object_gi_liquid, "object_gi_liquid") +DEFINE_DMA_ENTRY(object_ani, "object_ani") +DEFINE_DMA_ENTRY(object_demo_6k, "object_demo_6k") +DEFINE_DMA_ENTRY(object_gi_shield_3, "object_gi_shield_3") +DEFINE_DMA_ENTRY(object_gi_letter, "object_gi_letter") +DEFINE_DMA_ENTRY(object_spot15_obj, "object_spot15_obj") +DEFINE_DMA_ENTRY(object_jya_obj, "object_jya_obj") +DEFINE_DMA_ENTRY(object_gi_clothes, "object_gi_clothes") +DEFINE_DMA_ENTRY(object_gi_bean, "object_gi_bean") +DEFINE_DMA_ENTRY(object_gi_fish, "object_gi_fish") +DEFINE_DMA_ENTRY(object_gi_saw, "object_gi_saw") +DEFINE_DMA_ENTRY(object_gi_hammer, "object_gi_hammer") +DEFINE_DMA_ENTRY(object_gi_grass, "object_gi_grass") +DEFINE_DMA_ENTRY(object_gi_longsword, "object_gi_longsword") +DEFINE_DMA_ENTRY(object_spot01_objects, "object_spot01_objects") +DEFINE_DMA_ENTRY(object_md, "object_md") +DEFINE_DMA_ENTRY(object_km1, "object_km1") +DEFINE_DMA_ENTRY(object_kw1, "object_kw1") +DEFINE_DMA_ENTRY(object_zo, "object_zo") +DEFINE_DMA_ENTRY(object_kz, "object_kz") +DEFINE_DMA_ENTRY(object_umajump, "object_umajump") +DEFINE_DMA_ENTRY(object_masterkokiri, "object_masterkokiri") +DEFINE_DMA_ENTRY(object_masterkokirihead, "object_masterkokirihead") +DEFINE_DMA_ENTRY(object_mastergolon, "object_mastergolon") +DEFINE_DMA_ENTRY(object_masterzoora, "object_masterzoora") +DEFINE_DMA_ENTRY(object_aob, "object_aob") +DEFINE_DMA_ENTRY(object_ik, "object_ik") +DEFINE_DMA_ENTRY(object_ahg, "object_ahg") +DEFINE_DMA_ENTRY(object_cne, "object_cne") +DEFINE_DMA_ENTRY(object_gi_niwatori, "object_gi_niwatori") +DEFINE_DMA_ENTRY(object_skj, "object_skj") +DEFINE_DMA_ENTRY(object_gi_bottle_letter, "object_gi_bottle_letter") +DEFINE_DMA_ENTRY(object_bji, "object_bji") +DEFINE_DMA_ENTRY(object_bba, "object_bba") +DEFINE_DMA_ENTRY(object_gi_ocarina_0, "object_gi_ocarina_0") +DEFINE_DMA_ENTRY(object_ds, "object_ds") +DEFINE_DMA_ENTRY(object_ane, "object_ane") +DEFINE_DMA_ENTRY(object_boj, "object_boj") +DEFINE_DMA_ENTRY(object_spot03_object, "object_spot03_object") +DEFINE_DMA_ENTRY(object_spot07_object, "object_spot07_object") +DEFINE_DMA_ENTRY(object_fz, "object_fz") +DEFINE_DMA_ENTRY(object_bob, "object_bob") +DEFINE_DMA_ENTRY(object_ge1, "object_ge1") +DEFINE_DMA_ENTRY(object_yabusame_point, "object_yabusame_point") +DEFINE_DMA_ENTRY(object_gi_boots_2, "object_gi_boots_2") +DEFINE_DMA_ENTRY(object_gi_seed, "object_gi_seed") +DEFINE_DMA_ENTRY(object_gnd_magic, "object_gnd_magic") +DEFINE_DMA_ENTRY(object_d_elevator, "object_d_elevator") +DEFINE_DMA_ENTRY(object_d_hsblock, "object_d_hsblock") +DEFINE_DMA_ENTRY(object_d_lift, "object_d_lift") +DEFINE_DMA_ENTRY(object_mamenoki, "object_mamenoki") +DEFINE_DMA_ENTRY(object_goroiwa, "object_goroiwa") +DEFINE_DMA_ENTRY(object_toryo, "object_toryo") +DEFINE_DMA_ENTRY(object_daiku, "object_daiku") +DEFINE_DMA_ENTRY(object_nwc, "object_nwc") +DEFINE_DMA_ENTRY(object_blkobj, "object_blkobj") +DEFINE_DMA_ENTRY(object_gm, "object_gm") +DEFINE_DMA_ENTRY(object_ms, "object_ms") +DEFINE_DMA_ENTRY(object_hs, "object_hs") +DEFINE_DMA_ENTRY(object_ingate, "object_ingate") +DEFINE_DMA_ENTRY(object_lightswitch, "object_lightswitch") +DEFINE_DMA_ENTRY(object_kusa, "object_kusa") +DEFINE_DMA_ENTRY(object_tsubo, "object_tsubo") +DEFINE_DMA_ENTRY(object_gi_gloves, "object_gi_gloves") +DEFINE_DMA_ENTRY(object_gi_coin, "object_gi_coin") +DEFINE_DMA_ENTRY(object_kanban, "object_kanban") +DEFINE_DMA_ENTRY(object_gjyo_objects, "object_gjyo_objects") +DEFINE_DMA_ENTRY(object_owl, "object_owl") +DEFINE_DMA_ENTRY(object_mk, "object_mk") +DEFINE_DMA_ENTRY(object_fu, "object_fu") +DEFINE_DMA_ENTRY(object_gi_ki_tan_mask, "object_gi_ki_tan_mask") +DEFINE_DMA_ENTRY(object_gi_redead_mask, "object_gi_redead_mask") +DEFINE_DMA_ENTRY(object_gi_skj_mask, "object_gi_skj_mask") +DEFINE_DMA_ENTRY(object_gi_rabit_mask, "object_gi_rabit_mask") +DEFINE_DMA_ENTRY(object_gi_truth_mask, "object_gi_truth_mask") +DEFINE_DMA_ENTRY(object_ganon_objects, "object_ganon_objects") +DEFINE_DMA_ENTRY(object_siofuki, "object_siofuki") +DEFINE_DMA_ENTRY(object_stream, "object_stream") +DEFINE_DMA_ENTRY(object_mm, "object_mm") +DEFINE_DMA_ENTRY(object_fa, "object_fa") +DEFINE_DMA_ENTRY(object_os, "object_os") +DEFINE_DMA_ENTRY(object_gi_eye_lotion, "object_gi_eye_lotion") +DEFINE_DMA_ENTRY(object_gi_powder, "object_gi_powder") +DEFINE_DMA_ENTRY(object_gi_mushroom, "object_gi_mushroom") +DEFINE_DMA_ENTRY(object_gi_ticketstone, "object_gi_ticketstone") +DEFINE_DMA_ENTRY(object_gi_brokensword, "object_gi_brokensword") +DEFINE_DMA_ENTRY(object_js, "object_js") +DEFINE_DMA_ENTRY(object_cs, "object_cs") +DEFINE_DMA_ENTRY(object_gi_prescription, "object_gi_prescription") +DEFINE_DMA_ENTRY(object_gi_bracelet, "object_gi_bracelet") +DEFINE_DMA_ENTRY(object_gi_soldout, "object_gi_soldout") +DEFINE_DMA_ENTRY(object_gi_frog, "object_gi_frog") +DEFINE_DMA_ENTRY(object_mag, "object_mag") +DEFINE_DMA_ENTRY(object_door_gerudo, "object_door_gerudo") +DEFINE_DMA_ENTRY(object_gt, "object_gt") +DEFINE_DMA_ENTRY(object_efc_erupc, "object_efc_erupc") +DEFINE_DMA_ENTRY(object_zl2_anime1, "object_zl2_anime1") +DEFINE_DMA_ENTRY(object_zl2_anime2, "object_zl2_anime2") +DEFINE_DMA_ENTRY(object_gi_golonmask, "object_gi_golonmask") +DEFINE_DMA_ENTRY(object_gi_zoramask, "object_gi_zoramask") +DEFINE_DMA_ENTRY(object_gi_gerudomask, "object_gi_gerudomask") +DEFINE_DMA_ENTRY(object_ganon2, "object_ganon2") +DEFINE_DMA_ENTRY(object_ka, "object_ka") +DEFINE_DMA_ENTRY(object_ts, "object_ts") +DEFINE_DMA_ENTRY(object_zg, "object_zg") +DEFINE_DMA_ENTRY(object_gi_hoverboots, "object_gi_hoverboots") +DEFINE_DMA_ENTRY(object_gi_m_arrow, "object_gi_m_arrow") +DEFINE_DMA_ENTRY(object_ds2, "object_ds2") +DEFINE_DMA_ENTRY(object_ec, "object_ec") +DEFINE_DMA_ENTRY(object_fish, "object_fish") +DEFINE_DMA_ENTRY(object_gi_sutaru, "object_gi_sutaru") +DEFINE_DMA_ENTRY(object_gi_goddess, "object_gi_goddess") +DEFINE_DMA_ENTRY(object_ssh, "object_ssh") +DEFINE_DMA_ENTRY(object_bigokuta, "object_bigokuta") +DEFINE_DMA_ENTRY(object_bg, "object_bg") +DEFINE_DMA_ENTRY(object_spot05_objects, "object_spot05_objects") +DEFINE_DMA_ENTRY(object_spot12_obj, "object_spot12_obj") +DEFINE_DMA_ENTRY(object_bombiwa, "object_bombiwa") +DEFINE_DMA_ENTRY(object_hintnuts, "object_hintnuts") +DEFINE_DMA_ENTRY(object_rs, "object_rs") +DEFINE_DMA_ENTRY(object_spot00_break, "object_spot00_break") +DEFINE_DMA_ENTRY(object_gla, "object_gla") +DEFINE_DMA_ENTRY(object_shopnuts, "object_shopnuts") +DEFINE_DMA_ENTRY(object_geldb, "object_geldb") +DEFINE_DMA_ENTRY(object_gr, "object_gr") +DEFINE_DMA_ENTRY(object_dog, "object_dog") +DEFINE_DMA_ENTRY(object_jya_iron, "object_jya_iron") +DEFINE_DMA_ENTRY(object_jya_door, "object_jya_door") +DEFINE_DMA_ENTRY(object_spot01_objects2, "object_spot01_objects2") +DEFINE_DMA_ENTRY(object_spot11_obj, "object_spot11_obj") +DEFINE_DMA_ENTRY(object_kibako2, "object_kibako2") +DEFINE_DMA_ENTRY(object_dns, "object_dns") +DEFINE_DMA_ENTRY(object_dnk, "object_dnk") +DEFINE_DMA_ENTRY(object_gi_fire, "object_gi_fire") +DEFINE_DMA_ENTRY(object_gi_insect, "object_gi_insect") +DEFINE_DMA_ENTRY(object_gi_butterfly, "object_gi_butterfly") +DEFINE_DMA_ENTRY(object_gi_ghost, "object_gi_ghost") +DEFINE_DMA_ENTRY(object_gi_soul, "object_gi_soul") +DEFINE_DMA_ENTRY(object_bowl, "object_bowl") +DEFINE_DMA_ENTRY(object_po_field, "object_po_field") +DEFINE_DMA_ENTRY(object_demo_kekkai, "object_demo_kekkai") +DEFINE_DMA_ENTRY(object_efc_doughnut, "object_efc_doughnut") +DEFINE_DMA_ENTRY(object_gi_dekupouch, "object_gi_dekupouch") +DEFINE_DMA_ENTRY(object_ganon_anime1, "object_ganon_anime1") +DEFINE_DMA_ENTRY(object_ganon_anime2, "object_ganon_anime2") +DEFINE_DMA_ENTRY(object_ganon_anime3, "object_ganon_anime3") +DEFINE_DMA_ENTRY(object_gi_rupy, "object_gi_rupy") +DEFINE_DMA_ENTRY(object_spot01_matoya, "object_spot01_matoya") +DEFINE_DMA_ENTRY(object_spot01_matoyab, "object_spot01_matoyab") +DEFINE_DMA_ENTRY(object_po_composer, "object_po_composer") +DEFINE_DMA_ENTRY(object_mu, "object_mu") +DEFINE_DMA_ENTRY(object_wf, "object_wf") +DEFINE_DMA_ENTRY(object_skb, "object_skb") +DEFINE_DMA_ENTRY(object_gj, "object_gj") +DEFINE_DMA_ENTRY(object_geff, "object_geff") +DEFINE_DMA_ENTRY(object_haka_door, "object_haka_door") +DEFINE_DMA_ENTRY(object_gs, "object_gs") +DEFINE_DMA_ENTRY(object_ps, "object_ps") +DEFINE_DMA_ENTRY(object_bwall, "object_bwall") +DEFINE_DMA_ENTRY(object_crow, "object_crow") +DEFINE_DMA_ENTRY(object_cow, "object_cow") +DEFINE_DMA_ENTRY(object_cob, "object_cob") +DEFINE_DMA_ENTRY(object_gi_sword_1, "object_gi_sword_1") +DEFINE_DMA_ENTRY(object_door_killer, "object_door_killer") +DEFINE_DMA_ENTRY(object_ouke_haka, "object_ouke_haka") +DEFINE_DMA_ENTRY(object_timeblock, "object_timeblock") +DEFINE_DMA_ENTRY(object_zl4, "object_zl4") +DEFINE_DMA_ENTRY(g_pn_01, "g_pn_01") +DEFINE_DMA_ENTRY(g_pn_02, "g_pn_02") +DEFINE_DMA_ENTRY(g_pn_03, "g_pn_03") +DEFINE_DMA_ENTRY(g_pn_04, "g_pn_04") +DEFINE_DMA_ENTRY(g_pn_05, "g_pn_05") +DEFINE_DMA_ENTRY(g_pn_06, "g_pn_06") +DEFINE_DMA_ENTRY(g_pn_07, "g_pn_07") +DEFINE_DMA_ENTRY(g_pn_08, "g_pn_08") +DEFINE_DMA_ENTRY(g_pn_09, "g_pn_09") +DEFINE_DMA_ENTRY(g_pn_10, "g_pn_10") +DEFINE_DMA_ENTRY(g_pn_11, "g_pn_11") +DEFINE_DMA_ENTRY(g_pn_12, "g_pn_12") +DEFINE_DMA_ENTRY(g_pn_13, "g_pn_13") +DEFINE_DMA_ENTRY(g_pn_14, "g_pn_14") +DEFINE_DMA_ENTRY(g_pn_15, "g_pn_15") +DEFINE_DMA_ENTRY(g_pn_16, "g_pn_16") +DEFINE_DMA_ENTRY(g_pn_17, "g_pn_17") +DEFINE_DMA_ENTRY(g_pn_18, "g_pn_18") +DEFINE_DMA_ENTRY(g_pn_19, "g_pn_19") +DEFINE_DMA_ENTRY(g_pn_20, "g_pn_20") +DEFINE_DMA_ENTRY(g_pn_21, "g_pn_21") +DEFINE_DMA_ENTRY(g_pn_22, "g_pn_22") +DEFINE_DMA_ENTRY(g_pn_23, "g_pn_23") +DEFINE_DMA_ENTRY(g_pn_24, "g_pn_24") +DEFINE_DMA_ENTRY(g_pn_25, "g_pn_25") +DEFINE_DMA_ENTRY(g_pn_26, "g_pn_26") +DEFINE_DMA_ENTRY(g_pn_27, "g_pn_27") +DEFINE_DMA_ENTRY(g_pn_28, "g_pn_28") +DEFINE_DMA_ENTRY(g_pn_29, "g_pn_29") +DEFINE_DMA_ENTRY(g_pn_30, "g_pn_30") +DEFINE_DMA_ENTRY(g_pn_31, "g_pn_31") +DEFINE_DMA_ENTRY(g_pn_32, "g_pn_32") +DEFINE_DMA_ENTRY(g_pn_33, "g_pn_33") +DEFINE_DMA_ENTRY(g_pn_34, "g_pn_34") +DEFINE_DMA_ENTRY(g_pn_35, "g_pn_35") +DEFINE_DMA_ENTRY(g_pn_36, "g_pn_36") +DEFINE_DMA_ENTRY(g_pn_37, "g_pn_37") +DEFINE_DMA_ENTRY(g_pn_38, "g_pn_38") +DEFINE_DMA_ENTRY(g_pn_39, "g_pn_39") +DEFINE_DMA_ENTRY(g_pn_40, "g_pn_40") +DEFINE_DMA_ENTRY(g_pn_41, "g_pn_41") +DEFINE_DMA_ENTRY(g_pn_42, "g_pn_42") +DEFINE_DMA_ENTRY(g_pn_43, "g_pn_43") +DEFINE_DMA_ENTRY(g_pn_44, "g_pn_44") +DEFINE_DMA_ENTRY(g_pn_45, "g_pn_45") +DEFINE_DMA_ENTRY(g_pn_46, "g_pn_46") +DEFINE_DMA_ENTRY(g_pn_47, "g_pn_47") +DEFINE_DMA_ENTRY(g_pn_48, "g_pn_48") +DEFINE_DMA_ENTRY(g_pn_49, "g_pn_49") +DEFINE_DMA_ENTRY(g_pn_50, "g_pn_50") +DEFINE_DMA_ENTRY(g_pn_51, "g_pn_51") +DEFINE_DMA_ENTRY(g_pn_52, "g_pn_52") +DEFINE_DMA_ENTRY(g_pn_53, "g_pn_53") +DEFINE_DMA_ENTRY(g_pn_54, "g_pn_54") +DEFINE_DMA_ENTRY(g_pn_55, "g_pn_55") +DEFINE_DMA_ENTRY(g_pn_56, "g_pn_56") +DEFINE_DMA_ENTRY(g_pn_57, "g_pn_57") +DEFINE_DMA_ENTRY(z_select_static, "z_select_static") +DEFINE_DMA_ENTRY(nintendo_rogo_static, "nintendo_rogo_static") +DEFINE_DMA_ENTRY(title_static, "title_static") +DEFINE_DMA_ENTRY(parameter_static, "parameter_static") +DEFINE_DMA_ENTRY(vr_fine0_static, "vr_fine0_static") +DEFINE_DMA_ENTRY(vr_fine0_pal_static, "vr_fine0_pal_static") +DEFINE_DMA_ENTRY(vr_fine1_static, "vr_fine1_static") +DEFINE_DMA_ENTRY(vr_fine1_pal_static, "vr_fine1_pal_static") +DEFINE_DMA_ENTRY(vr_fine2_static, "vr_fine2_static") +DEFINE_DMA_ENTRY(vr_fine2_pal_static, "vr_fine2_pal_static") +DEFINE_DMA_ENTRY(vr_fine3_static, "vr_fine3_static") +DEFINE_DMA_ENTRY(vr_fine3_pal_static, "vr_fine3_pal_static") +DEFINE_DMA_ENTRY(vr_cloud0_static, "vr_cloud0_static") +DEFINE_DMA_ENTRY(vr_cloud0_pal_static, "vr_cloud0_pal_static") +DEFINE_DMA_ENTRY(vr_cloud1_static, "vr_cloud1_static") +DEFINE_DMA_ENTRY(vr_cloud1_pal_static, "vr_cloud1_pal_static") +DEFINE_DMA_ENTRY(vr_cloud2_static, "vr_cloud2_static") +DEFINE_DMA_ENTRY(vr_cloud2_pal_static, "vr_cloud2_pal_static") +DEFINE_DMA_ENTRY(vr_cloud3_static, "vr_cloud3_static") +DEFINE_DMA_ENTRY(vr_cloud3_pal_static, "vr_cloud3_pal_static") +DEFINE_DMA_ENTRY(vr_holy0_static, "vr_holy0_static") +DEFINE_DMA_ENTRY(vr_holy0_pal_static, "vr_holy0_pal_static") +DEFINE_DMA_ENTRY(vr_holy1_static, "vr_holy1_static") +DEFINE_DMA_ENTRY(vr_holy1_pal_static, "vr_holy1_pal_static") +DEFINE_DMA_ENTRY(vr_MDVR_static, "vr_MDVR_static") +DEFINE_DMA_ENTRY(vr_MDVR_pal_static, "vr_MDVR_pal_static") +DEFINE_DMA_ENTRY(vr_MNVR_static, "vr_MNVR_static") +DEFINE_DMA_ENTRY(vr_MNVR_pal_static, "vr_MNVR_pal_static") +DEFINE_DMA_ENTRY(vr_RUVR_static, "vr_RUVR_static") +DEFINE_DMA_ENTRY(vr_RUVR_pal_static, "vr_RUVR_pal_static") +DEFINE_DMA_ENTRY(vr_LHVR_static, "vr_LHVR_static") +DEFINE_DMA_ENTRY(vr_LHVR_pal_static, "vr_LHVR_pal_static") +DEFINE_DMA_ENTRY(vr_KHVR_static, "vr_KHVR_static") +DEFINE_DMA_ENTRY(vr_KHVR_pal_static, "vr_KHVR_pal_static") +DEFINE_DMA_ENTRY(vr_K3VR_static, "vr_K3VR_static") +DEFINE_DMA_ENTRY(vr_K3VR_pal_static, "vr_K3VR_pal_static") +DEFINE_DMA_ENTRY(vr_K4VR_static, "vr_K4VR_static") +DEFINE_DMA_ENTRY(vr_K4VR_pal_static, "vr_K4VR_pal_static") +DEFINE_DMA_ENTRY(vr_K5VR_static, "vr_K5VR_static") +DEFINE_DMA_ENTRY(vr_K5VR_pal_static, "vr_K5VR_pal_static") +DEFINE_DMA_ENTRY(vr_SP1a_static, "vr_SP1a_static") +DEFINE_DMA_ENTRY(vr_SP1a_pal_static, "vr_SP1a_pal_static") +DEFINE_DMA_ENTRY(vr_MLVR_static, "vr_MLVR_static") +DEFINE_DMA_ENTRY(vr_MLVR_pal_static, "vr_MLVR_pal_static") +DEFINE_DMA_ENTRY(vr_KKRVR_static, "vr_KKRVR_static") +DEFINE_DMA_ENTRY(vr_KKRVR_pal_static, "vr_KKRVR_pal_static") +DEFINE_DMA_ENTRY(vr_KR3VR_static, "vr_KR3VR_static") +DEFINE_DMA_ENTRY(vr_KR3VR_pal_static, "vr_KR3VR_pal_static") +DEFINE_DMA_ENTRY(vr_IPVR_static, "vr_IPVR_static") +DEFINE_DMA_ENTRY(vr_IPVR_pal_static, "vr_IPVR_pal_static") +DEFINE_DMA_ENTRY(vr_KSVR_static, "vr_KSVR_static") +DEFINE_DMA_ENTRY(vr_KSVR_pal_static, "vr_KSVR_pal_static") +DEFINE_DMA_ENTRY(vr_GLVR_static, "vr_GLVR_static") +DEFINE_DMA_ENTRY(vr_GLVR_pal_static, "vr_GLVR_pal_static") +DEFINE_DMA_ENTRY(vr_ZRVR_static, "vr_ZRVR_static") +DEFINE_DMA_ENTRY(vr_ZRVR_pal_static, "vr_ZRVR_pal_static") +DEFINE_DMA_ENTRY(vr_DGVR_static, "vr_DGVR_static") +DEFINE_DMA_ENTRY(vr_DGVR_pal_static, "vr_DGVR_pal_static") +DEFINE_DMA_ENTRY(vr_ALVR_static, "vr_ALVR_static") +DEFINE_DMA_ENTRY(vr_ALVR_pal_static, "vr_ALVR_pal_static") +DEFINE_DMA_ENTRY(vr_NSVR_static, "vr_NSVR_static") +DEFINE_DMA_ENTRY(vr_NSVR_pal_static, "vr_NSVR_pal_static") +DEFINE_DMA_ENTRY(vr_LBVR_static, "vr_LBVR_static") +DEFINE_DMA_ENTRY(vr_LBVR_pal_static, "vr_LBVR_pal_static") +DEFINE_DMA_ENTRY(vr_TTVR_static, "vr_TTVR_static") +DEFINE_DMA_ENTRY(vr_TTVR_pal_static, "vr_TTVR_pal_static") +DEFINE_DMA_ENTRY(vr_FCVR_static, "vr_FCVR_static") +DEFINE_DMA_ENTRY(vr_FCVR_pal_static, "vr_FCVR_pal_static") +DEFINE_DMA_ENTRY(elf_message_field, "elf_message_field") +DEFINE_DMA_ENTRY(elf_message_ydan, "elf_message_ydan") +DEFINE_DMA_ENTRY(syotes_scene, "syotes_scene") +DEFINE_DMA_ENTRY(syotes_room_0, "syotes_room_0") +DEFINE_DMA_ENTRY(syotes2_scene, "syotes2_scene") +DEFINE_DMA_ENTRY(syotes2_room_0, "syotes2_room_0") +DEFINE_DMA_ENTRY(depth_test_scene, "depth_test_scene") +DEFINE_DMA_ENTRY(depth_test_room_0, "depth_test_room_0") +DEFINE_DMA_ENTRY(spot00_scene, "spot00_scene") +DEFINE_DMA_ENTRY(spot00_room_0, "spot00_room_0") +DEFINE_DMA_ENTRY(spot01_scene, "spot01_scene") +DEFINE_DMA_ENTRY(spot01_room_0, "spot01_room_0") +DEFINE_DMA_ENTRY(spot02_scene, "spot02_scene") +DEFINE_DMA_ENTRY(spot02_room_0, "spot02_room_0") +DEFINE_DMA_ENTRY(spot02_room_1, "spot02_room_1") +DEFINE_DMA_ENTRY(spot03_scene, "spot03_scene") +DEFINE_DMA_ENTRY(spot03_room_0, "spot03_room_0") +DEFINE_DMA_ENTRY(spot03_room_1, "spot03_room_1") +DEFINE_DMA_ENTRY(spot04_scene, "spot04_scene") +DEFINE_DMA_ENTRY(spot04_room_0, "spot04_room_0") +DEFINE_DMA_ENTRY(spot04_room_1, "spot04_room_1") +DEFINE_DMA_ENTRY(spot04_room_2, "spot04_room_2") +DEFINE_DMA_ENTRY(spot05_scene, "spot05_scene") +DEFINE_DMA_ENTRY(spot05_room_0, "spot05_room_0") +DEFINE_DMA_ENTRY(spot06_scene, "spot06_scene") +DEFINE_DMA_ENTRY(spot06_room_0, "spot06_room_0") +DEFINE_DMA_ENTRY(spot07_scene, "spot07_scene") +DEFINE_DMA_ENTRY(spot07_room_0, "spot07_room_0") +DEFINE_DMA_ENTRY(spot07_room_1, "spot07_room_1") +DEFINE_DMA_ENTRY(spot08_scene, "spot08_scene") +DEFINE_DMA_ENTRY(spot08_room_0, "spot08_room_0") +DEFINE_DMA_ENTRY(spot09_scene, "spot09_scene") +DEFINE_DMA_ENTRY(spot09_room_0, "spot09_room_0") +DEFINE_DMA_ENTRY(spot10_scene, "spot10_scene") +DEFINE_DMA_ENTRY(spot10_room_0, "spot10_room_0") +DEFINE_DMA_ENTRY(spot10_room_1, "spot10_room_1") +DEFINE_DMA_ENTRY(spot10_room_2, "spot10_room_2") +DEFINE_DMA_ENTRY(spot10_room_3, "spot10_room_3") +DEFINE_DMA_ENTRY(spot10_room_4, "spot10_room_4") +DEFINE_DMA_ENTRY(spot10_room_5, "spot10_room_5") +DEFINE_DMA_ENTRY(spot10_room_6, "spot10_room_6") +DEFINE_DMA_ENTRY(spot10_room_7, "spot10_room_7") +DEFINE_DMA_ENTRY(spot10_room_8, "spot10_room_8") +DEFINE_DMA_ENTRY(spot10_room_9, "spot10_room_9") +DEFINE_DMA_ENTRY(spot11_scene, "spot11_scene") +DEFINE_DMA_ENTRY(spot11_room_0, "spot11_room_0") +DEFINE_DMA_ENTRY(spot12_scene, "spot12_scene") +DEFINE_DMA_ENTRY(spot12_room_0, "spot12_room_0") +DEFINE_DMA_ENTRY(spot12_room_1, "spot12_room_1") +DEFINE_DMA_ENTRY(spot13_scene, "spot13_scene") +DEFINE_DMA_ENTRY(spot13_room_0, "spot13_room_0") +DEFINE_DMA_ENTRY(spot13_room_1, "spot13_room_1") +DEFINE_DMA_ENTRY(spot15_scene, "spot15_scene") +DEFINE_DMA_ENTRY(spot15_room_0, "spot15_room_0") +DEFINE_DMA_ENTRY(spot16_scene, "spot16_scene") +DEFINE_DMA_ENTRY(spot16_room_0, "spot16_room_0") +DEFINE_DMA_ENTRY(spot17_scene, "spot17_scene") +DEFINE_DMA_ENTRY(spot17_room_0, "spot17_room_0") +DEFINE_DMA_ENTRY(spot17_room_1, "spot17_room_1") +DEFINE_DMA_ENTRY(spot18_scene, "spot18_scene") +DEFINE_DMA_ENTRY(spot18_room_0, "spot18_room_0") +DEFINE_DMA_ENTRY(spot18_room_1, "spot18_room_1") +DEFINE_DMA_ENTRY(spot18_room_2, "spot18_room_2") +DEFINE_DMA_ENTRY(spot18_room_3, "spot18_room_3") +DEFINE_DMA_ENTRY(ydan_scene, "ydan_scene") +DEFINE_DMA_ENTRY(ydan_room_0, "ydan_room_0") +DEFINE_DMA_ENTRY(ydan_room_1, "ydan_room_1") +DEFINE_DMA_ENTRY(ydan_room_2, "ydan_room_2") +DEFINE_DMA_ENTRY(ydan_room_3, "ydan_room_3") +DEFINE_DMA_ENTRY(ydan_room_4, "ydan_room_4") +DEFINE_DMA_ENTRY(ydan_room_5, "ydan_room_5") +DEFINE_DMA_ENTRY(ydan_room_6, "ydan_room_6") +DEFINE_DMA_ENTRY(ydan_room_7, "ydan_room_7") +DEFINE_DMA_ENTRY(ydan_room_8, "ydan_room_8") +DEFINE_DMA_ENTRY(ydan_room_9, "ydan_room_9") +DEFINE_DMA_ENTRY(ydan_room_10, "ydan_room_10") +DEFINE_DMA_ENTRY(ydan_room_11, "ydan_room_11") +DEFINE_DMA_ENTRY(ddan_scene, "ddan_scene") +DEFINE_DMA_ENTRY(ddan_room_0, "ddan_room_0") +DEFINE_DMA_ENTRY(ddan_room_1, "ddan_room_1") +DEFINE_DMA_ENTRY(ddan_room_2, "ddan_room_2") +DEFINE_DMA_ENTRY(ddan_room_3, "ddan_room_3") +DEFINE_DMA_ENTRY(ddan_room_4, "ddan_room_4") +DEFINE_DMA_ENTRY(ddan_room_5, "ddan_room_5") +DEFINE_DMA_ENTRY(ddan_room_6, "ddan_room_6") +DEFINE_DMA_ENTRY(ddan_room_7, "ddan_room_7") +DEFINE_DMA_ENTRY(ddan_room_8, "ddan_room_8") +DEFINE_DMA_ENTRY(ddan_room_9, "ddan_room_9") +DEFINE_DMA_ENTRY(ddan_room_10, "ddan_room_10") +DEFINE_DMA_ENTRY(ddan_room_11, "ddan_room_11") +DEFINE_DMA_ENTRY(ddan_room_12, "ddan_room_12") +DEFINE_DMA_ENTRY(ddan_room_13, "ddan_room_13") +DEFINE_DMA_ENTRY(ddan_room_14, "ddan_room_14") +DEFINE_DMA_ENTRY(ddan_room_15, "ddan_room_15") +DEFINE_DMA_ENTRY(ddan_room_16, "ddan_room_16") +DEFINE_DMA_ENTRY(bdan_scene, "bdan_scene") +DEFINE_DMA_ENTRY(bdan_room_0, "bdan_room_0") +DEFINE_DMA_ENTRY(bdan_room_1, "bdan_room_1") +DEFINE_DMA_ENTRY(bdan_room_2, "bdan_room_2") +DEFINE_DMA_ENTRY(bdan_room_3, "bdan_room_3") +DEFINE_DMA_ENTRY(bdan_room_4, "bdan_room_4") +DEFINE_DMA_ENTRY(bdan_room_5, "bdan_room_5") +DEFINE_DMA_ENTRY(bdan_room_6, "bdan_room_6") +DEFINE_DMA_ENTRY(bdan_room_7, "bdan_room_7") +DEFINE_DMA_ENTRY(bdan_room_8, "bdan_room_8") +DEFINE_DMA_ENTRY(bdan_room_9, "bdan_room_9") +DEFINE_DMA_ENTRY(bdan_room_10, "bdan_room_10") +DEFINE_DMA_ENTRY(bdan_room_11, "bdan_room_11") +DEFINE_DMA_ENTRY(bdan_room_12, "bdan_room_12") +DEFINE_DMA_ENTRY(bdan_room_13, "bdan_room_13") +DEFINE_DMA_ENTRY(bdan_room_14, "bdan_room_14") +DEFINE_DMA_ENTRY(bdan_room_15, "bdan_room_15") +DEFINE_DMA_ENTRY(Bmori1_scene, "Bmori1_scene") +DEFINE_DMA_ENTRY(Bmori1_room_0, "Bmori1_room_0") +DEFINE_DMA_ENTRY(Bmori1_room_1, "Bmori1_room_1") +DEFINE_DMA_ENTRY(Bmori1_room_2, "Bmori1_room_2") +DEFINE_DMA_ENTRY(Bmori1_room_3, "Bmori1_room_3") +DEFINE_DMA_ENTRY(Bmori1_room_4, "Bmori1_room_4") +DEFINE_DMA_ENTRY(Bmori1_room_5, "Bmori1_room_5") +DEFINE_DMA_ENTRY(Bmori1_room_6, "Bmori1_room_6") +DEFINE_DMA_ENTRY(Bmori1_room_7, "Bmori1_room_7") +DEFINE_DMA_ENTRY(Bmori1_room_8, "Bmori1_room_8") +DEFINE_DMA_ENTRY(Bmori1_room_9, "Bmori1_room_9") +DEFINE_DMA_ENTRY(Bmori1_room_10, "Bmori1_room_10") +DEFINE_DMA_ENTRY(Bmori1_room_11, "Bmori1_room_11") +DEFINE_DMA_ENTRY(Bmori1_room_12, "Bmori1_room_12") +DEFINE_DMA_ENTRY(Bmori1_room_13, "Bmori1_room_13") +DEFINE_DMA_ENTRY(Bmori1_room_14, "Bmori1_room_14") +DEFINE_DMA_ENTRY(Bmori1_room_15, "Bmori1_room_15") +DEFINE_DMA_ENTRY(Bmori1_room_16, "Bmori1_room_16") +DEFINE_DMA_ENTRY(Bmori1_room_17, "Bmori1_room_17") +DEFINE_DMA_ENTRY(Bmori1_room_18, "Bmori1_room_18") +DEFINE_DMA_ENTRY(Bmori1_room_19, "Bmori1_room_19") +DEFINE_DMA_ENTRY(Bmori1_room_20, "Bmori1_room_20") +DEFINE_DMA_ENTRY(Bmori1_room_21, "Bmori1_room_21") +DEFINE_DMA_ENTRY(Bmori1_room_22, "Bmori1_room_22") +DEFINE_DMA_ENTRY(HIDAN_scene, "HIDAN_scene") +DEFINE_DMA_ENTRY(HIDAN_room_0, "HIDAN_room_0") +DEFINE_DMA_ENTRY(HIDAN_room_1, "HIDAN_room_1") +DEFINE_DMA_ENTRY(HIDAN_room_2, "HIDAN_room_2") +DEFINE_DMA_ENTRY(HIDAN_room_3, "HIDAN_room_3") +DEFINE_DMA_ENTRY(HIDAN_room_4, "HIDAN_room_4") +DEFINE_DMA_ENTRY(HIDAN_room_5, "HIDAN_room_5") +DEFINE_DMA_ENTRY(HIDAN_room_6, "HIDAN_room_6") +DEFINE_DMA_ENTRY(HIDAN_room_7, "HIDAN_room_7") +DEFINE_DMA_ENTRY(HIDAN_room_8, "HIDAN_room_8") +DEFINE_DMA_ENTRY(HIDAN_room_9, "HIDAN_room_9") +DEFINE_DMA_ENTRY(HIDAN_room_10, "HIDAN_room_10") +DEFINE_DMA_ENTRY(HIDAN_room_11, "HIDAN_room_11") +DEFINE_DMA_ENTRY(HIDAN_room_12, "HIDAN_room_12") +DEFINE_DMA_ENTRY(HIDAN_room_13, "HIDAN_room_13") +DEFINE_DMA_ENTRY(HIDAN_room_14, "HIDAN_room_14") +DEFINE_DMA_ENTRY(HIDAN_room_15, "HIDAN_room_15") +DEFINE_DMA_ENTRY(HIDAN_room_16, "HIDAN_room_16") +DEFINE_DMA_ENTRY(HIDAN_room_17, "HIDAN_room_17") +DEFINE_DMA_ENTRY(HIDAN_room_18, "HIDAN_room_18") +DEFINE_DMA_ENTRY(HIDAN_room_19, "HIDAN_room_19") +DEFINE_DMA_ENTRY(HIDAN_room_20, "HIDAN_room_20") +DEFINE_DMA_ENTRY(HIDAN_room_21, "HIDAN_room_21") +DEFINE_DMA_ENTRY(HIDAN_room_22, "HIDAN_room_22") +DEFINE_DMA_ENTRY(HIDAN_room_23, "HIDAN_room_23") +DEFINE_DMA_ENTRY(HIDAN_room_24, "HIDAN_room_24") +DEFINE_DMA_ENTRY(HIDAN_room_25, "HIDAN_room_25") +DEFINE_DMA_ENTRY(HIDAN_room_26, "HIDAN_room_26") +DEFINE_DMA_ENTRY(MIZUsin_scene, "MIZUsin_scene") +DEFINE_DMA_ENTRY(MIZUsin_room_0, "MIZUsin_room_0") +DEFINE_DMA_ENTRY(MIZUsin_room_1, "MIZUsin_room_1") +DEFINE_DMA_ENTRY(MIZUsin_room_2, "MIZUsin_room_2") +DEFINE_DMA_ENTRY(MIZUsin_room_3, "MIZUsin_room_3") +DEFINE_DMA_ENTRY(MIZUsin_room_4, "MIZUsin_room_4") +DEFINE_DMA_ENTRY(MIZUsin_room_5, "MIZUsin_room_5") +DEFINE_DMA_ENTRY(MIZUsin_room_6, "MIZUsin_room_6") +DEFINE_DMA_ENTRY(MIZUsin_room_7, "MIZUsin_room_7") +DEFINE_DMA_ENTRY(MIZUsin_room_8, "MIZUsin_room_8") +DEFINE_DMA_ENTRY(MIZUsin_room_9, "MIZUsin_room_9") +DEFINE_DMA_ENTRY(MIZUsin_room_10, "MIZUsin_room_10") +DEFINE_DMA_ENTRY(MIZUsin_room_11, "MIZUsin_room_11") +DEFINE_DMA_ENTRY(MIZUsin_room_12, "MIZUsin_room_12") +DEFINE_DMA_ENTRY(MIZUsin_room_13, "MIZUsin_room_13") +DEFINE_DMA_ENTRY(MIZUsin_room_14, "MIZUsin_room_14") +DEFINE_DMA_ENTRY(MIZUsin_room_15, "MIZUsin_room_15") +DEFINE_DMA_ENTRY(MIZUsin_room_16, "MIZUsin_room_16") +DEFINE_DMA_ENTRY(MIZUsin_room_17, "MIZUsin_room_17") +DEFINE_DMA_ENTRY(MIZUsin_room_18, "MIZUsin_room_18") +DEFINE_DMA_ENTRY(MIZUsin_room_19, "MIZUsin_room_19") +DEFINE_DMA_ENTRY(MIZUsin_room_20, "MIZUsin_room_20") +DEFINE_DMA_ENTRY(MIZUsin_room_21, "MIZUsin_room_21") +DEFINE_DMA_ENTRY(MIZUsin_room_22, "MIZUsin_room_22") +DEFINE_DMA_ENTRY(jyasinzou_scene, "jyasinzou_scene") +DEFINE_DMA_ENTRY(jyasinzou_room_0, "jyasinzou_room_0") +DEFINE_DMA_ENTRY(jyasinzou_room_1, "jyasinzou_room_1") +DEFINE_DMA_ENTRY(jyasinzou_room_2, "jyasinzou_room_2") +DEFINE_DMA_ENTRY(jyasinzou_room_3, "jyasinzou_room_3") +DEFINE_DMA_ENTRY(jyasinzou_room_4, "jyasinzou_room_4") +DEFINE_DMA_ENTRY(jyasinzou_room_5, "jyasinzou_room_5") +DEFINE_DMA_ENTRY(jyasinzou_room_6, "jyasinzou_room_6") +DEFINE_DMA_ENTRY(jyasinzou_room_7, "jyasinzou_room_7") +DEFINE_DMA_ENTRY(jyasinzou_room_8, "jyasinzou_room_8") +DEFINE_DMA_ENTRY(jyasinzou_room_9, "jyasinzou_room_9") +DEFINE_DMA_ENTRY(jyasinzou_room_10, "jyasinzou_room_10") +DEFINE_DMA_ENTRY(jyasinzou_room_11, "jyasinzou_room_11") +DEFINE_DMA_ENTRY(jyasinzou_room_12, "jyasinzou_room_12") +DEFINE_DMA_ENTRY(jyasinzou_room_13, "jyasinzou_room_13") +DEFINE_DMA_ENTRY(jyasinzou_room_14, "jyasinzou_room_14") +DEFINE_DMA_ENTRY(jyasinzou_room_15, "jyasinzou_room_15") +DEFINE_DMA_ENTRY(jyasinzou_room_16, "jyasinzou_room_16") +DEFINE_DMA_ENTRY(jyasinzou_room_17, "jyasinzou_room_17") +DEFINE_DMA_ENTRY(jyasinzou_room_18, "jyasinzou_room_18") +DEFINE_DMA_ENTRY(jyasinzou_room_19, "jyasinzou_room_19") +DEFINE_DMA_ENTRY(jyasinzou_room_20, "jyasinzou_room_20") +DEFINE_DMA_ENTRY(jyasinzou_room_21, "jyasinzou_room_21") +DEFINE_DMA_ENTRY(jyasinzou_room_22, "jyasinzou_room_22") +DEFINE_DMA_ENTRY(jyasinzou_room_23, "jyasinzou_room_23") +DEFINE_DMA_ENTRY(jyasinzou_room_24, "jyasinzou_room_24") +DEFINE_DMA_ENTRY(jyasinzou_room_25, "jyasinzou_room_25") +DEFINE_DMA_ENTRY(jyasinzou_room_26, "jyasinzou_room_26") +DEFINE_DMA_ENTRY(jyasinzou_room_27, "jyasinzou_room_27") +DEFINE_DMA_ENTRY(jyasinzou_room_28, "jyasinzou_room_28") +DEFINE_DMA_ENTRY(HAKAdan_scene, "HAKAdan_scene") +DEFINE_DMA_ENTRY(HAKAdan_room_0, "HAKAdan_room_0") +DEFINE_DMA_ENTRY(HAKAdan_room_1, "HAKAdan_room_1") +DEFINE_DMA_ENTRY(HAKAdan_room_2, "HAKAdan_room_2") +DEFINE_DMA_ENTRY(HAKAdan_room_3, "HAKAdan_room_3") +DEFINE_DMA_ENTRY(HAKAdan_room_4, "HAKAdan_room_4") +DEFINE_DMA_ENTRY(HAKAdan_room_5, "HAKAdan_room_5") +DEFINE_DMA_ENTRY(HAKAdan_room_6, "HAKAdan_room_6") +DEFINE_DMA_ENTRY(HAKAdan_room_7, "HAKAdan_room_7") +DEFINE_DMA_ENTRY(HAKAdan_room_8, "HAKAdan_room_8") +DEFINE_DMA_ENTRY(HAKAdan_room_9, "HAKAdan_room_9") +DEFINE_DMA_ENTRY(HAKAdan_room_10, "HAKAdan_room_10") +DEFINE_DMA_ENTRY(HAKAdan_room_11, "HAKAdan_room_11") +DEFINE_DMA_ENTRY(HAKAdan_room_12, "HAKAdan_room_12") +DEFINE_DMA_ENTRY(HAKAdan_room_13, "HAKAdan_room_13") +DEFINE_DMA_ENTRY(HAKAdan_room_14, "HAKAdan_room_14") +DEFINE_DMA_ENTRY(HAKAdan_room_15, "HAKAdan_room_15") +DEFINE_DMA_ENTRY(HAKAdan_room_16, "HAKAdan_room_16") +DEFINE_DMA_ENTRY(HAKAdan_room_17, "HAKAdan_room_17") +DEFINE_DMA_ENTRY(HAKAdan_room_18, "HAKAdan_room_18") +DEFINE_DMA_ENTRY(HAKAdan_room_19, "HAKAdan_room_19") +DEFINE_DMA_ENTRY(HAKAdan_room_20, "HAKAdan_room_20") +DEFINE_DMA_ENTRY(HAKAdan_room_21, "HAKAdan_room_21") +DEFINE_DMA_ENTRY(HAKAdan_room_22, "HAKAdan_room_22") +DEFINE_DMA_ENTRY(HAKAdanCH_scene, "HAKAdanCH_scene") +DEFINE_DMA_ENTRY(HAKAdanCH_room_0, "HAKAdanCH_room_0") +DEFINE_DMA_ENTRY(HAKAdanCH_room_1, "HAKAdanCH_room_1") +DEFINE_DMA_ENTRY(HAKAdanCH_room_2, "HAKAdanCH_room_2") +DEFINE_DMA_ENTRY(HAKAdanCH_room_3, "HAKAdanCH_room_3") +DEFINE_DMA_ENTRY(HAKAdanCH_room_4, "HAKAdanCH_room_4") +DEFINE_DMA_ENTRY(HAKAdanCH_room_5, "HAKAdanCH_room_5") +DEFINE_DMA_ENTRY(HAKAdanCH_room_6, "HAKAdanCH_room_6") +DEFINE_DMA_ENTRY(ice_doukutu_scene, "ice_doukutu_scene") +DEFINE_DMA_ENTRY(ice_doukutu_room_0, "ice_doukutu_room_0") +DEFINE_DMA_ENTRY(ice_doukutu_room_1, "ice_doukutu_room_1") +DEFINE_DMA_ENTRY(ice_doukutu_room_2, "ice_doukutu_room_2") +DEFINE_DMA_ENTRY(ice_doukutu_room_3, "ice_doukutu_room_3") +DEFINE_DMA_ENTRY(ice_doukutu_room_4, "ice_doukutu_room_4") +DEFINE_DMA_ENTRY(ice_doukutu_room_5, "ice_doukutu_room_5") +DEFINE_DMA_ENTRY(ice_doukutu_room_6, "ice_doukutu_room_6") +DEFINE_DMA_ENTRY(ice_doukutu_room_7, "ice_doukutu_room_7") +DEFINE_DMA_ENTRY(ice_doukutu_room_8, "ice_doukutu_room_8") +DEFINE_DMA_ENTRY(ice_doukutu_room_9, "ice_doukutu_room_9") +DEFINE_DMA_ENTRY(ice_doukutu_room_10, "ice_doukutu_room_10") +DEFINE_DMA_ENTRY(ice_doukutu_room_11, "ice_doukutu_room_11") +DEFINE_DMA_ENTRY(men_scene, "men_scene") +DEFINE_DMA_ENTRY(men_room_0, "men_room_0") +DEFINE_DMA_ENTRY(men_room_1, "men_room_1") +DEFINE_DMA_ENTRY(men_room_2, "men_room_2") +DEFINE_DMA_ENTRY(men_room_3, "men_room_3") +DEFINE_DMA_ENTRY(men_room_4, "men_room_4") +DEFINE_DMA_ENTRY(men_room_5, "men_room_5") +DEFINE_DMA_ENTRY(men_room_6, "men_room_6") +DEFINE_DMA_ENTRY(men_room_7, "men_room_7") +DEFINE_DMA_ENTRY(men_room_8, "men_room_8") +DEFINE_DMA_ENTRY(men_room_9, "men_room_9") +DEFINE_DMA_ENTRY(men_room_10, "men_room_10") +DEFINE_DMA_ENTRY(ganontika_scene, "ganontika_scene") +DEFINE_DMA_ENTRY(ganontika_room_0, "ganontika_room_0") +DEFINE_DMA_ENTRY(ganontika_room_1, "ganontika_room_1") +DEFINE_DMA_ENTRY(ganontika_room_2, "ganontika_room_2") +DEFINE_DMA_ENTRY(ganontika_room_3, "ganontika_room_3") +DEFINE_DMA_ENTRY(ganontika_room_4, "ganontika_room_4") +DEFINE_DMA_ENTRY(ganontika_room_5, "ganontika_room_5") +DEFINE_DMA_ENTRY(ganontika_room_6, "ganontika_room_6") +DEFINE_DMA_ENTRY(ganontika_room_7, "ganontika_room_7") +DEFINE_DMA_ENTRY(ganontika_room_8, "ganontika_room_8") +DEFINE_DMA_ENTRY(ganontika_room_9, "ganontika_room_9") +DEFINE_DMA_ENTRY(ganontika_room_10, "ganontika_room_10") +DEFINE_DMA_ENTRY(ganontika_room_11, "ganontika_room_11") +DEFINE_DMA_ENTRY(ganontika_room_12, "ganontika_room_12") +DEFINE_DMA_ENTRY(ganontika_room_13, "ganontika_room_13") +DEFINE_DMA_ENTRY(ganontika_room_14, "ganontika_room_14") +DEFINE_DMA_ENTRY(ganontika_room_15, "ganontika_room_15") +DEFINE_DMA_ENTRY(ganontika_room_16, "ganontika_room_16") +DEFINE_DMA_ENTRY(ganontika_room_17, "ganontika_room_17") +DEFINE_DMA_ENTRY(ganontika_room_18, "ganontika_room_18") +DEFINE_DMA_ENTRY(ganontika_room_19, "ganontika_room_19") +DEFINE_DMA_ENTRY(market_day_scene, "market_day_scene") +DEFINE_DMA_ENTRY(market_day_room_0, "market_day_room_0") +DEFINE_DMA_ENTRY(market_night_scene, "market_night_scene") +DEFINE_DMA_ENTRY(market_night_room_0, "market_night_room_0") +DEFINE_DMA_ENTRY(testroom_scene, "testroom_scene") +DEFINE_DMA_ENTRY(testroom_room_0, "testroom_room_0") +DEFINE_DMA_ENTRY(testroom_room_1, "testroom_room_1") +DEFINE_DMA_ENTRY(testroom_room_2, "testroom_room_2") +DEFINE_DMA_ENTRY(testroom_room_3, "testroom_room_3") +DEFINE_DMA_ENTRY(testroom_room_4, "testroom_room_4") +DEFINE_DMA_ENTRY(kenjyanoma_scene, "kenjyanoma_scene") +DEFINE_DMA_ENTRY(kenjyanoma_room_0, "kenjyanoma_room_0") +DEFINE_DMA_ENTRY(tokinoma_scene, "tokinoma_scene") +DEFINE_DMA_ENTRY(tokinoma_room_0, "tokinoma_room_0") +DEFINE_DMA_ENTRY(tokinoma_room_1, "tokinoma_room_1") +DEFINE_DMA_ENTRY(sutaru_scene, "sutaru_scene") +DEFINE_DMA_ENTRY(sutaru_room_0, "sutaru_room_0") +DEFINE_DMA_ENTRY(link_home_scene, "link_home_scene") +DEFINE_DMA_ENTRY(link_home_room_0, "link_home_room_0") +DEFINE_DMA_ENTRY(kokiri_shop_scene, "kokiri_shop_scene") +DEFINE_DMA_ENTRY(kokiri_shop_room_0, "kokiri_shop_room_0") +DEFINE_DMA_ENTRY(kokiri_home_scene, "kokiri_home_scene") +DEFINE_DMA_ENTRY(kokiri_home_room_0, "kokiri_home_room_0") +DEFINE_DMA_ENTRY(kakusiana_scene, "kakusiana_scene") +DEFINE_DMA_ENTRY(kakusiana_room_0, "kakusiana_room_0") +DEFINE_DMA_ENTRY(kakusiana_room_1, "kakusiana_room_1") +DEFINE_DMA_ENTRY(kakusiana_room_2, "kakusiana_room_2") +DEFINE_DMA_ENTRY(kakusiana_room_3, "kakusiana_room_3") +DEFINE_DMA_ENTRY(kakusiana_room_4, "kakusiana_room_4") +DEFINE_DMA_ENTRY(kakusiana_room_5, "kakusiana_room_5") +DEFINE_DMA_ENTRY(kakusiana_room_6, "kakusiana_room_6") +DEFINE_DMA_ENTRY(kakusiana_room_7, "kakusiana_room_7") +DEFINE_DMA_ENTRY(kakusiana_room_8, "kakusiana_room_8") +DEFINE_DMA_ENTRY(kakusiana_room_9, "kakusiana_room_9") +DEFINE_DMA_ENTRY(kakusiana_room_10, "kakusiana_room_10") +DEFINE_DMA_ENTRY(kakusiana_room_11, "kakusiana_room_11") +DEFINE_DMA_ENTRY(kakusiana_room_12, "kakusiana_room_12") +DEFINE_DMA_ENTRY(kakusiana_room_13, "kakusiana_room_13") +DEFINE_DMA_ENTRY(entra_scene, "entra_scene") +DEFINE_DMA_ENTRY(entra_room_0, "entra_room_0") +DEFINE_DMA_ENTRY(moribossroom_scene, "moribossroom_scene") +DEFINE_DMA_ENTRY(moribossroom_room_0, "moribossroom_room_0") +DEFINE_DMA_ENTRY(moribossroom_room_1, "moribossroom_room_1") +DEFINE_DMA_ENTRY(syatekijyou_scene, "syatekijyou_scene") +DEFINE_DMA_ENTRY(syatekijyou_room_0, "syatekijyou_room_0") +DEFINE_DMA_ENTRY(shop1_scene, "shop1_scene") +DEFINE_DMA_ENTRY(shop1_room_0, "shop1_room_0") +DEFINE_DMA_ENTRY(hairal_niwa_scene, "hairal_niwa_scene") +DEFINE_DMA_ENTRY(hairal_niwa_room_0, "hairal_niwa_room_0") +DEFINE_DMA_ENTRY(ganon_tou_scene, "ganon_tou_scene") +DEFINE_DMA_ENTRY(ganon_tou_room_0, "ganon_tou_room_0") +DEFINE_DMA_ENTRY(sasatest_scene, "sasatest_scene") +DEFINE_DMA_ENTRY(sasatest_room_0, "sasatest_room_0") +DEFINE_DMA_ENTRY(market_alley_scene, "market_alley_scene") +DEFINE_DMA_ENTRY(market_alley_room_0, "market_alley_room_0") +DEFINE_DMA_ENTRY(spot20_scene, "spot20_scene") +DEFINE_DMA_ENTRY(spot20_room_0, "spot20_room_0") +DEFINE_DMA_ENTRY(market_ruins_scene, "market_ruins_scene") +DEFINE_DMA_ENTRY(market_ruins_room_0, "market_ruins_room_0") +DEFINE_DMA_ENTRY(entra_n_scene, "entra_n_scene") +DEFINE_DMA_ENTRY(entra_n_room_0, "entra_n_room_0") +DEFINE_DMA_ENTRY(enrui_scene, "enrui_scene") +DEFINE_DMA_ENTRY(enrui_room_0, "enrui_room_0") +DEFINE_DMA_ENTRY(market_alley_n_scene, "market_alley_n_scene") +DEFINE_DMA_ENTRY(market_alley_n_room_0, "market_alley_n_room_0") +DEFINE_DMA_ENTRY(hiral_demo_scene, "hiral_demo_scene") +DEFINE_DMA_ENTRY(hiral_demo_room_0, "hiral_demo_room_0") +DEFINE_DMA_ENTRY(kokiri_home3_scene, "kokiri_home3_scene") +DEFINE_DMA_ENTRY(kokiri_home3_room_0, "kokiri_home3_room_0") +DEFINE_DMA_ENTRY(malon_stable_scene, "malon_stable_scene") +DEFINE_DMA_ENTRY(malon_stable_room_0, "malon_stable_room_0") +DEFINE_DMA_ENTRY(kakariko_scene, "kakariko_scene") +DEFINE_DMA_ENTRY(kakariko_room_0, "kakariko_room_0") +DEFINE_DMA_ENTRY(bdan_boss_scene, "bdan_boss_scene") +DEFINE_DMA_ENTRY(bdan_boss_room_0, "bdan_boss_room_0") +DEFINE_DMA_ENTRY(bdan_boss_room_1, "bdan_boss_room_1") +DEFINE_DMA_ENTRY(FIRE_bs_scene, "FIRE_bs_scene") +DEFINE_DMA_ENTRY(FIRE_bs_room_0, "FIRE_bs_room_0") +DEFINE_DMA_ENTRY(FIRE_bs_room_1, "FIRE_bs_room_1") +DEFINE_DMA_ENTRY(hut_scene, "hut_scene") +DEFINE_DMA_ENTRY(hut_room_0, "hut_room_0") +DEFINE_DMA_ENTRY(daiyousei_izumi_scene, "daiyousei_izumi_scene") +DEFINE_DMA_ENTRY(daiyousei_izumi_room_0, "daiyousei_izumi_room_0") +DEFINE_DMA_ENTRY(hakaana_scene, "hakaana_scene") +DEFINE_DMA_ENTRY(hakaana_room_0, "hakaana_room_0") +DEFINE_DMA_ENTRY(yousei_izumi_tate_scene, "yousei_izumi_tate_scene") +DEFINE_DMA_ENTRY(yousei_izumi_tate_room_0, "yousei_izumi_tate_room_0") +DEFINE_DMA_ENTRY(yousei_izumi_yoko_scene, "yousei_izumi_yoko_scene") +DEFINE_DMA_ENTRY(yousei_izumi_yoko_room_0, "yousei_izumi_yoko_room_0") +DEFINE_DMA_ENTRY(golon_scene, "golon_scene") +DEFINE_DMA_ENTRY(golon_room_0, "golon_room_0") +DEFINE_DMA_ENTRY(zoora_scene, "zoora_scene") +DEFINE_DMA_ENTRY(zoora_room_0, "zoora_room_0") +DEFINE_DMA_ENTRY(drag_scene, "drag_scene") +DEFINE_DMA_ENTRY(drag_room_0, "drag_room_0") +DEFINE_DMA_ENTRY(alley_shop_scene, "alley_shop_scene") +DEFINE_DMA_ENTRY(alley_shop_room_0, "alley_shop_room_0") +DEFINE_DMA_ENTRY(night_shop_scene, "night_shop_scene") +DEFINE_DMA_ENTRY(night_shop_room_0, "night_shop_room_0") +DEFINE_DMA_ENTRY(impa_scene, "impa_scene") +DEFINE_DMA_ENTRY(impa_room_0, "impa_room_0") +DEFINE_DMA_ENTRY(labo_scene, "labo_scene") +DEFINE_DMA_ENTRY(labo_room_0, "labo_room_0") +DEFINE_DMA_ENTRY(tent_scene, "tent_scene") +DEFINE_DMA_ENTRY(tent_room_0, "tent_room_0") +DEFINE_DMA_ENTRY(nakaniwa_scene, "nakaniwa_scene") +DEFINE_DMA_ENTRY(nakaniwa_room_0, "nakaniwa_room_0") +DEFINE_DMA_ENTRY(ddan_boss_scene, "ddan_boss_scene") +DEFINE_DMA_ENTRY(ddan_boss_room_0, "ddan_boss_room_0") +DEFINE_DMA_ENTRY(ddan_boss_room_1, "ddan_boss_room_1") +DEFINE_DMA_ENTRY(ydan_boss_scene, "ydan_boss_scene") +DEFINE_DMA_ENTRY(ydan_boss_room_0, "ydan_boss_room_0") +DEFINE_DMA_ENTRY(ydan_boss_room_1, "ydan_boss_room_1") +DEFINE_DMA_ENTRY(HAKAdan_bs_scene, "HAKAdan_bs_scene") +DEFINE_DMA_ENTRY(HAKAdan_bs_room_0, "HAKAdan_bs_room_0") +DEFINE_DMA_ENTRY(HAKAdan_bs_room_1, "HAKAdan_bs_room_1") +DEFINE_DMA_ENTRY(MIZUsin_bs_scene, "MIZUsin_bs_scene") +DEFINE_DMA_ENTRY(MIZUsin_bs_room_0, "MIZUsin_bs_room_0") +DEFINE_DMA_ENTRY(MIZUsin_bs_room_1, "MIZUsin_bs_room_1") +DEFINE_DMA_ENTRY(ganon_scene, "ganon_scene") +DEFINE_DMA_ENTRY(ganon_room_0, "ganon_room_0") +DEFINE_DMA_ENTRY(ganon_room_1, "ganon_room_1") +DEFINE_DMA_ENTRY(ganon_room_2, "ganon_room_2") +DEFINE_DMA_ENTRY(ganon_room_3, "ganon_room_3") +DEFINE_DMA_ENTRY(ganon_room_4, "ganon_room_4") +DEFINE_DMA_ENTRY(ganon_room_5, "ganon_room_5") +DEFINE_DMA_ENTRY(ganon_room_6, "ganon_room_6") +DEFINE_DMA_ENTRY(ganon_room_7, "ganon_room_7") +DEFINE_DMA_ENTRY(ganon_room_8, "ganon_room_8") +DEFINE_DMA_ENTRY(ganon_room_9, "ganon_room_9") +DEFINE_DMA_ENTRY(ganon_boss_scene, "ganon_boss_scene") +DEFINE_DMA_ENTRY(ganon_boss_room_0, "ganon_boss_room_0") +DEFINE_DMA_ENTRY(jyasinboss_scene, "jyasinboss_scene") +DEFINE_DMA_ENTRY(jyasinboss_room_0, "jyasinboss_room_0") +DEFINE_DMA_ENTRY(jyasinboss_room_1, "jyasinboss_room_1") +DEFINE_DMA_ENTRY(jyasinboss_room_2, "jyasinboss_room_2") +DEFINE_DMA_ENTRY(jyasinboss_room_3, "jyasinboss_room_3") +DEFINE_DMA_ENTRY(kokiri_home4_scene, "kokiri_home4_scene") +DEFINE_DMA_ENTRY(kokiri_home4_room_0, "kokiri_home4_room_0") +DEFINE_DMA_ENTRY(kokiri_home5_scene, "kokiri_home5_scene") +DEFINE_DMA_ENTRY(kokiri_home5_room_0, "kokiri_home5_room_0") +DEFINE_DMA_ENTRY(ganon_final_scene, "ganon_final_scene") +DEFINE_DMA_ENTRY(ganon_final_room_0, "ganon_final_room_0") +DEFINE_DMA_ENTRY(kakariko3_scene, "kakariko3_scene") +DEFINE_DMA_ENTRY(kakariko3_room_0, "kakariko3_room_0") +DEFINE_DMA_ENTRY(hairal_niwa2_scene, "hairal_niwa2_scene") +DEFINE_DMA_ENTRY(hairal_niwa2_room_0, "hairal_niwa2_room_0") +DEFINE_DMA_ENTRY(hakasitarelay_scene, "hakasitarelay_scene") +DEFINE_DMA_ENTRY(hakasitarelay_room_0, "hakasitarelay_room_0") +DEFINE_DMA_ENTRY(hakasitarelay_room_1, "hakasitarelay_room_1") +DEFINE_DMA_ENTRY(hakasitarelay_room_2, "hakasitarelay_room_2") +DEFINE_DMA_ENTRY(hakasitarelay_room_3, "hakasitarelay_room_3") +DEFINE_DMA_ENTRY(hakasitarelay_room_4, "hakasitarelay_room_4") +DEFINE_DMA_ENTRY(hakasitarelay_room_5, "hakasitarelay_room_5") +DEFINE_DMA_ENTRY(hakasitarelay_room_6, "hakasitarelay_room_6") +DEFINE_DMA_ENTRY(shrine_scene, "shrine_scene") +DEFINE_DMA_ENTRY(shrine_room_0, "shrine_room_0") +DEFINE_DMA_ENTRY(turibori_scene, "turibori_scene") +DEFINE_DMA_ENTRY(turibori_room_0, "turibori_room_0") +DEFINE_DMA_ENTRY(shrine_n_scene, "shrine_n_scene") +DEFINE_DMA_ENTRY(shrine_n_room_0, "shrine_n_room_0") +DEFINE_DMA_ENTRY(shrine_r_scene, "shrine_r_scene") +DEFINE_DMA_ENTRY(shrine_r_room_0, "shrine_r_room_0") +DEFINE_DMA_ENTRY(hakaana2_scene, "hakaana2_scene") +DEFINE_DMA_ENTRY(hakaana2_room_0, "hakaana2_room_0") +DEFINE_DMA_ENTRY(gerudoway_scene, "gerudoway_scene") +DEFINE_DMA_ENTRY(gerudoway_room_0, "gerudoway_room_0") +DEFINE_DMA_ENTRY(gerudoway_room_1, "gerudoway_room_1") +DEFINE_DMA_ENTRY(gerudoway_room_2, "gerudoway_room_2") +DEFINE_DMA_ENTRY(gerudoway_room_3, "gerudoway_room_3") +DEFINE_DMA_ENTRY(gerudoway_room_4, "gerudoway_room_4") +DEFINE_DMA_ENTRY(gerudoway_room_5, "gerudoway_room_5") +DEFINE_DMA_ENTRY(hairal_niwa_n_scene, "hairal_niwa_n_scene") +DEFINE_DMA_ENTRY(hairal_niwa_n_room_0, "hairal_niwa_n_room_0") +DEFINE_DMA_ENTRY(bowling_scene, "bowling_scene") +DEFINE_DMA_ENTRY(bowling_room_0, "bowling_room_0") +DEFINE_DMA_ENTRY(hakaana_ouke_scene, "hakaana_ouke_scene") +DEFINE_DMA_ENTRY(hakaana_ouke_room_0, "hakaana_ouke_room_0") +DEFINE_DMA_ENTRY(hakaana_ouke_room_1, "hakaana_ouke_room_1") +DEFINE_DMA_ENTRY(hakaana_ouke_room_2, "hakaana_ouke_room_2") +DEFINE_DMA_ENTRY(hylia_labo_scene, "hylia_labo_scene") +DEFINE_DMA_ENTRY(hylia_labo_room_0, "hylia_labo_room_0") +DEFINE_DMA_ENTRY(souko_scene, "souko_scene") +DEFINE_DMA_ENTRY(souko_room_0, "souko_room_0") +DEFINE_DMA_ENTRY(souko_room_1, "souko_room_1") +DEFINE_DMA_ENTRY(souko_room_2, "souko_room_2") +DEFINE_DMA_ENTRY(miharigoya_scene, "miharigoya_scene") +DEFINE_DMA_ENTRY(miharigoya_room_0, "miharigoya_room_0") +DEFINE_DMA_ENTRY(mahouya_scene, "mahouya_scene") +DEFINE_DMA_ENTRY(mahouya_room_0, "mahouya_room_0") +DEFINE_DMA_ENTRY(takaraya_scene, "takaraya_scene") +DEFINE_DMA_ENTRY(takaraya_room_0, "takaraya_room_0") +DEFINE_DMA_ENTRY(takaraya_room_1, "takaraya_room_1") +DEFINE_DMA_ENTRY(takaraya_room_2, "takaraya_room_2") +DEFINE_DMA_ENTRY(takaraya_room_3, "takaraya_room_3") +DEFINE_DMA_ENTRY(takaraya_room_4, "takaraya_room_4") +DEFINE_DMA_ENTRY(takaraya_room_5, "takaraya_room_5") +DEFINE_DMA_ENTRY(takaraya_room_6, "takaraya_room_6") +DEFINE_DMA_ENTRY(ganon_sonogo_scene, "ganon_sonogo_scene") +DEFINE_DMA_ENTRY(ganon_sonogo_room_0, "ganon_sonogo_room_0") +DEFINE_DMA_ENTRY(ganon_sonogo_room_1, "ganon_sonogo_room_1") +DEFINE_DMA_ENTRY(ganon_sonogo_room_2, "ganon_sonogo_room_2") +DEFINE_DMA_ENTRY(ganon_sonogo_room_3, "ganon_sonogo_room_3") +DEFINE_DMA_ENTRY(ganon_sonogo_room_4, "ganon_sonogo_room_4") +DEFINE_DMA_ENTRY(ganon_demo_scene, "ganon_demo_scene") +DEFINE_DMA_ENTRY(ganon_demo_room_0, "ganon_demo_room_0") +DEFINE_DMA_ENTRY(besitu_scene, "besitu_scene") +DEFINE_DMA_ENTRY(besitu_room_0, "besitu_room_0") +DEFINE_DMA_ENTRY(face_shop_scene, "face_shop_scene") +DEFINE_DMA_ENTRY(face_shop_room_0, "face_shop_room_0") +DEFINE_DMA_ENTRY(kinsuta_scene, "kinsuta_scene") +DEFINE_DMA_ENTRY(kinsuta_room_0, "kinsuta_room_0") +DEFINE_DMA_ENTRY(ganontikasonogo_scene, "ganontikasonogo_scene") +DEFINE_DMA_ENTRY(ganontikasonogo_room_0, "ganontikasonogo_room_0") +DEFINE_DMA_ENTRY(ganontikasonogo_room_1, "ganontikasonogo_room_1") +DEFINE_DMA_ENTRY(test01_scene, "test01_scene") +DEFINE_DMA_ENTRY(test01_room_0, "test01_room_0") +DEFINE_DMA_ENTRY(bump_texture_static, "bump_texture_static") +DEFINE_DMA_ENTRY(anime_model_1_static, "anime_model_1_static") +DEFINE_DMA_ENTRY(anime_model_2_static, "anime_model_2_static") +DEFINE_DMA_ENTRY(anime_model_3_static, "anime_model_3_static") +DEFINE_DMA_ENTRY(anime_model_4_static, "anime_model_4_static") +DEFINE_DMA_ENTRY(anime_model_5_static, "anime_model_5_static") +DEFINE_DMA_ENTRY(anime_model_6_static, "anime_model_6_static") +DEFINE_DMA_ENTRY(anime_texture_1_static, "anime_texture_1_static") +DEFINE_DMA_ENTRY(anime_texture_2_static, "anime_texture_2_static") +DEFINE_DMA_ENTRY(anime_texture_3_static, "anime_texture_3_static") +DEFINE_DMA_ENTRY(anime_texture_4_static, "anime_texture_4_static") +DEFINE_DMA_ENTRY(anime_texture_5_static, "anime_texture_5_static") +DEFINE_DMA_ENTRY(anime_texture_6_static, "anime_texture_6_static") +DEFINE_DMA_ENTRY(softsprite_matrix_static, "softsprite_matrix_static") diff --git a/include/z64actor.h b/include/z64actor.h index dfcfa5c291..fcf5e29b57 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -337,8 +337,8 @@ typedef enum { /* 0x0C */ ACTORCAT_MAX } ActorCategory; -#define DEFINE_ACTOR(_0, enum, _2) enum, -#define DEFINE_ACTOR_INTERNAL(_0, enum, _2) enum, +#define DEFINE_ACTOR(_0, enum, _2, _3) enum, +#define DEFINE_ACTOR_INTERNAL(_0, enum, _2, _3) enum, #define DEFINE_ACTOR_UNSET(enum) enum, typedef enum { diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c index 942288e17a..e34f7c5c1b 100644 --- a/src/boot/z_std_dma.c +++ b/src/boot/z_std_dma.c @@ -14,7 +14,7 @@ u32 gDmaMgrDmaBuffSize = 0x2000; u32 sDmaMgrIsRomCompressed = false; // dmadata filenames -#define DEFINE_DMA_ENTRY(name) #name, +#define DEFINE_DMA_ENTRY(_0, nameString) nameString, const char* sDmaMgrFileNames[] = { #include "tables/dmadata_table.h" diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c index bb70385d98..331e900afd 100644 --- a/src/code/z_actor_dlftbls.c +++ b/src/code/z_actor_dlftbls.c @@ -1,8 +1,8 @@ #include "global.h" // Linker symbol declarations (used in the table below) -#define DEFINE_ACTOR(name, _1, _2) DECLARE_OVERLAY_SEGMENT(name) -#define DEFINE_ACTOR_INTERNAL(_0, _1, _2) +#define DEFINE_ACTOR(name, _1, _2, _3) DECLARE_OVERLAY_SEGMENT(name) +#define DEFINE_ACTOR_INTERNAL(_0, _1, _2, _3) #define DEFINE_ACTOR_UNSET(_0) #include "tables/actor_table.h" @@ -12,8 +12,8 @@ #undef DEFINE_ACTOR_UNSET // Init Vars declarations (also used in the table below) -#define DEFINE_ACTOR(name, _1, _2) extern ActorInit name##_InitVars; -#define DEFINE_ACTOR_INTERNAL(name, _1, _2) extern ActorInit name##_InitVars; +#define DEFINE_ACTOR(name, _1, _2, _3) extern ActorInit name##_InitVars; +#define DEFINE_ACTOR_INTERNAL(name, _1, _2, _3) extern ActorInit name##_InitVars; #define DEFINE_ACTOR_UNSET(_0) #include "tables/actor_table.h" @@ -23,18 +23,19 @@ #undef DEFINE_ACTOR_UNSET // Actor Overlay Table definition -#define DEFINE_ACTOR(name, _1, allocType) \ - { (u32)_ovl_##name##SegmentRomStart, \ - (u32)_ovl_##name##SegmentRomEnd, \ - _ovl_##name##SegmentStart, \ - _ovl_##name##SegmentEnd, \ - NULL, \ - &name##_InitVars, \ - #name, \ - allocType, \ +#define DEFINE_ACTOR(name, _1, allocType, nameString) \ + { (u32)_ovl_##name##SegmentRomStart, \ + (u32)_ovl_##name##SegmentRomEnd, \ + _ovl_##name##SegmentStart, \ + _ovl_##name##SegmentEnd, \ + NULL, \ + &name##_InitVars, \ + nameString, \ + allocType, \ 0 }, -#define DEFINE_ACTOR_INTERNAL(name, _1, allocType) { 0, 0, NULL, NULL, NULL, &name##_InitVars, #name, allocType, 0 }, +#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \ + { 0, 0, NULL, NULL, NULL, &name##_InitVars, nameString, allocType, 0 }, #define DEFINE_ACTOR_UNSET(_0) { 0 }, diff --git a/src/code/z_kaleido_manager.c b/src/code/z_kaleido_manager.c index 1c988043d6..6da1c48331 100644 --- a/src/code/z_kaleido_manager.c +++ b/src/code/z_kaleido_manager.c @@ -1,15 +1,15 @@ #include "global.h" #include "vt.h" -#define KALEIDO_OVERLAY(name) \ +#define KALEIDO_OVERLAY(name, nameString) \ { \ NULL, (u32)_ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \ - _ovl_##name##SegmentEnd, 0, #name, \ + _ovl_##name##SegmentEnd, 0, nameString, \ } KaleidoMgrOverlay gKaleidoMgrOverlayTable[] = { - KALEIDO_OVERLAY(kaleido_scope), - KALEIDO_OVERLAY(player_actor), + KALEIDO_OVERLAY(kaleido_scope, "kaleido_scope"), + KALEIDO_OVERLAY(player_actor, "player_actor"), }; void* sKaleidoAreaPtr = NULL; diff --git a/src/dmadata/dmadata.c b/src/dmadata/dmadata.c index 1db30b385a..c228c76df6 100644 --- a/src/dmadata/dmadata.c +++ b/src/dmadata/dmadata.c @@ -1,7 +1,7 @@ #include "z64dma.h" // Linker symbol declarations (used in the table below) -#define DEFINE_DMA_ENTRY(name) \ +#define DEFINE_DMA_ENTRY(name, _1) \ extern u8 _##name##SegmentRomStart[]; \ extern u8 _##name##SegmentRomEnd[]; @@ -10,7 +10,7 @@ #undef DEFINE_DMA_ENTRY // dmadata Table definition -#define DEFINE_DMA_ENTRY(name) \ +#define DEFINE_DMA_ENTRY(name, _1) \ { (u32)_##name##SegmentRomStart, (u32)_##name##SegmentRomEnd, (u32)_##name##SegmentRomStart, 0 }, DmaEntry gDmaDataTable[] = { diff --git a/tools/mkdmadata.c b/tools/mkdmadata.c index 79fb7d44fc..b15c401573 100644 --- a/tools/mkdmadata.c +++ b/tools/mkdmadata.c @@ -17,7 +17,7 @@ static void write_dmadata_table(FILE *fout) int i; for (i = 0; i < g_segmentsCount; i++) - fprintf(fout, "DEFINE_DMA_ENTRY(%s)\n", g_segments[i].name); + fprintf(fout, "DEFINE_DMA_ENTRY(%s, \"%s\")\n", g_segments[i].name, g_segments[i].name); } static void usage(const char *execname)