mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-08 15:30:14 +00:00
Dancing Couple (ovl_En_Tg) (#866)
* Match EnTg_Destroy * Match EnTg_Init * Matching EnTg_Update * Match func_80B18360 Moving both 'return phi;'s into a single return at the end of the function causes the assembly to not match. * Probably equivalent, non-matching func_80B183F8 * Matching EnTg_Draw * Matching update function * Matching func_80B18778 * All functions decompiled * Move data to C code * All functions matched excepted weird switch/case * Last matching function * Remove unused ASM * Name obvious symbols * Clang format * Name text-related functions and variables * Describe actor as Dancing Couple See https://github.com/zeldaret/oot/pull/866#discussion_r664726581 * Use named constants * Name drawing constants * Use THIS macro for void* * Name the function that sets environment color * Add comments to parts of code that aren't clear * Rename timesSpokenTo to nextDialogue, treat isTalking as boolean
This commit is contained in:
parent
5c147e5e03
commit
6f7312a348
17 changed files with 164 additions and 495 deletions
|
@ -41,7 +41,7 @@
|
|||
<Limb Name="object_mu_Limb_004F1C" LimbType="Standard" Offset="0x4F1C"/>
|
||||
<Limb Name="object_mu_Limb_004F28" LimbType="Standard" Offset="0x4F28"/>
|
||||
<Skeleton Name="object_mu_Skel_004F70" Type="Flex" LimbType="Standard" Offset="0x4F70"/>
|
||||
<Animation Name="object_mu_Anim_005040" Offset="0x5040"/>
|
||||
<Animation Name="gDancingCoupleAnim" Offset="0x5040"/>
|
||||
<Texture Name="object_mu_TLUT_005050" OutName="tlut_00005050" Format="rgba16" Width="16" Height="16" Offset="0x5050"/>
|
||||
<Texture Name="object_mu_Tex_005250" OutName="tex_00005250" Format="i8" Width="16" Height="16" Offset="0x5250"/>
|
||||
<Texture Name="object_mu_Tex_005350" OutName="tex_00005350" Format="ci8" Width="16" Height="16" Offset="0x5350"/>
|
||||
|
@ -91,6 +91,6 @@
|
|||
<Limb Name="object_mu_Limb_00ADCC" LimbType="Standard" Offset="0xADCC"/>
|
||||
<Limb Name="object_mu_Limb_00ADD8" LimbType="Standard" Offset="0xADD8"/>
|
||||
<Limb Name="object_mu_Limb_00ADE4" LimbType="Standard" Offset="0xADE4"/>
|
||||
<Skeleton Name="object_mu_Skel_00AE40" Type="Flex" LimbType="Standard" Offset="0xAE40"/>
|
||||
<Skeleton Name="gDancingCoupleSkel" Type="Flex" LimbType="Standard" Offset="0xAE40"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue